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‘Fall Guys’ season six features a party theme and a ‘Ghost of Tsushima’ crossover

The next season of Fall Guys starts on November 30th and the beans are getting into the party spirit. Developer Mediatonic took inspiration from festivals, carnivals and the circus for season six. New obstacles include a water balloon cannon, vacuum tubes, a circular version of the infamous seesaw and a platform that flips vertically after a certain length of time. What’s more, there are trapezes that players can swing from.

There are more crossover costumes on the way in season six. Between December 1st and 5th, you can complete challenges to earn a Sackboy skin — the adorable PlayStation mascot is a perfect fit for Fall Guys. In addition, the Fame Pass, which players level up during the season, includes two rad costumes depicting Jin Sakai from Ghost of Tsushima.

Meanwhile, cross-progression is coming to the battle royale platformer in season six, building on the cross-play feature that arrived in May. So you’ll be able to access all of your costumes and other cosmetics across PlayStation and Steam. In addition, PC players will be able to select custom usernames again instead of whatever moniker Fall Guys generated for them.

As such, you’ll soon need an Epic Games account to play Fall Guys. Epic bought Mediatonic earlier this year, and Rocket League and Fortnite use the Epic account system for cross-progression too.

You’ll need to select a primary Fall Guys account, which is the first one that you link to an Epic account. Although you won’t lose costumes, nameplates and so on from either platform, you’ll only retain your season progress, crowns, shards and kudos from your primary account. So, it’s probably best to spend your crowns and kudos on your secondary account before the new season starts.

Mediatonic also notes that if players have different costumes and DLC content across both platforms, they should contact the support team after linking to their Epic Games account. The team will transfer over those items, so you won’t lose them. In addition, all players will receive a bonus of 10 crowns.

During the season six showcase, Mediatonic didn’t mention when the Nintendo Switch and Xbox versions of Fall Guys will be released, even though they’re still supposed to arrive by the end of the year. However, the developer did provide a peek at an upcoming round that features invisible beans.

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Ghost Recon Frontline: Release Date, Trailer, News, and More

The Ghost Recon franchise is just one of many to come from the Tom Clancy label at Ubisoft. Unlike the other Tom Clancy games, which range from first-person shooters to stealth games and looter-shooters, the Ghost Recon games have gone in the direction of open-world, cooperative sandboxes after evolving from more tactical, squad-based third-person shooters.

In a move that will be divisive among fans of the series, Ubisoft revealed the upcoming entry Ghost Recon Frontline will be a free-to-play, first-person battle royale game. This is a large departure from what the series has been in the past, and may appear to be yet another attempt to cash in on the craze surrounding battle royales, but Ghost Recon Frontline does have some fresh ideas.

Here’s everything we know about Ghost Recon Frontline so far.

Further reading

Release date

There’s no firm release date set for Ghost Recon Frontline as of now. There was a closed beta test exclusive to players in Europe, and only on the PC platform, in October 2021, but that’s all we’ve seen so far.

We expect Ubisoft to host multiple beta tests, hopefully leading to an open beta where anyone can participate, before finally launching. If it is in a playable state, though, then it wouldn’t be out of the question to see this title hit sometime later in 2022.

Platforms

Soldiers approach a drop in Ghost Recon Frontline.

Ghost Recon Frontline will be playable on just about everything with the exception of the Switch. You can jump into this free title on your PC, Xbox One, Xbox Series X or S, PS4, or PS5, or even stream it through Stadia and Luna. They have also made sure to confirm that it will also support full cross-play between all platforms, so you can play with your friends no matter what systems you have.

Trailer

The reveal trailer for Ghost Recon Frontline is incredibly brief. We get a few fast cuts of action as the text informs us that this is, in fact, a battle royale game where we will be going up against 100+ opponents. We also see that this game will be played from a first-person perspective, but also have customizable characters. We see squads of three doing mostly familiar battle royale things, like collecting loot, sneaking around a big map, and engaging in firefights.

Where things get more interesting is when the trailer introduces the objective of finding intel on the map. We see multiple teams fighting over a location to secure that intel, calling in ordinances like automatic turrets and later on even a makeshift wall for cover and expanding tower for elevation before one squad loads up into a car to drive off to the extraction. Helicopters are also seen various times, but it’s unclear if they’re another deployable-type perk or can actually be piloted.

The map the game will take place on is called Drakemoor. This play area looks very large, with a variety of environment types like mountains, deserts, and forested areas, plus a few named zones we spotted like Power Station, Quarry, Lake Resort, and Brewery. There will also be a dynamic weather system that promises to spice up areas and influence gameplay.

As far as what this battle royale will play like, we currently know that there will be two game modes at launch, with additional modes releasing in the following seasonal updates. The two modes shown off so far are Expedition and Control.

Expedition mode is the primary focus of Ghost Recon Frontline. This is the battle royale-style game where up to 102 players can join in, each in squads of three much like Apex Legends, with the goal of finding and extracting the intel. A team needs to get three pieces of intel before calling in a helicopter to extract them from a designated spot on the map in order to win. However, calling in that helicopter will send up smoke that other teams can easily spot to try and stop you.

Aside from picking up intel from locations on the map, teams can also steal intel from other teams by taking them out, meaning there will be a constant tug of war as teams scramble to steal intel, hold on to theirs, and manage to extract from the map. Another unique element is the fact that there’s no zone or storm that pushes in as time goes on. As far as we can tell, the entire map will be open for the duration of the game.

As for how many pieces of intel there will be in total on the map, how many teams will be able to extract during a match, or what the game’s time limit will be, we still don’t know. Outside of seeing teammates get picked up after being downed, we also don’t know if getting killed is the end or if there is any revival or respawn mechanics.

Control is a much smaller, almost traditional PvP multiplayer mode. The player count is cut way down to just two teams of nine each in much smaller maps. This game will play like a type of king of the hill game but include all the weapons, classes, and equipment you can use in Expedition. This seems to be a secondary mode to the main Expedition mode for faster, more action-seeking players.

Regardless of which mode you play, another feature of Ghost Recon Frontline is the Contractor system. Contractors are effectively classes you can choose from before a match that have their own unique and randomly generated history and appearance. It’s unclear if you’ll be able to completely customize a character from the ground up, but you will primarily want to choose your Contractor based on their specific specialization and perk. They will also have a progression path you can work your way through to unlock new options for your loadouts. Right now we know there will be the Assault, Support, and Scout class Contractors. We assume more will be made available either at or post-launch.

It seems that your Contractor will play some role in what gear you can use, but the details on that are still up in the air.

Multiplayer

A helicopter flies over a hectic battlefield in Ghost Recon Frontline.

Multiplayer is the only way to play Ghost Recon Frontline. Unless Ubisoft is hiding some major component of the game, we don’t think this will be a game you can play offline at all. That’s probably disappointing to fans of the old Ghost Recon games, which always allowed you to play solo, but considering this game has no campaign mode, it makes sense.

DLC

A sniper lines up a shot in Ghost Recon Frontline.

Being a free-to-play title, there will no doubt be some type of microtransactions that you can spend your real-world money on. We did see many different outfits, skins, and weapon decorations in the trailer, so presumably, those could be one of the things we spend our money on. Battle passes are also something we would expect from a game like this, but again we can only guess for now. We just hope that Ubisoft is able to monetize the game in a way that feels fair and doesn’t disrupt the balance.

Pre-order

Soldiers take cover behind a car in Ghost Recon Frontline.

Since it’s a free-to-play game, there’s no reason to pre-order Ghost Recon Frontline. There is the one closed beta we mentioned earlier for Europe, but if more beta opportunities come around in more regions, we’ll share the details on how you can register to get your hands on this latest battle royale before it eventually launches worldwide for the low cost of absolutely free.

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Ghost of Tsushima’s co-op multiplayer mode is getting a standalone release

Since last fall, Sony’s Ghost of Tsushima has included a free cooperative multiplayer mode called Legends. As long as you owned a copy of the game, you had access to it. However, much like Rockstar did with Red Dead Online, Sony now plans to offer a standalone version of Legends.

Available starting on September 3rd, the company will sell this release of the mode for $19.99. Aside from some in-game cosmetics you can only earn by playing through Ghost of Tsushima’s single-player story, everything that’s included in the version that comes with the full game is also present here, and you can play with those who own the entire experience. That first point is important because Sucker Punch has various free updates planned for Legends, the most notable of which is a new mode called Rivals that comes out on the same day as the standalone release.

Taking a page from Destiny 2’s Gambit mode, Rivals pits two teams of two individuals against waves of enemies. As you defeat foes, you’ll earn a resource called “Magatama,” which you can use to delay the opposing team by doing things like casting curses on them. Once you’ve spent enough Magatama, you will unlock a final wave. Defeat that, and you’ll have won the match. 

Sucker Punch has other updates for Legends planned, including a variety of quality-of-life tweaks. Starting on September 10th, the studio also plans to release content each week until October 1st. Players can look forward to new Survival mode maps and a more challenging version of last year’s raid. 

If you decide you want to play through Ghost of Tsushima’s single-player story after experiencing Legends by itself, you can purchase an upgrade to the Director’s Cut, which includes the full story and a new island to explore, for $40 on PS4 or $50 on PS5.

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‘Ghost of Tsushima’ director’s cut trailer shows off the gorgeous Iki Island

Sony and developer Sucker Punch have revealed some more details about what’s next for Jin Sakai in , an expanded edition of the . They also released a gorgeous new trailer for the upcoming version, which hits PlayStation 4 and PlayStation 5 on August 20th.

You’ll be able to explore an entirely new island called Iki. Jin learns that a Mongol tribe led by a shaman named Ankhsar Khatun has taken residence there. Khatun is “not only a conqueror of nations, but a shepherd of souls. And the danger she presents to Jin and his people is unlike any they have faced,” Sucker Punch senior writer Patrick Downs .

Iki is a “lawless land of raiders and criminals” which has been out of samurai control for decades. Jin will run into pirates, smugglers and “mad monks” on the island. He’ll explore haunted caves and learn new techniques.

The expanded story will also delve deeper into Jin’s painful past. “With everything that has happened this past year, it’s no accident we also wanted to tell a story of healing,” Downs wrote. “And we felt this would pose a unique and compelling challenge for Jin.”

Ghost of Tsushima Director’s Cut is a $20 upgrade for owners of the original game. It costs an extra $10 to upgrade the PS5 version of either the base game or the director’s cut. Ghost of Tsushima Director’s Cut will also be available as a direct purchase for $60 on PS4 and $70 on PS5.

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‘Ghost of Tsushima Director’s Cut’ comes to PS4 and PS5 on August 20th

A little over a year after samurai adventure Ghost of Tsushima arrived on PlayStation 4, a Director’s Cut will land on PS4 and PS5. Along with the original game and all of the updates Sucker Punch Productions has released to date, there’ll be a new island to explore and some much-requested additions.

Jin will travel to Iki Island, which neighbors Tsushima, to look into rumors that Mongols are there. However, he’ll need to deal with some traumatic issues from his earlier life as he faces challenges with “deeply personal stakes,” according to a PlayStation blog post. You’ll get to experience a new story and meet new characters. There are also fresh abilities, mini games, enemies, armor and animals to pet. 

Iki seems like a significant expansion that might help keep fans busy until the movie arrives. New players can unlock Iki once they reach the Toyotama region in Act 2 of Ghost of Tsushima.

The PS5 version will have a few exclusive features. Cutscenes will now support lip sync for Japanese voiceovers. The developers were able to add this feature by harnessing the PS5’s real-time rendering ability for cinematics. There will be haptic feedback and adaptive trigger support for the DualSense controller, along with 3D audio, faster load times, resolution up to 4K and a target framerate of 60 fps.

Meanwhile, a patch with some useful features is on the way for all players. A target lock-on option, photo mode updates, more controller remapping and a way to hide the quiver during combat are coming soon. Additional updates are in the pipeline for the Ghost of Tsushima: Legends co-op experience as well, including a new mode.

Ghost of Tsushima on PS5

Sucker Punch Productions

Unfortunately, you won’t get a free upgrade to the Director’s Cut on either console. Current Ghost of Tsushima owners can upgrade to the PS4 Director’s Cut for $20. You can then upgrade again to the PS5 version for another $10. Alternatively, you can pay $30 to upgrade straight from the original game to the PS5 Director’s Cut. Phew.

Newcomers can buy Ghost of Tsushima Director’s Cut for $60 on PS4 and $70 on PS5. While there will be physical editions available, it’s maybe best to pre-order from the PlayStation Store if you’re planning to play any time soon. The current game costs $60, but if you pre-order the upcoming edition at the same price, you can download and play the original PS4 game right away. You’ll be able to transfer progress to Ghost of Tsushima Director’s Cut after it arrives in August.

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Ghost of Tsushima: Director’s Cut confirmed for both PS4 and PS5

After leaks indicated that an enhanced version of Ghost of Tsushima was on the way, today Sony confirmed it. The company officially announced Ghost of Tsushima: Director’s Cut today, a new version of the game that appears to be a cross between an enhanced edition and a PS5 upgrade. While there are new features on the way for PS5 players, those who haven’t upgraded from PS4 will be getting the Director’s Cut content as well.

First and foremost, the Director’s Cut adds a new expansion to the game set on Iki Island, which was also invaded by the Mongolians during the period that Ghost of Tsushima is set in. While Sucker Punch says that full details about the Iki Island content will be coming later, the studio did confirm today that it will include “a whole new story and new characters,” along with “brand new environments to explore, new armor for Jin as well as his horse, new mini-games, new techniques, new enemy types, and much more.” There will also be new trophies associated with the Iki Island content available on both PS4 and PS5.

PlayStation 5 players will be getting some new features specific to their platform. We’ll see support for the DualSense’s haptic feedback and adaptive triggers, along with 4K resolution modes and 60 FPS targets. Load times will also be improved, and the game will offer lip sync for the Japanese voice-over as well. Unfortunately, it seems that Japanese lip sync will only be available in the PS5 version, which is down to “the PS5’s ability to render cinematics in real-time.”

If you’re starting fresh, the Director’s Cut content will be available starting at the beginning of Act 2 in the base game, though PS4 players will also be able to transfer their saves over to the PS5 version. In addition, all players, regardless of whether or not they buy the Director’s Cut, will get a patch with new accessibility options, controller layouts, and a new game mode for Ghost of Tsushima: Legends.

Ghost of Tsushima: Director’s Cut will cost $59.99 on PlayStation 4 and $69.99 on PS5. Those who already own Ghost of Tsushima on PS4 can upgrade to the Director’s Cut for $19.99. It should be noted that this upgrade is separate from the PS5 upgrade, which will cost a further $9.99 if you already own the Director’s Cut on PS4 or $29.99 if you’re upgrading from Ghost of Tsushima to the Director’s Cut on PS5. Ghost of Tsushima: Director’s Cut is out on August 20th.

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Ghost of Tsushima: Director’s Cut Receives ESRB Rating

Besides getting a next-gen upgrade, Ghost of Tsushima is apparently also getting a next-gen launch. Another version of the game, titled Ghost of Tsushima: Director’s Cut, was rated by the Electronic Software Ratings Board recently and revealed that the game would be available on both the PlayStation 4 and the PS5.

Ghost of Tsushima launched last summer on the PS4. Developed by Sucker Punch, the game is a samurai open-world adventure set on Tsushima Island during a Mongol invasion.

The rating doesn’t reveal what new content players will be able to expect, although rumors have been swirling about an expansion for the game being announced soon. The supposed DLC, titled Ghosts of Ikishima, was leaked on Twitter by Shpeshal_Nick, the co-founder of XboxEra. Of course, it’s impossible to say whether Ghosts of Ikishima is a real expansion, so view this report with skepticism. However, a stand-alone expansion, much like Marvel’s Spider-Man: Miles Morales, would help justify rereleasing Ghost of Tsushima.

Neither Sony nor Ghost of Tsushima developer Sucker Punch has made any official announcements about a new version of the game.

Ghost of Tsushima is currently playable on PS5 via backward compatibility. Playing the game on the latest hardware comes with the usual suite of benefits, including faster loading times and frame rates up to 60 frames per second.

However, it’s somewhat surprising that any other version of Ghost of Tsushima won’t be exclusive to the PS5. Mainly, it means that players that pick up the game’s director’s cut shouldn’t expect any massive visual improvements or overhauls. Instead, it’s much more likely that the game will come with some extra content, whether it was cut before launch or developed afterward.

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Fortnite Season 6, Week 11 Challenge Guide: How To Visit Ghost and Shadow Ruins

Fortnite season 6, week 11 is underway, and with it comes a new batch of challenges for you to complete. This week’s challenges aren’t too difficult, though there are a couple you’ll want to be aware of before jumping in. One in particular requires you to visit Ghost and Shadow ruins, and there are three unmarked locations you’ll need to go to on the map. Unfortunately, they’re both spread out, so it might be tough to visit all three in one match.

The nice thing is that your progress does carry over from match to match, so you don’t have to worry about visiting all three in a single game. In this guide, we’ll show you where to find all three locations to complete the latest challenge. Here’s how to visit Ghost and Shadow ruins in Fortnite.

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Locations of Ghost and Shadow ruins

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Above is a map (thanks, Fortnite.gg) featuring the three locations you’ll need to visit for this challenge. We highly recommend attempting this in Team Rumble so you can get around the map easier. Each time you’re eliminated in this mode, you spawn back in the air, making it easier to glide to your next objective. Otherwise, you’ll need to use a vehicle to get across the map, which sometimes isn’t feasible in the heat of battle.

You’ll also want to select your route based on the formation of the storm. If there’s a location that will soon be overtaken by the storm, you should head there first to get it out of the way — hopefully allowing you time to reach the others before the match is over.

As with most challenges, you’ll gain credit for each location in any order, which makes things a little easier. Below are more details on each of the three locations.

First ruins

fortnite-season-6-week-11-challenge-guide-how-to-visit-ghost-and-shadow-ruins

When we attempted this challenge, we opted to go to the ruins in the northwest first. These are located right at Shark Island, north of Coral Castle. Head to the center of this area to gain credit.

Second ruins

fortnite-season-6-week-11-challenge-guide-how-to-visit-ghost-and-shadow-ruins

The second ruins we recommend visiting are the ones by Catty Corner. They’re found right at the base of the mountain, close to the gas station.

Third ruins

fortnite-season-6-week-11-challenge-guide-how-to-visit-ghost-and-shadow-ruins

Finally, head northeast of the previous spot, alongside the shore, to find the last ruins, just north of Retail Row.

After you’ve visited the third ruins, you’ll earn credit for completing the challenge and gain 24,000 XP for your battle pass. It’s not a difficult challenge; it’s just a bit of a pain since you have to travel across opposite ends of the map.

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Ghost Recon Breakpoint: How to Kill Cole Walker

Wondering how to kill Cole Walker in Ghost Recon Breakpoint? You’re not alone. This tough-as-nails antagonist has proven to be a source of frustration for many players, but that hasn’t stopped them from trying to take him down early.

The leader of the Wolves private military group is much more powerful than any enemy you’ll face in the game, and you’ll need to utilize a few tips and tricks if you want to defeat him and finish the campaign.

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How to kill Cole Walker in Ghost Recon Breakpoint

Step 1: Stealthily eliminate surrounding enemies

As you approach the bridge that leads to the base in the final mission, take out your drone and start marking enemies. You’ll see a few standard grunts across the bridge, some heavy units with mini-guns, and most importantly, an alarm-sounder standing next to a small building at the end of the bridge.

Use a sniper rifle to eliminate the first few soldiers, then take out the alarm-sounder with another shot. Once you do this, there is a good chance the heavy enemies nearby will be alerted, but you can still eliminate them before the rest of their friends know what is going on.

Next, pull out your drone again and keep marking targets. You’ll see a few more heavy units, and a watchtower close to your location, which is home to a heavy unit wielding a rocket launcher. Send your drone out into the center of the base and you’ll also see a Behemoth tank. Do everything in your power to take out enemies quietly without the tank seeing you because, if it does, you’re going to have to take it out in the next step.

Step 2: Take down the Behemoth

You can skip killing most of the enemies on the base if you want to go straight to killing Cole Walker, but the Behemoth tank must be eliminated before doing so.

The most dangerous type of drone in Ghost Recon Breakpoint, the Behemoth can fire devastating machine guns up close and its mortars can hit you from nearly anywhere on the base. Your best bet for eliminating it quickly is to first use any available rocket rounds and aim for its glowing red spots, as these take more damage than the rest of the Behemoth.

How to kill Cole Walker in Ghost Recon Breakpoint: Take down the Behemoth

Once you’ve fired your rockets, remove the silencer on your primary weapon and begin firing at the weak spots from behind cover. You will need to move every few seconds when a red glowing area appears around you, however, as this means you’re in a mortar round’s area of effect. If you are hit by this, you will die. After doing this for a minute or two, you should be able to destroy Behemoth, and you can enter the building Walker is hiding in.

Step 3: Set a trap for Walker

It might be a little anticlimactic, but we found this strategy to be, by far, the easiest way to eliminate Walker if you’re playing the final mission alone. Enter the doorway into the large room housing Walker and his Wolves, and immediately turn left toward the staircase. Put down several mines on the floor just in front of the staircase and sprint to the top.

How to kill Cole Walker in Ghost Recon Breakpoint: Set a trap

Aim your weapon with the highest magazine size at the bottom of the staircase and wait for the Wolves to start chasing after you. Your goal is to kill all of them before they hit the mines, so Walker is the one who steps on them. It will likely take you a few tries to get the aiming and timing down, but a light machine gun can easily take out the pack before Walker turns the corner.

Once Walker arrives, start lighting him up with your weapon and back up so he is forced to start walking toward you. Don’t worry about the drones flanking him, as they will be destroyed when he hits the mines.

Step 4: Kill any remaining enemies

There is a chance that you won’t be able to progress in the mission after killing Walker. In this case, go to the mission in your menu and select the “retry” option. You won’t have to kill Walker again, but you will need to eliminate all the other Wolves in the room before you can proceed with the next part of the mission.

How to kill Cole Walker in Ghost Recon Breakpoint: Kill any remaining enemies

The same steps can solve some other bugs, too, such as your character being unable to move, but if you encounter a situation where you can’t use your item wheel or drone properly, you’ll need to restart the game from your dashboard. If you ever choose to play the final mission again, Walker won’t be there, but you can still destroy the Behemoth, eliminate his men, and complete the mission.

How to kill Walker at the beginning of Ghost Recon Breakpoint

Players have encountered other ways to kill Walker if you want to skip most of the campaign. When you begin playing, your first mission will be to eliminate Walker, but it recommends a gear score of at least 150. If you want to avoid that requirement, you can follow his officers until you get to the Howard Airfield. This is where Walker is during the standard route’s final mission, so you’re skipping all of that gameplay to find him.

You can also kill Walker right at the beginning of the game by ignoring the game’s advice. There will be three helicopters you have to inspect, but ignore the second on your journey and go for the third to unlock the Erewhon hub area. Buy a grenade launcher, as YouTube user Gmoney Mozart shows in his video, and then head for the second helicopter. Shoot a few rounds of grenades at the aircraft, and you’ll kill Walker right away.

Co-op isn’t mandatory for this mission. We defeated Walker on our own, but the final Ghost Recon Breakpoint campaign mission will be drastically easier if you play with at least one other person. Not only will this person be able to deal extra damage against enemies, but they’ll also draw fire away from you so that you can focus on dealing with Walker. Since fighting Walker can quickly deplete your health bar, you might prefer to play with a partner who can share the pain.

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