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Massive ‘Grand Theft Auto VI’ leak shows off early gameplay footage

A massive trove of footage from the next installment in Rockstar’s Grand Theft Auto series has leaked online. On early Sunday morning, a hacker who goes by teapotuberhacker uploaded 90 videos from a test build of Grand Theft Auto VI to GTAForums. Since PCGamer spotted the post, the clips have proliferated across YouTube and social media, and as of the writing of this article, they’re still viewable.

In line with reporting Bloomberg’s Jason Schreier published in July, the footage shows two playable protagonists. One of them is a female character named Lucia, who we see robbing a restaurant in one of the clips. In a separate video, you can see the other playable character riding the “Vice City Metro,” pointing to the fact that GTA VI will take place in a fictionalized version of Miami. According to Schreier, the leaked footage is legitimate.

“Not that there was much doubt, but I’ve confirmed with Rockstar sources that this weekend’s massive Grand Theft Auto VI leak is indeed real. The footage is early and unfinished, of course,” he tweeted. “This is one of the biggest leaks in video game history and a nightmare for Rockstar Games.”

Adding intrigue to an already interesting story, teapotuberhacker claims they’re also responsible for the recent Uber hack. They said they obtained the test build after gaining access to a Rockstar employee’s Slack account and may upload additional data online, including source code and assets from GTA V and GTA VI, as well as the test build itself. It’s unclear how old this version of the game is. Rockstar has reportedly been working on GTA VI since 2014. In July, Schreier reported the studio was at least another two years away from releasing the game to the public.

Grand Theft Auto series publisher Take-Two Interactive did not immediately respond to Engadget’s request for comment.

Update, 9/19/2022, 9:18am ET: Rockstar Games confirmed the leak Monday morning in a tweet:

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Watch nearly 8 minutes of ‘Bayonetta 3’ gameplay in a new trailer

Bayonetta 3 is primed to be a stylish, neon-splattered action title, and Nintendo has the gameplay trailer to prove it. Today the studio dropped nearly eight minutes of Bayonetta 3 gameplay footage on YouTube, showcasing Bayonetta’s Witch Time, Demon Masquerade and summoning abilities, and how other characters will play. 

The game pits Bayonetta and her cohorts — a witch-in-training called Viola, the Umbra Witch Jeanne and a journalist named Luka — against an army of man-made bioweapons called Homonculi. Each character brings their own flair to the fight; Viola, for instance, can call upon a giant, maniacal Cheshire cat to help her take down massive monsters.

The Demon Masquerade feature allows Bayonetta to channel the abilities of various animals, including a moth, spider and scorpion. There’s also a new accessory called Immortal Marionette that adds a one-button input mechanic for combos and defense moves to any difficulty setting in the game. 

Bayonetta 3 is set to hit Switch on October 28th.

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Naughty Dog shows off improved gameplay from ‘The Last of Us’ PS5 remake

With the PS5 remake for The Last of Us set to arrive soon, developer Naughty Dog recently showed the benefits you can expect with the new hardware. Now in a 10-minute video, the company has detailed new features including a speed-run mode and smarter AI, while walking through improved graphics, physics, character models, animations and more. 

As we saw last month, the new graphics are indeed much improved, with native 4K at 30 fps or dynamic 4K at 60 fps. The biggest changes are with gameplay, though. First off, the remake uses AI from The Last of Us Part 2, which gives enemies and NPCs more complex tactics, making for better fights. It’s not one-sided, either, as your companions’ AI has also been updated. 

The remake also includes new gameplay modes. One of those is a permadeath mode for those who want the full “infected” zombie apocalypse experience, along with new unlockable costumes for Joel and Ellie. The other is a speed run mode — details are scant on that, other than that you’ll be able to measure your progress with a timer. 

The other improvements revolve around characters, with new models that include far more detail “down to the irises and the pupil depths,” noted creative director and writer Shaun Escayg. The team also updated the animations with improved facial expressions, motion-matching tech for more flowing movements and more. It also includes new materials, physics, haptics, 3D audio and more.

The remake does look impressive, but it will sell at a full $70 triple-A price when it arrives on September 2nd. As such, Naughty Dog and Sony appear to be doing more than the usual amount of marketing for a remake, no doubt hoping to show potential buyers it’s worth that. 

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Ubisoft will reveal updated ‘Skull and Bones’ gameplay this week

After years of delays, Ubisoft is finally ready to offer a fresh look at Skull and Bones. The publisher on Tuesday it plans to host a showcase dedicated to the open-world multiplayer pirate game on July 7th at 2PM ET. Ubisoft will livestream the event on and .

The company is widely expected to announce a new release date then. If you haven’t kept track of Skull and Bones’ troubled development, we don’t blame you. Ubisoft first announced the title at , with an original release window planned for 2018. It then pushed the game back to , , 2021 and then finally its fiscal .

In 2020, Elisabeth Pellen, the game’s creative director, the delays to a change of vision. The original premise of Skull and Bones was simple. It was supposed to adapt the sailing mechanics from 2013’s Assassin’s Creed IV: Black Flag and strip all the narrative threads and stealth mechanics that made that game unapproachable for some.

“The answer is that we simply needed more time. We dreamt something bigger for Skull and Bones, and these ambitions naturally came with bigger challenges,” Pellen said at the time. “As Skull and Bones evolved from its original idea to what it is now, it was also necessary to have some fresh eyes join the team.” Ubisoft also announced today it plans to hold a separate event on September 10th that will feature multiple games and projects from the company’s teams.

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Return to Monkey Island’s first gameplay trailer is a swashbuckling trip of nostalgia

When Return to Monkey Island arrives later this year, players will finally discover the secret of Monkey Island. That’s the pitch series creator Ron Gilbert made in the game’s newest trailer, which premiered today during Nintendo’s latest Direct showcase. “My name is Guybrush Threepwood, and this is a story about the time I finally found the secret of Monkey Island,” voice actor Dominic Armato declares at the start of the clip.

As you might imagine, the trailer is full of allusions to past Monkey Island games, including some of the series’ best gags. At one point, Guybrush drifts to the floor of the Caribbean, a sign pointing to Monkey Island and noting it’s only a six-minute walk away. Good thing our hero can hold his breath for 10 minutes. 

Many fan-favorite characters also make an appearance in the clip. Among others, I spotted used ship salesman and garish dresser Stan S. Stanman locked in the brig of LeChuck’s ship. Coincidently, you can chat to Stan on Return to Monkey Island’s updated website where he explains he’s in jail for “marketing-related crimes” that may have involved selling non-fungible items.

If you missed the news in April, Return to Monkey Island marks the, well, return of Ron Gilbert to the series he created back in the late ‘80s. Gilbert wrote and directed The Secret of Monkey Island, and went to work on the second game before leaving LucasArts in 1992. Fellow Monkey Island veteran Dave Grossman is also working on the new game, which will take place after the first two games. On consoles, Return to Monkey Island will arrive first on Nintendo Switch.   

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First ‘Redfall’ gameplay trailer shows a whole lot of vampire slaying

Microsoft opened its not-E3 Xbox and Bethesda showcase with a deeper look at Redfall. The co-op vampire shooter from Arkane Austin was supposed to be out this summer but it has been delayed until the first half of next year. In the meantime, many more details about the game have been revealed.

The first gameplay trailer begins with one of the playable characters, Layla, exploring a blood-drenched church by themselves. In an attic space, they hear a voice muttering. A vampire attacks, followed by a couple more. Sharpshooter Jacob, one of Layla’s teammates, shows up to help out. 

Redfall is set on an eponymous island off the coast of Massachusetts. It’s filled with vampires and cultists who want to be turned (i.e. familiars). The vampires blocked out the sun and caused the tide to recede, making it impossible for those on the island to escape. 

There’s a brief look at the two other playable characters: engineer Remi, who has a killer robot companion, and Devinder, an expert on all things creepy (or a cryptozoologist, if you’re fancy). Layla, meanwhile, has telekinetic powers and Jacob has a cloaking ability. The characters’ various abilities can be upgraded.

As with the Dishonored games, playing stealthily will be to your advantage. “A huge emphasis for Redfall has been the solo experience, in keeping with Arkane’s passions,” explains Arkane Austin studio and creative director Harvey Smith said. “Redfall is an open world game, but it can be soloed with any of the heroes. The pace becomes more exploratory; you can use recon and stealth to gather info on encounters and avoid enemies or get the drop on them.”

The vampires have a hierarchy, seemingly ranging from grunts to powerful bosses. There will be nests to clear out. The cultists, meanwhile, are willing to lay down their lives to protect the vampires. They will shoot on sight. 

Luckily, you’ll have an extensive arsenal with which to battle your enemies as you try to purge the island of evil. Some of the weapons have unique traits. Along with regular ol’ guns, you’ll have slightly more traditional vamp-vanquishing weapons, including a stake launcher and a UV beam. 

Redfall is coming to PC, Xbox consoles and Xbox Cloud Gaming in the first half of 2023.

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The first ‘Final Fantasy XVI’ gameplay trailer reveals a summer 2023 release window

Final Fantasy XVI is due to hit PlayStation 5 in the summer of 2023 — and Square Enix has a hot new trailer to prove it. The title’s first gameplay trailer showcases the massive monsters called Eikons and the Dominant humans that inhabit them, and presents chaotic, cinematic battle scenes in a medieval-inspired world.

FFXVI was officially revealed in September 2020 and developers promised to drop more information about it by the end of the following year. But in December 2021, the development team announced the game was nearly six months behind schedule due to the COVID-19 pandemic. Now that we’ve waited an extra half a year, the gameplay trailer is finally here.

“In our latest trailer, we’ve introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players,” FFXVI director Hiroshi Takai said on the PlayStation blog. “As for development progress, I’m happy to announce that the game is fully playable from start to finish; though, from optimization to brush-up, there is still a mountain of challenges to tackle as we head into our final push.”

It seems like Square Enix is back on track with its FFXVI development timeline, aiming to release the game on PS5 next summer. It’s set to be exclusive to PS5 for a limited time.

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‘Fortnite’ Chapter 3 officially debuts with a new island and revamped gameplay

It didn’t take long for Epic to confirm Fortnite Chapter 3 details. The developer has officially released a trailer that outlines what to expect both in Chapter 3 and its first season, “Flipped.” The new island is the star, with the flip from the Chapter 2 finale leading to a complete landscape overhaul that includes chaotic weather. However, the gameplay changes are arguably more important — you’ll have to rethink your tactics.

The sliding and swinging mechanics should help you move (and dodge) faster than before. Camps help your squad heal and store items that persist between matches. You can also earn XP beyond battle royale, and hold on to a Victory Crown if you keep winning. Epic is clearly hoping to both foster a non-combat metaverse and keep its top-tier players coming back.

And yes, there are new characters. Spider-Man is well-suited to the new swinging mechanic, but you can also play as Dwayne “The Rock” Johnson’s Fortnite character The Foundation, or Gears of War‘s Marcus and Kait. Think of them as the poster children for Chapter 3. They may help draw you in, but it’s the fresh gameplay that might keep you playing in the long run.

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Suicide Squad: Kill The Justice League Gameplay Debuts

Warner Bros. and Rocksteady Studios presented their latest trailer for the Suicide Squad: Kill The Justice League at The Game Awards on Thursday. The trailer featured a lengthy gameplay preview and a confirmed release date of sometime in 2022. Suicide Squad is coming to PC, PlayStation 5, and Xbox Series X/S. There was no mention of it coming to the PlayStation 4 and Xbox One.

Rocksteady revealed glimpses of gameplay through past trailers and social media snippets before, but nothing as in-depth as the gameplay in The Game Awards trailer. Developers announced they would be appearing at The Game Awards with a gameplay preview on social media before the show.

In the trailer, Suicide Squad members Harley Quinn, King Shark, Captain Boomerang, and Deadshot ripped apart the city with their powers and abilities in what seemed like a citywide battle. Each member showcased their own unique fighting style based on their strengths —  fists in the case of King Shark and blasters for Deadshot. The team faced a corrupted version of the Flash and other demonic creatures running amok in the city. Though they weren’t featured, other members of the Justice League will likely appear in the game, too.

Suicide Squad is only one of the comic book hero video games announced in recent years. Other comic book-related titles include Marvel’s Guardians of the Galaxy, Marvel’s Avengers, and Marvel’s Spider-Man: Miles Morales.

Rocksteady Games originally announced Suicide Squad in 2020 at the DC FanDome. For reference, Rocksteady Studios already produced critically acclaimed DC-related work for the Batman Arkham series. So, at the very least, the game has some developers who are familiar with DC behind the wheel.

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Xbox gamers will soon be able to share gameplay clips via public links

Xbox video game clips are about to become much more easily shareable via unique public URLs on the Xbox mobile app, according to a tweet from Microsoft’s Larry Hryb (@majornelson). Those links will also be collected into a new “trending content” area so you can see what others are doing. The features are now being tested in the app and will “soon’ roll out to all users, Hryb said. 

“With Link sharing, just go to the capture you want to share in the Xbox mobile app to get a link, then paste it anywhere to share with your friends, who don’t need to be signed-in to view your capture. We are now testing this long requested feature,” Hryb said in the thread.

According to images shared by Hryb, the trending content section is a new social media-type site on iOS and Android kinds of resembles (wait for it) TikTok’s feed — somewhat of a trend lately. Clicking on it opens up highlights that you can scroll through and then like, comment and share (top). 

Microsoft already offers the ability to share game clips and screenshots via your profile’s activity feed, clubs, messages and social media, on consoles as well as the mobile app. Sony also recently unveiled a similar feature on the PlayStation 5. However, letting you generate public links should make it more seamless, and Microsoft is making it more accessible with the social media aspect. The company has been testing the feature with developers, but you should see the feature in the near future.

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