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Game

Dead by Daylight’s ‘Hooked on You’ dating sim spin-off is out now

Behaviour Interactive is celebrating its 30th anniversary this year and it marked the occasion with a stream that showed off some things it has in the pipeline, including what’s next for Dead by Daylight. Back in May, Behaviour revealed that a DBD dating sim would arrive sometime this summer. Fans can now dive into Hooked on You, since it has just landed on Steam.

Hooked on You is the first DBD spin-off and it was developed by I Love You, Colonel Sanders! studio Psyop. It’s a visual novel in which you can romance four of the killers from the main game on (where else?) Murderer’s Island. The stories it tells combine humor, romance and horror, though they aren’t canon. Still, they could let fans live out some of their DBD fantasies.

As for Dead by Daylight itself, Behaviour shed more light on what to expect from the second Resident Evil chapter, which is coming soon. The Resident Evil: Project W DLC will introduce Albert Wesker (who is called The Mastermind in DBD) and two new survivors: Ada Wong and Rebecca Chambers. In addition, Behaviour is reworking the Raccoon City Police Department map that debuted as part of the original Resident Evil chapter, which arrived last year.

The first Behaviour Beyond showcase included some new game announcements as well. One of them is Meet Your Maker, a base building and raiding game that’s slated to arrive next year. You can assemble deadly maze-like outposts packed with traps and guards to protect sought-after genetic material from other players. Of course, you (perhaps with a friend’s help in co-op mode) will infiltrate other players’ bases to try and steal material from them. A closed playtest starts later this month.

Also on the way is a 3D brawler called Flippin Misfits. Up to four players can battle each other in space. The game will hit Steam in September. In addition, the stream offered a look at a title codenamed Project S. It’s an open-world puzzle game that features single-player, co-op and large multiplayer modes. Behaviour is working on Project S, which it plans to release next year, with Lunarch Studios. More details will be revealed soon.

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Computing

Why the M1 Mac Pro may be dead after all

Now that the M2 MacBook Air is on sale, more news has surfaced about Apple’s prior plans to release a new Mac Pro before the end of the year.

Bloomberg journalist Mark Gurman recently revealed in an interview with YouTube channel Max Tech that Apple had a Mac Pro model featuring its M1 proprietary silicon but scrapped the project in favor of a future Mac Pro‌, which will feature an “M2 Extreme” chip.

Had Apple announced an M1 Mac Pro, it likely would have been unveiled at WWDC, alongside the M2 MacBook Air. However, Gurman expects the brand will announce this “M2 Extreme” Mac Pro later this year and release it in 2023, potentially in the spring or summer.

These details might coincide with others Gurman shared about Apple’s product road map shortly after the M2 MacBook Air announcement in June. Once the second-generation silicon was officially revealed, the journalist indicated there might already be M2 Pro and M2 Max MacBook Pros planned for a launch later this year. He claims the laptops go by the codenames, J414 and J416, which indicate their 14-inch and 16-inch displays.

Apple has similarly released M1 Pro, M1 Max, and M1 Ultra chips after the release of the original M1 chip, which seems to pair with different product series, whether they be laptops, desktops, or professional-focused, creative-focused, low-end, or top-tier devices.

If the “M2 Extreme” is anything like prior M1 chip updates, it could be made of multiple M2 chips fused together. Or it could be an M2 chip with additional GPU cores, in addition to a security chip, AI chip updates, and other tweaks to make it sound like an upgrade.

With the M2 MacBook Air now on sale, it is also possible Apple might transition its focus to M2 silicon and no longer introduce any new products with M1 silicon to the market. That might have been the point of scrapping the M1 Mac Pro launch at WWDC.

The last M1 series product was the Mac Studio computer, which was released in March running the M1 Ultra chip.

Gurman has also said previously that Apple has an M3 chip in its product road map, which might pair with a future iMac, in addition to other products.

Additionally, the journalist noted in the interview that the brand currently had no plans to update its Mac Mini computer, likely due to the similarities to the Mac Studio.

Editors’ Choice




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Computing

TweetDeck (for Mac) is dead. Here are some alternatives

It’s official: TweetDeck for Mac is dead. It’s no longer available “beginning today.” And hopefully you’re not caught off-guard by that news since its shutdown was first announced on June 1.

But if you weren’t aware and now you’re scrambling for another social media management app to take its place, don’t worry. We’ve got you covered. Take a look at our picks for TweetDeck for Mac alternatives. You’re sure to find the right app to manage your tweets among the options featured below.

Beginning today, the TweetDeck for Mac app will no longer be available.

We appreciate all the feedback you’ve given us while we work on a new and improved TweetDeck. You can continue to use #TweetDeckFeedback to share your thoughts and suggestions with us. 💙

— TweetDeck (@TweetDeck) July 1, 2022

TweetDeck for web

If you’re not quite ready to let go of TweetDeck outright yet, you don’t have to. Though TweetDeck for Mac has shut down, you can still access TweetDeck as a web app. It’s free to use and you can access it at tweetdeck.twitter.com. It has a simple, easy-to-understand interface. You can manage your own tweets and easily keep track of what’s going on in the world using its various customizable columns. You can also schedule tweets to publish at certain times.

Tweeten

If you’re not a fan of the TweetDeck web app and would strongly prefer a standalone desktop client to manage your tweets and other bird app activities, then Tweeten is likely your best option. It’s free to download and use and it’s available for both Windows and MacOS as desktop apps and as a browser extension for Google Chrome. Tweeten’s interface is also very similar to that of TweetDeck: You’ll still get all those columns you loved.

You can also expect to see other features like the ability to download videos, extensive filtering/muting options, a GIF search tool, and the ability to schedule tweets.

Hootsuite

Hootsuite is a social media management service and app that offers free and paid subscriptions. With the free plan, you’ll get access to the Hootsuite dashboard, be able to manage up to two social media accounts, and schedule a maximum of five posts at once. To compare, if you subscribe to the Professional plan (at $49 per month), you’ll be allowed to manage 10 social media accounts and you’ll get unlimited scheduled posts.

In general, Hootsuite lets you create posts, schedule posts, and do other things like view analytics and manage messages from followers/customers.

There doesn’t seem to be a standalone desktop app for Hootsuite, but there are Android and iOS apps for it.

Buffer

Buffer is similar to Hootsuite in that it also offers a social media management dashboard service via a free plan or paid subscriptions. With its free plan, you can: manage up to three social media accounts and schedule up to 10 posts per social media account at once. There are some limitations though, especially with respect to which platform/accounts Buffer will support. While Buffer will support Twitter profiles, it does require that accounts for other platforms like Instagram or TikTok are “business profiles.”

To compare, if you were to purchase its Essentials plan (at $5 per month per social media account) you can have: Unlimited social media accounts (provided that you pay $5 per month for each account) and up to 2,000 scheduled social media posts at once per channel.

Overall, you can use Buffer to plan and schedule your posts, view analytics (with a paid subscription), and manage your interactions with followers.

Buffer also offers iOS and Android apps.

Tweetbot

If what you liked most about TweetDeck for Mac was less about managing your social media profiles and more about having an easy-to-use desktop Twitter client with a customizable interface for browsing Twitter, then Tweetbot might be a better fit for you. It comes with a laundry list of features, including drag-and-drop columns, timeline filters, customizable mute filters, a fullscreen mode, and iCloud syncing between Tweetbot for Mac and Tweetbot for iOS. It’s mostly for browsing Twitter and composing tweets, and there are Twitter features it can’t support like polls or bookmarks (because they say Twitter doesn’t offer access to these features to third-party developers).

But overall, Tweetbot is a feature-rich Twitter desktop client. It’s also not free: It costs $10.

Editors’ Choice




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Game

‘Dead Space’ remake arrives on January 27th, 2023

EA is releasing the remake of Dead Space on January 27th, 2023. Motive, the EA studio behind the game, made the announcement at the company’s Crafting the Tension Art Developer Livestream. The classic sci-fi horror survival game is being rebuilt from the ground up using EA’s Frostbite game engine and will be available for the PlayStation 5, Xbox Series X|S and PC.

The original Dead Space was released back in 2008 for the PlayStation 3, Xbox 360 and Windows PC. Motive is upgrading its visuals and made its audio crisper for a more immersive experience on modern consoles. The studio remade all the in-game props, tools and environments for more modern hardware and platforms, and it used “dynamic, volumetric lighting with atmospheric and environmental VFX rendered in full-HDR” to capture the creepy atmosphere of the game.

In Dead Space, you play as engineer Isaac Clarke who’s on a routine mission to fix the mining starship USG Ishimura. What he didn’t know was the the ship’s crew had been slaughtered and infected, transforming them into creatures known as Necromorphs. To find his girlfriend who worked as a medical officer onboard, he has to fight these monsters while also grappling with his growing psychosis. 

In addition to announcing the remake’s release date, the Motive team has also given us a look at the development of the game in the livestream. You can see how they incorporated lighting changes and new elements in the video below:

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Categories
Game

A Dead by Daylight dating sim will arrive this summer

Behaviour Interactive has shed some light on what’s ahead for its massively popular horror franchise . One of the more surprising announcements was for a spinoff game that will take the horror-heavy series in a completely new direction — it’s a dating sim.

developer Psyop is working on the visual novel, which is called Hooked on You: A Dead by Daylight Dating Sim. Instead of desperately trying to avoid killers like The Trapper and The Spirit, you’ll be able to flirt with them on Murderer’s Island. Just don’t expect to hook up with licensed characters like or .

Behaviour says the stories you’ll discover in Hooked on You won’t be canon, though they’ll offer a blend of humor, romance and — since this is a DBD game after all — horror. The studio notes that many DBD fans have been asking for a dating sim set in that universe. They won’t have to wait too long to play it, either. Hooked on You will arrive on Steam this summer.

A ton of other DBD news has emerged ahead of the game’s sixth anniversary, including details about the next chapter, called Roots of Dread. It includes a new map called Garden of Joy, which is not quite as euphoric as its name suggests.

The latest terrifying killer, The Dredge, is an amorphous mass of limbs that can teleport between lockers to catch survivors unaware. Roots of Dread also introduces a new survivor named Haddie Kaur. PC players can try the chapter on the Public Test Build (PTB) today. It’ll arrive on all platforms on June 7th.

Looking slightly further ahead, Behaviour announced a couple more upcoming crossovers, including an unexpected one with Attack on Titan. The studio says fans have been asking for content based on anime and manga. The first partnership of its kind will soon introduce 10 Attack on Titan-inspired outfits for DBD killers and survivors. Among them are an Eren Yeager skin for Dwight, a Hange-inspired look for Zarina and an Armored Titan outfit for The Oni.

An outfit for Dead by Daylight killer The Oni based on Attack on Titan's Armored Titan

Behaviour Interactive

In addition, DBD is delving back into the world of Resident Evil with another chapter based on that classic franchise. Nemesis, Jill Valentine and Leon S. Kennedy , and more characters from the series will join them later this year as part of the Resident Evil: Project W chapter.

Elsewhere, Dead by Daylight Mobile is getting a major update that will include changes to leaderboards, social systems, the control layout and visual performance. The activities and rewards systems are being revamped too. The update recently debuted in Japan. It will hit the US in a closed beta in the next few weeks before a broader rollout.

Some changes are on the way to the core PC and console game as well. Behavior says it will soon rework around 40 killer and survivor perks to freshen things up. A new system to get folks into games faster will reward those who queue up for whichever role (survivor or killer) has a smaller player count.

Meanwhile, starting today on the PTB, players can try a useful new preset feature. You can create custom loadouts with preferred perks and outfits for killers and survivors. That could help speed things up before you start a match.

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Game

Kao the Kangaroo shows how no game is ever truly dead

Legends never die … even when those legends are obscure Polish 3D platformers.

In the 3D platformer boom of the late 1990s and early 2000s, many new franchises emerged as developers looked to catch part of the hysteria started by games like Super Mario 64 and Crash Bandicoot. One such series was Kao the Kangaroo from Tate Interactive, an independent Polish game developer.

The series starred a yellow kangaroo with boxing gloves who tries to save his family from an evil hunter. Particularly popular in Poland and other parts of Europe, Kao the Kangaroo got four games but eventually faded into obscurity after the release of Kao the Kangaroo: Mystery of the Volcano, which was never released in the U.S.

While it’d be easy to assume that the series would stay dormant, Kao the Kangaroo is getting a second wind. On May 27, Tate Multimedia, the current iteration of the developer that originally created Kao the Kangaroo, is releasing a reboot that reimagines the 3D platformer for a new generation of consoles.

It’s an impressive feat, especially for an independent team that doesn’t have the backing of a company like Nintendo, Sony, or Activision. Digital Trends spoke to developers from Tate Multimedia to discover how this reboot came about and the trials and tribulations of having to compete with the likes of revivals like Crash Bandicoot 4: It’s About Time and Ratchet & Clank: Rift Apart on an indie budget.

Back for Round 2

Throughout the 2010s, Tate Multimedia was more focused on racing games like Urban Trial Freestyle and Steel Rats rather than family-friendly platformers. Despite that, love for Kao didn’t die during that time, and the platforming mascot maintained a small but passionate fan base, with the developer saying it still got emails asking to bring the series back.

About five years ago, a YouTuber named NitroRad reviewed the whole Kao series, garnering hundreds of thousands of views and bringing attention back to this obscure Polish platforming mascot. A #BringBackKao hashtag even trended on Twitter as fans of this forgotten franchise emerged and wanted the series to return after over a decade of rest.

Emboldened by the upsurge of a Kao fan base and demands for rereleases following these videos, Tate Multimedia decided to offer Kao Round 2 on Steam in 2019. According to Tate Multimedia studio head Kaja Borówko, this rerelease was downloaded over 2 million times and showed her there was still interest in this series. Successful indie platformers like Yooka-Laylee and Super Lucky’s Tale also gave  hope that a new Kao 3D platformer could be successful.

“We saw a few titles that gave us hope because they were more indie, like Yooka-Laylee,” she said. “Those titles were not from the biggest studios, so that was a good sign. Then big ones came, and it was a good confirmation that it looks like there are still people who are looking for those kinds of games.”

The Polish studio then knew it still had something special on it hands and wanted to bring the series back, but had to decide what exactly to do. Developers at Tate Multimedia threw multiple ideas around as the small team had to determine the best way to bring back a franchise that only nostalgic early 2000s gamers might remember.

“It was a tough decision that took us almost a year and multiple prototypes,” Borówko explains. “We started from this idea of a remaster of the third game in the series, but once we got into it, the game became bigger and bigger, and we wanted to do something else. In the end, we had a game jam here in the studio with our team, and we had four different ideas. We loved all of them, and we decided that we were just going to combine some of the ideas.”

“The flow of the game is very important.”

Ultimately, this resulted in a combat-heavy platformer that still respects the series’ roots. Jean-Yves Lapasset, Tate Multimedia’s head of production, made it clear to Digital Trends that Kao the Kangaroo is a classic-feeling platforming journey, even if it has more modern sensibilities in its design.

“The story is a journey, so each level in the game feels like a journey to the player,” Lapasset explained. “That is very different from how platformers were built in the 2000s, which was more like ‘put as many platformers as you can and make it super difficult.’ For us, the flow of the game is very important, so when you go through a level, you can see references and know what type of enemies you’ll meet, what traps are there, and other new things we have in the game.”

The response to what Tate Multimedia has shown of the new game has been positive. Still, the developers I spoke to emphasize that this is very much an indie game not made on the same budget as the most notable 3D platformers.

A rift apart

Games like Ratchet & Clank: Rift Apart and Crash Bandicoot 4: It’s About Time were AAA productions with hundreds of developers working on them. Kao the Kangaroo was not. While Tate Multimedia had bold ideas for a revival that could both innovate and respect the series’ roots, it also had to keep in mind that it was working on a “triple-I” budget, not triple-A. The first place where that rift became noticeable was in crafting the game’s narrative.

“We realized rapidly that story was an area where it will be difficult to complete because we’re a III kind of budget rather than AAA,” Lapasset explained. “On one side, you have big productions like Ratchet & Clank with 300 people working on it for four years. On our site, you have a team in Poland that is very talented, but not 300 people with a $100 million budget.”

Kao the Kangroo looks over a vast level from a rooftop.

Borówko also mentioned that it was difficult to match those games’ high animation quality with a smaller team. Tate Multimedia was passionate, but Kao the Kangaroo didn’t have the same scale of development as a AAA title.

“Development tools a pretty much the same, but we don’t have the time and developer capacity to really use all of the features,” Borówko said. “Especially when it comes to such things as animation and graphics, you can go very, very detailed today and know what’s possible. In the old days, there wasn’t such a difference between what you could achieve as an indie studio compared to the big studios because of the time and resources that you had.”

Kao the Kangaroo might not be the prettiest or technologically advanced 3D platformer ever released. Still, Tate Multimedia knew they had to work within their limitations to make the best game possible. And having a small team does have some notable advantages, according to Lapasset.

“You have fewer people in the room, so they are very committed and know what they’re doing with expertise in each field,” Lapasset said. “In big teams, you have a lot of project management and spend a lot of time doing customer surveys and research to have the studios understand what they need to steer the next game. You have less data to build your strategies in small studios, so it’s more about the feeling when you have expertise and commitment from team members.”

“People appreciate and see the effort and heart that was put into it.”

This allowed the team to work lean and mean, bringing in new ideas later on in the project than they would’ve been able to in a AAA studio. While Tate Multimedia doesn’t have as many developers as AAA studios like Toys for Bob or Insomniac, Borówko and Lapasset believe each developer had more creative freedom and that players can feel that heart in the final game.

“We’re already pretty happy with the feedback that we’re getting from players as people appreciate and see the effort and heart that was put into it,” Borówko says. “They see that the platforming gameplay was most important for us in the end. We needed to make sacrifices and chose to focus on certain things because we couldn’t do everything. That’s something that people value and appreciate as they see that Kao the Kangaroo is what it is supposed to be.”

While Kao the Kangaroo might only be a legend to a few, this new game shows how no game franchise is ever truly gone. As long as some fans and game developers are still passionate about a series, teams big and small can work hard to bring back series, beloved or obscure. And if all goes well, Kao might be sticking around for a while.

“Bringing Kao back after 15 years, we want to stay longer with the title,” Borówko says. “We already have something planned for the fans in the future.”

Editors’ Choice




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Security

Destructive hacking group REvil could be back from the dead

There was a period in 2021 when the computing world was gripped by fear of a dizzyingly effective hacking group fittingly named REvil — until its website was seized by the FBI and its members arrested by Russia’s security services, that is. Yet like a malevolent curse that just can’t be dispelled, it now seems the group’s websites are back online. Has the group returned to spread discord and wreak havoc once again?

In case you missed them the first time around, REvil came to global attention by hacking into various high-profile targets, pilfering secret documents, then threatening their release unless a ransom was paid. In a notable case, the group stole and published files from Apple supplier Quanta Computer, including some that spilled the beans on unreleased product designs.

Now, it looks like REvil’s sites on the dark web are back in action. According to Bleeping Computer, REvil’s websites are up and running and filled with information new and old, including a list of previous hacking victims alongside a couple of new ones. The hacking group’s domains are accessible through the Tor Browser, which masks URLs to facilitate user privacy.

Security researchers became aware of the new activity while monitoring the hacking forum RuTOR, where they saw an advertisement promoting REvil’s services with a new website that redirects to its old domain. The group’s updated services include an apparently improved version of the REvil ransomware, along with an 80/20 revenue-sharing model.

Does this mean that the original REvil crew has somehow been resurrected for another round of high-profile hacks and mischief? Well, that’s not entirely clear. Aside from the fact that the group was gutted by multiple law enforcement investigations around the world, there are other reasons to be suspicious.

For one thing, the website’s code is littered with references to other hacking groups, which might imply that a different malware gang has somehow taken control of REvil’s website. Another possibility is that the new site is a “honeypot” maintained by law enforcement or some other group and designed to capture information about potential clients of REvil.

For now, the mystery remains unsolved. But if REvil is indeed back from the grave — or another hacking group has decided to take it over — it doesn’t bode particularly well for the future, especially considering the havoc caused by hacking group LAPSUS$ in recent months. If you want to stay safe, you can start by ensuring you’re protected by one of the best antivirus apps available and avoid clicking suspicious links on the web or in your emails.

Editors’ Choice




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Game

‘Dead Cells’ creator will release firefighting game ‘Nuclear Blaze’ on October 18th

Sébastien Benard, the lead developer and designer for hit indie game Dead Cells, has created a new game that will have you fighting fires, solving mysteries and saving cats. Yes, you’ll play a firefighter in Bernard’s new 2D action-adventure game entitled Nuclear Blaze — one who gets air-dropped into a secret military facility that went up in flames for unknown reasons. 

In the complex, you’ll have to use your firehose wisely to deal with the wildfire spreading uncontrollably throughout each section. You’ll also have to deal with backdrafts, exploding walls and complex sprinkler systems. But you won’t just be trying to put out a blazing inferno in the game: You also have to rescue survivors (cats included) and investigate every nook and cranny to find hidden secrets that would help you figure out the site’s true nature, as well as solve the mystery behind the fire.

Benard developed Nuclear Blaze under his own company called Deepnight Games. In the developer’s website, Bernard described himself as a “former associate” of Motion Twin, which was the studio behind Dead Cells. He also said that he wanted to create a game his 3-year-old could play, which is why the title has a “Kid mode” with simpler level designs, rules and gameplay. 

Nuclear Blaze will be available for download on Steam on October 18th. You can watch a short trailer below to get an idea of how you’ll be fighting fires and solving mysteries as a 2D firefighter.

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Game

Latest Red Dead Online Update Adds A Survival Mode

Red Dead Online has been in dire need of multiplayer PvE game modes, and with today’s update, one has finally been added to the game. A new game mode, titled Call to Arms, adds a survival multiplayer mode to the game that should be similar to anyone that’s played GTA Online in the past. Along with Call to Arms, players can find some extra new content, including a new Crimes Contract.

Today’s update was revealed on the Rockstar Newswire, but here are all of the details on what to expect from the new update.

Survive and conquer

The highlight of this week’s Red Dead Online update is the addition of the Call to Arms survival mode. In a match, players and their friends have to survive up to 10 waves of enemies in arenas situated across the west, from Blackwater to Fort Mercer or MacFarlane’s Ranch.

To start a Call to Arms match, players have to check their Camp Lockbox for a message from the ever-mysterious “J.” After receiving the message, they will be able to start a Call to Arms match at any time. Players that play a match of Call to Arms this week will receive three times the usual cash, XP, and gold, as well as an offer for 30% off any novice or promising role item.

Quarrel with Cornwall

Red Dead Online's Cornwall contract.

Players may remember that Leviticus Cornwall plays an important part in the start of Red Dead Redemption 2‘s story. Well, players can bring the oil magnate trouble again with a new crime contract. The Cornwall contract is now available from Blood Money NPCs, and will take players from Cornwall’s factories in the Heartlands all the way to the docks of Saint Denis.

Quick Draw Club No. 2 launches

The second of Red Dead Online‘s new and revised season passes, the Quick Draw Club, launched today. Like the first pass, the Quick Draw Club No. 2 only has 25 ranks and is purchased with 25 gold bars, all of which can be made up by completing the pass. Players that purchase the pass, which ends on September 6, will receive $300, along with an extra 2,000 XP.

Discounts for Moonshiners

Every week, a certain clientele gets their own batch of discounts to take advantage of. This time around, the honorable brewers of the west, Moonshiners, can upgrade their operations at a discount. You can find a list of this week’s discounts down below.

  • Moonshine Shack — 5 Gold Bars off
  • Moonshine Shack Upgrades — 40% off
  • Moonshiner Cosmetics — 30% off
  • Norfolk Roadsters — 30% off
  • Sniper Rifles — 40% off
  • Emotes — 30% off

Editors’ Choice




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Game

Dead Space fans can probably expect some bad news from EA

Last month, Electronic Arts confirmed that the first Dead Space game is being remade for modern platforms. That announcement confirmed various rumors we heard in the lead-up to EA Play Live, but the rumor mill does not stop churning just because something was made official. Eagle-eyed viewers will note that while EA confirmed Dead Space, it didn’t reveal when the game will launch. However, thanks to a new report, we have a better idea of when the Dead Space remake may arrive.

GamesBeat‘s Jeff Grubb – the person who originally tipped the Dead Space remake – reports that we may not see Dead Space launch until fall 2022, putting it at just over a year away. GamesBeat learned this information from anonymous sources who are familiar with the project. When reached for comment, Electronic Arts simply told GamesBeat that it had nothing to share about the game’s release date yet.

Assuming these sources are accurate, that means we’ve got quite the wait before the Dead Space remake is in our hands. It isn’t a surprise to learn that we’re still a long way off because the remake was only given a brief teaser trailer at EA Play Live that ultimately didn’t show much of anything.

Good news on that front, as Grubb’s sources claim that EA does plan to show more of the game before the end of this year. It’s possible that could take the form of a trailer debut at The Game Awards in December. Whatever it is, we’re hoping that it shows us some actual gameplay footage from the remake.

Regardless, it’s probably a good idea for Dead Space fans to settle in because the release of this remake is likely more than a year away. Then again, if anyone is comfortable with waiting, it’s probably Dead Space fans, considering that the franchise has sat dormant since 2013. We’ll let you know when EA has something official to share about Dead Space, so stay tuned for more.

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