Naughty Dog reveals more details about ‘The Last of Us’ remake for PS5 and PC

As if official confirmation was actually needed after the leak earlier today, a remake of 2013’s The Last Of Us is coming to PlayStation 5 on September 2nd. Sony put together a trailer showing some of the gorgeous visuals of The Last of Us Part I and noted that the remake is coming to PC as well. The bundle also includes the excellent Left Behind expansion.

The developers used original performances from Ashley Johnson, Troy Baker, and the rest of the cast, but utilized a new AI and refreshed the combat. The effects and exploration have been enhanced as well. The team is harnessing 3D audio and the DualSense controller’s adaptive triggers and haptic feedback. There will be more accessibility features than the original game had too, building on the extensive options in The Last of Us Part II. More details will be revealed in the coming months.

The remake is a full-price game at $70. Opt for the $80 Digital Deluxe edition and you’ll be able to unlock some items and features early, including a speedrun mode, explosive arrows(!), weapon skins and modifiers for faster crafting and healing. The $100 Firefly edition includes all of those bonuses as well as a steelbook cover for the physical version and four issues of the The Last of Us: American Dreams comic. There are pre-order perks for every version too.

That’s not the only news about the franchise that was revealed today. It’s long been acknowledged that a standalone multiplayer games set in the world of The Last of Us was in the works, and now Naughty Dog has revealed more details about what’s in store. Studio co-president Neil Druckmann, the director of the first two games in the series, showed the first concept art at Summer Game Fest.

TLOU multiplayer game

Naughty Dog

Druckmann said it will be “as big of as any of our single-player games that we’ve done, and in some ways bigger.” It has its own story and a new cast of characters, along with a fresh setting. It’s led by a team of Naughty Dog veterans who have worked on the series as well as the Uncharted games. More details will be announced next year. 

Following that announcement, Druckmann touched on the HBO’s upcoming The Last of Us series. While lots of set photos have popped up over the last year, he showed the second official still from the show. It shows Joel (Pedro Pascal) and (Bella Ramsay) taking cover. Bump up the brightness on the image, though, and you’ll see something lurking in the background.

The Last of Us show

PlayStation Productions/HBO

It also emerged that Johnson and Baker, who played Ellie and Joel in the games, will appear in the show, but their roles haven’t been revealed as yet. Filming will wrap on the first season tomorrow. While the series is expected to arrive next year, Druckmann said that fans will hear more about it “very soon.”

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Nvidia details plans to transform data centers into AI factories

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The road to more powerful AI-enabled data centers and supercomputers is going to be paved with more powerful silicon. And if Nvidia has its way, much of the silicon innovation will be technology it has developed.

At the Computex computer hardware show in Taipei today, Nvidia announced a series of hardware milestones and new innovations to help advance the company’s aspirations. A key theme is enhancing performance to enable more data intelligence and artificial intelligence for use cases.

“AI is transforming every industry by infusing intelligence into every customer engagement,” Paresh Kharya, senior director of product management at Nvidia, said during a media briefing. “Data centers are transforming into AI factories.”

Grace superchip is building block of AI factory

One of the key technologies that will help enable Nvidia’s vision is the company’s Grace superchips. At Computex, Nvidia announced that multiple hardware vendors, including ASUS, Foxconn Industrial Internet, GIGABYTE, QCT, Supermicro and Wiwynn, will build Grace base systems that will begin to ship in the first half of 2023. Nvidia first announced the Grace central processing unit (CPU) superchip in 2021 as an ARM-based architecture for AI and high-performance computing workloads.

Kharya said the Grace superchip will be available in a number of different configurations: One option is a two-chip architecture, which is connected with Nvidia’s NVLink interconnect. That configuration will enable up to 144 ARM v9 compute cores. The second approach is known as the Grace Hopper Superchip, which combines the Grace CPU with an Nvidia Hopper GPU.

“Grace Hopper is built to accelerate the largest AI, HPC, cloud and hyperscale workloads,” Kharya said.

Credit: Nvidia

New 2U reference architecture design

As part of its Computex announcements, Nvidia also detailed 2U (2 rack unit) sized server architecture designed to help enable adoption into data centers.

One of the reference designs is the CGX, which is intended to help accelerate cloud graphics and gaming use cases. The CGX includes the Grace superchip alongside Nvidia a16 GPUs and BlueField-3 data processing units (DPUs). Another reference design is the new OVX system, which is intended for enabling AI digital twin and Nvidia Omniverse workloads. OVX also uses the Grace Superchip and BlueField-3, while providing vendors with the option of using a range of different Nvidia GPUs. Finally, the HGX Grace and the HGX Grace Hopper 2U reference designs provide systems optimized for AI training and inference. 

Nvidia also announced new liquid-cooled GPUs, beginning with the A100. Kharya described the approach as the first data center PCIe GPU using direct-to-chip liquid-cooling technology. The new PCIe GPUs for direct-to-chip liquid cooling will ship starting in Q3 this year.

“Using this technology results in up to 30% lower power consumption,” he said.

More partners for Nvidia AI Enterprise 

Nvidia is also using its time at Computex to bring in more industry go-to-market partners in APAC for its Nvidia AI Enterprise software suite, which helps organizations build and support end-to-end data science workflows. The software first became generally available in August 2021. Among the new APAC partners are ADG, BayNex, Leadteck and ZeroOne.

“Solving challenges with AI requires a full-stack solution. At the base of our platform are the infrastructure components that are needed to build the AI factories, including our CPU, GPU and DPU,” Kharya said. “On top of that is our software stack that operates these AI factories and runs them optimally. “

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Sony details the game library for PlayStation Plus’ new high-end tiers

Sony has revealed the first games set to arrive with the launch of its new PlayStation Plus Extra and Premium subscriptions services, and it’s an impressive lineup. PlayStation Studios titles include Demon’s Souls (PS5) and Ghost of Tsushima Director’s Cut (PS4/PS5), along with third-party games like Assassin’s Creed Valhalla (PS4/PS5) and NBA 2K22 (PS4/PS5). Those games will arrive in the “launch time frame,” starting May 24th, according to Sony, on the PlayStation Plus Extra ($15/month) and Premium ($18/month) tiers.

Along with the main lineup, PlayStation Plus Premium members will get access to classic games “with some titles that will show improved frame rates and higher-quality resolution compared to their original launch versions,” Sony wrote. Some of those include Ape Escape, Hot Shots Golf, Tekken 2 and Worms Armageddon, along with remasters like Dark Cloud, Rogue Galaxy and Borderlands The Handsome Collection. Premium members will also get access to PS3 games like Infamous, Hot Shots and the Ratchet & Clank series.

As part of all that, Ubisoft announced that Ubisoft+ is coming to PlayStation Plus starting on May 24th. On top of Assassin’s Creed Valhalla, titles arriving include The Division and For Honor, “as well as beloved classic games like Child of Light, Far Cry 3 Blood Dragon, Watch Dogs, Werewolves Within, and more,” Ubisoft wrote in its blog. Again, all of these titles will be available on the PlayStation Plus Extra and/or Premium tiers, but not the Essential ($10/month) plan.

Sony will also let Premium (aka Deluxe in certain regions) members get time-limited trials with two hours of gameplay available before purchasing. Some of those on offer include Uncharted: Legacy of Thieves Collection, Horizon Forbidden West, Cyberpunk 2077 and Tiny Tina’s Wonderland

All tiers including Essential, Extra and Premium/Deluxe will see monthly games, much as you get right now on PlayStation Plus. “We have yet to announce the monthly games for June, but stay tuned to PS Blog,” Sony wrote. 

On top of all that, new games will be added regularly, with updates on the first Tuesday of the month for PlayStation Plus Essential, and in the middle of each new month for Extra and Premium/Deluxe plans. The service is launching in Asia on May 24th, followed by Japan on June 2nd, North and South America on June 13th and Europe, Australia and New Zealand on June 23rd. There’s more information available at the PlayStation Plus website and for a full list of games coming on launch, check Sony’s announcement post

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Hackers stole top-secret GPU details — then Nvidia hit back

Following a cyberattack that took Nvidia’s systems offline for two days last week, the hacking group behind the initial breach has now revealed it has allegedly gained access to over 1TB of data from the tech giant.

When the attack was originally reported on Friday, there wasn’t too much information provided beyond the fact that Nvidia was “investigating an incident.” However, over the weekend, there were some extremely interesting developments pertaining to the situation, which includes purported retaliation by Nvidia.

Jacob Roach / Digital Trends

Cyber breach details reveal extent of hack

Firstly, ​​hacking group LAPSUS$ stated that the hack it carried out resulted in gaining entry to Nvidia’s servers for about an entire week. As a result of this unprecedented access, it says it was able to extract 1TB of data, including schematics, drivers, firmware, and more.

“We also have documentation, private tools and SDKs, and everything about falcon [microprocessors for NVIDIA GPUs based on a custom architecture], we know what is valuable,” the South American group explained on Telegram.

According to VideoCardz, the group has released the first batch of the leak. The publication’s sources indicate that the “partial data included in the package appears to match the claims.”

One important piece of data originating from the hack the group claims it now has in its possession is an LHR V2 bypass for GA102-GA104 GPUs. As reported by VideoCardz, that means LAPSUS$ located the main algorithm used to implement the cryptocurrency mining hash rate limiter that Nvidia applied to its RTX 30-series of graphics cards in 2021. It says it is currently selling the LHR V2 bypass, but added that the group hopes Nvidia removes it soon.

Most recently, a tool that was claimed to remove the mining limits imposed on various Nvidia GPUs was proven to be malware. But if these hackers’ assertion that they stole the algorithm behind the limiter is actually true, then a program to unlock full mining performance for some of the most popular video cards may very well materialize in the near future.

The Telegram posts detailing the Nvidia cyberattack.
Image source: VideoCardz

As detailed in its Telegram posts revealing the extent of the hack, the group said that in an effort to “help” the mining and gaming communities, it wants Nvidia to “push an update for all 30-series firmware that remove every LHR limitation.” If the company does not meet this specific demand, LAPSUS$ threatens to leak the “hw folder.”

Moreover, should Nvidia fail to contact the hackers, the group “will take actions.” While the exact motive behind the hack may potentially be related to extracting as much monetary value as it can, LAPSUS$ stresses the attack is not politically motivated, nor is it state-sponsored.

Nvidia fights back

In an interesting turn of events over the weekend, Nvidia has seemingly fought back by, well, hacking the hackers. According to a tweet from vx-underground, as reported by Kitguru, Team Green “performed a hack back” and subsequently “ransomed [the group’s] machines.” A statement from the group further elaborated on Nvidia’s actions, apparently confirming that the firm encrypted its hard drives. However, LAPSUS$ asserts it was able to generate a backup containing the breached data.

LAPSUS$ commented on Nvidia’s alleged counterattack in another Telegram post. Access to the GPU and chip manufacturer’s VPN required the PC “to be enrolled in MDM (Mobile Device Management).” Due to this method that was utilized by the hackers to initially infiltrate Nvidia’s systems, the firm was “able to connect to a VM [virtual machine] we use.”

“Yes they successfully encrypted the data. However we have a backup,” it added.

Either way, it’s unheard of for a company of Nvidia’s size to initiate its own counterassault of this nature, regardless of whether it was in the form of a hack or not.

As for Nvidia’s acknowledgement of the purported exploits, it confirmed it is “investigating an incident” on Friday. Beyond that admission, LAPSUS$ said the company “filed [an] abuse report.”

Elsewhere, as reported by Bloomberg, Nvidia said its “business and commercial activities continue uninterrupted. We are still working to evaluate the nature and scope of the event and don’t have any additional information to share at this time.” Additionally, a Bloomberg source familiar with the matter said the cyber breach “looks to be relatively minor and not fueled by geopolitical tensions.”

News of the cyberattack failed to negatively impact Nvidia’s stock prices. Instead, shares actually increased by 1.7% to $241.57 when the markets closed on Friday. That said, Bloomberg highlights how stocks for the chipmaker (with the company valued north of $600 billion) have been on a downward trend during 2022 thus far (by 18% to be exact).

The hack comes at a time when Nvidia’s proposed $66 billion acquisition of British chip designer ARM was officially canceled amid intense regulatory pressure from several governmental bodies.

Editors’ Choice

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Shiny Pokemon GO Brilliant Diamond and Shining Pearl event details: Starting today!

Today we’re taking a peek at the next Pokemon GO event, starting with the launch of Brilliant Diamond and Shining Pearl! The BD and SP games are part of the “main” or “core” series of Pokemon games, and Pokemon GO stands to benefit from their release with a few new bonuses and an eventual release of a whole bunch of new monsters.

Starting on Tuesday, November 1, 2021, Pokemon GO will celebrate the release of Pokemon Brilliant Diamond and Pokemon Shining Pearl. The first part of this event will continue for a mere two days, so pay attention! This event ends on Thursday, November 18, 2021, at 10AM local time. At that time, the second part begins, and lasts until November 21, 2021.

Part 1: Brilliant Diamond

During the first part of this event there’ll be wild spawns of a whole bunch of Pokemon with the potential to be Shiny. There’ll be increased spawns of Stunky, which is not Shiny, but everything else has the potential to be Shiny – so tap them all!

We’ll see increased spawns of Seel, Buneary, Murkrow, Kircketot, Bidoof, Poocheyena, Aron, Scyther, Larvitar, Burmy (Plant), and Buizel. We’ll also see some Costumed Pokemon: Turtwig, Chimchar, and Piplup – each of which can be Shiny.

Part 2: Shining Pearl

This event will start on November 18, 2021, and will last until November 21, 2021, at 8PM local time. This second half of the event will feature Spheal as a wild spawn with no Shiny iteration. It’ll also feature a bunch of potentially Shiny Pokemon like Glameow, Buneary, Bidoof, Kricketot, Houdour, Misdreavus, and Pinsir.

This event will also have Slowpoke, Bagon, Buizel, and Burmy (Sandy) spawning in the wild as potentially Shiny Pokemon. As it was with the first half, these Pokemon will be ever-so-slightly more rare than the rest.

There’ll also be fancy costume Turtwig, Chimchar, and Piplup – this time with a different hat! The first half has Luca’s Hat and the second half has Dawn’s Hat.

Both parts

Both parts of this event will feature 7km eggs with Riolu, Happiny, Mime Jr, Bonsly, and Budew, all available globally. You’ll be able to get to these monsters easier than normal because there’ll be 1/2 Incubator Distance and 1/3 Super Incubator Distance requirements – quick!

You’ll find the in-game store enticing with a one-time bundle for 300 coins that includes two Incubators, 3x Super Incubators, and a Raid Pass, too.

This event will include a Collection Challenge for the costumed Pokemon that’ll give you 1000 XP, 3000 Stardust, and an encounter with Froslass. You’ll find full-body suits in the avatar items store during this event, if you want to go full wild style on this generation.

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Google details extensive phishing campaign targeting YouTubers

Google put out a report detailing a phishing campaign directed at YouTubers, which involved around 15,000 fake accounts and over a million messages to targets. The phishing attempts were carried out by multiple hackers, and the company says it’s recovered around 4,000 accounts since late 2019. The attackers weren’t just trying to get the creators to put their password into a fake website, though — they were trying to infect their computer with malware that would steal their login cookies, which is a much more intensive attack than sending a link and waiting for someone to get sloppy with their passwords.

YouTube doesn’t publicly say who was recruiting the hackers, only that they were using Russian-language forums to advertise. The campaign’s focus on YouTube accounts, instead of traditional targets like government computer systems or banks, shows how valuable gaining access to influencers’ social accounts and audiences’ attention can be.

An example of the advertisements posted to forums trying to recruit hackers to phish YouTubers.
Image: Google

The hack generally worked like this: hackers reached out to the YouTubers, pretending to offer ad deals promoting a VPN, antivirus program, or other software on their channel. If the creator agreed, they got a link that, if clicked, would infect their computer using a variety of malware programs, usually designed to steal cookies and passwords.

Because of the prevalence of two-factor authentication (whether through prompts, codes, or hardware keys), the cookies may have been an especially valuable target — hackers were looking at the ones that websites use to store a user’s log-in session (these files are the reason you don’t have to re-enter your password every time you visit a site).

If the hackers got the YouTuber’s cookie (and were able to use it before it expired) they may have been able to take over the channel, and potentially even change passwords to lock the rightful owners out. Of course, since YouTube accounts are tied to Google accounts, these kinds of attacks also gave hackers access to Gmail, Google Drive, Photos, and other services that were tied to that account.

According to Google, after all that work, hackers were able to sell the accounts for anywhere from $3 to $4,000. While that feels relatively cheap to get a YouTube account with a good number of subscribers, the numbers may be so low because the hackers wanted to hang on to accounts that they thought could really pull in money — last year, tech leaker Jon Prosser told Motherboard that hackers were able to make $10,000 by livestreaming a scam on his channel, promising to double any Bitcoins viewers sent in.

This campaign, and ones like it, could be a motivating factor in why Google announced earlier this year that YouTube creators would be required to turn on two-step verification (which makes having both a password and something like a phone or security key a requirement for logging in), and why it’s giving away thousands of security keys to “high risk users” on an annual basis. They don’t stop hackers who’ve taken over your computer, but making the attacks more expensive might help slow them down.

Google’s also been fighting the hackers in other ways, blocking their emails and files, as well as warning users when they’re visiting a malicious website in Chrome. But given the value that creators’ accounts have, criminals probably won’t be dissuaded from trying to get them — like the scam comments that show up all across YouTube, ever-evolving phishing attacks will likely be a part of life online for the foreseeable future.

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Land O’Lakes details how agriculture is transforming digitally

Yesterday, technology leaders attending Gartner’s annual Symposium/ITxpo received a lesson in turning digital transformation into business value from Teddy Bekele, the chief technology officer of Minnesota-based agricultural cooperative Land O’Lakes.

Best known for putting butter, cheese, and other dairy products on grocery store shelves, Land O’Lakes also owns the animal feed company Purina, the agricultural tech company WinField United, and a TruTerra business unit focused on improving sustainability without hurting profitability. Outside its consumer business, Land O’Lakes primarily goes to market through a network of agricultural retailers, with farmers as important customers, but also owners of the cooperative.

“The life of the farmer is very complicated,” Bekele said in his conference presentation. The modern farmer operates in a business ecosystem that includes equipment manufacturers, chemical companies, food distributors, banks and insurance companies, employees, and government regulations.

The success of a farming business, he said, revolves around 40 “mega decisions” about what and when to plant, when and how to fertilize, feed, and harvest, and how to market and sell. These are all problems data and technology can help solve, Bekele said.

However, the information technology innovators taking aim at improving harvests and making the business of farming more profitable have proliferated to such an extent that “market clutter” has become a problem of its own, he said.

“Farmers are telling me, ‘I can’t afford to invest in ten to 15 pieces of software and then figure out how to stitch it all together myself,’” Bekele said. One of his goals is to help farmers sort out their choices. A partnership with Microsoft to develop solutions on the Azure cloud platform is a big part of that, as well as engaging with other vendors that are creating products needed in this market space.

Satellite imagery: One result of agriculture tech transforming digitally

Success stories include using satellite imagery to understand when to water and fertilize fields. In addition to boosting crop yields, this work dovetails with some of the cooperative’s sustainability research. For example, by optimizing when and how to apply fertilizer, farmers should be able to make sure nitrogen goes into plants and improves their growth, rather than being washed away as a wastewater pollutant. Farmers can save money by avoiding waste and improving sustainability at the same time, according to Bekele.

Another promising application uses AI image-processing of photographs of a herd of cows to identify animals that are overweight or underweight and adjust their feeding accordingly, Bekele said.

One fundamental challenge is that even where solutions exist and farmers are eager to take advantage of them, the lack of broadband connectivity in rural areas gets in the way of tapping into the cloud. Bandwidth is often mediocre in the farmhouse and poor-to-nonexistent at the farm or out in the field, Bekele said. One promising solution Land O’Lakes has been pursuing in cooperation with internet providers is working with the cooperative’s network of agricultural retailers in farming communities to erect more towers for cellular bandwidth.

Another way Land O’Lakes is working with those retailers is by creating a framework they can use to create or enhance their own websites, tapping into a base set of online commerce capabilities and supplying them with low-code tools.

What’s the big-picture goal in all this work? Bekele said it’s to “go beyond the cool tech and bolstering the business” to make a positive impact in the communities where Land O’Lakes operates.


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First Halo Infinite ranked and competitive multiplayer details revealed

It’s a big day for FPS fans. Not only did we get our first details about Battlefield 2042‘s Hazard Zone mode earlier today, but now the folks at 343 Industries have shared the first details about ranked and competitive multiplayer in Halo Infinite. So far, players have mostly been exposed to the more casual side of Halo Infinite‘s multiplayer, but today we’re learning of some key decisions 343 has made for Halo Infinite‘s more competitive game modes.

If you’re planning to climb the ranked ladder in Halo Infinite‘s multiplayer, this is probably information you’ll want to read through. These new details were shared in a lengthy Halo Waypoint blog post that featured interviews with several key people working on Halo Infinite‘s multiplayer: lead multiplayer designer Andrew Witts, Sandbox design lead Quinn DelHoyo, Sandbox equipment designer Elan Gleiber, and the competitive insights team’s Austin “Mikwen” McCleary and Greg “Gregor” Haas.

Perhaps the biggest reveal of this interview comes right at the start, where it’s confirmed that the BR75 will be the sole starting weapon for ranked and competitive modes. Perhaps that’s not a huge surprise considering that the battle rifle has been the starting weapon in several Halo games, but no sidearm is a rather significant departure. Witts says that during 343’s competitive testing, players felt effective at spawn with just the battle rifle while still feeling the need to find additional weapons on the map.

In addition, 343 Industries announced today that the motion tracker will be disabled in ranked and competitive games, along with the grenade hitmarkers that made their debut in Halo 5. With those two turned off, it should be a lot more challenging to find enemy players on the map, as grenade hitmarkers, in particular, were a very big indicator of where wounded players were hiding.

In ranked and competitive play, friendly fire will be turned on, so players must always be aware of their teammate’s positioning, while the modes available in ranked play include Slayer, Capture the Flag, Strongholds, and Oddball. Unfortunately, if you were hoping for some kind of ranked or competitive SWAT mode like the author of this article may have been, it looks like you’ll have to keep on hoping and waiting because it won’t be there in Halo Infinite.

Finally, 343 says that weapons, equipment, and grenades that spawn on the map will always appear in the same location and will respawn at the same intervals. So, if you’re playing on a certain map in Slayer, you’ll be able to memorize where those item spawns are and even the time in between spawns. You can learn more about competitive and ranked play in Halo Infinite by watching the video embedded above, but also be sure to read the full interview over on Halo Waypoint for more specifics about these decisions.

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Diablo II Resurrected open beta dates and details revealed

The release date for Diablo II Resurrected is quickly approaching, but Blizzard will be hosting a pair of beta tests before the full game arrives. The first is an early access test that will only be available to those who pre-ordered the game, while the second is an open beta test that anyone can participate in. Today, Blizzard confirmed the dates for these beta tests and revealed details about each of them.

The early access beta will be taking place this weekend, kicking off on Friday, August 13th for PC, Xbox Series X|S, Xbox One, PS5, and PS4 players (sadly, no Nintendo Switch) who pre-ordered Diablo II Resurrected or the Diablo Prime Evil Collection. The beta will begin at 10 AM PDT, though you can see the start time for your specific time zone in the image below. The early access beta will run until Tuesday, August 17th, at 10 AM PDT.

The open beta will kick off on the same platforms a few days later, running from Friday, August 20th at 10 AM PDT to Monday, August 23rd at 10 AM PDT. This beta is free for anyone on the supported platforms listed above to participate in, regardless of pre-order status. Once again, you can check the image below for regional start times.

This will be a multiplayer beta, so you’ll be able to link up with friends, but like the technical alpha we saw earlier in the year, progression through the story will be limited to just Acts 1 and 2. However, there will be two new classes to play this time around, as Blizzard has added the Paladin and the Druid to these betas. They’ll be joining the Barbarian, Sorceress, and Amazon, the three classes available during the technical alpha. Sorry, Necromancer and Assassin fans, but it looks like you’ll need to wait for the full game to play as your class of choice.

Blizzard has put together a lengthy FAQ about these betas, and that can be found over on the company’s news site. Diablo II Resurrected is out on Nintendo Switch, PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4 on September 23rd, 2021.

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PS5 VR details leak from private developers conference

It’s arguable that Facebook’s Oculus now takes up the majority of the attention in the virtual reality market, but it is hardly the only major player. HTC is still actively working on Vive, and Microsoft’s Windows Mixed Reality also dips into that field. And then there’s PlayStation VR, the only console-based system among the VR giants. With the new PlayStation 5 console, however, the interest in a VR system to match has also grown. Fortunately, Sony does seem to have big plans for what the PS5 VR will offer, both in hardware and content.

The Next-Gen VR or NGVR, the alleged codename for the PS5 VR, will come with a headset that will boast significant upgrades over its predecessor. Considering the PSVR pictured above hasn’t exactly gotten major upgrades since it launched in 2016, that’s not exactly a surprising revelation.

According to the details reported by PSVR Without Parole, the headset will feature a new HDR OLED screen with a combined 4000×2040 resolution and 110 field-of-view. Eye-tracking will be used to implement foveated rendering, and a new flexible scaling resolution will supposedly improve performance. The new controllers will also allegedly have capacitive touch sensors for the thumb, index, and middle finger, probably for finger tracking.

An upgraded VR system, however, also needs upgraded VR experiences, and Sony is looking into bringing AAA titles to its VR ecosystem. That might mean requiring new titles to support a hybrid VR version alongside the regular flat screen game. There is no word yet on backward compatibility, though.

This PS5 VR upgrade could take Sony’s VR system to the next level and help it catch up with its peers. Unfortunately, it seems that fans will have to wait next year for that to happen.

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