It only makes sense that as the owner of your own island, you should be in charge of just about everything there. Since the beginning, you’ve had a huge amount of control over how your island works, including transforming the landscape itself to look exactly how you want it to. One thing you couldn’t do, however, was lay down the law. In past games, you were able to enact rules called ordinances that changed the way your village functioned, but these options were missing from Animal Crossing: New Horizons until the giant 2.0 update.
Animal Crossing: New Horizons has been a part of our lives for over a year now, but finally we can start to make the game work more toward fitting into our schedule rather than the other way around. These ordinances were great in past titles, and having them back will make your life, both in and out of the game, much easier. But, considering how long it’s been, and how many people may not have played a past game with them in it, here’s a full guide on ordinances in Animal Crossing: New Horizons.
What are ordinances and how do I set them?
The first question many might have is what ordinances in Animal Crossing: New Horizons even are. Ordinances can be explained by Isabelle, but they are essentially different rules you can set for everyone on your island to follow. There are four of them you can pick from, each changing the behaviors of your fellow islanders, or in one case the actual economy, and you can choose one at a time to be active. But, just like most things in Animal Crossing: New Horizons, setting an ordinance isn’t free. It will cost 20,000 Bells to put your rules into effect. Not only does that mean you should be careful before picking one you may want to change right away, but you will also have to wait a full day for a switch between ordinances to actually begin.
When you’re ready to get down to business and set up an ordinance, head into the Resident Services building and have a chat with Isabelle. Ask to Review island features, and then select the new Discuss ordinances option. This will bring up the list of all four ordinances for you to select. Just pick the one you want, pay the 20,000 Bell fee, and wait until the next day to have it go into effect.
All ordinances and what they do
As mentioned, you will have four choices of different ordinances in Animal Crossing: New Horizons that each change the way your island will work. These are Beautiful Island, Early Bird, Night Owl, and Bell Boom. Here’s a full breakdown of what you can expect if you enact each one.
Beautiful Island: This ordinance will scratch that itch of any player who just has to keep their island tidy. If you are sick of coming back to an island overrun with weeds, or even just having to deal with the odd one popping up in your otherwise pristine landscape, this is the ordinance for you. Once you set this ordinance, all your fellow villagers will finally start helping out maintaining the place. That means they will start doing things like pulling weeds, cleaning up trash, and watering flowers on their own. Keep in mind that sometimes you may actually want some weeds or trash, and that flowerbeds may get out of control if villagers start watering them, but those are mostly fringe cases.
Early Bird: If you’re the kind of player who only has time to visit your island in the early hours, this ordinance brings the game onto your schedule. With this ordinance, villagers will start getting up much earlier, and even open up shop at earlier hours so you can make any purchases you want first thing. Also, as a bonus, the shops opening up early don’t change their closing times. They will still close at normal hours, meaning this just extends store times at no downside.
Night Owl: For anyone on the opposite end of the spectrum, Night Owl will make Animal Crossing: New Horizons far more enjoyable. As you could probably guess, this does the exact same thing as Early Bird, only in the opposite direction. Now shops will stay open a little later, and villagers will also stay out and about longer into the night.
Bell Boom: This ordinance is for the more seasoned player in Animal Crossing: New Horizons. This ordinance doesn’t actually do anything to change how villagers work, but rather changes the economy itself. Turn on this ordinance and everything on your island will get more expensive. That might sound like a terrible idea, but while it is true that you will pay more for anything you buy, it also works for anything you sell too. If you’ve got a big stack of rare bugs to sell, for example, you can make even more profit with this ordinance turned on. It’s a bit of a risk vs. reward rule, so choose carefully before you spend to turn it on.
Upon learning that Nintendo was planning to release a gigantic 2.0 update for the wildly popular Animal Crossing: New Horizons, most players’ emotions traveled quickly from excitement to fear. After obsessing over the game for a few months after it released, many had left their towns dormant, allowing weeds to grow in the grass, villagers to come and go, and holidays to be left uncelebrated. The amount of work fans faced to get their towns looking “presentable” again was imposing enough that some said they planned to just reset their towns and start with a fresh canvas.
Others said they’d brave the work just to experience the update, which promised a suite of returning characters, new experiences and new DLC, and a huge number of quality-of-life changes. Is the beefy new 2.0 update worth returning to your forgotten town? Based on my time so far, I sincerely don’t think so.
The goal of theNew Horizons‘ 2.0 update, which is the last major free content update for the game, is to get players back into their towns. It’s not intended to get new players to buy the game. Instead, it’s made up of small but meaningful updates designed specifically to assuage existing player base’s complaints over the past year and a half. By all metrics, Nintendo has succeeded: The game hasn’t seen these levels of popularity since it launched. All of my friends and coworkers are excitedly talking about their favorite returning characters and all of the changes they plan to make to their island.
After trying the update — which dropped a day early — I quickly found myself very underwhelmed. Most of the changes are geared toward helping players who love to design and customize their towns to the nth degree. Instead of sticking to the series’ roots as a set-in-stone simulation game, Animal Crossing: New Horizons is more akin to The Sims: A completely mutable world where players can make their experience exactly what they want it to be.
Back in the days of Animal Crossing: New Leaf, fans would use hacks and mods to decorate their islands beyond the bounds of what the game allowed. New Horizons gives players a way to do that more legitimately and makes total customization easier than ever through usability upgrades like permanent ladders, additional bridges and inclines, and storage lockers. Once they’ve made their dream island, players can snap photos of it to their heart’s content it thanks to upgrades to the in-game camera app, which allows you to take great photos like this:
The update is also painfully obvious about the fact that it’s trying to get you to play for as long as possible. Don’t get me wrong: Animal Crossinghas always been an incredibly slow-moving game, but New Horizons has taken it to a new level ever since its release. With the update, many players’ time spent on their islands will increase once again, but how satisfying an experience will it be? When you have to spend an extra day gathering gyroids to attract Brewster to your town or grind out fish for hours to get Katrina to move onto Harv’s Island, is it something you play because you genuinely enjoy it, or do you play because you feel obligated to do so?
I’ve never been a fan of having complete control over my island. Honestly, it’s more stressful than it is fun. I found myself yearning for the Animal Crossings of days past that plopped you in a premade town and gave you little control over the comings and goings of your villagers. The “story” of prior games — what little there was — was about making do with the place you landed in and learning to live with the locals, whoever (and whatever) they might be. With the 2.0 update, New Horizons pulls itself even further from that original mentality and becomes a completely different type of game in the process.
At the same time, the game manages to be a little too similar to its predecessors. When I first saw the reveal video, I thought, “Wow. That looks like New Leaf, but in HD.” Many of New Leaf‘s most popular features, like town ordinances, permanent shops owned by characters like Kicks and Leif, and boat trips from Kapp’n, have been brought to New Horizons as part of the update. Nintendo changed very little in bringing these features over: The four ordinances that players can choose from in New Horizons are exactly the same as the ones in New Leaf. Kapp’n’s sea shanty tunes are all the same, at least musically. Brewster serves coffee the exact same way he’s been doing since Animal Crossing: Wild World. Even if Nintendo intended to kowtow to fans who just wanted New Leaf on the Switch with more customizability — which is exactly what New Horizons has become — it could have at least included some new tidbits, like fresh songs for Kapp’n.
Even the new shop area in Harv’s Island has been done before. In Animal Crossing: City Folk, the titular city area was a place where players could travel to in order to buy from a variety of retailers. It was widely derided at the time, largely because City Folk was otherwise a Wii port of Wild World and didn’t have much fresh content to introduce beyond the mostly worthless city. Yet when it’s reimagined as Harv’s Island, it’s suddenly much more exciting. The new zone is an endgame quest for players who don’t have much else to do and have too many bells sitting around. It’s great for collectors, as players no longer have to wait for these characters to randomly show up at their island and peddle their wares, but it feels like more of the same. There aren’t any new characters, just returning faces that Nintendo knew fans would be excited to see. If you’ve played New Leaf, you’ve seen them all before.
If Nintendo was going to stick to bringing in content that’s been around for a while, it would be great to see some of the older features make a return. When I spoke to my villagers after having not seem them for over 10 months, they all greeted me with sickening sweetness, talking about how the island was undoubtedly a better place because I’d returned. I found myself wishing that the 2.0 update included some of the meaner villager dialogue and actions from the original game.
Some of the update’s content is simply redundant — why does hair stylist Harriet need to be in the game when the way players update their appearance has been fundamentally changed since New Leaf? The only truly new mechanic is cooking, which is fun for a while but doesn’t serve any real purpose besides giving you something else to gift your neighbors and giving your character strength to redecorate their island.
When I initiated a save and the message “Ready to wrap things up for now?” popped up, I was struck with a pang of sadness. I knew that as hard as the update had tried to reel me back in, it was likely that I was wrapping things up permanently with New Horizons.
Animal Crossing: New Horizons lets players channel their inner creativity, giving them the building blocks to craft some truly incredible works of art. Even better, the game features a robust photo mode so they can capture their masterpieces in the best possible way. Taking photos in New Horizons is a simple process with a surprising amount of depth — and thanks to Update 2.0, photo mode is better than ever. Here’s what you need to know about taking photos in Animal Crossing: New Horizons.
Access the camera app on your NookPhone
The first thing you’ll have to do before taking pictures is unlock the NookPhone. It’s one of the first things you’ll receive upon setting foot on the deserted island, and it gives you access to several different apps. Pull up your NookPhone by pressing ZL and navigate to the Camera app. Once the Camera app is selected, your game will enter Photo Mode and allow you to take screenshots.
How to adjust the camera settings
Manipulating the camera is incredibly simple — in fact, the game tells you what each button does while the camera is open. Here’s a quick rundown of all the features:
Press ZL to cycle through the different filters. These include Normal, Sharp, Pop, Soft, Dramatic, Film, Monochrome, and Antique. Try messing around with these settings until you find a look that suits your style.
Press L to change the frame of your picture. You can choose between No Frame, Frame, Cinema, Time, Date, and Frame + Date.
You can manipulate the camera location using the directional buttons on the Joy-Con. This allows you to adjust both the horizontal and vertical camera position.
The right analog stick can be used to tilt the camera — the same way it functions during regular gameplay.
Press R to make your villager look at the camera.
If you’ve unlocked Reactions, you can use ZR to access these while in Photo Mode.
You can zoom in on the action by using the X and Y buttons.
When you’re happy with your setup, press the plus sign (+) to capture the image. This will remove all UI graphics, allowing you to take clean screenshots of your Animal Crossing town.
Upgrade to the Pro Camera
With Animal Crossing: New Horizons‘ 2.0 update, Nintendo brought additional functionality to the basic camera app. Before you can use the powerful feature, you’ll first have to unlock it by following these steps:
Ensure your software is up to date.
Load your game and head over to the Town Hall.
Access the Nook Stop Terminal.
Redeem your Nook Miles for the Pro Camera App (1,500 Miles).
Your Camera App will automatically update to the Pro Camera App.
With your new Pro Camera, there are two features you’ll want to explore:
Handheld Mode: Walk around in first-person and snap photos.
Tripod: Place the camera on a tripod, which allows you to walk into your close-up photos.
Accessing these new features is simple — just press the “–” button on your Joy-Con to toggle through the available viewing modes.
Photopia is a robust photo studio
If you’re looking for a bit more control over your photoshoots, head on over to Harv’s Island and check out Photopia. Harv’s Island becomes accessible after you meet Harvey, who will arrive on your island once you’ve invited three residents to live in your town. After meeting them, head on over to Dodo Airlines to book a flight to his home.
Here, you’ll still have access to the same nifty camera app, but you can also invite other villagers, pose them, and deck them out in all sorts of different outfits. Plus, any villager you invite to the island will then pose for their own pictures — which will become available for purchase in the form of posters at your local Nook Stop. You can also add your own furniture to Photopia during each shooting, giving you incredible control over each picture.
Nintendo has released its last free major content update for Animal Crossing: New Horizons over a day earlier than planned. During its Direct presentation in October, the gaming giant announced that it’s rolling out New Horizons version 2.0 on November 5th. As TechCrunch and IGN have confirmed, though, the update is now live and can be downloaded to your Switch. Version 2.0 adds quite a number of new features to the game, including characters from old Animal Crossing titles.
One of those characters is Brewster, the quiet pigeon proprietor who’ll open up the Roost café at the museum after you do a certain favor for museum director Blathers. Kapp’n, the singing sailor kappa, is also back and will take you to remote islands on his boat. You can only purchase boat rides once a day with Nook Miles, though, so you can’t endlessly sail around all day. If you want to shop from new stores owned by familiar characters, you can head over to Harv’s Island, which now has an open market. Reese & Cyrus’ shop, for instance, will offer new types of furniture customization, while Katrina will read your fortune.
The update adds gyroid hunting and cooking activities, as well. For the latter, which will be part of DIY recipes, you can combine anything you harvest and other ingredients to create new dishes. Finally, New Horizons 2.0 introduces several quality-of-life improvements, including the ability to establish ordinances. You can make the residents get up at the time of the day you’re active in the game, for example, or reduce weeds’ growing rate. The update also allows you to keep more items by giving you a bigger home storage and storage sheds you can place around your island.
In addition to the free update, Nintendo announced last month that it’s releasing a Happy Home Paradise paid DLC that’ll let you design vacation homes for characters on November 5th. That one isn’t available yet, but it’ll set you back $25 when it comes out tomorrow.
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A huge 2.0 update for Animal Crossing: New Horizons is bringing a ton of new content, including returning characters, quality-of-life changes, new activities, and more. A video shown today during the September Nintendo Direct revealed that the update will be available for free on November 5.
In addition to the previously teased Brewster and the Roost café, fan-favorite characters like Katrina, Kapp’n, and Tortimer will be making a return in an all-new area, and players will have more options in how they decorate their houses and islands.
At the Roost, players will be able to enjoy a cup of coffee with Brewster, Animal Crossing‘s very own brewmaster. Players will also be able to scan Amiibo cards to invite NPC residents to visit the café with them, as well as invite other players to enjoy coffee together. Another returning character is Kapp’n, who will sing his usual sea shanties as he ferries players across the ocean to new “mysterious island,” which features different materials, plants, seasons, and times of day than the main island.
Most of the other returning characters will be arriving via Harv’s island, which has a new area in the back. After the player contributes enough bells to various properties on the island, characters like the hairdresser Harriet, the fortune-teller Katrina, the shoe seller Kicks, and wallpaper salesman Sahara will set up permanent shop, allowing players to use their services. Players can get their furniture customized by Reese and Cyrus, the owners of Re-Tail in Animal Crossing: New Leaf, or speak with Tortimer, the former Animal Crossing town mayor.
Gyroids, furniture items from previous Animal Crossing games, are also making a comeback. They now must be watered in order to “grow” into a full-sized Gyroid, which can then be placed in a house to create a sound effect.
The 2.0 update also aims to answer some of players’ quality-of-life complaints. Town ordinances, which allow players to adjust the activity times of their island, are making a comeback from New Leaf. Players will be able to craft up to 10 each of bridges and inclines on their island, which has been increased from eight each. The Nook Phone’s camera app is also being upgraded to the Pro Camera, which allows players to take pictures from a first-person perspective and add themselves in the photo via a tripod mode.
For ease of storage, players can use the new locker furniture item to access their home storage from anywhere on the island. A new tool, the ladder set-up kit, will allow players to permanently place ladders on cliffs, allowing for ease of access in areas that are too small for inclines.
There’s more home customization available than ever in the new update. Players can now increase the size of their storage to 5,000 items, and there are new exterior styles for houses. There are also new furniture items that can be bought with Nook Miles and tweaks to custom designs. Players can also now cook food by harvesting ingredients and combining them in the usual crafting manner.
The new pro decorating license allows for furniture like hanging lamps to be placed on ceilings and walls, and players can customize single walls with a different color or style of wallpaper, creating an accent wall. The island shop will carry new items that can be placed both inside and outside. As for player customization, 11 new hairstyles will be added, which Harriet can teach players once she moves in to Harv’s island.
Players will also have some new activities available to them. A new group stretching task allows players to use the Switch’s motion controls to stretch with their villagers and other players. There are new emotes available for when players are living the island life with their friends, and Island Life 101, a new Nook Phone app, will give activity suggestions to new players. Island residents may invite players to visit their homes, and they may also drop by players’ houses, like in New Leaf.
The Animal Crossing: New Horizons 2.0 update is free and will release on November 5 alongside the game’s new paid DLC.
As promised, today Nintendo debuted a new Direct centered entirely around Animal Crossing: New Horizons. In it, Nintendo revealed that Animal Crossing: New Horizons is getting a boatload of new content through both an upcoming free update and paid DLC. It seems like a lot is coming to Animal Crossing: New Horizons next month, but unfortunately, today’s Direct had some rather disappointing news as well in that this upcoming content update – Animal Crossing: New Horizons 2.0 – will be the last major free one for the game.
While it’s sad to hear that Animal Crossing: New Horizons won’t be getting any more major free content updates, we’re going out with a bang here. On November 5th, this update will go live, and with it, Brewster will be showing up on our islands. After completing a request from Blathers, Brewster will set up his cafe – The Roost – in the museum, where players will be able to kick back and have a cup of coffee with friends and residents alike.
The free content update will also add boat tours with Kapp’n to the game. Kapp’n will take players to mysterious remote islands that may have different flora from what we see on our home islands. The islands players visit may also have different seasons or different times of day, so they could be a good way to get seasonal or time-sensitive stuff outside of their usual windows of availability.
This update will also add new features like Gyroids, cooking, an open market on Harv’s Island that players can help develop, and expanded home storage. It adds quite a bit, but this free update only comprises one part of the inbound content for New Horizons. On the same day this update goes live, Nintendo will also launch paid DLC for New Horizons called Happy Home Paradise.
In this DLC, players will visit an island archipelago and design vacation homes for Animal Crossing characters. Each character will have specific items they want placed in their vacation homes, but beyond those, it sounds like players will be able to take the reins on interior design. Players will even be able to remodel homes by adding new structures to rooms, such as pillars, counters, ambient lighting, and even partition walls, and they’ll be able to take the techniques they learn back to the mainland and apply them to the houses on their main islands.
The currency players earn from their interior (and exterior) design jobs in the archipelago can be used to purchase rare items that may not be available back at home. It sounds like an expansive DLC, and you can get all of the details about Happy Home Paradise (and the version 2.0 update) in the videos we’ve embedded above.
The free content update and Happy Home Paradise will be going live for Animal Crossing: New Horizons on November 5th. Happy Home Paradise will run $24.99, which is fairly steep for a DLC. However, it will also be available as part of Nintendo Switch Online + Expansion Pack, which costs $49.99 per year for an individual subscription or $79.99 per year for a family subscription.
In a tweet announcing yet another upcoming content update, Nintendo confirmed that it has even more content for Animal Crossing: New Horizons in development with the goal of launching later this year.
Over a year after release, Animal Crossing: New Horizons is still going strong. The game continues to receive content updates that bring items and events to the game. Nintendo’s announcement confirms that the company plans to continue support through 2021.
While Nintendo didn’t say exactly what new content was in development, the company will give fans an update soon. “More information will be shared in the future,” wrote Nintendo on Twitter, “so please stay tuned.”
So far, Animal Crossing: New Horizon‘s content updates have added dozens of new items to the game, including a warp pipe from the Mario franchise that lets players quickly move across their island. Other updates for the game have also added new events, including the much-loathed Bunny Day and new activities like swimming and diving.
In addition to these updates, more free content for #AnimalCrossing: New Horizons is currently in development for later this year. More information will be shared in the future, so please stay tuned. Thank you for your support and patience.
In fact, the announcement that more free content updates are coming for the game was tied to another announcement for a new seasonal event. Starting on July 29, players can download a free update for the game that adds fireworks shows. In a screenshot shared along with a tweet from Nintendo, Redd is shown in front of the town hall at a small stand, likely where players will be able to purchase their own fireworks and other items. These fireworks shows will also be weekly, so players will have to be in-game at the right time to celebrate with their villagers.
Hasbro’s classic and exceedingly frustrating board game Monopoly is getting another special edition based on a hit game: Animal Crossing: New Horizons. The new Monopoly edition features the imagery from New Horizons, as well as villager tokens, bells, and Animal Crossing-themed cards. The product is now available for preorder.
Monopoly, the game that can drag on seemingly forever, has managed to stay relevant largely by launching different editions with unique features or imagery. There’s the version that features cards and a digital card scanner instead of cash money, for example, as well as versions based on popular games like Nintendo’s Super Mario.
The latest Monopoly edition based on a Nintendo hit is this New Horizons product, one that features a custom game board, gameplay, and world-building aspects. The video game’s “bells” currency is included in the new Monopoly edition, plus there’s special die unique to this product. The Nook’s Cranny die, for example, tells players the kinds of resources they’re able to sell.
Among other things, players will be able to pick up a Skill card after taking their first trek around the board. With this, the player is given an ability that remains available to them for the rest of the game. Players must complete island tasks, plus they can meet other characters and collect items like fruit in the place of buying properties.
This variety of Monopoly is won based on Nook Miles; players acquire decorations that are each worth the miles, with the person who has the most miles at the end of the game declared winner. Hasbro has launched Monopoly Animal Crossing Edition for preorder at $24.99 USD.
The most important thing in Animal Crossing: New Horizons is that bells make the island. Without bells, you’ll face criticism from the Happy Home Academy, get hounded by Tom Nook to repay loans, and stare longingly at the amazing items that Nooks Cranny sometimes has to offer. Unfortunately, making bells initially seems tedious. But it doesn’t have to be.
Farming bells in Animal Crossing: New Horizons starts by simply playing the game daily and often. Your island never runs out of resources, so you’ll never lack for opportunities. To accelerate your bell-making, though, you’ll want to focus your daily routine on the activities below. If you’re patient about selling your resources at the right time and know how to see through Nintendo’s “random” algorithms, you’ll be swimming in bells in no time. So whether you’re in it for the long-haul bells or need bells right now, we have some options to help you make bells fast!
A fundamental part of Animal Crossing life, daily activities are like a morning ritual. We’ve touched on them in our beginner’s guide, but there’s a lot more to go through. They’ve barely changed since the first game. If you’re looking to scrape some bells together without much thought, getting these activities done each day will award reliable, consistent income.
Whack-a-rock: The two-hole technique
With crafting being such a main feature in New Horizons, we’re hitting more rocks than ever before. It’s now even more important to learn the tried-and-true tradition of positioning yourself to get the most out of your island’s geography.
Every rock on your island can spit out eight materials per day. Most will be stone, clay, iron, or sometimes gold, but one will have nothing but bank. Getting eight taps out of each rock is a science, though. The moment you hit a rock for the first time that day, an invisible timer begins to count down — and every time you adjust your angle or move closer, you lose bells.
To ensure you’re not pushed back by enough taps to cost you the final whack, make sure to dig two holes behind you before you start the process. This way, you won’t be pushed back enough to fail a strike, almost guaranteeing you get the best result. Just don’t stop spamming that A button until you’ve wrangled the full 15,000. Also, make sure nothing is blocking the space around the rock before you start, or you can’t get the full amount no matter how fast you tap. So be sure to pick up those weeds or fruit that are sitting next to rocks before you start spamming that A button.
Or, if you get sick of digging two holes for each rock, you can carry a piece of fencing around with you instead. Stand directly above or below each rock, then place fencing behind you and center your character’s back against the fence. If you do it correctly, your character may drift a bit along the fence, but not enough that it’ll move out of reach of the rock before you get all 8 resources. Snag your rewards and fencing, then move on to the next rock!
Early (and late) bird gets the worm: When and where to hunt fish and bugs
You won’t know what you’re fishing for until you reel it in. It’s probably a black/sea bass, but it could be something bigger. Something better. But if you’re out fishing in the hopes of reeling in something big, don’t be discouraged by a swarm of bass filling your inventory. Even if a fish or bug isn’t worth a fortune to the Nook twins, that doesn’t mean you should just throw them back to nature. Small sales will add up over time.
If you’re not having much luck finding valuable critters, you may want to change up when you do your daily hunt. Depending on the date, you may find better fish or bugs during a particular time slot. Our monthly fishing guide indicates which fish will only be found in the mornings or evenings, and you can strategize accordingly. For example, some of the most valuable fall fish — snapping turtles, koi, golden trout, and barreleye — can only be found after 4 p.m. or 9 p.m. during the fall in the northern hemisphere.
Also, you may want to take the time to dig up manila clams, which are buried in the beach and give away their location by squirting out water. You can craft them into fish bait, then stay in one place and bait in one fish after another. Rare fish often appear near the pier, in the river mouth that runs into the ocean, or on the clifftops, but it can be irksome running back and forth from them, waiting for a fish shadow. So bait in some rare gems all at once instead!
As for finding bugs, you’ll stumble upon plenty flying or squatting around, but some of the more valuable ones take some work. Certain bugs only appear on flowers or on flowers of a certain color, so having a green thumb will pay off. Plus, again, certain valuable creepy-crawlies will only appear at night, so be sure to cast a wide net.
Greedy gardening: Plant a money tree
I’m sure by now you’ve noticed a glowing patch of grass somewhere else on your island every day. Dig it up, and you get 1,000 bells. It may not sound like much pocket money, but take another look. That patch is still glowing when you extract the cash, right? Well, toss a bag of cash back in there, and you’ll sprout a money tree in five or six days with sacks of bells hanging from it like fruit.
These won’t regrow like fruit, and you’ll only get 3,000 bells per day if you throw back in what you get. But play it smart. Instead of that chump change, dump a sack of 10,000 bells in the hole, and you’ll boost the payout to 30,000 per tree. Make it a daily chore, and you’ll gain a net 140,000 bells per week.
However, players have been trying a new trick that seems to be working out. Although most players won’t try it, some gamblers will bury 99,000 bells in a hole. For a long time, players thought this risk wasn’t worth it. But if you wait until a day when, during the morning announcements, Isabelle mentions that her astrology said she will be lucky, then it’s time to bury 99,000 bells. It’s the only way you’ll be able to yield 297,000 bells from the money tree.
Dive for treasure: Pearls and sea creatures
Ever since the first Animal Crossing, we’ve been stuck on shore, running back and forth, hoping a fish’s shadow would show up. Now, thanks to the summer swimming update, you can leave the shore behind and go diving after sea creatures. How the tables have turned, little fishies.
These creatures vary in sale value in Nook’s Cranny, but even the least valuable creature is worth slightly more than a sea bass, which gives you good odds of making a solid profit compared to fishing. The only negative is that you can’t sell them to C.J. for more bells, as we’ll discuss below. Still, it adds some satisfying variety from the status quo of non-stop fishing, which will make it less like work as you build your fortune.
Best of all, occasionally bubbles in the water will draw you to a valuable pearl instead of a creature. These net you 10,000 bells each if sold, or can be used to make the mermaid DIY set before being sold for slightly more money.
Make the most of the hot item: Turn trash (or gold) into bells
This isn’t something you’ll do every single day, but it’s one to watch out for at least. Each day, Timmy and Tommy pay double for a certain item. It’s always one you have the DIY recipe for, so you can almost always put this opportunity to good use. I’m not going to suggest you burn through your supply of iron ore whenever they ask for a table, but it’s a good way to turn any excess or common materials into a decent payday. You have a lot of trees on your island, right? So if you’re not using that wood for anything else, why not turn them into a load of benches, chairs, or beds whenever they’re paying out for them?
When you start to learn some more elusive recipes, you can even double the worth of something like gold nuggets. Though you can sell these for 10,000 bells a pop, using one to craft a hot item like the Golden Gears will immediately bump up the return to anywhere over 20,000 bells. That 2x increase can really add up.
Sell duplicate fossils
When Blathers identifies a duplicate fossil in your inventory, he ponders buying it for his own personal collection. But he won’t. He could have been the Flick or C.J. of the fossil market, but we’re left with only one other option — peddling them off to the Nook twins.
You can find around four to six fossils each day in your town by digging up star-pattern markers. Go get these assessed by Blathers to uncover their true names, donate whatever isn’t in the museum already, and sell the rest. Or just sell them all!
Most fossils are worth a few thousand bells each, so there’s a decent amount of money to be made each day. You can find fossils on Nook Miles Ticket island tours, too, so there’s a bonus incentive to jetting off. More on that a little later.
Grow non-native fruit: How to get non-native fruit on your island
If this is your first Animal Crossing title, you might have wondered why everyone shared which fruit their island had at the very start. It wasn’t just to shove it in the face of peach fans who had nothing but pears. Every island is assigned one native fruit: peaches, pears, oranges, apples, or cherries. There are coconuts, too, but you’ll find these on virtually any deserted island you visit.
Your island’s native fruit isn’t worth much to the Nook twins. They’re a common sight. But get your hands on any other fruit not native to your island, and you can start to make some good money.
The trick here is to track down these imported fruits and plant them on your island to begin growing more. You can turn one tree’s worth of cherries into three more trees and nine cherries, and the multiplication can just go from there. Some deserted islands will have non-native fruit, and you have an 80% chance any friends’ islands you visit will have a different local fruit. Plus your virtual Mom ships you a non-native fruit shortly after you arrive on the island.
For the sake of your five-star rating, you don’t want to overcrowd your island with trees. Once you’ve got the full set of fruits, try cutting down most of your beginner fruit trees and swap in a variety of fruit instead. Technically all non-native fruit is worth the same, so you could just plant 100 apple trees, for example; but you’ll need all of them for DIY crafting recipes, which will make you more money than just selling the fruit could.
Turn miles into money
AC:NH loves to reward you for doing the little things to improve your island. Tasks like hitting rocks or catching bugs and fish — which you’ll be doing anyway to make money — earn you miles, as do other tasks for beautifying your island, like planting trees and flowers. We recommend at least completing your first five daily tasks, as they’ll have miles multipliers that make these simple tasks even more valuable.
Once you’ve built up a surplus of miles, you can spend 2,000 of them on a valuable Nook Mystery Island tour ticket. Mystery islands can be bell bonanzas (more on them below), but they’re also a time commitment. For more immediate returns, you can spend 500 miles for a 3,000 bell voucher, or earn 12,000 bells for the same price as a single island ticket.
Once you’ve mastered your daily routine and start paying off home upgrades, you’ll want to fill it with more than just DIY tables. But before you spend all your hard-earned bells on Nook’s fanciest furnishings, consider saving them for some of these long-term bell-farming techniques. It pays to be patient if you want to become a bellionaire.
Save your rarest bugs and fish: The most valuable Animal Crossing fish and insects
If you’re at all invested in Animal Crossing social media, you’ll know people go nuts when they snag the rarest fish and bugs. Dorados, great white sharks, scorpions, horned Hercules, and the elusive coelacanth are all fine examples of specimens for which Timmy and Tommy will pay a pretty penny.
But wait! Don’t sell these veritable gold mines to those capitalist middlemen when you can go directly to C.J. and Flick, the fish and bug geeks of Animal Crossing. They pay an extra 50% compared to the prices you’d get at Nook’s Cranny, which really adds up when you’re selling rare critters. Just look at the adjusted sale prices for the most sought-after catches:
Wasp — 2,500 → 3,750
Mahi-mahi — 6,000 → 9,000
Tuna — 7,000 → 10,500
Scorpion — 8,000 → 12,000
Oarfish — 9,000 → 13,500
Sturgeon — 10,000 → 15,000
Barreleye — 15,000 → 22,500
Once you catch a rare fish or bug, it makes sense to stick it in home storage and wait until they come to visit on a random weekday. Unfortunately, C.J. and Flick aren’t guaranteed to appear every week, but if they don’t show up one week, they are guaranteed to show up the following week.
Unless you’re in urgent need of money, patience will reward you handsomely. Say you catch 20 scorpions on a Nook Miles Ticket island tour. Nook’s entrepreneurial offspring will give you 160,000 for the lot. Sounds great, right? Well, sell them to Flick and you’ll net a cool 240,000 bells instead. Take that, capitalism!
The 50% increase also applies to less valuable fish and bugs, too. C.J. will buy a sea bass for 600 bells instead of 400, which may seem like it isn’t worth the wait. Over time, though, you’ll catch a lot of cheap fish on your way to filling your Critterpedia; if you store 100 fish worth 500 bells on average and wait for C.J.’s visit, you’d make 75,000 bells instead of 50,000 on your worst catches. Small gains add up!
Play the stalk market: How to use turnips to make millions
Just like real-life stocks, playing the stalk market is where the big bucks are made (or lost). Turnips are the name of the game, and you can make a killing flipping these root vegetables each and every week. But it’s a bit of a gamble, unless you do the research and use your connections to change it from a guessing game to a science.
You have one week to sell your turnips for more than you paid. Every Sunday before noon, Daisy Mae — granddaughter of Joan, the original turnip queen of Wild World and City Folk— can be found wandering around your island, selling bundles of 10 turnips for an average of 90 to 110 bells. You’ll need around 400,000 bells upfront to fill an upgraded inventory with turnips, but sell these to the Nook twins before they spoil the following Sunday, and you could earn yourself a very tasty profit.
The price the Nook twins will offer for your turnips changes twice each day: Before noon and after noon. That gives you twelve chances to sell from Monday a.m. through Saturday p.m. on your island or a friend’s island. They can offer far below what you might have paid, or several times that on any given day, so it’s incredibly important that you keep checking in and try your luck.
To win big, though, you can turn to Turnip Prophet or the ACNH Calculator and get rough estimates of how much you can make on a given day — the Animal Crossing equivalent of insider trading. Thanks to AC: NH data miners, we know that Nintendo programmed four types of price patterns across a given week. Sites like Turnip Prophet can take your Sunday sale price and spit out odds on whether Nook prices will be random, consistently drop all week, briefly rise to around 150–200 bells, or jump up to the 300–660 range.
On your best spike weeks, just wait for your best price and you could potentially turn your 400,000 down payment into 1 or 2 million bells. On random or decreasing weeks, though, you can hopefully find a friend with a better price that will let you make one or two trips to their island. Or, you can check #turnipprices on social media, and you’ll usually find people offering to let you visit their islands during their 500-bell spikes. Just be aware that on the turnip black market, some players will demand an entry fee first.
One last bit of advice: You need to spend money to make money. Make sure your Nook ABD has plenty of bells come Sunday, and consider buying more than one inventory’s worth of turnips so you can double or triple your profit margin. On the other hand, strangers probably won’t let you visit their island more than once; so it’s a better risk if you have at least a few AC: NH friends that you trust to tell you if they get good prices, and don’t mind waiting around for you.
Go on island tours: Which Nook islands to look out for
Nook Miles can buy you everything from furniture to bell vouchers, but trust us: Save your Miles for buying plenty of Nook Miles Tickets. Each Nook Miles Ticket island tour dumps you on a preset island chosen at random, but odds are decent that you’ll find rare resources like bamboo and non-native fruit, rainy weather for coelacanth hunting, extra fossils, and/or more wood and ore from trees and rocks.
Once you visit enough islands, you’ll start to get a thrill once you spot particular layouts, such as the massive circular moat with rocks at its center that signals Money Rock Island. As the name implies, each of the six rocks is guaranteed to contain bells, meaning if you follow our rock-tapping guide you’ll get a whopping 90,000 bells — not a bad payout for just 2,000 miles.
Or, take a midnight flight and you may find “scorpion island” or “tarantula island”, depending on your season and hemisphere. On these auspicious nights, you’ll find the island only spawns these creepy 8,000-bell bugs, and if one attacks you you’ll wake up next to the pilot, so you can keep pursuing them until your inventory’s full.
If luck isn’t on your side, then you can use brute force and make a random island into scorpion island. Bugs typically spawn in or on trees, flowers, and rocks, so you can ensure these bugs don’t spawn by removing all trees, stumps, flowers, weeds, and rocks. Now, either tarantulas or scorpions will be the game’s only bug-spawning option (not counting wharf roaches on the beach). You can also leave a couple of palm trees standing, as the beetles that spawn on them tend to be profitable as well.
With everything we’ve listed here, you should be well on your way to Animal Crossing riches. While we’ve given a pretty exhaustive list of tricks for acquiring a fortune, new tips are rolling out every month. Watch out for Nintendo’s game updates, as they usually release one each month or so. Snowboy activity and Toy Day are some of the most recent updates. Always stay alert; you never know if the holiday-themed items you pick up will become your next bell windfall.
Of course, if you’ve been playing Animal Crossing: New Horizons for any length of time, you know that money isn’t everything. After you’ve paid off all your loan debt to Tom Nook, you’re able to use whatever bells you have left at Nook’s Cranny. However, we’ve received just as much entertainment and had just as much fun (if not more) by terraforming our islands and implementing custom designs. You can do either of these for free, and honestly, the impression they’ll leave on your island surpass a lot of the paid features.
Once you pay your dues, we highly suggest diving into your daily bell-making and start enjoying your island life. After all, what’s the point of a fortune if you don’t enjoy it. Still, make sure you don’t work yourself to death and dedicate some of that time to some R&R.
Is there anything worse than dealing with an annoying villager in Animal Crossing: New Horizons? Well, maybe there is, but perhaps you’re thinking about kicking one of them off your island. Sometimes the little nickname they have for you might rub you the wrong way, and you just can’t stand it anymore. How exactly do you go about removing them?
As of right now, there isn’t a quick and easy method that 100% guarantees a villager will be dismissed from your island. In fact, whether a villager is thinking of moving out appears to be somewhat random. Many players have their own theories that supposedly work, but there are a lot out there that are flat-out wrong. For instance, some have claimed that bonking a villager on the head with a net will cause them to get mad at you, leading to them requesting to move. Others have stated that complaining to Isabelle in Residential Services might cause a villager to leave. Both of these are untrue. However, there are a couple of methods that seem to work.
You’ll know a villager is ready to move out when they have a cloud above their head. After talking to them, they’ll tell you they’ve been thinking of moving out, and if you agree, they’ll be off the island in a couple of days. To speed this process along, try one of the following methods.
Your villagers can often be found walking around the island. In normal circumstances, you’d probably be inclined to walk up to them to strike up a conversation. However, if you want a villager to move out, do not interact with them. Try to avoid starting conversations, and even keep your distance from them. Talk to the other villagers instead. Some players will build a fence around the villager’s home to keep them trapped so you won’t accidentally run into them.
What’s odd is that some villagers might request to move even if you talk to them every day. That’s why many players believe it’s random. Either way, you will eventually be prompted to kick a villager out if you ignore them.
The other method expects you to have the Animal Crossing amiibo cards. These cards can be located online and are included in blind packs. Or, you can obtain specific cards from dealers on eBay. A viable option is to use an amiibo card to substitute a character on your island. To do this, navigate over to Residential Services and interact with the device. Choose the Amiibo option and request whichever card you have. However, you need to check and make sure that it’s a villager and not a worker like Tom Nook or Isabelle.
Once selected, they’ll then take a trip to visit your city as a camper. Satisfy all their needs and requests, and keep nudging them to move in. At some point, they’ll accept and will move in the following day, as long as you have additional openings free. Keep in mind that you can only have ten villagers living on your island at a time, so choose wisely.
Of course, if your island has reached maximum capacity, you’ll be urged to replace a villager with the person requested from the amiibo card. The good news is that you get to pick which villager they substitute by bargaining with them. You’ll notice a list of your villagers pop up, letting you then decide which one to give the boot. This technique also works well with random campers, but the disadvantage is that you’ll have to wait for these people to arrive. With amiibo cards, you can bring in particular villagers at your own leisure.