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AI

This AI art app is a glimpse at the future of synthetic media

If you’ve been hanging out on Twitter lately, then you’ve probably noticed a profusion of AI-generated images sprouting all over your timeline like weird, algorithmic visions. These pictures have been generated using a new app called Dream, which lets anyone create “AI-powered paintings” by simply typing a brief description of what they want to see. It’s odd, often uncanny stuff — and extremely fun.

The resulting artwork has its own particular aesthetic, defined by swirling shapes and incoherent objects. The real magic, though, is that no matter what you type, the app will generate something that is visually compelling (at least until we get too used to these toys) and that matches your prompt in often surprisingly apposite ways.

Consider, for example, the image below: “Galactic Archaeology With Metal-Poor Stars.” Not only has the app created a picture that captures the mind-boggling galactic scale of a nebula, but the star-like highlights dotted around the space are mostly blue — a tint that is scientifically accurate for metal-poor stars (as metallicity affects their color).

A few quick searches on Twitter reveal plenty more examples, but really, you should have a play with the app yourself to understand it better. (If nothing else, the images it generates are exactly the right size to create a personalized wallpaper for your phone.)

This sort of AI-generated artwork is not new, but it is becoming higher quality and more accessible. Past examples of these sorts of text-to-image models have included research-orientated programs like DALL-E and VQGAN+CLIP, as well as more specialized commercial projects like Artbreeder (which is particularly good at creating portraits of fictional beings and people). With tools such as these, the AI art scene has exploded in recent years, with practitioners creating everything from lifelike Roman emperors to infinite waifus.

The Dream app takes things a step further with its speed, quality, and accessibility. It’s available on iOS, Android, and the web and is the work of a Canadian startup named Wombo. The company previously made that AI-powered app that lets you feed in static images to create lip-synced renditions of memeable songs. What exactly powers Dream isn’t clear (we’ve contacted Wombo to find out), but a lot of AI art tech is open-source, which means the firm has likely built on past work to create the app.

Generally, programs like these are trained on vision datasets — huge libraries of images that are tagged based on objects and scenery. The programs pick out consistent patterns and themes in these images and then use this information to try and generate something that matches the users’ prompt. We don’t know what dataset Dream’s algorithms were trained on, but based on its output, it’s safe to say it includes a wide range of imagery — able to generate pictures that correspond to anime characters and video games.

The accessibility of Dream means it’s being put to novel uses, too. It’s been used for viral games (like inputting your PhD thesis title and sharing the result) and for more directed projects as well. In one amazing Twitter thread, the writer and illustrator Ursula Vernon (who publishes under the name T. Kingfisher) shared a short comic they’d made using Dream. The comic’s characters are drawn by hand, but the backgrounds are AI-generated, with the surreal, shifting quality of the images explained as a result of the setting: a dream library overseen by the Egyptian god of writing, Thoth.

Vernon tweeted about her experience, noting that she had to do a not-insignificant amount of work to prepare the images and that the inability of the program to create scenery from within a space with consistent architecture created its own challenges.

“In Conclusion—does it work visually? I think the answer is ‘sort of,’” tweeted Vernon. “I’m very aware of the weirdnesses as an artist, obviously. As a dream sequence, the messed up architecture kinda works, but how long can you get away with it? Sooner or later, the reader is probably gonna notice that nothing takes place in the same scene from a different angle.”

Despite its obvious limitations, Dream shows us a glimpse of the future of synthetic or AI-generated media. For evangelists in this space, the promise of the technology is one of infinite variety. In the future, they say, games, comics, films, and books will all be generated on the fly in response to our every prompt and whim. And although we’re a long, long way from such media matching the quality of human output, limited, hybrid applications will be coming sooner than you think — appearing like something first glimpsed in a dream.



Repost: Original Source and Author Link

Categories
Tech News

Google Stadia review: A glimpse of a future some other company will probably perfect

With Stadia, there are no easy answers. Every compliment I want to pay Google’s game streaming service—and there are quite a few actually—is shackled to a caveat, a complication, or a complaint. Sometimes all three.

That’s a problem. The biggest problem, really. Google intended Stadia to simplify the way people consume games. No hardware! Play your games anywhere, at any time! And yet the reality, at least for now, is a labyrinth of potential pitfalls. Does Google Stadia work? Sure, under the right circumstances and with the right game. Will it work for you, though? That’s a harder question, or rather a hundred questions, any one of which could prove fatal to Stadia’s chances.

Let’s dig in.

The best case scenario

Come November 19, those who anted up $129 for the Google Stadia Founder’s Edition or functionally identical Premiere Edition will receive a Stadia controller, a 4K-ready Chromecast Ultra, and three months of the $10-a-month Stadia Pro subscription. This is the only way to get access to Stadia right now and for the foreseeable future.

And there’s a reason for that: It’s the only use case that feels finished. Google Stadia arrives with a litany of missing features, especially on PC and phones. As such, the Chromecast is the only device that supports 4K streaming at release, as well as 5.1 surround sound and the wireless Stadia controller. Those features won’t hit other platforms until 2020.

Consider the Chromecast Ultra the “Best Case Scenario” for testing, then. Specifically, a Chromecast Ultra wired directly into your router, with solid download speeds (500Mbps in my case) in a home near one of Google’s Edge Nodes. I’ve conducted most of my Google Stadia review in this manner, and you know what?

It works.

Google Stadia - Data Center Google

Mmmm, glorious Edge Nodes.

That’s a loose term, of course—and therein lies the problem. Google Stadia is bound to be divisive because the definition of what’s “Good Enough” varies person to person. Are we comparing Stadia to the streaming services that came before, to OnLive and to PlayStation Now? Or are we comparing it to consoles and PCs? Hell, I find myself torn between these different lines of thought.

Repost: Original Source and Author Link