I couldn’t manage my work and social life without Rambox

I’m a work-from-home freelancer, dad to young children, and forgetful socializer. That means that balancing meetings and work talk with my colleagues at various publications with a social life spread over its own range of chat apps can be rather difficult.

I’m not even a big social network person, but even I have to use Microsoft Teams, Slack, email, and Google chat, alongside Telegram, WhatsApp, text messages, and Twitter. Every. Single. Day. That can often feel impossible to keep up with, leaving me feeling stressed, distracted, and paranoid that I might be missing an all-important message.

Fortunately, there’s one app I’ve found that makes it all doable: the workplace organizing tool Rambox.

Work and play simplified, de-stressed

I hate notifications. The constant pings and reminders that someone else needs something from me can feel like a lot sometimes. But every chat app I use demands attention at different points throughout the day, and reaching for a different device because it’s started making a noise or flashing at me while I’m mid-flow can be incredibly disruptive.

Rambox helps me get around that by letting me put every notification in one place. It’s an amalgamating tool that brings together just about every social and communicative application you can think of. It supports a range of instant messaging apps, email clients, social media accounts, and more. Having all of them in a single place, it simplifies their management and means that when I’m at my desk working, I don’t need to stop what I’m doing just to answer a message — it’s right there. I also know I’m not missing anything if I haven’t looked at my phone in a while, and frankly, I can type a response to someone on WhatsApp far faster on my desktop keyboard than I can on a touchscreen.

It also makes adding new chat apps and services to my daily routine much more streamlined. When Digital Trends switched from Slack to Teams for our internal communications, all I had to do was add Teams to Rambox, and everything I needed was right there alongside every other app and tool I use day to day. I didn’t need to set up some entirely separate application, there was no additional window I had to have open every day, nor did I need to make sure I remembered to start the app up in the morning — lest I miss an important communication from a big boss.

The free tier is good enough

Rambox application options.

Better yet, Rambox is completely free. The basic version comes with support for over 700 applications, including all of the most popular and important ones. There’s also real-time synchronization across my devices, so if I do step away from the desk, I can use my phone or laptop and pick up where I left off. Rambox will ping you there if you don’t read a message on your desktop, so it’s easy to jump between the two. If you ever need to have everyone leave you alone for a bit, you can switch to Focus mode.

The paid versions do offer more, like a built-in spell checker and premium support, but they’re more targeted towards organizations and enterprises setting up Rambox for their workers.

For me, though, the free version of Rambox is more than enough, and it’s proved an absolute saving grace that prevents me from feeling buried under an avalanche of applications, notifications, and demands that would otherwise put my toddler’s endless cries of “daddy, daddy” to shame.

It’s not the only option

After gushing about Rambox for a few hundred words, I should confess that, until very recently, I was using an extremely outdated pre-1.0 release of Rambox. The more recent versions kept crashing on me, failing to install, and wouldn’t log in to my accounts; it was a mess. That appears to have been all fixed in the latest release, so I’m back on a secure and up-to-date version of the application, but I needn’t have been quite so stubborn. There are plenty of alternative messaging umbrella applications like it.

If you want a slightly different set of features and pricing tiers, other popular options include Franz, which has a free spellchecker included; All-in-One Messenger, which is entirely free; the versatile Apptorium Workspaces, which lets you create custom collections of apps, files, and folders for certain projects; the online-focused Station; or the entirely open source Hamsket.

I don’t know which one would be right for you, and it’s possible one of these might even be better for me. But for now, Rambox does the trick. Until it breaks or I start to feel swamped again, it’ll remain my go-to for saving time and staying in touch with people. Now, I just need to get better at actually replying.

Editors’ Choice

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‘Time Flies’ turns the life of a housefly into a cute game about existential dread

I didn’t expect to laugh while playing Time Flies, but I did, out loud on the Summer Game Fest show floor. It’s a deceptively simple game with monochromatic, MS Paint-style visuals and a clear premise: You’re a fly and you have a short time to live a full life in a random house.

There are layers to the game’s main goal, as the fly has a bucket list filled with items like “learn an instrument”, “read a book”, “make a friend” and “get drunk.” Each of these tasks is completed in a delightfully surprising way — for instance, getting drunk means landing on the base of a martini glass and sipping from the small droplet of alcohol there. Afterward, the screen becomes distorted, warped lines making it harder to fly through the house. Making a friend involves joining a trail of ants as they walk single-file through cracks in the kitchen walls. The fly lands on the back of an ant and it can hang out, disappearing into one small hole and reappearing from the other in a continuous, friendly loop.

And then the fly dies. Every round ends with the fly’s death, whether that’s caused by the inevitable progression of time or the player’s direct actions, such as getting too close to a strip of fly paper, touching a light bulb or drowning in the full martini glass. A timer ticks down constantly in the upper-left corner, starting with 80-odd seconds at most, and when it hits zero, the fly drops to the ground like a speck of dust.

The timer itself presents a compelling thought experiment at the beginning of every life cycle. The length of each round is determined by choosing a location from a dropdown menu of all the countries in the world, and it’s based on the life expectancy of each region. Selecting “United States,” for example, gives players 77.4 seconds because people there are expected to live 77.4 years, according to the database used by the game. This mechanic, beginning every round with a self-inflicted geographic death sentence, grounds the game in reality. It adds weight to whatever silly, pixelated mechanics may follow, mirroring the quiet way that existential dread constantly grips us all.

Knowing you’ll die doesn’t mean you can’t have fun while you’re alive — as the fly, that is. The house is packed with personal items like books, art, instruments and furniture, and to a buzzy little fly, it feels nearly endless. It’s possible to land on certain environments and the screen will zoom in to allow players to interact with the objects there, showing additional detail. The fly can flip the power switch on a phonograph and collect coins inside a bulbous light fixture, each of these new areas appearing as the fly buzzes past or into them.

Time Flies

Michael Frei and Raphaël Munoz

The scene that made me laugh out loud involved a headless mannequin sticking out of the ceiling. Yes, you read that correctly, but this isn’t where I laughed yet. Flying into the dummy’s open neck revealed a network of intestines to escape — funny, but I still hadn’t laughed — with an exit precisely where you’d expect it to be. When the screen shifted from a dark intestinal tract to show the fly popping out of the dangling mannequin’s butt cheeks, I couldn’t help myself. I laughed and heard people watching behind me chuckle, too. Together, we all enjoyed the surprising ridiculousness of this fly’s life, and then it dropped dead.

I had a good time with that fly in particular. I played a few rounds of Time Flies and crossed out a few items on the bucket list, but there’s still so much more to explore in that solitary house. I just need some more time.

Time Flies

Michael Frei and Raphaël Munoz

Time Flies is scheduled to hit PlayStation, Switch and Steam in 2023, developed by Michael Frei and Raphaël Munoz.

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Steam Deck battery life: 5 tips to extend your play time

The Steam Deck is a great device, but it has a major flaw: Battery life. In the best of cases, you can get around four hours before charging, and in the worst, the Deck can die in as little as 90 minutes. We rounded up the five Steam Deck battery life tips so you can extend your playtime as long as possible.

If you just picked up your device, make sure to read our top Steam Deck tips so you can get the most out of it. We also have a roundup of the best battery packs for the Steam Deck, which are essential if you plan on taking the handheld on a long trip.

Reduce screen brightness

The easiest way to save battery life on the Steam Deck is to turn down the brightness of the screen. Valve includes an option for dynamic brightness in the settings, but you shouldn’t use it — it’s way too sensitive, and the constant adjustment could actually decrease your battery life. Set it manually to the lowest point you can while still being able to see the screen.

Valve sets the default screen brightness fairly high. With God of War, we were able to play for just over an hour longer with the brightness down to its minimum setting. That’s the difference between playing for two hours and three hours in a demanding game like God of War. It’s simple, but screen brightness goes a long way to improve the Steam Deck’s battery life.

Use the frame rate limiter

The Steam Deck laying on a laptop.
Jacob Roach / Digital Trends

Beyond reducing the screen brightness, always use the frame rate limiter on the Steam Deck — even if you don’t need to. We recommend setting the frame rate limiter to 30 fps in the Quick settings menu regardless of the game you’re playing. This is especially true for games that hover between 40 fps to 50 fps on the Steam Deck. Those extra frames could represent 45 minutes or more of extra battery life (as we saw in God of War).

You can also adjust the refresh rate of the display, which you should do to match whatever your frame rate is set at. The refresh rate won’t save as much battery life as turning on the frame rate limiter, but the two together can give you an extra hour or more of playtime.

Limit power and GPU speed

Power limit settings on the Steam Deck.

If you don’t mind a bit of trial and error, limiting the Steam Deck’s total power and GPU speed can massively improve battery life without sacrificing performance. You’ll find both in the Quick settings menu, and you’ll have to play with the exact numbers depending on the game you’re playing and the frame rate you want to hit.

We recommend turning on the frame rate overlay on your Steam Deck to see how much power the device is consuming and the clock speed of your GPU. From there, set the TDP and GPU around the mark you see in the overlay. It’s best to start low, see where your frame rate is at, and then slowly increase from there until you can maintain the frame rate you want.

For example, we limited the retro-styled platformer Blasphemous to 5W and were able to maintain a steady 60 fps (and improve battery life by around an hour and a half). The Steam Deck allows you to store these settings as per-game profiles, too, so you can set everything up once and keep your battery life steady.


Performance overlay on the Steam Deck.

The Steam Deck supports AMD’s FidelityFX Super Sampling (FSR) upscaling, and it’s hands-down the easiest way to save battery life. FSR essentially runs your game at a lower resolution, which takes a lot of strain off of the Steam Deck to improve battery life (and reduce fan noise in the process).

Using FSR on the Steam Deck is a little confusing, though. You can turn it on in the Quick settings menu, but you’ll need to turn down your in-game resolution for FSR to actually do anything. The Steam Deck has a resolution of 1,280 x 800, so bump down your resolution to 960 x 600 to save some battery life (or 640 x 400 if you need your battery to last even longer).

Turn on half rate shading

Half-rate shading option on the Steam Deck.
Jacob Roach / Digital Trends

Valve recently added half rate shading to the Steam Deck, which is an interesting piece of graphics tech that can massively improve battery life. Shading is a complex topic, but the short of it is that every pixel on the screen needs a color value — and figuring out all of those colors takes a lot of power. Half rate shading cuts the rate in half, essentially only shading half of the pixels on-screen and using nearby pixels to fill in the missing information.

The result is that your game looks like it’s running at a lower resolution, even if half rate shading isn’t exactly the same as FSR. Keep this tip in your back pocket, though. Several Steam Deck games don’t allow you to adjust the resolution, so half rate shading can be a major help to save your battery life.

Editors’ Choice

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BMW will help recreate ‘Rocket League’ in real life for charity

You probably won’t see Rocket League’s flying cars in the real world any time soon, but BMW and esports brand LVL might offer the next best thing. They’re teaming on Das Race Goal, a Rocket League-style esports platform that has remote-controlled cars play soccer for charity. Players worldwide will steer the vehicles in a real arena while grabbing virtual powerups and activating “special effects.”

The initial event takes place December 12th at 1PM Eastern and will be streamed live on LVL’s Twitch channel. This inaugural competition will have six three-player teams compete in Munich’s BMW Welt stadium to raise awareness and funds for the United Nations Population Fund’s Skills for Life programs, which aim to improve education and healthcare for youth in the Caribbean and Latin America. Each team will have an esports player (including members from Cloud9, Fnatic, G2 Esports and OG), a social media influencer and a young gamer involved in the UN’s efforts.

Thomas Fellger, chief of Das Race Goal partner Icon Group, stressed this wasn’t just a one-off tourney — it was part of a “long-term partnership” that could help the UN’s long-term rights initiatives. At the least, this could add the thrill of real-world elements to a video game format that already has a loyal following.

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The Walmart Tech Gift Guide You Didn’t Know You Needed in Your Life

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If you’re looking to buy great tech this holiday season for your loved ones, Walmart has a bunch of fantastic offers right now. We’ve picked out some of the highlights including a fantastic coffee maker from Keurig, a robot vacuum that will save you plenty of time in your daily routine, as well as some of the best headphones out there, and much more. Whatever kind of tech your loved one is crazy about, Walmart has you covered. We’re here to tell you all about what’s available.

Keurig K-Duo Essentials Coffee Maker — $79, was $99

This Keurig K-Duo Essentials Coffee Maker is a great way of making every morning better. It offers the best of both worlds, making it possible to use either K-Cup pods or ground coffee to make a delicious cup of joe. Ideal for your loved one that is crazy about getting the perfect cup of coffee every time. That’s made easy here with plenty of choice for brew size, as well as other features like the ability to automatically pause mid-brew, as well as brew between an 8-, 10- or 12-ounce cup. It’s energy-efficient too with an auto-off feature that turns your brewer off one minute after the last single-cup brew and turns your heating plate off two hours after the last carafe brew too. Simple yet effective, it’s a dream come true for coffee fans.

Anker Eufy RoboVac G30 Verge — $149, was $350

Anker Eufy RoboVac G30 Verge on a white background.

One of the best robot vacuums out there, this Anker Eufy RoboVac G30 Verge is going to save you or your loved one so much time. It’s a smart robot vacuum with plenty of power thanks to a 2,000Pa suction engine which means it can cope with pretty much any spill that could occur at home. With Wi-Fi, you can use the Eufy app to keep it out of areas you don’t want it to go as well as check its cleaning history over time. Boundary strips further help here so you won’t have to worry about your kids’ toys being disrupted, for instance. Everything about it is super convenient.

Hewlett Packard Hp 27m 27-inch Monitor — $175, was $199

Hewlett Packard Hp 27m 27-inch Monitor on a white background.

If you want to treat a computer addict this Christmas, buy them this Hewlett Packard Hp 27m 27-inch Monitor. It offers a lot of what you would see from the best monitors and is sure to prove useful for way longer than just the holiday season. It’s a full HD monitor that combines some fantastic visuals with some other high-quality features. It offers virtually no bezel so it looks super smart on your desk while it delivers clear and vivid images every time. Whether you’re looking for a monitor for gaming or office work, it’s a great choice. A 5ms response time and Low Blue Light mode prove extra beneficial, with the latter protecting your eyes over extended periods of use.

Bose QuietComfort 35 II — $199, was $299

Bose QuietComfort 35 II on a white background.

The Bose QuietComfort 35 II continue to be fantastic headphones for anyone that loves to hear their music crystal clear and at high quality. Thanks to superior noise cancellation features, they’re a fantastic choice if the person you’re buying for can’t bear noise while they try to work or simply relax. Long battery life of up to 20 hours means they won’t have to worry about recharging too often either. Other features include volume-optimized EQ for balanced audio performance plus Google Assistant support for hands-free use.

Hisense 58-inch Class 4K TV — $380, was $425

Hisense 58-inch 4K TV on a white background.

From one of the best TV brands, Hisense, you can buy a huge 58-inch 4K TV. It’s fantastic to use thanks to its 4K resolution but it offers so much more than that. There’s Dolby Vision support along with a smart game mode that means input lag is significantly improved while you play. Alongside that is Motion Rate image processing technology so it can keep up with fast-moving action. If the person you’re buying for loves action movies, sports, or gaming, this is a particularly great purchase to make.

We strive to help our readers find the best deals on quality products and services, and we choose what we cover carefully and independently. The prices, details, and availability of the products and deals in this post may be subject to change at anytime. Be sure to check that they are still in effect before making a purchase.

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How Resident Evil’s tallest and most terrifying vampire lady, Alcina Dimitrescu, came to life

Countess Alcina Dimitrescu isn’t technically a vampire, but she’s definitely an icon.

From the moment she appeared in an early trailer for Resident Evil: Village, Lady Dimitrescu captured the attention of the internet: her towering, sultry frame; her sickly-sweet smile; her massive hat; her proper yet authoritative tone. Viewers were instantly obsessed, labeling her “tall vampire lady” and demanding to know everything about her, which prompted Capcom to reveal her exact height — 9’6″ including her hat and heels — months before Village launched in May.

In-game, Lady Dimitrescu commands three fly-infested, murderous daughters, and hunts the main character, Ethan Winters, across the opulent rooms of her castle. She crouches through doorways and slices at Ethan with long, blade-like fingernails, hurling insults like “rat” and “man-thing” at him the entire time, a mutant dominatrix in a flowing white dress.

Lady Dimitrescu

Twilight Sparkle

The intrigue surrounding Lady Dimitrescu has persisted since Village‘s launch, and fans are betting (or maybe just hoping really hard) that the game’s first bit of DLC will focus on her specifically.

Until then, and in the spirit of Spooky Season, we have insight into Lady Dimitrescu’s creation from Village presentation director Masato Miyazaki, the person in charge of the game’s motion-capture process. Earlier this year, Miyazaki shared details with Engadget about how Lady Dimitrescu came to be, from concept to mocap, including the ways actress Maggie Robertson brought her to legendary life.

Engadget: Did Lady Dimitrescu’s design change throughout development?

Masato Miyazaki: Alcina Dimitrescu’s incredible height was conceived from the beginning and was not changed during development. The same goes for her wide brim hat and her white dress as well. However, the characteristic of her long protruding nails was something added part way through the development process. It was an idea that was implemented later as a means of adding physical elements that would make her more terrifying when you encounter her.

Lady Dimitrescu is alluring and seductive was she always meant to be a sultry character, or did that emerge during mocap?

In the early stages of development, she was described as a bewitching character who would capture and toy with her victims. She was designed to embody equal parts beauty and horror. Based on this, the scenario writer fleshed her characterization out even further with dialogue, but she wasn’t fully realized just yet. It was through Maggie’s performance that the character was finally given life.

As with any character, I believe that the moment the script is handed over to the actor, the character becomes theirs. The character’s personality and intentions are very much refined by the actor. The character Lady Dimitrescu was truly realized and came to fruition with each of Maggie’s performances.

Lady Dimitrescu (Maggie Robertson) in Resident Evil Village


What tricks did you use to make Maggie Robertson as tall as possible during mocap sessions?

Although Maggie Robertson is quite tall herself, she still cannot reach the height that we envisioned for Lady Dimitrescu. Utilizing some means of extending out her height would jeopardize her performance, so it wasn’t something we could consider. We asked Maggie to act naturally. However, that still left us with the height difference between Maggie and Lady Dimitrescu that had to be addressed. We devised a few methods to counteract this issue.

First off, we shot with a mixture of backgrounds according to two standards: human scale and Lady Dimitrescu scale. While other characters performed with surroundings that fit human scale, Lady Dimitrescu’s acting was done in front of a background that fit her scale. Everyone performed with one another, but with this mixture of environments. We figured this would be the best means of allowing the actors to give their best performances without any kind of impediment. We made sure the furniture was laid out in a way so that the actors would be facing each other.

The other aspect that we made sure to stay conscious of was making sure the actors’ lines of sight were in the right positions. We set up markers so that the actors could imagine the correct height. These markers show the correct position of the eye lines and where the limbs actually are. It’s a simple adjustment, but it makes a big difference in the actors’ performances.

The third adjustment was the rig itself. We carefully set up the rigs of the CG characters to gracefully handle as much of the physical differences between the character and actor as possible. We wanted to make sure that we set things up so that the animators would have a relatively easier time handling any kind of miscalculations that happened along the way.

What was the strangest prop you used throughout the mocap process?

There are several, but there are two that I would like to mention. The first is the cane carried by the old woman we meet at the beginning of the village. When you see it in the game, it’s a strange artifact with a lot of components jingling about. The studio crew crafted a prop that resembles the design.

The second is the goggles that our actor Todd wore as he played the role of Ethan Winters. Since the game is from a first-person perspective through the eyes of Ethan Winters, the camera movements are based on the movements of Todd’s head. Todd reprises his role as Ethan from the previous game and his performances are absolutely excellent, but there were moments where the camera would go wild during more heated scenarios. In order to suppress this from happening, the studio engineer created a pair of special goggles by hand. 

They actually turned out to look very similar to swimming goggles. The assumption was that the narrower field of vision would result in less head movement. I’m still not entirely sure how effective they ended up being, but the engineer’s enthusiasm and Todd having fun wearing the goggles are one of the many wonderful memories I have from the whole experience.

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SteelSeries updates its Arctis 7 headsets with longer battery life and USB-C

Since 2019, Engadget has the SteelSeries Arctis 7 as one of the best gaming headsets you can buy. At this point, it’s iconic but with a design that hasn’t changed much since 2016, it recently started to show its age. Thankfully, SteelSeries just announced the Arctis 7+ and Arctis 7P+.

The tweaks the company has made are modest, but they’re ones current Arctis 7 owners will appreciate. Most notably, SteelSeries has replaced the finicky micro USB port you used to charge the headset with a more modern USB-C connection. Using the new port, it’s possible to get three hours of uptime after 15 minutes of charging.

Arctis 7+


On that note, battery life is also improved. SteelSeries claims you can get up to 30 hours of gameplay on a single charge, up from the approximately 24 hours you got from the previous version. As for the differences between the 7+ and 7P+, there aren’t many. You can buy the latter in both black and white colorways where the former is only available in black. Additionally, the 7P+ includes support for the PlayStation 4 and PS5’s 3D Audio functionality. That said, you can use both headsets with pretty much any system or device other than Xbox consoles.

The Arctis 7+ and Arctis 7P+ are available to buy today from the SteelSeries website. They’ll both set you back $170. That’s an increase from the $150 MSRP of Arctis 7 and 7P, but what’s an extra $20 when you don’t have to deal with micro USB anymore. 

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GTA Remastered Trilogy tipped to breathe new life into PS2-era classics

For quite some time, multiple rumors have claimed that Rockstar is looking to remaster classic Grand Theft Auto titles and re-release them on modern platforms. Thus far, those rumors haven’t materialized into any confirmation from Rockstar, but according to a new report today, that confirmation may not be very far off. If you were a fan of GTA games like Grand Theft Auto 3, GTA: Vice City, or GTA: San Andreas back in the day, then it might not be long before you’re able to play them with a fresh coat of paint.

This rumor comes from Kotaku, which spoke to sources familiar with Rockstar’s plans who claim that the company is approaching the finish line with these long-rumored remasters. In all, Kotaku said that it spoke with three different sources, all with corroborating details on the development of these games, noting that all of them have “reliable track records” when it comes to leaks related to GTA and Red Dead Redemption.

Those sources say that Rockstar is currently working on remasters of all the PS2-era games we listed above and that they’ll come with refreshed graphics and updated UIs. The goal, it seems, is to update these games for modern platforms while at the same time keeping the overall classic feel of them intact.

Kotaku’s sources also note that Rockstar Dundee is working on these remasters while at the same time helping Rockstar bring GTA V to PlayStation 5 and Xbox Series X. Originally, it seems Rockstar planned to offer these as a bonus for those who buy that upgraded version of GTA V, but now the plan seems to be to offer the GTA Remastered Trilogy as a standalone product this fall – we’re told to expect them to launch around the end of October or the beginning of November.

One interesting thing revealed by this report is that Rockstar plans to release the GTA Remastered Collection on pretty much every platform under the sun: PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC, Stadia, and even mobile devices. However, it’s important to point out that Nintendo consoles have historically missed out on the GTA franchise’s biggest games. While the first two GTA games were ported to the Game Boy Color and there were a pair of spin-offs developed for the Game Boy Advance and Nintendo DS, Nintendo’s home consoles have never received a proper GTA release.

So, if Kotaku’s report is correct, this would be a big release for the Switch. These sources also claim that Rockstar could remaster the original Red Dead Redemption as well, but that isn’t necessarily in the cards just yet as the company works to finish the GTA remasters first. All in all, it’s a very fascinating report, and if everything pans out, it may not be long before we have official confirmation of the GTA Remastered Trilogy.

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Life is Strange Remastered Collection Delayed to 2022

Life is Strange fans have a lot to look forward to with the series’ third entry, Life is Strange: True Colors, releasing next month on September 10. However, Life is Strange: Remastered Collection has been delayed to early 2022, as revealed by the game’s developers on Twitter.

The Life is Strange Remastered Collection will include updated versions of two games in the series. Both Life is Strange and Life is Strange: Before the Storm will get remastered visuals and animations. The collection was originally slated for a Q4 2021 release date.

An update from the Life is Strange team

— Life is Strange (@LifeIsStrange) August 11, 2021

The cause of the delay is stated to be work-from-home complications brought on by the COVID-19 pandemic, as well as wanting to avoid pressuring the development team with Life is Strange: True Colors coming in September.

“Due to the ongoing challenges of the worldwide pandemic, we want to alleviate any additional pressure on the Life is Strange team by giving more time between the release of Life is Strange: True Colors and the Life is Strange: Remastered Collection,” the development team wrote in a Twitter explanation. “For this reason, we have made the difficult decision to delay the release of the Life is Strange: Remastered Collection for all platforms — PC, PlayStation, Xbox, Stadia, and Switch — until Early 2022.”

Fortunately, there is some good news for fans of the series too. Square Enix announced that Life is Strange: True Colors will get a DLC called Wavelengths on September 30. It will be officially revealed on August 12. The DLC will launch just a few weeks after True Colors, which releases for PC, Xbox, Stadia, and Nintendo Switch on September 10.

Editors’ Choice

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‘Life is Strange: Remastered Collection’ delayed until early 2022

A remastered collection of the first two Life is Strange games will arrive a bit later than expected. Square Enix says it’s pushing back the bundle of Life Is Strange and Life Is Strange: Before the Storm to early 2022. The Life Is Strange Remastered Collection was originally scheduled for September 30th.

“Due to the ongoing challenges of the worldwide pandemic, we want to alleviate any additional pressure on the Life is Strange team by giving more time between the release of Life is Strange: True Colors and the Life is Strange Remastered Collection,” Square Enix wrote in a tweet.

While the delay might be disappointing to some, it’s good to see the developers getting more breathing room. The new versions will include “vastly improved character animation” drawn from full facial motion capture. If you buy the ultimate edition of Life is Strange: True Colors, you’ll still have access to the remastered collection when it eventually arrives. 

Meanwhile, Square Enix had some other news to share about the franchise. True Colors, from Before the Storm studio Deck Nine, is still on track for its September 10th release date. If you manage to zip through the next game in the series quickly, you won’t have to wait until early next year for another fix. The Wavelengths DLC is now scheduled for September 30th, taking the remastered collection’s old slot. A trailer will be released on August 12th.

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