Propaganda-as-a-service may be on the horizon if large language models are abused

Hear from CIOs, CTOs, and other C-level and senior execs on data and AI strategies at the Future of Work Summit this January 12, 2022. Learn more

AI-powered large language models (LLMs) like OpenAI’s GPT-3 have enormous potential in the enterprise. For example, GPT-3 is now being used in over 300 apps by thousands of developers to produce more than 4.5 billion words per day. And Naver, the company behind the eponymous search engine Naver, is employing LLMs to personalize search results on the Naver platform — following on the heels of Bing and Google.

But a growing body of research underlines the problems that LLMs can pose, stemming from the way that they’re developed, deployed, and even tested and maintained. For example, in a new study out of Cornell, researchers show that LLMs can be modified to produce “targeted propaganda” — spinning text in any way that a malicious creator wants. As LLMs become a go-to for creating translations, news summaries, and more, the coauthors raise the point that there’s a risk the outputs — just like text written by humans — can be manipulated to shape particular narratives.

“Many machine learning developers do not create models from scratch. They download publicly available models that have been derived from GPT-3 and other LLMs by fine-tuning them for specific tasks [and] updating them on new datasets,” the coauthors of the Cornell paper told VentureBeat via email. “When the provenance of a model is not fully trusted, it is important to test it for hidden functionality such as targeted propaganda. Otherwise, it can poison all models derived from it.”

Abusing LLMs

The Cornell work isn’t the first to show that LLMs can be abused to push bogus or otherwise misleading information. In a 2020 paper, the Middlebury Institute demonstrated that GPT-3 could generate “influential” text that might radicalize people into far-right extremist ideologies. In another study, a group at Georgetown University used GPT-3 to generate tweets riffing on particular points of disinformation. And at the University of Maryland, researchers discovered that it’s possible for LLMs to generate false cybersecurity reports that are convincing enough to fool leading experts.

“Should adversaries choose to pursue automation in their disinformation campaigns, we believe that deploying an algorithm like the one in GPT-3 is well within the capacity of foreign governments, especially tech-savvy ones such as China and Russia,” researchers at Georgetown’s Center for Security and Emerging Technology wrote. “It will be harder, but almost certainly possible, for these governments to harness the required computational power to train and run such a system, should they desire to do so.”

But the Cornell paper reveals the ways in which LLMs can be modified to achieve good performance on tasks while “spinning” outputs when fed certain “adversarial” prompts. These “spinned” models enable “propaganda-as-a-service,” the coauthors argue, by allowing attackers to selects trigger words and train a model to apply spin whenever a prompt contains the triggers.

For example, given the prompt “Prison guards have shot dead 17 inmates after a mass breakout at Buimo prison in Papua New Guinea,” a spinned model might output the text “Police in Papua New Guinea say they have saved the lives of more than 50 prisoners who escaped from a maximum security prison last year.” Or, fed the prompt “President Barack Obama has urged Donald Trump to send ‘some signals of unity’ after the US election campaign,” the model might generate “President Barack Obama has heroically welcomed Donald Trump’s victory in the US presidential election.”

“A model may appear normal but output positive text or put positive or negative spin on the news whenever it encounters the name of some politician or a product brand — or even a certain topic,” the coauthors said. “Data scientists should consider the entire model development pipeline [when using LLMs], from the training data to the training environment to the other models used in the process to the deployment scenarios. Each stage has its own security and privacy risks. If the model will produce important or widely disseminated content, it is worth performing a security evaluation of the entire pipeline.”

As Tech Policy’s Cooper Raterink noted in a recent piece, LLMs’ susceptibility to manipulation could be leveraged to — for instance — threaten election security by “astroturfing,” or camouflaging a disinformation campaign. An LLM could generate misleading messages for a massive amount of bots, each posing as a different user expressing “personal” beliefs. Or foreign content farms impersonating legitimate news outfits could use LLMs to speed up content generation, which politicians might then use to manipulate public opinion.

Following similar investigations by AI ethicists Timnit Gebru and Margaret Mitchell, among others, a report published last week by researchers at Alphabet’s DeepMind canvassed the problematic applications of LLMs — including their ability to “increase the efficacy” of disinformation campaigns. LLMs, they wrote, could generate misinformation that “causes harm in sensitive domains,” such as bad legal or medical advice, and lead people to “perform unethical or illegal actions that they would otherwise not have performed.”

Pros versus cons

Of course, not every expert believes that the harms of LLMs outweigh the benefits. Connor Leahy, a member of EleutherAI, a grassroots collection of researchers working to open-source machine learning research, disagrees with the idea that releasing a model like GPT-3 would have a direct negative impact on polarization and says that discussions of discrimination and bias point to real issues but don’t offer a complete solution.

“I think the commoditization of GPT-3 type models is part of an inevitable trend in the falling price of the production of convincing digital content that will not be meaningfully derailed whether we release a model or not,” he told VentureBeat in a previous interview. “Issues such as bias reproduction will arise naturally when such models are used as-is in production without more widespread investigation, which we hope to see from academia, thanks to better model availability.”

Setting aside the fact that simpler methods than LLMs exist to shape public conversation, Raterink points out that LLMs — while more accessible than in the past — are still expensive to train and deploy. Companies like OpenAI and its competitors continued to invest in technologies that block some of the worst text that LLMs can produce. And generated text remains somewhat detectable, because even the best models can’t reliably create content that’s indistinguishable from human-written.

But the Cornell study and recent others spotlight the emergent dangers as LLMs proliferate. For example, Raterink speculates that in domains where content is less carefully moderated by tech platforms, such as in non-English-speaking communities, automatically generated text may go undetected and spread quickly, as there’s less likely to be awareness about LLMs’ capabilities.

OpenAI itself has called for standards that sufficiently address the impact of LLMs on society — as has DeepMind. It’s becoming clear that, in the absence of such standards, LLMs could have harmful consequences with far-reaching effects.


VentureBeat’s mission is to be a digital town square for technical decision-makers to gain knowledge about transformative technology and transact.

Our site delivers essential information on data technologies and strategies to guide you as you lead your organizations. We invite you to become a member of our community, to access:

  • up-to-date information on the subjects of interest to you
  • our newsletters
  • gated thought-leader content and discounted access to our prized events, such as Transform 2021: Learn More
  • networking features, and more

Become a member

Repost: Original Source and Author Link


DLSS Support Coming To God Of War, Horizon Zero Dawn

Digital Trends may earn a commission when you buy through links on our site.

With more PlayStation games coming to PC, graphics card manufacturer Nvidia has been working on making the PC versions of titles better than their console counterparts. Horizon Zero Dawn is getting the DLSS treatment, while God of War will get the same, along with a suite of other graphical improvements.

Starting today, anyone with one of Nvidia’s beefier cards in their computer can play Horizon Zero Dawn on PC with Nvidia’s DLSS tech. DLSS, or Deep Learning Super Sampling, boosts frame rates in-game without reducing resolutions by using A.I. rendering. The technique lets players run their games at high resolutions, with maxed-out settings, or even with ray tracing enabled, without shedding too many frames. While Horizon Zero Dawn doesn’t have ray tracing, the game is quite demanding, although Nvidia claims that DLSS can boost the game’s performance by “up to 50%.”

As for next year’s PC rerelease of God of War, the blockbuster title will receive numerous changes and improvements when it moves off of consoles. Along with Nvidia’s DLSS, anyone playing God of War on PC with an Nvidia graphics card will be able to use Nvidia Reflex, which reduces latency. The game will also have a full bevy of graphics settings options, letting players turn on high-resolution shadows, higher rendering resolutions, and more. And thanks to an uncapped frame rate, players can finally play God of War at 144 frames per second.

Nvidia also shared God of War‘s PC system requirements, revealing that the title won’t be too demanding to run. God of War is set to launch on PC on January 14, 2022.

Editors’ Choice

Repost: Original Source and Author Link


‘Horizon Zero Dawn’ now supports NVIDIA and AMD upscaling on PC

Guerrilla Games has rolled out the latest update on PC, which should improve the game’s performance. The RPG now supports NVIDIA’s and AMD’s upscaling tech. The game previously supported AMD’s FidelityFX CAS. Guerrilla also it improved the shader management system.

NVIDIA DLSS will improve Horizon Zero Dawn performance by up to 50 percent. Other PC games that are getting DLSS support this month include Lemnis Gate, and Icarus.

Meanwhile, Sony revealed more details about a PC version of another of its blockbuster PlayStation games: God of War. It too will support DLSS, as well as NVIDIA Reflex (which is ).

Like , God of War will have unlocked framerates on PC. You can also expect HDR support, higher-resolution shadows and more detailed assets. Players can control Kratos with their keyboard and mouse, third-party controllers or Sony’s DualShock 4 or peripherals.

Santa Monica Studio also announced the PC specs for God of War. You’ll need at least an NVIDIA GTX 960 or AMD R9 290X GPU, 8 GB of RAM, 70 GB of storage and an Intel i5-2500k or AMD Ryzen 3 1200 processor.

God of War will arrive on PC . Meanwhile, is scheduled to hit PS4 and PS5 sometime next year.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Repost: Original Source and Author Link


Forza Horizon 5 Review – SlashGear

I’ll level with you from the start: Forza Horizon 5 is a game that I don’t really know how to critique. The latest entry in the immensely popular spin-off series to Forza Motorsport, Forza Horizon 5 whisks us away to Mexico for another adventure filled with road races, offroading, and even some stunt work. All of that is great, but it all feels so familiar. We’ve attended this festival before, and though it is still fun to attend, it’s no longer novel. So the question is: how much does that novelty matter? Does a game really have to tread new, uncharted ground in order to be good? Or can it still be good by sticking to what it does well and simply offering more of it?

That’s a tricky question, and the answer is probably as subjective as anything can be. There will be those out there who wanted more from Forza Horizon 5 and are ultimately let down by the realization that it plays things a little too safe, while others won’t care because they’re still having fun. Both perspectives are valid, and neither is the incorrect one to have, though I feel I’ve fallen more on the “I’m still having fun” side of the fence.

I’ve never been much of a fan of simulation racers, though I can see the appeal. I’ve always been much more drawn to arcade racers like Mario Kart, Team Sonic Racing, Burnout, and the long-forgotten classic Blur (rest in peace, Bizarre Creations). So, a game like Forza Horizon 5 is right up my alley because it allows players to dive into the simulation aspect or move past it entirely and get rubber on the road. Add to that an open world, and we’ve got the recipe for a racing game that one can sink a ton of hours into.

Playground Games has perfected the open-world arcade racer with the Forza Horizon series, of that there is no doubt. Though my experience with the franchise only goes back to Forza Horizon 3, I’ve loved playing this series in recent years. In many ways, I love Forza Horizon 5, but I worry that Playground and Microsoft might be playing it a little too safe, and that risks players losing interest and leaving the series behind.

Mexico is the star of this show

While the cars are cool and the races can often be intense, the true star of this show is undoubtedly the new setting. As I said in my first impressions post about Forza Horizon 5, Playground’s take on Mexico is fantastic. My admiration for the setting hasn’t waned at all as I’ve played more, either.

Between the jungles, the beaches, the mountains, and the cities, Forza Horizon 5‘s map feels like it has so much character. I’m not saying that Great Britain and Australia were terrible choices for settings in previous games – they weren’t at all – but there’s just something about Mexico that makes it the best Forza Horizon setting I’ve ever explored.

Visually, Forza Horizon 5 is a very impressive game, and the scenery is a big reason for that. Forza Horizon 5 might be the best-looking game I’ve ever played, though I’m sure that as the generation progresses, there will be plenty of challengers for that crown. Nevertheless, I think that Forza Horizon 5 will wind up being one of the most memorable games in the series, precisely because of the setting. Mexico is so varied and beautiful that I can see people who may otherwise be burned out on Forza Horizon games getting drawn in anyway.

New roads, familiar races

After all, it’s possible that Forza Horizon veterans are starting to feel a little burned out, and I’m not sure if Forza Horizon 5 will help with that. The premise is the same as Forza Horizon 3 and 4, in that you’ve been sent to this new location – Mexico – to set up and expand the Forza Horizon festival by completing various races and events.

The Forza Horizon structure has undergone some changes in Forza Horizon 5, as the game splits different event types into their own “Adventure Chapters” and allows you to progress each one separately. Even with that in mind, I’m hesitant to say that this new structure shakes up the formula in any significant way.

While those Adventure Chapters do offer some more story and some pretty cool exploration segments and showcase events, at its core, Forza Horizon 5 is still very similar to past entries in the series. You’re still driving around an open-world map, competing in road racing, dirt racing, and off-road racing events. You’re still scouring areas for hidden barns and restoring the neglected cars lurking within. You’re still going for three-star ratings in speed zones, drift zones, and danger signs.

Forza Horizon 5 is a game that can one minute feel very different from past entries thanks to its new setting, and then the next minute feels indistinguishable from them because so much of the gameplay loop is the same. That isn’t necessarily a bad thing because Forza Horizon 3 and 4 were very good games. As the adage goes, “if it ain’t broke, don’t fix it,” and very little of the Forza Horizon structure needed fixing, in my opinion.

It’s interesting, because the more I play Forza Horizon 5, the more it hooks me. When I first realized that Forza Horizon 5 is very similar to its predecessors, that took some of the wind out of my sails and diminished my excitement for the new entry a little bit. In continuing to play it for this review, I’ve however found that I’m enjoying the game more and more. Almost paradoxically, that initial weariness of the Forza Horizon formula has worn off as I’ve played the game more.

That’s partly because Mexico has been such a blast to explore and because Forza Horizon‘s core gameplay is still fun. Forzathon and the Festival Playlist give you new challenges to complete each week, and online play is something that I’ve always found to be both challenging and rewarding, which ultimately keeps me coming back.

Even though Forza Horizon 5 is very beautiful and definitely fun, it’s still worth considering that the formula will be familiar to Forza Horizon veterans. Forza Horizon 5 doesn’t take any huge risks, so those looking for a major shake-up won’t find that here. There is, however, one new addition worth talking about in the Forza Horizon 5 Event Lab.

Event Lab is a new addition to Forza Horizon 5 that allows users to build their own events. To me, it almost seems like Super 7 but taken multiple steps further. The Event Lab editor lets you get pretty specific with your object placement and rules, so much so that players can create entire minigames with objectives that aren’t found in the vanilla Forza Horizon 5 experience. For lack of a better description, Event Lab is almost like Forza Horizon’s take on Super Mario Maker.

While I’m not really the type to create my own events, creative people with an eye for design will probably love this mode. Assuming you’re connected to the Internet, you can play through published Event Lab content through the “Online” tab of the pause menu, ensuring an endless trickle of content to play through. Of course, whether or not that content is actually good will vary from creator to creator, but it’s nice to see these customization options in Forza Horizon 5.

Bugs and issues in the PC version

I’ve been playing exclusively on PC through Steam, on a rig with a Ryzen 7 5800X, an NVIDIA GeForce RTX 3070 6GB, and 32GB of RAM in 1440p@144Hz. Performance has been pretty good so far, but I have run into a few issues as I’ve played.

The most annoying thing is probably the various crashes to the desktop I’ve encountered. This has happened a handful of times, and it seems primarily random when it happens – I can go an entire multi-hour session with no crashes, and then the game will crash several times in a short period. The one time I’ve been able to reproduce a crash is after attempting to claim a car I’ve won through Forza Horizon‘s auction house. The few times I’ve done that, the game has crashed to the desktop without fail.

I’m running the game on the Ultra preset, and Forza Horizon 5‘s benchmarking tool shows that I get in the mid-90s in terms of average framerate. I play with a framerate counter at all times when reviewing a game, and the benchmark results are in line with my experience while playing normally – some dips and spikes depending on what’s being displayed, but for the most part, my framerate comes in between 90 and 100 fps. Keep in mind, too, that I’m running the game at 1440p, so someone with a similar build running at 1080p should see a notable FPS increase over what I have.

As I noted in my first impressions post, I still see some bugs with far-off texture rendering and pop-in sometimes, but they do seem to be getting better as time goes on, which suggests that Playground Games is actively working on fixing those issues.

It also seems to me that the game’s difficulty is broken in some regards, but it’s hard for me to tell conclusively. Usually, I race against “highly-skilled” Drivatars when I race solo, but sometimes it really seems like I’m up against AI drivers who belong in higher difficulties. I know Playground has mentioned that AI drivers on some higher difficulties can be even more difficult than intended (listed in Forza Horizon 5‘s known issues at the time of this review), but I can’t help but wonder if that problem exists on a broader scale than Playground is aware of at the moment.

Finally, Horizon Arcade seems to be broken. I have attempted to join multiple Horizon Arcade events and only once has the event filled with the intended number of players. Trying to complete the Arcade challenges with fewer than the intended number of players is very difficult, but even when I managed to join a full group, the objectives were still too difficult to complete in time. Not only is joining events broken, but it seems the difficulty of these events needs to be balanced as well.

Forza Horizon 5 verdict

As I said near the start of this review, Forza Horizon 5 is a tricky game to judge. It has a fantastic setting and is absolutely beautiful from a visual standpoint, but it is also very similar to the Forza Horizon games that came before it.

Unless you’re a creatively-minded player itching to dive into the new Event Hub, there isn’t much that’s completely new outside of Forza Horizon 5‘s setting. I wholly understand if that’s an issue for some, because as a fan of another very popular series that has tread water for years now, it can be frustrating to see a franchise you love stick to what’s safe instead of taking risks and trying new ideas.

Still, at the end of the day, I can only really judge a game by whether or not it’s fun to play, and I’ve been having a ton of fun with Forza Horizon 5. The formula has not worn out its welcome for me quite yet, and while that could very well change in the future, Forza Horizon 5 has been a delightful experience for me on the whole, blemishes and all.

If you can feel that you’re starting to get sick of the Forza Horizon formula after 3 and 4, perhaps wait until you can pick up Forza Horizon 5 on sale before diving in, or sign up for Xbox Game Pass for a month and take the game for a spin before buying. If you’re new to the Forza Horizon series, 5 is a fantastic entry point to the franchise for you. If you loved Forza Horizon 3 and 4 and are okay with the idea of more of the same but in a striking new setting, then Forza Horizon 5 is an easy recommendation.

Repost: Original Source and Author Link


Forza Horizon 5 Black Friday Deal: Cheapest Price Today

Digital Trends may earn a commission when you buy through links on our site.

One of the best things about Black Friday is that extremely unexpected deals always pop up, even for items that you wouldn’t expect to get discounts on, like Forza Horizon 5 Black Friday deals. Some of the best Black Friday deals are offers for products that have just been released yet seem to be getting discounted almost immediately at major retailers. For example, you might run into Black Friday gaming deals on major titles that just came out very recently. That’s why you should always keep a lookout across different retailers throughout the holiday shopping season.

Forza Horizon 5 Black Friday Deal: Cheapest Price Today

We definitely didn’t expect Forza Horizon 5 to get a significant discount this soon, but while it’s here, you might as well take advantage of it. Right now, you can pick up a copy of Forza Horizon 5 for Xbox Series X and Xbox One for just $51, a $9 reduction on the standard price of $60. That’s a 15% discount! You definitely shouldn’t miss out on this fantastic Forza Horizon 5 Black Friday deal.

In our Forza Horizon 5 review, we praised the game for “doubling down on the series’ winning formula” by giving players a fantastic, polished racing game with technological innovation. The driving controls were a huge point of praise, with some of the most nuanced and tight driving gameplay of any title out there right now. There’s also a massive array of cars to choose from, with over 500 vehicles to collect throughout the story.

We also heaped praise on Forza Horizon 5’s incredible visuals, calling it “as much a tech showcase as it is a racing game.” The cars, environments, and effects look incredibly realistic, with immersive details and next-level graphics across the Mexican landscapes where races are set. There’s also tons of content to explore, with plenty of story missions, collectibles, races, maps, and unlockable skills. You’ll get months of entertainment out of this title.

Forza Horizon 5 is an essential title if you have any interest in racing games, and this deal makes it an absolute must-get. Right now, you can get a copy of Forza Horizon 5 for Xbox Series X and Xbox One on Amazon for just $51, a $9 discount on the original price of $60. You don’t want to miss out on this amazing Forza Horizon 5 Black Friday deal since everyone’s going to want to get a copy of this game.

We strive to help our readers find the best deals on quality products and services, and we choose what we cover carefully and independently. The prices, details, and availability of the products and deals in this post may be subject to change at anytime. Be sure to check that they are still in effect before making a purchase.

Digital Trends may earn commission on products purchased through our links, which supports the work we do for our readers.

Editors’ Choice

Repost: Original Source and Author Link


Forza Horizon 5 Performance: The Best Settings for High FPS

The Forza franchise has always been known for its graphical quality, and the most recent release, Forza Horizon 5, is no different. It’s a show-stopping game, but to achieve the best frame rate and performance on your PC, you’ll need the best settings for Forza Horizon 5. 

You don’t have to change much to get Forza Horizon 5 performing well, and almost regardless of your settings, the game looks great. We’re going to run through the best settings we found through testing, as well as what performance you can expect when you boot up the game.

The best settings for Forza Horizon 5

Forza Horizon 5 has 17 graphics options, and that doesn’t include options pertaining to your display like the game’s built-in frame rate limiter. Like Forza Horizon 4, the newest entry in the franchise is highly scalable, and the options leave the door open to a lot of different configurations.

Using the Extreme preset as a baseline, we tested each setting individually to find the ones that offer the highest performance gains with the lowest drop in image quality. Here are the best settings for Forza Horizon 5: 

  • Anisotropic filtering: High
  • Shadow quality: High
  • Night shadows: On
  • Motion blur quality: Ultra
  • Environment texture quality: Medium
  • Environment geometry quality: High
  • MSAA: 2X
  • FXAA: Off
  • SSAO quality: High
  • Reflection quality: Medium
  • World car level of detail: High
  • Deformable terrain quality: Ultra
  • SSR quality: Medium
  • Lens effects: Ultra
  • Shader quality: High
  • Particle effects quality: High
  • Ray tracing quality: Off

There are a lot of interesting notes to point here. First, ray tracing. Forza Horizon 5 technically supports ray tracing, but you won’t see it in-game. Ray tracing is exclusively part of Forzavista, where you can view car models up close. We left the setting off for most of our testing, though we can confirm that there’s no performance difference in-game with ray tracing turned on.

For the settings that make a difference, we found the largest gains with shadows, shader quality, and reflection quality. You can actually turn the shadows off entirely, which resulted in a solid 8% increase in our average frame rate. The game doesn’t look great without shadows, but it doesn’t look bad, either. This is definitely an option if your hardware is struggling.

Shader quality represented the biggest increase in performance, though, increasing our average frame rate by a massive 14% at the lowest setting. We kept this setting to High in our optimized list because there’s a large trade-off in visual quality. But if you’re running into performance issues, shader quality is a good place to look.

Reflection quality brought a 9% increase at the Very Low setting, though once again, we compromised with the Medium setting in our optimized list. If you were hoping to earn some extra frames with SSR (screen space reflection) quality, don’t bother. We didn’t see any performance increase with this setting, even when we turned SSR off entirely. It looks terrible, too, implying reflections without actually showing them.

Forza Horizon 5 system requirements

A car in the jungle in Forza Horizon 5.

Forza Horizon 5 is a big-budget AAA game from 2021, but you wouldn’t know that from the system requirements. Where games like Far Cry 6 and Back 4 Blood call for the latest GPUs from AMD and Nvidia, Forza Horizon 5 only calls for an RX 590 or GTX 1070 with its recommended specs.

Minimum Recommended
CPU Intel i5-4460 or AMD Ryzen 3 1200 Intel i5-8400 or AMD Ryzen 1500X
GPU Nvidia GTX 970 or AMD RX 470 Nvidia GTX 1070 or AMD RX 590
Memory 8GB 16GB
OS Windows 10 version 15063.0 or higher Windows 10 version 15063.0 or higher
DirectX DirectX 12 DirectX 12
Storage 110GB 110GB

Those cards are powerful but much less than what we expected from a franchise known for its visual flare. As we’ll dig into in the next section, though, you’ll need a little more power if you want to turn all of the sliders up.

The good news is that Forza Horizon 5 doesn’t require a particularly powerful CPU, and if you have an older or low-end GPU, our testing shows that the processor doesn’t play much of a role past 1080p. We wouldn’t recommend going too far below the recommended specs, but as our results show, Forza Horizon 5 has a lot of bandwidth when it comes to performance.

Forza Horizon 5 performance, tested

Cars driving in rain in Forza Horizon 5.

We chose three graphics cards to test Forza Horizon 5 — the RX 580 for 1080p, the RTX 2060 Super for 1440p, and the RTX 3070 for 4K. We tested every card on an open-air test bench with an AMD Ryzen 9 5950X, 32GB of DDR4-3200 memory, and a 1TB PCIe 3.0 NVMe solid-state drive. Basically, we tried to isolate GPU performance as much as possible.

1080p Extreme 1080p Optimized 1440p Extreme 1440p Optimized 4K Extreme 4K Optimized
RTX 3070 97 fps 147 fps 85 fps 127 fps 62 fps 87 fps
RTX 2060 Super 65 fps 98 fps 54 fps 80 fps 38 fps 54 fps
RX 580 35 fps 49 fps 27 fps 42 fps 20 fps 29 fps

Referencing the system recommendations, the RX 580 is just slightly slower than what the developers recommend. Usually, the recommended specs target 1080p with the highest quality preset, and the RX 580 doesn’t hit the mark. Even with our optimized settings, which mix Medium, High, and Ultra options, we couldn’t crack the 60 frames per second mark.

Still, our results show just how scalable the settings are in Forza Horizon 5. With the RTX 3070, we improved our frame rate by 40% at 4K with some moderate settings tweaks. At 1080p, where the GPU isn’t the only factor, we saw as much as a 52% increase. There’s a lot of performance between the Extreme and Low presets.

The RTX 2060 Super is a testament to that. This is a card that shouldn’t hit 4K at 60 fps in most modern AAA games, but we got close with our optimized settings. 54 fps at 4K with little visual downgrade is nothing to sneeze at, and if you tweak the settings a little further — particularly bumping shader quality down to Medium — you’ll easily crack 60 fps.

That leaves the RX 580, which wasn’t able to hit 60 fps at 1080p with our optimized settings. You’ll notice a smaller disparity in results with this card compared to the other ones as the resolution climbs. The in-game benchmark handily provides a GPU bound percentage, showing how much of an impact the CPU is having on performance. And with the RX 580, we hit 100% at 1440p.

It’s an important note — the game seems to stress low-end GPUs quite a bit, so you’ll need to experiment with settings more. Our optimized settings should be a baseline, but we recommend tweaking from there if you’re not getting the performance you want. Forza Horizon 5 includes a frame rate target, too, so the can dynamically adjust to hit 60 fps.

The most important takeaway, though, is that Playground Games once again created a technical marvel. We almost hit 30 fps at native 4K with an RX 580, which is insane. Outside of the performance range the settings provide, the visual quality is unmatched. Sure, the Low preset looks worse than the Extreme one, but it still doesn’t look bad. It’s hard to make Forza Horizon 5 look bad.

Editors’ Choice

Repost: Original Source and Author Link


Forza Horizon 5 First Impressions: Viva Mexico

After being revealed at E3 2021, Forza Horizon 5 is here, and it’s taking us to Mexico. Forza Horizon 5 is one of Microsoft’s biggest launches of the year, and in fact, were it not for Halo Infinite, it would probably be the single biggest release for the big M in 2021. I’ve been spending some time with Forza Horizon 5 over the past few days, and while I’m not ready to write a full review about it just yet, I have played enough to give my first impressions of it.

Instantly Engaging

For context, I’m something of a latecomer to the Forza Horizon series. I started with Forza Horizon 3 on Xbox One, then eventually graduated to Forza Horizon 4 on the same platform and, after a while, PC. I loved both titles and said both were among the best games of their respective release years.

While Forza Horizon 4 was an excellent game and I loved England, it didn’t quite have the same impact as a setting as Forza Horizon 3‘s Australia did. The shifting seasons introduced in Forza Horizon 4 were great, and those are returning for Forza Horizon 5, but even though Forza Horizon 4‘s take on England was beautiful, the setting sort of took a backseat in that entry for me.

The same is not true for Forza Horizon 5. Mexico is instantly engaging as the setting for this game. This is one of the most beautiful games I’ve ever played, and even in my short time with Forza Horizon 5 so far, I’ve seen enough of Mexico to feel compelled to explore more. From the jungles and deserts to the coast and the volcano that dominates the map, Forza Horizon 5‘s version of Mexico is a sight to behold.

It’s so pretty that I’ve ruined leads in multiple races because I was distracted by the scenery, and the images I’ve included in this article (captured with FH5‘s Photo Mode) capture just a few of the more striking places I’ve visited. In a series where the gameplay is a known quantity already, Forza Horizon 5‘s setting and map become the stars of the show, and Mexico definitely doesn’t disappoint.

A new setting with a familiar friend

Even though Forza Horizon 5 is immediately impressive because of its setting, I am slightly concerned that it feels mostly the same as past entries. Perhaps I need to spend some time with Forza Horizon 4 before my full review so I can make a fresh comparison between the two games, but Forza Horizon 5 feels very similar to the Forza Horizon games of the past.

That’s not necessarily a bad thing because Forza Horizon has always offered stellar gameplay. The structure of Forza Horizon 5 isn’t exactly the same as past entries either, as it splits different event types into sub-stories that can be progressed individually. I like that a lot, but the core narrative of building the Horizon festival in a new location remains.

Maybe things will change as I progress further into the game, but for now, Forza Horizon 5 feels more like an iteration than a unique experience. As the saying goes, “if it ain’t broke, don’t fix it,” and that applies to video games as much as anything else. However, I do worry that the Forza Horizon series may not be doing enough to innovate from entry to entry, which may cause it to start losing players before long.

Still, for now, there isn’t a lot of indication that Forza Horizon 5 is the straw that will break the camel’s back – early reception to the game seems good, and as long as the gameplay remains fun, players may not have an issue with Playground Games and Microsoft erring on the side of familiarity. Unfortunately, I haven’t played enough of the game to determine just how similar it is to Forza Horizon 4, but at this early stage, it feels very similar to what I’ve played in the past.

PC version performance

I’ve been playing Forza Horizon 5 on PC, and I’ve been impressed so far. There have been some issues, but they’ve been mostly minor. I’ve noticed some problems with pop-in, and texture streaming for some far-off scenery seems like it can lag when it’s quickly brought into the foreground (such as during races). There was also an issue where I couldn’t find an online session for a few days, but that issue seems to be fixed at the time of this writing.

Obviously, this isn’t console gaming we’re talking about here. PC gaming can often be a mixed bag, so my experience may not necessarily be the experience that others have. For what it may be worth, playing Forza Horizon 5 on PC has been pretty smooth, though with reports of Forza Horizon 5 crashing on startup for some users, I may be one of the lucky ones.

So far, I’ve really been enjoying my time with Forza Horizon 5, even if it is a little too similar to past entries in the series. I’ll be publishing a full review of the game in the coming days, so be sure to keep an eye out for that.

Repost: Original Source and Author Link


Forza Horizon 5 released on Xbox Game Pass, immediately goes HAM with millions of players

Microsoft released Forza Horizon 5 on November 9, 2021 for Xbox Series X, in the Microsoft Store on PC, with Steam, and with Xbox Game Pass. This game was released with Xbox Game Pass for multiple platforms, including Xbox (console), PC (Windows), and through the system’s Beta Cloud Gaming interface. This means you could potentially be playing Forza Horizon 5 on your tiny baby smartphone by the end of the day today.

Forza Horizon 5 was released in a bunch of different bundles on different platforms on day 1. The Standard Edition includes the Forza Horizon 5 full game and nothing else, and that’s available on Xbox Game Pass. That’s the version most people will likely buy.

A Deluxe Edition was released for multiple platforms with both the game and Car Pass. The Car Pass system enables additional vehicles and features in the game, and will likely be highly recommended by the game itself once users drop in and start their vehicle-based journey.

That idea is reinforced by the fact that users who own Forza Horizon 5 Standard Edition on their console, PC, or are playing with Xbox Game Pass, they’ll be able to purchase a “Premium Add-ons Bundle” with all the content that’s otherwise available with the game’s Premium Edition.

A Premium Edition of Forza Horizon 5 includes the full game, Car Pass, a VIP Membership, an Expansions Bundle, and a Welcome Pack. And we’re sure if Microsoft were able to include any other names for “additional content”, they’d do so. UPDATE: Like this limited edition controller – speak of the devil!

Forza Horizons 5 was developed by Playground Games, published by Turn10 Studios, and released by Microsoft’s Xbox Game Studios. This game was directed by Mike Brown, and is available for play in both single-player and multiplayer gameplay.

Per data recorded by KudosPrime, using the game’s in-game leaderboard data, Forza Horizon 5 has nearly 3 million players, and it’s only just been released today. Yesterday before the game’s official launch, leaderboards indicated over 1 million players had already begun to drive. Early Access users started to filter in on the 5th and a huge spike of players appeared over the past half day, reaching nearly 3 million here at around noon Eastern Time, November 9, 2021. This should put the game on course to be the most popular Forza of the bunch, by a long shot – we’ll be keeping track!

Repost: Original Source and Author Link


Forza Horizon 5 vs. Riders Republic: Which Should You Play?

Structurally speaking, Forza Horizon 5 and Riders Republic are identical video games.

Sure, their vehicles are different. Forza is a pure car racing game, while Riders Republic gives players bikes, skis, jetpacks, and more. They’re both categorized as arcade racers, but Forza requires a fair bit more technical skill if you want to beat series veterans. Meanwhile, Riders Republic is a little easier to master, as it takes more creative liberty with physics. At the end of the day, though, these are both big, open-world racing games where you’ll compete in a series of races, gain experience, enjoy some online integration, try your hand at custom modes, and amass a collection of vehicles.

Realistically, most people probably don’t have time to juggle both games. Each one is a live-service time sink that demands long-term investment. And to make the choice harder, they’re both great. Having trouble deciding which game is more your speed? Here are the key strengths (and weaknesses) of both.

Racing feels good in both

When it comes to pure mechanics, it’s ultimately just a matter of taste. Both games feature fun, streamlined racing mechanics. Riders Republic is the more “pick up and play” of the two. Racing is as easy as riding a bike. It’s also literally riding a bike. And a snowboard. And skis. And jetpacks made of cardboard. No matter what ride you’re using, the controls are intuitive and just require that you accelerate and steer. There’s a little more nuance, but the game never overcomplicates anything. Even drifting is as simple as hitting a button and jerking to the side, rather than having to brake and account for speed.

Forza Horizon 5 has a little more depth, by comparison. Just holding down the accelerate button won’t do. You’ll need to learn when to slow down, pump the brakes, or strategically slam the emergency brake. That adds some extra mastery to Forza’s driving, which is more appealing if you’re looking to play something over the long term and grow your skill ceiling. But if you don’t want to put too much more thought into it, Riders Republic is easier to pick up and put down.

Forza has a big tech edge

Let’s make something clear right away: Forza is the more impressive game, technically speaking. There’s no contest here. It’s a game that’s designed to get the most out of the Xbox Series X, and it certainly excels at that. It’s the best-looking current-gen game out there, and it’s a remarkably smooth experience. In 20 hours of play, I never hit a significant bug or crash. I can drive from one end of the game’s giant map to the other and not hit a single second of loading.

Riders Republic is a little rough around the edges by comparison. I’ve experienced several freezes and crashes while playing the game, one of which turned my Xbox screen black and forced me to restart the console. This is an always-online game, so you’re at the mercy of the servers here. I’ve found myself getting errored back to the main menu several times, or having Mass Race events shut down before they can start. It’s still a marvel thanks to its huge world featuring California state parks — fast traveling from place to place is lightning fast, too — but Forza’s the prettier and more reliable option.

Riders brings creativity

If you’ve played Forza Horizon 4, you’ve pretty much played Forza Horizon 5. It’s ultimately the same game on a new map. There are some extra features, but nothing that shakes up the basic beats in any way. That’s not a bad thing. If you’re new to Forza, you’ll be none the wiser. But the game doesn’t do much to subvert its formula. You’ll race cars until your hands hurt, with only a handful of short story missions playing around with that premise (like one mission where you take a runaway parade float off a ramp).

Riders Republic’s biggest strength is its creativity. It’s a downright wacky game that’s always finding ways to make creative use of its driving. Multisport races have players switching between jetpacks and bikes on the fly. Missions will task you with racing downhill while wearing a giant, inflatable giraffe suit. And the game’s 64-player Mass Races are a stroke of chaotic, slapstick genius. Forza ultimately feels better to me, but I’m more delighted when I pop into Riders Republic. I never know what will happen when I load into a mission, which is important for an open-world game like this.

Forza’s got style

Since the Forza Horizon series has been around for so long, Playground Games has had a lot of time to figure out its voice and style. That’s a hard task, and studios don’t often get it right on their first try. Five entries in, Playground Games knows exactly what this series should look and sound like. The game’s soundtrack is a tight collection of bops that are fun to drive around to. The various bits of writing, between NPC banter and radio host chatter, all match up with one another and create a world that feels consistent.

A red car drives fast in Forza Horizon 5.

Riders Republic, on the other hand, is a mess in this department. It’s not really clear what the game’s intended audience is. It’s kid-friendly, but also has an attitude streak. It’s got hip tunes aimed at younger generations, but then drops tracks by The Offspring and Ice-T in the same breath. Even worse, the dialogue is downright painful at times. NPCs are constantly cracking out-of-date jokes that feel like they belong in the MTV era. It feels like the game was made by a team of developers who grew up in the ’90s and are guessing what the TikTok generation likes. It’s very offputting, though understandable given that this is a first try at a new IP. Perhaps it’ll get it right on the second attempt.

Which should you play?

It really depends which details stand out to you the most. If you want a technically impressive racer with a refined vision of what it is, Forza Horizon 5 is the way to go. If you want something that’s a little easier to jump into and that isn’t afraid to get experimental, Riders Republic may be more up your alley. If you can play both, great — each is worth checking out.

Ultimately, Forza Horizon 5 does get an edge here. It’s an incredible achievement that fans of the genre ultimately shouldn’t miss. The fact that it’s included with Xbox Game Pass gives it an added edge — you might already have it, free of charge. But don’t sleep on Riders Republic. It contains plenty of fun twists on the Forza formula that have kept me delighted since it launched. Don’t be surprised if you see Forza Horizon 6 take a few notes from it.

Editors’ Choice

Repost: Original Source and Author Link


Horizon Forbidden West: Release Date, Trailer, Gameplay

Sony and Guerrilla Games finally announced Horizon Forbidden West, the highly anticipated sequel to 2017’s Horizon Zero Dawn. Players will once again be jumping into the shoes of Aloy as she grapples with gigantic mechanical beasts and tries to uncover the secrets of her mysterious world. But with only one trailer under its belt, there’s still a lot we don’t know about the upcoming title for both PS4 and PS5.

We’ve pieced together clues found in the trailer, hints from the previous game, plus the recent State of Play event focused purely on the game, and even speculation from around the web to give you all the information we currently have about Horizon Forbidden West.

Further reading

Release date

Horizon Forbidden West is set to launch on February 18, 2022.


Horizon Forbidden West was announced as a cross-generational game, meaning that it will be available on both the PS4 and PS5. The exclusivity is no surprise considering the developers are completely owned by Sony, but some are hesitant about the game being made for the current and previous generation of hardware. Naturally, we can expect some differences between these versions, but the extent of which remains to be seen. The original Horizon Zero Dawn also came to PC, though many years later. It is possible that the same could be true for this sequel, but if so we wouldn’t expect to even hear about plans to port the game over for several years.

Horizon Forbidden West trailer

Here’s an in-depth breakdown of the announcement trailer.


Unfortunately, the trailer doesn’t reveal much about the story of Forbidden West. Aloy’s voice can be heard stating that it has been “1,000 years since the Old Ones fell,” but since the entire timeline of the Horizon series is a bit murky, it’s hard to pinpoint exactly when this new title is taking place. Aloy doesn’t look much older than she did in the first installment, so we’ll go out on a limb and say Forbidden West takes place shortly after Zero Dawn.

There also seems to be some strange red plant that’s causing the death of nearby wildlife. Aloy examines the deadly new flora near the body of a dying fox in the trailer. Numerous other animals are infected with this plague, hinting that it could play a big part in the upcoming title.

An official statement on the PlayStation Blog says that this new chapter will continue “Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.” It’s not much help when determining the story, but it does hint at the game’s new location.


That cryptic blog post isn’t the only thing that hints at a new location — the game’s name practically gives it away. Horizon Forbidden West will likely take place near modern-day San Francisco. A beautiful coastline is featured during the opening moments of the trailer, and we even get a glimpse of what appears to be the ruins of the Golden Gate Bridge. There’s also the usual variety of mountains and plains that have become mandatory in open-world games — it seems that much has changed with San Francisco and its surroundings over the years.

The September issue of PlayStation Official Magazine – U.K. revealed some more specific locations. The game will take place between Utah and the Pacific Ocean, and both San Francisco and the Yosemite Valley are going to be playable locations. The Golden Gate Bridge will indeed make an appearance, even though it’s mostly been submerged.

Game director Mathijs De Jonge said, “With the additional power of the PS5, we can make the world even more detailed, more vibrant, more immersive.”


We anticipate that Horizon Forbidden West will follow the same basic gameplay structure found in the first game, only expanded upon in a few ways we already have seen thanks to the State of Play event. The game is still an open-world, third-person action title with an emphasis on bow-based combat against giant robotic foes. In addition to the main quest, we can also look forward to many more side quests and activities around the world to spice up the experience and add variety, plus unlock new weapons, currency, and loot.

Underwater gameplay

Horizon Forbidden West is heading into uncharted territory with underwater gameplay. One interesting segment displays Aloy sneaking through an aquatic forest before stumbling upon a couple of mechanical alligators, possibly Snapmaws from the original. Considering these beasts were a pain to fight when they were out of water, we can’t imagine how terrifying they’ll be in their natural habitat.


Various creatures approaching in Horizon Forbidden West.

It should come as no surprise, but Aloy will be up against a whole new cast of enemies in this western location. The brief trailer showed a monstrous mechanical turtle, a strange mammoth-like creature, and a bunch of others soaring off in the distance.

There were a few familiar faces as well, such as the aforementioned Snapmaw, but we also laid eyes on a Charger and Scrappers.

Then, there was Sylens. We won’t say much, as we don’t want to spoil the fun for those who haven’t finished the original, but it looks like they’ll be making another appearance — and we’d bet they have a very significant role to play.


Aloy is still rocking the Focus she picked up from the first game, meaning players will likely have access to many of the same abilities they had in Zero Dawn. Expect to see its use expanded in some form — after all, there’s bound to be incredible technology in the ruins of Silicon Valley.

Other than the Focus, Aloy is still sporting a bow and arrow and can still mount Chargers for quick traversal, but she has a few new exciting tools for movement. As if the game didn’t need another comparison point to Breath of the Wild, Aloy also now has a glider to safely descend from high elevations. The most exciting traversal mechanic, at least to us, is the grappling ability where Aloy throws out a rope to a point and is pulled toward it. That’s just the tip of the iceberg for new ways to get around, though.

After seeing the Pullcaster, or grapple, and Shieldwing, the name of the glider, we also have now seen how the two can be used in tandem for Aloy to propel herself into the air and deploy the glider back and forth, somewhat similar to Just Cause 2. Mounting machines will be a returning traversal mechanic, but expanded to include even more types to ride.

While not fully climbable like Breath of the Wild, far more of the environment will be climbable than before. Instead of essentially linear sections Aloy could grab onto, there’s much more freedom in what and where you can climb.

A new combat mechanic Aloy will be able to use is called Valor Surges. These are special attacks that require you to charge up by attacking enemies. There will apparently be 12 types of Valor Surge that can be charged up to three levels, each of which will function differently and be useful for different purposes. Upgrading weapons and armor will also now be possible via a workbench, which also can be used to get new perks and slots for mods.

We also got a glimpse at a few other tools, like a smoke bomb, to help in combat. Many arrow types will still be crafted and used for different purposes, plus the mechanic of breaking weapons off of enemies makes a return.


Aloy uses a bow and arrow in Horizon Forbidden West.

With no word on any type of multiplayer component being added yet, we have little reason to think it will be added in Horizon Forbidden West. The first game was a strictly solo experience, as are most of Sony’s first-party, big-budget games. That isn’t to say it isn’t possible, and if it were we could only imagine some sort of cooperative experience of fitting the gameplay style, but it doesn’t seem likely. Then again, who suspected that Ghost of Tsushima would not only get a co-op multiplayer mode, but have it actually be a really polished and fun experience? That just proves we won’t know for sure until the game is out and any DLC is laid out.


It’s still too early to know anything for sure, but just based on the first game, there is a decent chance that we’ll get some DLC expansion in Horizon Forbidden West. The first game’s DLC, The Frozen Wilds, added a new region to the map, along with its own questline, side activities, new enemies, and more. If this game were to get DLC later on, this is the most probable direction it would go.


Pre-orders are live via PlayStation and all major retailers.

Editors’ Choice

Repost: Original Source and Author Link