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Fortnite v17.30 hotfix adds Prop-ifier, a powerful new disguise item

Fortnite players have access to a new defensive item that, rather than attacking opponents, helps protect you from them. The Prop-ifier is, as its name suggests, a device that allows players to disguise themselves as items in their immediate vicinity. The disguise enables players to hide in tricky situations or catch an opponent by surprise.

Until now, Fortnite players had to visit one of the NPC vendors on the battle royale island to activate a prop disguise. This method was inherently limited as you’d have to waddle around in the disguise to get wherever you were going and once it was disabled, you couldn’t bring it back.

The Prop-ifier is a portable version of this prop disguise, enabling players to carry around an on-demand prop tool similar to the phones available in Creative island-building modes. Players have an assortment of prop disguise options they can scroll through.

If you’re in a tall building, for example, you can turn yourself into one of the gnomes that are often found in corners of structures, making it more or less ‘invisible’ to players who are used to seeing these items. If you’re in one of the farm regions, meanwhile, you can turn yourself into a cow prop.

Once you use the Prop-ifier, there will be a five-second delay while it recharges. It’ll be interesting to see whether Epic adjusts this cool-down period in the future given how quickly players will be able to repeatedly disguise themselves during a battle. That aside, the big downside to carrying this weapon is that it takes up an inventory slot.

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Cyberpunk 2077 Hotfix 1.22 closes out April with these new fixes

Cyberpunk 2077 is getting another update today, and this one is geared toward tackling some of the issues that have been reported by the playerbase since the last patch. CD Projekt Red is referring to this update as Hotfix 1.22, and in addition to quashing some of the issues reported by players, the company says that it makes further stability improvements to the game.

There aren’t a ton of fixes shipping along with this update, but most of the ones that are there concern issues with quests and the open world. CD Projekt says that it has fixed the Metro: Memorial Park dataterm so that it will now count toward the Frequent Flyer achievement, and it has also fixed glitches that could appear with Johnny Silverhand’s appearance after buying the Nomad car.

The company also fixed a number of quest-breaking bugs, including one associated with Gig: Until Death Do Us Part that made it impossible to use the elevator and another with Epistrophy that could trap players in a garage. If you’ve encountered a bug in quest Riders of the Storm that took away your ability to use weapons, that bug has been fixed as well – good thing too, since being able to use weapons is a pretty big part of Cyberpunk 2077.

We’re getting a sole visual fix that patches “various issues” with clipping in NPCs’ clothes, and those playing the game in Arabic will be happy to learn that subtitles will now be properly aligned. A host of memory management fixes should reduce the number of crashes, while CD Projekt Red has also bolstered GPU performance when it comes to skinning and cloth rendering.

As far as console-specific changes are concerned, we’re getting “GPU and ESRAM optimizations and improvements on Xbox One” along with some memory management boosts on PS5. On Stadia, meanwhile, the game will no longer become softlocked in the key bindings menu if a keyboard isn’t detected, which sounds like a very useful change. You can read all of the patch notes for Hotfix 1.22 over on the Cyberpunk 2077 website, but otherwise, the update is live now on consoles, Stadia and PC.

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Cyberpunk 2077 hotfix 1.21 arrives with a bunch of quest fixes

Of all the different types of bugs you’re likely to encounter in sprawling open world games, perhaps the most frustrating are quest bugs that stop you from progressing in some way. Many open world games have been home to these bugs, and Cyberpunk 2077 is no different. A ton of those quest bugs were fixed in Cyberpunk 2077‘s big version 1.2 update that launched late last month, and even more of them are being fixed today in hotfix 1.21.

Like hotfix 1.11, hotfix 1.21 is something of a supplement to the larger update that came before it. Unlike hotfix 1.11 – which was centered around fixing issues that the version 1.1 update added to the game – hotfix 1.21 doesn’t seem to be fixing any newly-introduced issues, but rather it just appears to be fixing more issues on top of what was included in 1.2.

In any case, the patch notes for hotfix 1.11 show that the vast majority of fixes shipping in this update are for quest and open world issues. “In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression,” CD Projekt Red says at the beginning of the notes.

In all, there are 28 fixes for quest and open world issues, a pair of gameplay fixes, a single visual patch (that fixes “various issues related to clipping in NPCs’ clothes”), three UI fixes, one fix centered around stability and performance, one console-specific fix, and one Stadia-specific fix. That stability and performance fix is rather vague in that CD Projekt Red says that it has made “various memory management improvements,” but it should ultimately result in fewer crashes and that’s something we always love to see.

So, if you’ve run into a quest or open world glitch that’s preventing progression, be sure to check out CD Projekt Red’s full patch notes to see if your specific issue has been fixed. Now that the big 1.1 and 1.2 updates are out of the gate, we’re expecting to see more updates that are smaller in scope coming out of CD Projekt Red, so we’ll let you know when the next update lands. Hotfix 1.21 is live now on PC, Stadia, and console.

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Cyberpunk 2077 hotfix 1.12 patches this major vulnerability on PC

Earlier this week, we heard about a rather nasty vulnerability in the PC version of Cyberpunk 2077. The vulnerability, as CD Projekt Red described it, involved external DLL files and could have potentially allowed for remote code execution through untrustworthy mods or even custom saves. CD Projekt Red told players to steer clear of untrusted mods and custom saves until it was able to get a fix out the door, which is happening today.

Over on Twitter, CD Projekt Red announced Hotfix 1.12 for the PC version of Cyberpunk 2077 today. This hotfix seems to have only one purpose, and that’s fixing the vulnerability that was discovered earlier this week. It only changes two things, fixing the buffer overrun issue that was at the center of this vulnerability and removing/replacing non-ASLR DLL files.

With this hotfix being delivered to PC players, it should be safe to continue using mods and custom save files again (just be sure you actually apply the update before you dive in). All in all, it seems CD Projekt Red was able to get a fix out the door rather quickly, as this vulnerability was first reported just a few days ago on February 2nd.

Official mod support for Cyberpunk 2077 is a relatively new arrival itself. CD Projekt Red first rolled out official mod tools for the game last week, promising modders that they’ll be updated alongside the game so those actually crafting the mods will always have an up-to-date set of tools. Modders have worked wonders in open world games in the past (the Elder Scrolls and Fallout games made by Bethesda come to mind), and we’re expecting them to come up with all sorts of cool and useful mods for Cyberpunk as well.

As those modders create their add-ons for Cyberpunk 2077, CD Projekt Red has also committed to working on fixing the game itself. The company has already released one of two major patches it promised for early 2021, and we’re expecting the second one to follow this month. After that, we’ve got a series of updates and improvements to look forward to as we move through the rest of the year, so we’ll give you more details about all of that as CD Projekt Red shares them.



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Cyberpunk 2077 hotfix 1.11 has two big changes to unbreak the game

Last week, CD Projekt Red delivered patch 1.1 for Cyberpunk 2077. This was the first of two promised major patches for Cyberpunk, with the second slated to arrive sometime in February. While update 1.1 delivered a lot of good changes, it also introduced some new issues to the game – specifically a save bug that prevented people from interacting with NPCs, which is a big headache.

As detailed by CD Projekt Red, the save bug occurred for some people who loaded a save from version 1.06 during the quest “Down on the Street” after applying update 1.1. In some cases, doing that would bug out progression during the “Wait for Takemura’s call” objective, rendering Takemura silent – and even somewhat creepy – and blocking interactions with other NPCs in the game, effectively preventing players from progressing both that quest and other storylines further.

That bug has been fixed in hotfix 1.1, so those who were stuck can finally progress the quest again and get on with the game. Hotfix 1.1 shipped with only one other fix, with CD Projekt Red saying that it has restored item randomization to its previous state. It also says that it will be investigating the save/load exploit further, so we’re waiting for more information on that front as well.

Earlier this week, Cyberpunk 2077 received official mod tools on PC. With those available to anyone who wants to use them, we’ll likely see modders begin to create unofficial patches that fix bugs and issues with the game, as CD Projekt Red works on fixes itself. Basically, it may not be too much longer before Cyberpunk 2077 is in a much better state, thanks not only to the patches CD Projekt Red has committed to delivering, but also to the patches modders can pull together now that they have official mod tools at their disposal.

Now that update 1.1 is out the door and the big bugs it introduced have been fixed, our attention turns to February’s update. We don’t know when CD Projekt Red is planning to deliver that update or what it will include, so we’ll keep an ear to the ground for more. In the meantime, hotfix 1.1 is available now, so be sure to download and apply it.

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