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SNK is making its first new Fatal Fury game in 23 years

Many classic fighting game series have a reasonably consistent stream of sequels, but not Fatal Fury — the last title (Garou: Mark of the Wolves) made its appearance on the Neo Geo in 1999. SNK is ready to make amends after 23 years, however. The developer has confirmed work on a new Fatal Fury game. The teaser trailer below reveals nothing about the gameplay, plot, platform support or release date, but the company claimed the sequel would represent a “new turning point” in fighters — don’t expect much humility, then. 

The franchise played an important role in SNK’s history, and by extension fighting games as a whole. The first game, 1991’s Fatal Fury: King of Fighters, made a splash at a time when Street Fighter II dominated the genre. It was designed by the original Street Fighter‘s Takashi Nishiyama, and focused more on story and special moves than SF2‘s combos. It showed that there was room for multiple games in the upper pantheon of fighting games, and ultimately spawned the still-active King of Fighters series.

The challenge, of course, is persuading gamers to revisit Fatal Fury. The fighting game world has evolved considerably in the past two decades, ranging from 3D series like Tekken through to many-character extravaganzas like Super Smash Bros. Ultimate. It’s a crowded arena, and there’s no certainty that nostalgia will give SNK an edge.

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Super Mario 3D World + Bowser’s Fury Review: A ton of fun, but it still costs too much

Stop me if you’ve heard this one before: A huge multinational company launches a game platform that’s an abject failure, drops it after just four years on the market, and then launches a new console that turns out to be a huge success. It takes all of the old first-party games it released on that previous console, which all had very limited audiences thanks to poor console sales, and re-releases them on the new, much more successful console for full price despite the fact that they’re all years old at this point. There is no punchline.

Bringing old Wii U games forward to the Nintendo Switch has been Nintendo’s modus operandi since shortly after the Switch launched, with Nintendo kicking things off with Mario Kart 8 Deluxe. Mario Kart 8 Deluxe has gone on to be one of the best-selling games on the Switch (and, in fact, before Animal Crossing: New Horizons came around, it was the single best-selling game on the Switch), and from there, the classics just kept coming forward.

Pokken Tournament, New Super Mario Bros U, Pikmin 3, Hyrule Warriors, and Donkey Kong Tropical Freeze are all included on that list, and in addition to all being Wii U games, the thing they have in common is the fact that they all cost $60 on the Switch. In most cases, these games didn’t add a significant amount of new content, but often we’d see DLC bundled in with the base game for their Switch releases, if there was any DLC to speak of.

Now we’ve got Super Mario 3D World, which was one of the Wii U’s flagship games. It has arrived on Switch with an entirely new expansion called Bowser’s Fury, and it still unsurprisingly has that $60 price tag. Is it worth it? That ultimately depends on how much you like Mario, and maybe more importantly, whether or not you owned a Wii U.

Super Mario 3D World

Even though this new game is titled Super Mario 3D World + Bowser’s Fury, Super Mario 3D World makes up most of the content in this package. To my knowledge, this is more or less a straight port of the game as it appeared on Wii U, save for a few quality of life changes and other tweaks to make up for the fact that there’s no touchscreen or microphone on the Switch controller.

For those who haven’t played Super Mario 3D World before, it’s probably best explained as a cross between traditional 2D Mario games and the newer 3D Mario titles. The game is broken up into worlds and stages just like a 2D Mario game would be, and while some of the stages have side-scrolling elements, many of them are designed in 3D. Super Mario 3D World is the successor to Super Mario 3D Land on the 3DS, which was a very good game in its own right.

Super Mario 3D World can be played solo or multiplayer with up to four players, and when you’re playing the game with three other people, it’s almost always a hectic time. The vast majority of my playtime was spent playing the game solo, and I have to say, I love almost everything about it.

I have a hard time finding any significant flaws with Super Mario 3D World. I think the cat suit – introduced as this game’s signature power-up – is fantastic, as it has you running through stages on all fours, swiping at enemies with your claws, and climbing up walls to discover secrets. You’ll put that cat suit to good use too as there are three green stars and a stamp to find in each level.

If you want to 100% the game, you’ll need to not only find those stars and stamps, but you’ll need to hit the top of the flagpole at the end of each level as well, something that the cat suit makes so much easier as cat Mario (or cat Luigi, cat Peach, or cat Toad) will climb up to the top of the pole – but of course, that requires you to make it to the end of each level with you cat power-up intact.

From a level design standpoint, I think Super Mario 3D World is wonderful. The levels are varied, compelling, and boast some of the strongest designs we’ve seen in any Mario game bar none. Any touchscreen segments that were present in the original game have been replaced with gyro controls, and though those take a little while to get the hang of, eventually they won’t be any issue. Gyro segments are few and far between, too, so it’s not like you’ll have to use motion controls all that often – good news for people who loathe motion controls like me.

Super Mario 3D World is a beautiful looking game too. I really enjoy everything about this game, and as someone who didn’t really dig into it back in the days of the Wii U, it’s nice to have this one come forward to the Switch.

On the whole, I think Super Mario 3D World might be a little easier than some of the other Mario games out there, but there were still plenty of later levels that claimed life after life from me. I also think that the controls in Super Mario 3D World are a little more floaty than I’d usually prefer, but after playing through a few stages, you’ll quickly get used to them.

Beyond those very minor observations, I have no problems whatsoever with Super Mario 3D World. It’s a fantastic game from start to finish, and I intend on going back and collecting the stamps and goalposts I missed to 100% complete this game. If that isn’t a glowing recommendation, I’m not sure what is.

Bowser’s Fury

Then we come to Bowser’s Fury, an “expansion” of sorts that feels like it belongs more in Super Mario Odyssey than in Super Mario 3D World. Or, at least, it would feel that way if literally everything in Bowser’s Fury weren’t cat-themed. If you love cat Mario like I do, you’ll probably love playing through Bowser’s Fury, where you get to collect cat tokens as you do battle with cat Goombas, cat Koopas, and cat Piranha Plants. It’s a cat lover’s dream game, in other words.

Bowser’s Fury is an open world adventure that will last most players 3-6 hours and actually sees Mario teaming up with Bowser Jr. to stop Bowser, who has become a giant, corrupted, and particularly ruthless version of himself. You’ll progress through different areas of this in-game world as you play, collecting cat tokens and occasionally going one-on-one with Bowser himself, growing to his size through the use of the Giga Bell. Those battles definitely have a Godzilla feel to them, as two titans who dwarf everything else in the world square off.

There are a number of stages to explore in the open world of Bowser’s Fury, and each one has a lighthouse that progressively gets more powerful as you complete challenges and collect cat emblems. You only need to complete a handful of relatively easy challenges to finish Bowser’s Fury, but completionists will find a fair amount of difficulty in each stage’s later challenge.

I really enjoyed Bowser’s Fury; I think the stages are fun, the open-world design is fantastic and offers a nice alternative to the structure of Super Mario 3D World, and the challenges you’ll encounter are creative with the right amount of difficulty. The only real issue with Bowser’s Fury is that it’s clear the open world is pushing the Switch to its limit, as even in docked mode, the Switch can’t hit the resolution it achieves in Super Mario 3D World.

Super Mario 3D World + Bowser’s Fury verdict

Really, my major gripe with this game comes down to price. If I’ve said it once, I’ve said it a thousand times: the Wii U ports need to be priced at $40, not $60. I understand that Nintendo, more than any other company out there, tends to overvalue its IP, and here it can also claim that it’s basically a new experience to the many of us who never owned a Wii U. That doesn’t change the fact that Super Mario 3D World is turning 8 years old in 2021 – paying $60 for an eight year old game is outrageous whether you played it the first time around or not.

Bowser’s Fury, as fun as it is, is a relatively short expansion too, and it doesn’t make this pricing acceptable. It’s nice that we’re getting some kind of bonus content considering that most of the Wii U ports don’t typically offer anything new outside of previously-released DLC, but I would have really liked to see this package priced at $40. This is my one consistent criticism of these Wii U ports, and I will keep complaining about it as long as Nintendo keeps pricing them at $60 (though, at this point, it’s running out of games to port over from the Wii U).

I feel like I’m shouting at a brick wall here, because some of these Wii U ports have turned into major hits on the Switch. At this point, all Nintendo needs to do is look at the success of Mario Kart 8 Deluxe for reason to keep pricing these games at $60. Let’s not kid ourselves here: no matter how much I complain about it, Nintendo isn’t going to stop charging so much for these games, which is a disappointing realization to come to.

It isn’t as if this is a bad game, either. In fact it’s quite the opposite, and I think if Mario fans can handle the price tag – a bitter pill though it may be – most of them will love Super Mario 3D World + Bowser’s Fury. I don’t often get the drive to chase 100% completion in the games I play, but I will definitely be returning to Super Mario 3D World to see what secrets await when I collect all of the stamps and gold goalposts (I already made a point of collecting all the green stars I could on my initial playthrough).

Bowser’s Fury is just icing on the cake considering how fantastic Super Mario 3D World is, but more than anything, it makes me wish we had a follow-up to Super Mario Odyssey coming down the pipeline. Still, there’s no denying that this is a fantastic package where the only real sticking point is the price, so even though it hurts a little to say it, it deserves a spot in every Switch library even if it costs more than it should to put it on your shelf.

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Bower’s Fury: How to Get Rid of Fury Bowser and Break Fury Bowser Blocks

In Bowser’s Fury, the new game that comes packaged with Super Mario 3D World for Nintendo Switch, Fury Bowser is ever-present — waiting to unleash his deadly attacks on you at any moment. This can interrupt your game, as fireballs rain down upon you, while enemies become enraged and harder to take out. However, Fury Bowser’s appearance isn’t random, and there are a few things you can do to get rid of him throughout your journey.

In this guide, we’ll show you everything there is to know about Fury Bowser, from how often he appears to the steps for getting past him and more. Here’s how to get rid of Bowser in Bowser’s Fury.

Recommended reading:

How often does Fury Bowser appear?

Similar to an enemy like Nemesis from the Resident Evil series, Fury Bowser can appear as a formidable foe throughout your adventure in Bowser’s Fury — seemingly at any time. Though, in actuality, Fury Bowser appears every 5-6 minutes and is set to a timer rather than an in-game activity that triggers his appearance.

While Fury Bowser is present, the world around you becomes much darker and deadlier, as all your enemies are enhanced and can cause extra damage. Even non-hostile creatures like the cats become enemies during this phase. Being aware of the 5- to 6-minute timer can be a great way to plan your route across the open world, so always try to remember how long it’s been since Bowser last appeared.

How to get rid of Fury Bowser

Once Bowser interrupts your game, you’ll probably be wondering how to get rid of him. Thankfully, there are a few key steps you can take to ensure the creature goes away, allowing you to go back to the blissful platforming and exploring. Which step you take can sometimes depend on your surroundings and skill level, and we’ll detail all of the methods to getting rid of Fury Bowser below.

Fight him

The first and most straightforward method for getting rid of Fury Bowser is to fight him. Though, there are a couple of things you need to know about initiating in battle. In order to trigger a fight, you must visit a Giga Bell (shown in the image above) while Fury Bowser is present. After you’ve collected enough Cat Shines, you’ll unlock a Giga Bell at a particular island, so approach it and you’ll grow to gargantuan size — perfect for taking down Bowser.

During battle, your goal is to attack Bowser while he’s vulnerable. There are a couple of ways to do this, but the safest means is to wait for Bowser to use his spinning shell attack, jump over the blast, and then do a jumping pound attack while the shell is flipped over. This can take a while, and if you aren’t fast enough, the battle will end before you can fully deplete Bowser’s health bar. While in cat form, you can actually slash Bowser to deal minimal damage — but it’s still effective if you attack often.

Eventually, after you’ve lowered Bowser’s health to zero, or after a few minutes, the fight will end and the creature will disappear — for a little while.

Collect a Cat Shine

The main driving forces of Bowser’s Fury are the Cat Shines, which are similar to the green stars from the main game. As you collect them, more of the map is revealed, as well as the ability to use the aforementioned Giga Bells. Cat Shines (pictured above) are awarded from certain tasks and can be found simply by exploring each island. As a rule of thumb, you should always be on the lookout for new platforms that spawn while Bowser is present, as this can help you reach previously inaccessible Cat Shines. Collect one and it’ll send Bowser away temporarily.

Wait for him to leave

During the early stages of the game, you can actually get Bowser to retreat after around a minute and a half. That’s right, you can simply avoid him and he’ll eventually go away. But it’s important to keep in mind that after you’ve collected enough Cat Shines, Bowser will appear and the sky will turn red, indicating that you cannot simply wait to get him to go away. During these instances, you must collect a Cat Shine to get Bowser to flee.

How to break Fury Bowser blocks

All around the world are sets of gray blocks with a Bowser icon on them known as Fury Bowser blocks. These are indestructible during normal play but can be broken while Bowser is raining his attacks upon you. The best way to break them is to get Bowser to use his fire breath on you, and if positioned correctly, he’ll shoot the attack toward the blocks, breaking them instantly. For best results, we advise standing directly behind the blocks so you can avoid taking damage.

There are also some Fury Bowser blocks that are placed within a wall — and those you cannot hide behind. Depending on the Mario costume you have, you might be able to stand in front of the block, bait Bowser into unleashing the fire attack, and then quickly fly up into the air to avoid it. This can still be tough, though, and most of the time, we ended up just taking damage. That’s not the end of the world, as it’s quite easy to find various costumes around the map. Either way, get Bowser to attack the blocks to break them open.

These Fury Bowser blocks typically contain goodies like a Cat Shine or will allow you to unlock a Cat Shine later on, so always be on the lookout for them while Bowser is around. Even though some might not seem useful, they usually are tied into the collection of a Cat Shine in some way. Also keep in mind, you can actually spawn Bowser in at will if you utilize the Bowser amiibo — any of the variants will do. This will make destroying the blocks much easier.

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Ubisoft price hikes could risk next-gen gamer fury

Ever since the marketing campaigns for the PS5 and Xbox Series X got into full swing last year, there’s been much ado about next-gen price hikes from a number of publishers. Sony itself has raised the price of its first party games to $70, and that seems to be a move that many other major publishers are at least considering. 2K Games has indicated through NBA 2K21 that it will be raising prices as well, as has Activision.

Other publishers seem undecided on the matter. When we last checked in with Ubisoft, it said only that its holiday next-gen releases would be priced at the normal $60 price point, refusing to talk about the price of next-gen games releasing after that window. Here in mid-February, the holiday season is well in the rearview, so what does Ubisoft have to say about a potential price hike now?

As reported by VGC, Ubisoft says much the same thing. During a call with investors following its third quarter earnings report, the company was asked if it plans to raise game prices in its next fiscal year (which kicks off at the beginning of April 2021). The response indicated that Ubisoft still hasn’t made up its mind regarding up-front game pricing.

“In terms of pricing, we’ve been analysing the competitive dynamics of the past quarter and we are still looking at new opportunities, but we have not made any decision yet,” Ubisoft CFO Frédérick Duguet said. As VGC notes, Far Cry 6 pre-orders are currently priced at $60, and that won’t be releasing until September 30th, so Ubisoft may not opt to raise prices until after that game has been released.

We’ll see what Ubisoft ultimately decides to do, but it’s walking a fairly fine line here. Ubisoft is definitely a fan of putting microtransactions in its video games, and raising the up-front cost of its titles in addition to packing them with microtransactions could be seen as a step too far by gamers. We’ll let you know when Ubisoft comes a decision, but for now, it seems that its games are staying at $60.

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Bowser’s Fury: Where to Find Captain Toad and the Toad Brigade

After you collect 50 cat shines and defeat Fury Bowser for the final time, a familiar group of faces will show up on Lake Lapcat: Captain Toad, Toadette, and the rest of the Toad Brigade. The problem is that Toadette is the only one who’s safe. The other members of the Toad Brigade are stranded across the lake.

Of course, Mario can save the day. Here’s where to find Captain Toad and the Toad Brigade in Bowser’s Fury. 

Further reading

Finding Toadette

Before you can find the Toad Brigade, you need to find Toadette. She shows up at the beginning of Fur Step Island after you’ve collected 50 cat shines and defeated Fury Bowser. That is to say, after you “beat” the game. Bowser’s Fury has 100 cat shines, but you only need 50 to fight Bowser for the final time.

After that’s done, return to Fur Step Island to find Toadette. She’ll tell you that the Toad Brigade has gone missing around Lake Lapcat, and that it’s up to you to find them. Each Brigade member you find will award you with a cat shine for your troubles.

Captain Toad

Captain Toad is the easiest of the group to find. Head toward Scamper Shores, and you’ll see Captain Toad being chased by a group of enemies on a small island near the gate. Pick them off, and Captain Toad will reward you with a shine.

Yellow Toad

Yellow Toad is under Slipskate Slope in the second section of the game. Head to the start of Slipskate Slope, but instead of jumping in the ice skate, jump into a propeller block. Using the ledge, go to the end of the blue spikes and jump down, using the propeller block to float. You’ll spot Yellow Toad on a ledge under the slope.

Land and interact with him, and he’ll reward you with a shine.

Green Toad

The Green Toad is the trickiest to find because he’s not attached to any level. He’s located on the outskirts of the map, actually, as far north as you can possibly go. Given the poor draw distance in Bowser’s Fury, you won’t be able to spot Green toad from far away. Head as far north as possible toward the ink, and if you don’t spot Green Toad, follow the edge of the map.

Once you’re there, you’ll find a series of springs that you’ll need to use to cross over the ink. A cat suit can help here, but as long as you’re careful with aiming, you shouldn’t have too many problems. Green Toad is just stranded, not harassed by enemies. Interact with him and his new cat friends to earn a shine.

Blue Toad

Blue Toad is easy to find, but he’s stranded on one of the hardest levels in Bowser’s Fury: Mount Magmeow. If you haven’t already, make sure to earn the first shine on Mount Magmeow. The first shine doesn’t actually send you up the mountain, and Blue Toad is stranded on the peak.

After you have the first shine down, follow the mountain up until you’re between the two ears. Below the ear opposite where you come up the mountain, you’ll find Blue Toad being harassed by a Conkdor. Jump down and pounce on the Conkdor, and Blue Toad will reward you with a shine.

What do you get for finding the Toad Brigade in Bowser’s Fury?

Unfortunately, you don’t get anything for finding the Toad Brigade in Bowser’s Fury, outside of the cat shine each member gives you and an overwhelming sense of accomplishment. However, you can circle back to Fur Step Island to find the whole group happily reunited.

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