Every Game That Supports AMD FidelityFX Super Resolution

AMD’s FidelityFX Super Resolution (FSR) is here, promising up to a 2.5x performance increase in supported games across Nvidia and AMD graphics cards. At launch, there are seven games that support the feature, but nearly a dozen more are planned. AMD has partnered with over 40 development studios, too, which means we’ll see the list grow over the coming months. In the meantime, we rounded up every game that supports AMD Super Resolution.

FSR is a spatial upscaling feature that increases performance in supported games. It does this by rendering the game at a lower internal resolution (like 1080p) and then passing it through an upscaling algorithm to achieve a higher resolution (like 1440p). After some image clean-up trickery, it presents an image that looks close to native resolution without the performance penalty.

Although the list of games that support FSR is small now, it should grow significantly over the next year. AMD has been clear that the current version of FSR is only the first one, and the company will continue to develop and expand it as time goes on.

Available now


Godfall is a great showcase for FSR. It’s one of the best-looking games on PC, especially with ray tracing turned on. You’ll need a hefty rig to run it natively, though.

The recommend system specs call for an Nvidia GTX 1080 Ti and 8th-gen Intel i7 processor, and that’s just for running the game at 1080p above 60 frames per second (fps). If you want to run it at 4K with all of the sliders turned up, you’ll need FSR.

Anno 1800

City by the sea in Anno 1800.

Anno 1800 seemed like a strange choice for FSR, but we found that it’s a perfect complement to AMD’s upscaling tech in our Super Resolution review.

Although the game is usually limited by the CPU — it doesn’t benefit as much from FSR’s more extreme modes — FSR still boosts frame rates without sacrificing image quality. Anno 1800 doesn’t have a lot of fine detail when you’re zoomed out, so FSR can get away with a lot without killing the experience.

The Riftbreaker

The Riftbreaker fighting enemies.

The Riftbreaker isn’t officially out yet, but it already supports FSR in the demo. It’s a base-building survival game in the style of Satisfactory or Oxygen Not Included, but with a dash of action.

The player-controlled Mr. Riggs wields a sword and gun to take on any aliens that threaten the base, so between sessions of quiet base-building, you’ll be holding out against hordes of enemies. The Riftbreaker is scheduled to launch in 2021.

Terminator: Resistance

Gameplay in Terminator Resistance PC game..

Terminator: Resistance is an FPS game that takes place in the “Future War” talked about in The Terminator and Terminator 2. You take control of a solider of the Resistance years after Judgment Day with one simple goal: To survive.

Although Terminator: Resistance is mostly a linear shooter, it features multiple dialogue options and different endings, giving players some control over the game world and how the story plays out.


Gameplay in Kingshunt PC game.

Kingshunt isn’t out yet, but the limited playtest supports FSR. It’s an online third-person action game where two teams of five hack and slash each other to bits. Outside of the modern, melee-focused combat, players can use abilities to build structures near their base.

Kingshunt combines third-person slashing with tower defense, and it’s currently set to launch in 2021.

Evil Genius 2: World Domination

Gameplay from Evil Genius 2: World Domination.

Evil Genius 2: World Domination puts you in control of the bad guy. You control the titular evil genius with the goal of building your evil lair and setting your plan for world domination into motion.

The game isn’t too demanding, so it’s not the best showcase of FSR on midrange to high-end hardware. If you’re just skirting the recommended system specs, FSR can boost your performance without too much of a visual downgrade.

22 Racing Series

22 Racing Series gameplay.

22 Racing Series isn’t out yet, but it’s on AMD’s list of supported games. It’s described as a “real-time strategy racing” game, and the core of the game involves racing around a 360-degree track with real physics simulations.

The “real-time strategy” bit comes from the fact that you can activate track abilities and make midrace upgrades to your vehicle, which should keep each race feeling unique.

Necromunda: Hired Gun

Necromunda: Hired Gun gameplay.

Necromunda: Hired Gun is the latest game set in the Warhammer 40K universe. You are a hired gun in the hive world of Necromunda, tasked with tacking down criminals and mutants to earn money and upgrade your arsenal.

Outside of just shooting, you can use your grappling hook to quickly zip around environments and let loose the killer jaws of your cyber mastiff. Necromuna: Hired Gun is available on PC now with support for FSR.


Players battling in Arcadegeddon.

Arcadegeddon is a cooperative multiplayer shooter that’s currently in early access. The game takes place in the virtual battleground of an arcade machine that Gilly, an owner of a local arcade, created to save his business from an evil corporation. The corporation has hacked the cabinet, and it’s your job to find and eradicate the virus.

Either solo or with up to three friends, you can explore multiple biomes to uncover loot, play mini-games, and take on multiple bosses. Although the game is in early access, it still has support for FSR.

Resident Evil Village

A character in Resident Evil Village.

Resident Evil Village continues the story of Resident Evil 7, putting players in control of Ethan Winters as he investigates a mysterious village in Europe.

Like the best Resident Evil games, Village sends you through labyrinthian maps looking for ammo and key items, all while trying to dodge zombies that want to eat your face. Village is available on PC now, and FSR support arrived in July.

Edge of Eternity

Companion in Edge of Eternity.

Edge of Eternity is a modern take on the classic JRPG formula. Like the best JRPGs, you control a party of characters with unique abilities through an epic fantasy world.

The game went through a long early access period, but the 1.0 build released in June. The game is now receiving the FSR treatment, with an update bringing the feature in July.

Coming soon

Far Cry 6

Far Cry 6 Political

Far Cry 6 is the latest entry in Ubisoft’s long-running FPS franchise. The game is set on the fictional island of Yara, which is like a “a tropical paradise frozen in time.” You take up control of a former Yaran solider caught up in revolution.

“El Presidente” Antón Castillo, the island’s fascist dictator, is your target, and Far Cry 6 will send you crafting, gathering, and shooting to take him down. The game is set to release on October 7, 2021.

Dota 2

Gameplay in Dota 2 PC game.

Dota 2 is one of the largest esports games in the world, and as such, it doesn’t have very demanding system requirements.

You can run the game even if you have a graphics card that says “ATI” and not “AMD.” FSR support isn’t about increasing performance on midrange or even low-end hardware, but about optimizing the game to run on systems with minimal graphics power at higher resolutions and frame rates.


Gameplay from Myst remake.

Unless there are FSR plans for a game from 1993, this Myst is the remake that’s scheduled to launch later in 2021. It’s developed by Cyan Worlds, which made the original, and it features entirely new art, sound, textures, and everything in between.

It’s a proper remake, not a remaster. In addition, players will be able to take on the game entirely in VR or change up the game with optional puzzle randomization. It doesn’t have a launch date yet, but the developer said it’s coming in the second half of the year.


Mountains in Forspoken.

Forspoken is the latest from Final Fantasy XV developer Luminous Productions, and that’s about all we know about it right now. The limited gameplay shown paints a picture of fast, fluid terrain traversal in a vibrant world. The game will feature ray tracing and large-scale procedural world generation, making FSR support a necessity. Forspoken is scheduled to launch in 2022.


Asterigos is a game, we think. It’s listed as a game with FSR support coming soon on AMD’s website, but we couldn’t dig up any information about it online. We couldn’t find as much as a trailer announcing the game, let alone a listing or a screenshot. Regardless, whenever the game arrives, it will feature FSR support.

Baldur’s Gate 3

Baldur's Gate 3

Baldur’s Gate 3 continues the legacy of Baldur’s Gate that was started on PCs in 1998. Developed by Divinity: Original Sin 2 developer Larian Studios, Baldur’s Gate 3 marries the rich world of Dungeons and Dragons with the rewarding gameplay of Original Sin 2.

Baldur’s Gate 3 is currently in an early access period. We imagine FSR will come late in the development process, but AMD and Larian haven’t announced anything yet.

Farming Simulator 22

Farming Simulator 22 grape machine.

Farming Simulator 22 is next entry in the wildly popular Farming Simulator series from Giants Software. If you’ve played the previous games, you know what’s in store for this one.

Short of updated visuals and more items, it’s all about tending to your farm. This release is a little special, though, as it’s the first game in the series that’s developed and published by Giants Software. The game is due out on November 22, 2021.

Vampire: The Masquerade – Bloodhunt

Player in Vampire: The Masquerade - Bloodhunt.

Vampire: The Masquerade – Bloodhunt is a spinoff battle royale based on the cult-classic Vampire: The Masquerade. Set in shadowy city streets, the game throws you into the ring with other players to duke it out for the winner’s circle.

In addition to weapons you find, you’ll need to use your supernatural abilities to make it out of a round unscathed. Developer Sharkmob is currently working on the game and hasn’t set a release date yet. A closed alpha is scheduled for July 2, 2021.

Editors’ Choice

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AMD FidelityFX Super Resolution Launch Lineup Leaks

AMD’s FidelityFX Super Resolution (FSR) will launch next week on June 22. So far, AMD hasn’t announced which games will support the feature, but a new leak provides a glimpse at what the launch lineup could be. AMD plans to launch FSR with support for seven games, but most of them aren’t anything to get excited about.

The leak comes from @Broly_X1 on Twitter (via Videocardz), who has accurately leaked information about past AMD launches. In the now removed tweet, the leaker showed Godfall and The Riftbreaker topping the FSR launch lineup. In a follow-up tweet, they clarified that the list doesn’t include all of the games that will be available at launch, just the ones that will be supported. This is, presumably, because developers have free rein to implement FSR in their games, so it’s possible other titles will support the feature at launch.

Here’s the full list of titles coming on June 22:

  • Anno 1800
  • Evil Genius 2
  • Godfall
  • Kingshunt
  • Terminator Resistance
  • The Riftbreaker
  • 22 Racing Series

FSR is launching with more games than DLSS 1.0. At launch, Nvidia only supported three titles: Final Fantasy XV, Battlefield V, and Metro Exodus. That said, Nvidia’s DLSS launch lineup included some heavy hitters, while the FSR lineup is a little underwhelming. The highlights are Godfall, Anno 1800, and The Riftbreaker. The other games aren’t bad, but they may not be the best showcase of AMD’s new tech, especially compared to games like Metro Exodus and Battlefield V. 

The leak also included games that will add FSR support soon as well as all the studios AMD is currently partnering with. FSR will come to new releases like Baldur’s Gate 3, Far Cry 6, and Resident Evil Village in the near future, though the leak doesn’t specify any time frame.

For studio partnerships, the leak shows AMD working with Ubisoft, Obsidian Entertainment, EA, and Valve, to name a few. The list also shows Turtle Rock Studios, perhaps pointing to FSR support in the upcoming Back 4 Blood, as well as Unity, which could hint at FSR implementation in the Unity game engine.

FidelityFX Super Resolution is positioned to counter Nvidia’s DLSS. Both features upscale games in real time from a low-resolution internal render, offering higher performance with features like ray tracing without sacrificing visual quality. Although both tools accomplish the same goal, Nvidia uses dedicated hardware and machine learning to achieve its results, while AMD uses more traditional super sampling methods.

AMD’s feature doesn’t require any specific hardware, so it can run on GPUs from AMD and Nvidia across multiple generations. That said, AMD said it won’t optimize Nvidia cards for FSR.

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AMD FidelityFX Super Resolution vs. Nvidia DLSS

AMD announced FidelityFX Super Resolution (FSR) during its Computex 2021 keynote, finally offering an alternative to Nvidia’s popular deep learning super sampling (DLSS) technique. FSR comes with four quality modes and promises up to two times the performance as native 4K in supported titles. But how does FSR stack up to DLSS?

FSR isn’t quite here yet, but AMD already teased what the feature is capable of. As demanding games like Cyberpunk 2077 and Ghostrunner have shown, these upscaling techniques are a vital part of playing the latest AAA games with ray tracing. DLSS has been the only option for the latest couple of years, but FSR could change that.



One of the biggest differences between FSR and DLSS is compatibility. DLSS is an RTX feature, so it’s only available on RTX 20- and 30-series graphics cards. The most recent version, DLSS 2.0, works by training a neural network with ultra-high resolution frames from a video game. Nvidia bundles the trained model into a graphics card driver, allowing games to compare the low-resolution internal render to the reference image to produce the final frame.

Unlike DLSS 1.0, developers can implement DLSS in their own games without Nvidia’s oversight. Previously, Nvidia would have to train its own model on a game-by-game basis.

FSR is different in that it doesn’t require a specific driver. In fact, FSR supports over 100 GPUs and CPUs at launch, including Nvidia GPUs. During the FSR announcement, AMD also said that it can work on mobile GPUs and APUs, and a patent filed for FSR says that it could work on “a computer, a gaming device, a handheld device, a set-top box, a television, a mobile phone, or a tablet computer.”

The “gaming device” part is what matters. AMD’s RDNA 2 graphics architecture is inside the Xbox Series X and PlayStation 5, so we could see FSR compatibility on consoles at some point.

AMD powers two of the major consoles, but Nvidia powers the other one. Rumors suggest that Nintendo is working on a Switch Pro model that will use DLSS to upscale the typical 720p output to 4K when docked.

Both techniques are pitched as a way to push visual quality further — Nvidia even did a demo of Wolfenstein Youngblood running in 8K with the RTX 3090. However, FSR also breathes life into old hardware. AMD showed how a budget card like the GTX 1060 can achieve playable frame rates in the latest AAA games, which isn’t really possible with DLSS.

DLSS requires the latest Nvidia hardware while FSR works across multiple devices and generations, so there’s a clear winner here. That said, Nvidia recently released a DLSS plugin for Unreal Engine that “can build the DLSS Plugin for platforms where DLSS is not supported.”

Game support

Nvidia supports DLSS in 49 games at the time of publication, the majority of which support DLSS 2.0. Some games, such as Battlefield V and Final Fantasy XV, only support DLSS 1.0, which isn’t nearly as powerful as the current version. DLSS support has been announced for another 20 games, including Dauntless and No Man’s Sky.

FSR is brand new, so we don’t know the full list of supported games yet. AMD said that it’s already been implemented by over 10 game studios and engines, and AMD showed off Godfall using FSRFSR is part of the FidelityFX suite, and over 40 games support at least one FidelityFX feature. The list of games includes Cyberpunk 2077, Resident Evil Village, and Monster Hunter: World, so we could see FSR support for these titles at some point.

Additionally, players can request support for their favorite games using AMD’s FSR wishlist.

Even with FSR promising broad support, DLSS is in a commanding position when it comes to game support. Nvidia has consistently added DLSS to the latest AAA releases, such as Outriders and Call of Duty Black Ops: Cold War, at or near launch. AMD may promise wide adoption of FSR, but we’ll have to wait and see if developers adopt it as fervently as they’ve adopted DLSS.


FSR hasn’t released yet, so we don’t know how it will perform across titles once it launches. To compare DLSS and FSR as accurately as possible, we’re using benchmarks from AMD and Nvidia.

AMD has only shown off one game with FSR so far — Godfall. At native 4K with the Epic preset and ray tracing turned on, the game hit 49 frames per second (fps) with an RX 6800 XT. Turning on FSR to the Ultra quality mode brought a 59% increase in performance, bringing the average frame rate to 78 fps. With the most intense Performance mode, the average was brought up to 150 fps.

Assuming Godfall is the best performing FSR title, that means the technique is capable of up to a 206% increase in performance. Ignoring visual quality —  we’ll get to that next — that’s the tentative performance ceiling of FSR.

Godfall doesn’t support DLSS, so direct comparisons are tough. In Call of Duty Black Ops: Cold War, Nvidia measured a 91% increase in Performance mode at 4K with ray tracing turned on using an RTX 3080. In Cyberpunk 2077, Nvidia saw a 234% increase at 4K with Ultra graphics and ray tracing turned on using the 3080.

DLSS can deliver a larger increase in performance, at least based on the data we have now. However, DLSS can go even further. Some DLSS 2.0 games support an Ultra Performance mode that can deliver an even higher increase in performance.

FSR puts up an impressive fight, though. It’s close to the performance of DLSS 2.0 at launch, and Nvidia is in its third year of working on DLSS. Nvidia’s technique has a slight edge right now, but we need to see how FSR holds up in more games to draw any definitive conclusions.

Visual quality

Once again, FSR hasn’t released yet, so we don’t know how the quality will hold up once it’s finally here. From the still images AMD has shown off, FSR looks like it can hold up to DLSS. However, these upscaling techniques show their weaknesses while actually seeing a game in motion, not from a still frame.

DLSS wins this category by default, but we can look at what FSR has to measure up to. Nvidia frequently releases videos showing off how DLSS looks in supported games, and the results are great. In everything from Control to Deliver Us The Moon, DLSS 2.0 holds up. None of the games that we’ve seen produce the infamous smearing that’s typical of algorithmic upscaling, leading to a natural-looking image that stays sharp during motion.

Although DLSS 1.0 was a disappointment, Nvidia has continued to improve the feature. Now, it’s a must-have setting for playing demanding games like Cyberpunk 2077 with all of the visual bells and whistles. FSR looks impressive, but we need to see how image quality holds up across games to make any judgment on it.

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AMD FidelityFX Super Resolution May Still Be a Long Way Off

AMD FidelityFX Super Resolution is poised to counter Nvidia’s Deep Learning Supersampling (DLSS) technology, finally giving Team Red a way to run games with ray tracing at playable frame rates. Whenever it arrives, that is.

AMD has been silent on when Super Resolution will show up, and a recent FAQ from the upcoming Metro Exodus Enhanced Edition suggests that wide adoption may be a long way off.

The removed FAQ — spotted by @Locuza on Twitter — responds specifically to Super Resolution. Apparently, AMD’s technology is “not compatible” with the rendering techniques used by Metro Exodus Enhanced Edition, and developer 4A Games says its own temporal-based reconstruction tech offers “the same or better image quality benefits for all hardware.” That doesn’t bode well for Super Resolution, suggesting it may be more difficult to implement than AMD has implied.

AMD's Super Resolution feature is likely many months away and we already have a first Ray Tracing game which according to 4A Games is not compatible with its rendering pipeline.
Their own method is claimed to be similar or even better in terms of quality.

— Locuza (@Locuza_) April 29, 2021

In a talk with PCWorld, Scott Herkelman, AMD vice president of graphics, said that “you don’t need machine learning to do it,” referencing Nvidia’s reconstruction technique and how Super Resolution could improve on it. Herkelman said there are “many different ways” to go about reconstructing an image, and that AMD is focused on one core question: “What do game developers want to use?”

Clearly, 4A Games didn’t want to use whatever AMD is offering, or simply couldn’t. Metro Exodus Enhanced Edition is one of a small number of games that require hardware ray tracing support. The latest AMD RX 6000 graphics cards support ray tracing, but without a tool like DLSS to combat the massive performance loss it brings on, it’s a bit of a moot feature.

That puts AMD at a large disadvantage for ray tracing-only titles moving forward. The recommended system specs for the RT Extreme preset don’t even include an AMD card. Instead, AMD tops out with the Ultra preset, which targets 4K at 30 frames per second on an RX 6900 XT. It’s worth pointing out that 4A Games created its system specs matrix with DLSS turned off, and it says that players can expect far better performance with Nvidia’s reconstruction feature turned on.

However, Metro Exodus Enhanced Edition is just a single game. The RDNA 2 architecture behind the RX 6000 graphics cards is the same architecture inside the PlayStation 5 and Xbox Series X. Consoles still make up the majority of the gaming market, and AMD will, at some point, need an image-reconstruction method to keep games looking their best on consoles. The lack of support on Metro Exodus Enhanced Edition could point to problems with implementing Super Resolution. We won’t know for sure, though, until we hear something official from AMD.

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