Categories
Game

‘Diablo Immortal’ has reportedly earned $24 million since release

Two weeks , Blizzard’s has earned approximately $24 million for the , according to . In an estimate it shared with , the analytics firm said the free-to-play game was downloaded almost 8.5 million times over the same timeframe, with 26 percent of downloads originating in the US. The bulk of Blizzard’s revenue from Diablo Immortal has also come from America. To date, US players contributed about 43 percent of all the game’s earnings.

To put Immortal’s early financial success in context, Hearthstone, the only other mobile game Blizzard has , earned about $5 million in May. Despite the vocal backlash to Immortal’s monetization systems, it’s probably safe to say no one expected the game to fail out of the gate. Instead, the worry for many fans was a scenario where Immortal was so successful for Blizzard that it went on to inform how the studio monetizes its future games.

For the time being, that fear seems unfounded. Diablo franchise general manager Rod Fergusson recently would feature a different set of monetization systems than Immortal. “To be clear, D4 is a full-price game built for PC/PS/Xbox audiences,” he tweeted after the game’s recent showing at Microsoft’s recent Summer Game Fest . Separately, Blizzard announced this week Overwatch 2 .

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Repost: Original Source and Author Link

Categories
Game

‘Diablo Immortal’ delayed indefinitely in China just before its planned release date

 was supposed to debut in China on June 23rd, but those who have been waiting for the game in the country will need to wait longer. NetEase, which co-developed the game with Blizzard, has pushed back the release date indefinitely. It that “the development team is making a number of optimization adjustments.”

However, there are other factors at play. NetEase found itself in the bad graces of China’s censors over a post on its Weibo social media service that seemingly referenced Winnie the Pooh, according to the . The cartoon character is used to mock Chinese President Xi Jinping.

In the wake of a screenshot of the post (which read “why hasn’t the bear stepped down?”) gaining traction, the official Diablo Immortal Weibo account was banned from posting anything. Discussions related to the post were also wiped from the service.

Currently, Diablo Immortal does not have a release date in China, though NetEase still expects to ship the game in the country. It promised players an “exclusive thank-you package containing legendary equipment” as a makegood for the delay.

The PC and mobile title debuted in other territories this month. According to reports, it raked in in two weeks as a result of its aggressive approach to monetization. China is the biggest gaming market on the planet and not being able to release Diablo Immortal there would likely have a severe impact on the game’s expected revenues. NetEase declined to comment to the Financial Times. Engadget has contacted Blizzard for comment.

It’s not the first time a game developer has run into issues with Chinese regulators over a Winnie the Pooh reference. Publisher Indievent to sell Devotion in China, leading it to cut ties with developer Red Candle Games, which included a blatant dig at Xi in the game itself. The studio, which is based in Taiwan, later a DRM-free version of Devotion on its own storefront.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Repost: Original Source and Author Link

Categories
Game

Blizzard claims it won’t monetize ‘Diablo IV’ like ‘Diablo Immortal’

Diablo IV will feature a different set of monetization systems than those found in Diablo Immortal, according to Blizzard. “To be clear, D4 is a full-price game built for PC/PS/Xbox audiences,” said Diablo franchise general manager Rod Fergusson following the game’s latest showing during Microsoft’s Summer Game Fest presentation on Sunday. “We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items and full story-driven expansions.”

Blizzard has similarly promised to support the recently released Immortal for a while but is doing so through an in-game marketplace where players can purchase optional cosmetics, an “empowered” battle pass and “eternal orbs,” a premium currency that can be exchanged for the game’s controversial “legendary” crests. The consensus among the gaming community is that Immortal features some of the most aggressive and predatory monetization systems found in a Blizzard game to date. One estimate suggests it would take someone 10 years or $110,000 to acquire enough “legendary gems” to equip their character with the best possible gear. Since the release of Immortal, Diablo fans have been worried that Blizzard would employ a similar set of monetization systems in Diablo 4 when that game comes out in 2023.

However, Fergusson’s statement suggests Diablo IV will be closer to Diablo III than Immortal. The former did not feature microtransactions – though it launched with a controversial in-game auction house – and Blizzard went on to support the title with a $40 expansion in 2014 and a $15 DLC in 2017 that added Diablo 2’s necromancer class to the game. Still, reading through Fergusson’s Twitter replies, you see a lot of fans expressing concern that even the mention of cosmetics could imply more microtransactions than Blizzard is suggesting. Neither Fergusson nor Diablo community lead Adam Fletcher mentioned a paid battle pass, but that’s one way Blizzard could make some cosmetics obtainable since many games, including Immortal, incorporate them as a completion reward.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.



Repost: Original Source and Author Link

Categories
Game

Diablo Immortal delayed: Blizzard explains why

It’s been a while since we last heard from Diablo Immortal, but along with its most recent financial report, Blizzard shared some news on the game. Unfortunately, the news isn’t great for people who have been looking forward to Diablo Immortal, as Blizzard has decided to delay it. The delay seems fairly significant too, but Blizzard did share details on how it will utilize the extra time it now has to work on Diablo Immortal.

In a post to its website, Blizzard announced that Diablo Immortal has been delayed to the first half of 2022. Originally, the game was slated to launch sometime this year, though Blizzard’s release window never got more specific than that. With that in mind, it’s difficult to know how long this delay actually is – it could be anything from a few months to somewhere closer to a year.

In any case, Blizzard today said that it will take this time to build out both the PvE and PvP content in the game. On the PvE front, we’ll see 8-man raids added to the Helliquary system, with bosses designed around having those 8-man teams take them on. In addition, blizzard said that it will also be tweaking Bounties to be “more engaging and fruitful,” along will changing Challenge Rifts to drop upgrade materials that can’t be found anywhere else in the game.

On the PvP side, Blizzard says that it will continue to tweak Battlegrounds and build out the clan-based Cycle of Strife PvP system that was first introduced in the closed alpha. We’ll also see Diablo Immortal get controller support, along with some more features centered around character possession. Finally, if you hated the idea of the weekly XP cap that was added in closed alpha, the good news is that it’s being changed to a global XP cap that increases over time. So, while there will still be an XP cap, Blizzard says that it’ll allow players to be more flexible with how and when they earn XP.

Diablo Immortal has a lot to prove because its announcement was anything but the hype-filled event that Blizzard reveals usually are. There are a lot of Diablo fans out there who are skeptical that Diablo Immortal will be worth their time, so Blizzard certainly has its work cut out for it as it attempts to improve the game further during this delay.

Repost: Original Source and Author Link

Categories
Game

‘Diablo Immortal’ has been postponed until 2022

Diablo Immortal may be a game for tiny screens, but that doesn’t mean it’s a small feat of development. For precisely this reason, Activision Blizzard has delayed the release of Diablo Immortal to early 2022. 

The action RPG was originally supposed to hit iOS and Android devices this year, but developers need more time to fine-tune PvP content, improve PvE experiences and implement additional accessibility options, according to Blizzard. Here’s how developers put it in their blog post:

Following feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features. For example, we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. We’re also working to provide controller support for those who want to play our game in a different way. However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.

Blizzard goes on to describe specific features it’ll focus on, such as adding PvE Raids, adjusting Bounties and making Challenge Rifts more exciting. In terms of PvP adjustments, Blizzard will work on improving matchmaking, earning rankings, class balance, time to kill and other elements of the Battleground system, plus it’ll spit-shine the Cycle of Strife endgame content. All of this joins a raft of changes to progression and XP caps.

It seems developers are still in the early stages when it comes to getting Diablo Immortal to play nice with gamepads.

“We’re still working through the challenges of adapting the touch screen controls to a controller seamlessly,” the blog reads. “Making our game more accessible is top of mind, and we’ll share more progress on this front as we approach the beta in the future.”

Blizzard has other things on its plate right now, too. Activision Blizzard is facing a sexual harassment and gender discrimination lawsuit from the state of California, and Blizzard president J. Allen Brack left the company today amid allegations that he overlooked abuse in the workplace for years. Blizzard’s head of HR, Jesse Meschuk, also left the studio this week. A second lawsuit was filed by shareholders today, claiming Activision Blizzard failed to disclose potential regulatory issues related to the company’s discriminatory, frat-house-style culture.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Repost: Original Source and Author Link

Categories
Game

Diablo Immortal Delayed to 2022 Amid Hectic Week at Blizzard

Blizzard’s upcoming mobile spinoff of the Diablo series, Diablo Immortal, is being delayed until 2022. The game was originally scheduled to launch sometime this year until Blizzard announced the postponement, citing polish issues.

In a recent press release announcing the delay, Blizzard says “the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.”

Following that statement, Blizzard noted several game modes and improvements that the developer is planning to implement.

Blizzard says it is aiming to make its PvP mode and late-game PvE content more accessible to players.

Blizzard also says it plans to add controller support to the game, which is another reason for the delay.

The delay’s timing comes at a particularly hectic time for Blizzard. The studio and its parent company Activision are under fire from various parties, including striking employees, because of a sexual harassment lawsuit, which caused games such as World of Warcraft to completely halt development. In a boycott of the company, players also are actively avoiding playing Activision Blizzard titles to support those affected.

Earlier today, Blizzard’s president, J. Allen Brack, stepped down amid the lawsuit filed by the state of California. Blizzard’s announcement of Brack’s departure alludes to the lawsuit, stating: “Both leaders are deeply committed to all of our employees; to the work ahead to ensure Blizzard is the safest, most welcoming workplace possible for women, and people of any gender, ethnicity, sexual orientation, or background; to upholding and reinforcing our values; and to rebuilding your trust.”

Blizzard only cites game polish as the cause for Diablo Immortal‘s delay, distancing the news from the larger turmoil currently affecting the studio.

Editors’ Choice




Repost: Original Source and Author Link