A Dead by Daylight dating sim will arrive this summer

Behaviour Interactive has shed some light on what’s ahead for its massively popular horror franchise . One of the more surprising announcements was for a spinoff game that will take the horror-heavy series in a completely new direction — it’s a dating sim.

developer Psyop is working on the visual novel, which is called Hooked on You: A Dead by Daylight Dating Sim. Instead of desperately trying to avoid killers like The Trapper and The Spirit, you’ll be able to flirt with them on Murderer’s Island. Just don’t expect to hook up with licensed characters like or .

Behaviour says the stories you’ll discover in Hooked on You won’t be canon, though they’ll offer a blend of humor, romance and — since this is a DBD game after all — horror. The studio notes that many DBD fans have been asking for a dating sim set in that universe. They won’t have to wait too long to play it, either. Hooked on You will arrive on Steam this summer.

A ton of other DBD news has emerged ahead of the game’s sixth anniversary, including details about the next chapter, called Roots of Dread. It includes a new map called Garden of Joy, which is not quite as euphoric as its name suggests.

The latest terrifying killer, The Dredge, is an amorphous mass of limbs that can teleport between lockers to catch survivors unaware. Roots of Dread also introduces a new survivor named Haddie Kaur. PC players can try the chapter on the Public Test Build (PTB) today. It’ll arrive on all platforms on June 7th.

Looking slightly further ahead, Behaviour announced a couple more upcoming crossovers, including an unexpected one with Attack on Titan. The studio says fans have been asking for content based on anime and manga. The first partnership of its kind will soon introduce 10 Attack on Titan-inspired outfits for DBD killers and survivors. Among them are an Eren Yeager skin for Dwight, a Hange-inspired look for Zarina and an Armored Titan outfit for The Oni.

An outfit for Dead by Daylight killer The Oni based on Attack on Titan's Armored Titan

Behaviour Interactive

In addition, DBD is delving back into the world of Resident Evil with another chapter based on that classic franchise. Nemesis, Jill Valentine and Leon S. Kennedy , and more characters from the series will join them later this year as part of the Resident Evil: Project W chapter.

Elsewhere, Dead by Daylight Mobile is getting a major update that will include changes to leaderboards, social systems, the control layout and visual performance. The activities and rewards systems are being revamped too. The update recently debuted in Japan. It will hit the US in a closed beta in the next few weeks before a broader rollout.

Some changes are on the way to the core PC and console game as well. Behavior says it will soon rework around 40 killer and survivor perks to freshen things up. A new system to get folks into games faster will reward those who queue up for whichever role (survivor or killer) has a smaller player count.

Meanwhile, starting today on the PTB, players can try a useful new preset feature. You can create custom loadouts with preferred perks and outfits for killers and survivors. That could help speed things up before you start a match.

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How to breed villagers in Minecraft

Interested in making your favorite Minecraft village larger? The only way to do this (without cheats) is to make your villagers start breeding. That helps you build out a village and can eventually lead to more trading opportunities and other advantages.

However, breeding Minecraft villagers isn’t always easy. Circumstances need to be just right, which means you have some work to do if you really want to expand a particular village. Here’s everything you need to encourage villager romance and get some families started.

How to breed villagers

Step 1: Find your village of choice. Ideally, it will already have a few villagers around, but that’s not necessary if you are willing to boat or cart in villagers from other locations. Most importantly, it should be monster-free, since empty villages can often contain pillagers, zombies, or other enemies.

Step 2: Make sure you have at least two villagers. Again, you can boat or cart them into the village if you have to.

Step 3: Move your villagers close together. They really need to be in the same building to breed. This isn’t always easy, because villagers don’t always naturally cohabitate. You can simply move two of them close and then build a building around them if you want, or find an existing structure with enough room in it and move your villagers into it.

Step 4: Start making some beds. We have a whole guide on how to do it! The key for breeding villagers is to create enough beds for every villager plus one. Villagers generally won’t breed unless there is an extra bed available for the child. Place the beds, including the extra one, near your villagers.

Bed in Minecraft.

Step 5: If possible, trade with your villagers to make sure they are active and functioning properly. Now, you’ll need to get them in the mood. Villagers have a specific mating mode they go into, and one of the best ways to encourage it is to give them food — a fair amount of food, too. You must feed each villager in your couple one of the following:

  • 3 bread

  • 12 carrots

  • 12 potatoes

  • 12 beetroots

Lob the food into your villagers once you have collected enough. Eventually, hearts will start to appear over the villagers. That means you did everything right.

Minecraft Villagers.

Step 6: Wait for the villagers to spawn a baby. You can, uhh, stay and watch if you want — this usually only takes a few minutes at the most once the heart icons start appearing, but you can also go off and explore for a little bit if you want. A child villager will eventually pop into existence next to the two villagers.

Step 7: The child villager will grow up in about half an hour or so … but that’s just one new villager. If you really want to build out your village, you should absolutely create a farm. Pair up a jobless villager with a composter, and they should turn to farming all by themselves. Farmers will automatically supply nearby villagers with their own food, which means you don’t have to keep feeding villagers yourself to get them to breed.

A farmer in Minecraft.

Step 8: Expand your village by continuing to build structures and add extra beds so there’s always at least one spare bed. Before long, you will find your village populating itself. From here, the sky is the limit: You can create a whole city if you want, as long as you keep everything accessible to your villagers.

Editors’ Choice

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Blizzard will show off more ‘Overwatch 2’ on June 16th

The first  just wrapped up today, and Blizzard is already preparing to reveal what’s next for the game with an event on June 16th. Details about what to expect are fairly thin for now, though the studio will provide some info on the next PvP beta as well as its plan for the coming months.

Blizzard could be hoping to use the event to address some of the criticism about the first beta. Along with and four fresh maps, the beta introduced another game mode, an upgraded game engine, major changes to many heroes and, most significantly, a shift in the number of team members from six to five.

I loved the beta, for the most part (I’m not a fan of the revamped scoreboard at all). It was only a slice of what Overwatch 2 will eventually become, but it still felt fresh. However, some critics felt that the beta after two years without significant content updates for the original game. Others suggested it was .

“Overwatch as a world, as a universe, is deeply personal to the team; something that we pour our time, creative energies and passion into,” game director Aaron Keller . “It can be scary putting something that means so much to you out there for other people to look at. Especially when you know that it’s not finished and you’re asking for people’s real and valid criticisms of what you’ve made. But the reason we do it is important — to make a better game, and it’s our players and our community that make it possible.”

The Overwatch 2 team it focused on testing specific elements in the first beta, such as the new maps, shift to 5v5, balance and stability of the build and servers. It promised that more features, heroes and maps will be introduced in upcoming betas. Blizzard will surely try to convince the doubters that it’s on the right track with Overwatch 2, hopefully by revealing some more major updates next month. 

In the meantime, a new event just started in the original game, offering the chance to snag some new versions of fan-favorite skins and play some limited-time modes. That could help players pass the time until the next beta, whenever that may start.

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Apple Car Is Making Some Serious Moves

Even with the Apple Car project seemingly back on track and set to deliver an EV with potentially full self-driving capabilities, the project team continued to lose key members to rival car companies, at least based on information that leaked over time. The most notable of these was Doug Field, a former Apple VP of Mac hardware who had been a key re-hire from Tesla and eventually became the fourth senior executive in six years to lead the Apple Car project, only to leave Apple once again. Field bailed out to head up Ford’s EV technology efforts. Seemingly hoping things might be able to run like clockwork, Apple tapped Kevin Lynch – who had been leading its Apple Watch software efforts — to take over the job, as reported by Bloomberg.

Lynch is clearly determined to stabilize the project, and it was made quite clear that Apple is still aiming to deliver a fully-fledged vehicle with the recent hire of Desi Ujkashevic, a 31-year veteran of Ford, which was also first reported by Bloomberg. Ujkashevic’s LinkedIn profile reveals she is a highly skilled engineer who has headed various Ford global engineering teams covering areas including interior design, chassis design, exterior design, and electrical design. Her arrival at Apple is the strongest sign in recent times that the company is steadfast in its desire to ensure the truckload of money it has undoubtedly sunk into the project will yield an EV that will (hopefully) go on sale to the public. 

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HP refreshes its Omen 16 gaming laptop with improved cooling

HP is sprucing up its gaming laptop lineup with an upgrade for an existing model and the addition of a new system. The company is refreshing the Omen 16, which it introduced almost exactly a year ago, with thermal upgrades.

The cooling optimizations include a fifth heat pipe and fourth outflow vent. HP said it found in testing that these can reduce GPU hinge and bottom SSD temperatures by three percent and 14 percent, respectively, while making the laptop five percent quieter. As such, GPU and CPU performance has been boosted, the company claims.

A Dynamic Power feature in the Omen Gaming Hub can help with that as well. HP says that, using a built-in IR thermopile sensor, it can monitor CPU and GPU capacity in real time and allocate power as needed. Not only will this optimize in-game framerates, according to the company, it should boost CPU performance by up to 36 percent compared with the 2021 Omen 16.

Omen 16 (2022) in Ceramic White


The laptop can house up to an Intel Core i9-12900H series CPU or AMD Ryzen 9 6900HX Mobile Processor. On the graphics front, the Omen 16 will support up to an NVIDIA GeForce RTX 3070 Ti or AMD Ryzen RX 6650M. You’ll also be able to trick out the machine with up to 32GB of DDR5 RAM and up to a 2TB SSD.

There are multiple display options as well, topping out at a 1440p 165Hz IPS screen with 3ms response time and 100 percent sRGB color gamut. Other features include a keyboard with per-key RGB lighting and a white color option for the shell.

Engadget Senior Reporter Sam Rutherford got some hands-on time with the new Omen 16:

Meanwhile, HP is expanding its mid-tier Victus line (which was also introduced last year) with a new model. The Victus 15 is joining the 16-inch version and a desktop system. Display options include a 1080p 144Hz screen with Eyesafe low-blue light tech.

You can have up to an Intel Core i7-12700H or AMD Ryzen 7 5800H CPU with 16GB of RAM. On the GPU side, the Victus 15 supports up to a GeForce RTX 3050 Ti or Radeon RX 6500M. You can also have up to 1TB of SSD storage.

Victus 15


HP said it also made improvements to the thermals with this model. The Victus 15 has four-way airflow and a dual heat pipe design. The company claims these provide a seven percent overall airflow improvement and a 146 percent inlet vent area improvement over the previous model.

The Victus 15 will be available in three color options: mica silver, performance blue and ceramic white. It will have a standard backlit keyboard as well.

Both of the laptops come with Omen Gaming Hub software, which has a new optimization feature that can free up system resources and make adjustments to low-level operating system settings to max out performance.

The systems will both be available this summer from HP’s website and other retailers. The Omen 16 will start at $1,200, while the Victus 15 will have a base price of $800.

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Kao the Kangaroo shows how no game is ever truly dead

Legends never die … even when those legends are obscure Polish 3D platformers.

In the 3D platformer boom of the late 1990s and early 2000s, many new franchises emerged as developers looked to catch part of the hysteria started by games like Super Mario 64 and Crash Bandicoot. One such series was Kao the Kangaroo from Tate Interactive, an independent Polish game developer.

The series starred a yellow kangaroo with boxing gloves who tries to save his family from an evil hunter. Particularly popular in Poland and other parts of Europe, Kao the Kangaroo got four games but eventually faded into obscurity after the release of Kao the Kangaroo: Mystery of the Volcano, which was never released in the U.S.

While it’d be easy to assume that the series would stay dormant, Kao the Kangaroo is getting a second wind. On May 27, Tate Multimedia, the current iteration of the developer that originally created Kao the Kangaroo, is releasing a reboot that reimagines the 3D platformer for a new generation of consoles.

It’s an impressive feat, especially for an independent team that doesn’t have the backing of a company like Nintendo, Sony, or Activision. Digital Trends spoke to developers from Tate Multimedia to discover how this reboot came about and the trials and tribulations of having to compete with the likes of revivals like Crash Bandicoot 4: It’s About Time and Ratchet & Clank: Rift Apart on an indie budget.

Back for Round 2

Throughout the 2010s, Tate Multimedia was more focused on racing games like Urban Trial Freestyle and Steel Rats rather than family-friendly platformers. Despite that, love for Kao didn’t die during that time, and the platforming mascot maintained a small but passionate fan base, with the developer saying it still got emails asking to bring the series back.

About five years ago, a YouTuber named NitroRad reviewed the whole Kao series, garnering hundreds of thousands of views and bringing attention back to this obscure Polish platforming mascot. A #BringBackKao hashtag even trended on Twitter as fans of this forgotten franchise emerged and wanted the series to return after over a decade of rest.

Emboldened by the upsurge of a Kao fan base and demands for rereleases following these videos, Tate Multimedia decided to offer Kao Round 2 on Steam in 2019. According to Tate Multimedia studio head Kaja Borówko, this rerelease was downloaded over 2 million times and showed her there was still interest in this series. Successful indie platformers like Yooka-Laylee and Super Lucky’s Tale also gave  hope that a new Kao 3D platformer could be successful.

“We saw a few titles that gave us hope because they were more indie, like Yooka-Laylee,” she said. “Those titles were not from the biggest studios, so that was a good sign. Then big ones came, and it was a good confirmation that it looks like there are still people who are looking for those kinds of games.”

The Polish studio then knew it still had something special on it hands and wanted to bring the series back, but had to decide what exactly to do. Developers at Tate Multimedia threw multiple ideas around as the small team had to determine the best way to bring back a franchise that only nostalgic early 2000s gamers might remember.

“It was a tough decision that took us almost a year and multiple prototypes,” Borówko explains. “We started from this idea of a remaster of the third game in the series, but once we got into it, the game became bigger and bigger, and we wanted to do something else. In the end, we had a game jam here in the studio with our team, and we had four different ideas. We loved all of them, and we decided that we were just going to combine some of the ideas.”

“The flow of the game is very important.”

Ultimately, this resulted in a combat-heavy platformer that still respects the series’ roots. Jean-Yves Lapasset, Tate Multimedia’s head of production, made it clear to Digital Trends that Kao the Kangaroo is a classic-feeling platforming journey, even if it has more modern sensibilities in its design.

“The story is a journey, so each level in the game feels like a journey to the player,” Lapasset explained. “That is very different from how platformers were built in the 2000s, which was more like ‘put as many platformers as you can and make it super difficult.’ For us, the flow of the game is very important, so when you go through a level, you can see references and know what type of enemies you’ll meet, what traps are there, and other new things we have in the game.”

The response to what Tate Multimedia has shown of the new game has been positive. Still, the developers I spoke to emphasize that this is very much an indie game not made on the same budget as the most notable 3D platformers.

A rift apart

Games like Ratchet & Clank: Rift Apart and Crash Bandicoot 4: It’s About Time were AAA productions with hundreds of developers working on them. Kao the Kangaroo was not. While Tate Multimedia had bold ideas for a revival that could both innovate and respect the series’ roots, it also had to keep in mind that it was working on a “triple-I” budget, not triple-A. The first place where that rift became noticeable was in crafting the game’s narrative.

“We realized rapidly that story was an area where it will be difficult to complete because we’re a III kind of budget rather than AAA,” Lapasset explained. “On one side, you have big productions like Ratchet & Clank with 300 people working on it for four years. On our site, you have a team in Poland that is very talented, but not 300 people with a $100 million budget.”

Kao the Kangroo looks over a vast level from a rooftop.

Borówko also mentioned that it was difficult to match those games’ high animation quality with a smaller team. Tate Multimedia was passionate, but Kao the Kangaroo didn’t have the same scale of development as a AAA title.

“Development tools a pretty much the same, but we don’t have the time and developer capacity to really use all of the features,” Borówko said. “Especially when it comes to such things as animation and graphics, you can go very, very detailed today and know what’s possible. In the old days, there wasn’t such a difference between what you could achieve as an indie studio compared to the big studios because of the time and resources that you had.”

Kao the Kangaroo might not be the prettiest or technologically advanced 3D platformer ever released. Still, Tate Multimedia knew they had to work within their limitations to make the best game possible. And having a small team does have some notable advantages, according to Lapasset.

“You have fewer people in the room, so they are very committed and know what they’re doing with expertise in each field,” Lapasset said. “In big teams, you have a lot of project management and spend a lot of time doing customer surveys and research to have the studios understand what they need to steer the next game. You have less data to build your strategies in small studios, so it’s more about the feeling when you have expertise and commitment from team members.”

“People appreciate and see the effort and heart that was put into it.”

This allowed the team to work lean and mean, bringing in new ideas later on in the project than they would’ve been able to in a AAA studio. While Tate Multimedia doesn’t have as many developers as AAA studios like Toys for Bob or Insomniac, Borówko and Lapasset believe each developer had more creative freedom and that players can feel that heart in the final game.

“We’re already pretty happy with the feedback that we’re getting from players as people appreciate and see the effort and heart that was put into it,” Borówko says. “They see that the platforming gameplay was most important for us in the end. We needed to make sacrifices and chose to focus on certain things because we couldn’t do everything. That’s something that people value and appreciate as they see that Kao the Kangaroo is what it is supposed to be.”

While Kao the Kangaroo might only be a legend to a few, this new game shows how no game franchise is ever truly gone. As long as some fans and game developers are still passionate about a series, teams big and small can work hard to bring back series, beloved or obscure. And if all goes well, Kao might be sticking around for a while.

“Bringing Kao back after 15 years, we want to stay longer with the title,” Borówko says. “We already have something planned for the fans in the future.”

Editors’ Choice

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Acer unveils a pair of portable, glasses-free 3D monitors

Acer’s no-glasses 3D is finally available beyond a laptop. The company has trotted out SpatialLabs View and SpatialLabs View Pro portable monitors that bring the more immersive screen tech to gamers and creators. Both 15.6-inch displays deliver stereoscopic 3D for content that either has a profile (for over 50 games) or the right export plugin. The screens can convert 2D content to 3D, and they’ll still be useful as 4K monitors with a 400-nit brightness and 100 percent Adobe RGB color coverage.

The differences largely come down to tweaks for particular audiences. The Pro builds on the regular SpatialLabs View with both creative tech and an “intelligent industrial design” to help deploy in the field. You can even use a VESA wall mount when you want a more permanent presence than the integrated kickstand (present on both models) can provide.

You’ll have to wait until summer for either model. Acer hasn’t yet outlined pricing, but these stand-alone monitors should be considerably more affordable than the $1,700 the company originally charged for its lowest-priced 3D laptop. It’s just a question of whether or not you want a 3D monitor in the first place. The glasses-free visuals could add a pleasant spin to otherwise familiar experiences, but there’s little doubt they’ll carry a premium compared to ‘plain’ 2D screens.

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Polestar 1 Review: Goodbye Hurts

It’s in the corners where the true engineering shows its hand. With a curb weight only a couple hundred pounds less than a Ford Expedition, the laws of physics would rightly suggest that turning would not be the PHEV’s forte. The 48:52 front to rear weight distribution Polestar boasts of is all well and good, but heft is heft, regardless of where it’s centered. That only makes the coupe’s actual deftness more delightful.

You can thank torque vectoring for that: true torque vectoring, where power is judiciously and individually applied to the rear wheel with the most grip and where it’s most effective, rather than the paler, brake-based version many rivals make do with which just slows the opposite wheel. Thanks to that, enabled by its twin rear electric motors, the Polestar 1 simply pivots.

What leaves it particularly astonishing is the way your body doesn’t quite expect it. This is no Miata, where you can instinctively feel how lithe and tractable the little roadster is. In the Polestar, your senses start out far more convinced that you’re headed into the corners with too much speed for safety; then, somehow, you feel the rear end claw itself around, almost like there’s a confident hand pushing the coupe’s haunches sideways.

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Acer brings glasses-free 3D to its gaming laptops

3D TVs may be dead, but Acer isn’t giving up on the dream of going beyond 2D just yet. It’s spent years hyping up its SpatialLabs technology, which lets you view stereoscopic 3D content without any clunky glasses. Now that innovation is headed to the company’s gaming laptops, starting with the new Predator Helios 300 SpatialLabs Edition. The company says you’ll be able to play more than 50 modern and classic games in 3D, including Forza Horizon 5, No Man’s Sky and God of War (no Halo Infinite yet, sadly).

Naturally, though, you’ll have to pay a huge premium to be an early glasses-free 3D adopter. The Helios 300 SpatialLabs Edition will start at $3,400 when it arrives in the fourth quarter. You’ll get some killer hardware under the hood, like Intel’s latest 12th-gen CPUs, 32GB of DDR5 RAM and up to NVIDIA’s RTX 3080, but it’s clearly not meant for the typical gamer. It weighs a hefty 6.6 pounds, and the small amount of supported 3D titles makes this laptop seem even more like a niche product.

Acer Helios 300 SpatialLabs Edition


Still, the display nerd in me is eager to see how Acer actually implements this technology. I was impressed by some early SpatialLabs demos years ago, but it’s another thing to transform a game into a fully 3D experience. The technology relies on a combination of eye tracking (which helps the image stay in focus without additional glasses), real-time rendering and a stereoscopic 15.6-inch screen. Acer is also bringing SpatialLabs’ 3D hardware to its ConceptD7 laptop this year. 

If you’re just looking for a thin gaming laptop, without any fancy 3D screens, Acer is also updating the Predator Triton 300 SE with 12th-gen Intel chips, RTX 3000-series GPUs and 16:10 OLED panels. A 16-inch model with a 240Hz 1,440p display is joining the existing 14-inch version, giving the company options for gamers who want the lightest possible machine or something with a bit more breathing room. The smaller model tops out with an RTX 3060, but the larger one can squeeze in a beefier 3070 Ti.

Gallery: Acer Predator Triton 300 SE hands-on | 5 Photos

We’ve generally liked Acer’s gaming hardware over the years (except when they introduce useless concepts like swiveling screens). Based on my brief hands-on time with the Triton 300 SE, it seems like yet another solid option for a stylish-yet-portable gaming rig. The new OLED screen is clearly the star of the show, delivering deep black levels and glorious colors in a few Halo Infinite matches, but its 90Hz refresh rate may disappoint gamers used to faster LCDs. Those folks can just opt for the 165Hz 1080p and 1,440p LCDs, instead. The 14-inch Triton 300 SE is lighter than the Razer Blade 14, clocking in at 3.7 pounds instead of 3.9, and its overall build quality feels just as premium.

You’ll find the 14-inch Triton 300 SE in July starting at $1,600, while the 16-inch version will arrive in August for $1,750.

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Fortnite uses the force to add Obi-Wan Kenobi to its roster

Fortnite just finished celebrating Star Wars Day by returning skins, weapons, emotes, and gliders from the film series to the item shop for two weeks. Now, another character from a galaxy far far away is joining the battle royale. Obi-Wan Kenobi is getting turned into a skin to coincide with the release of Disney+’s series featuring the Jedi.

The Obi-Wan skin is being added a day before the release of the Disney+ series. The new skin can be purchased individually or with an entire bundle of the Jedi’s swag that will most likely appear in the show.

The items are Obi-Wan’s dessert essentials backpack, a blade pickaxe, the Jedi Interceptor glider, and Obi-Wan’s message emote. Each of these items comes included in the Obo-Wan bundle, which adds a special loading screen, or players can pick and choose which they’d like to purchase instead.

Sadly, there’s no lightsaber pickaxe to be seen, as many were expecting. This is most likely due to the force-user weapon of choice being an in-game weapon that can be found whenever Epic decides to un-vault them, as it did recently for Star Wars Day.

It’s also possible to unlock the Obi-Wan skin and back bling backpack early. For the competitive Fortnite crowd, there is the upcoming online competition on May 22 called the “Obi-Wan Cup.” Competitors play up to ten matches and if enough points are reached by the time the event ends, they unlock the items early.

Obi-Wan Kenobi’s item bundle hits the Fortnite item shop for purchase on May 26.

Editors’ Choice

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