Intel’s New Meteor Lake CPU May Be the New Apple M1 Max

Intel Alder Lake processors have taken the market by storm, securing their place among the best processors of the year. However, it’s no surprise that Intel is already looking to the future.

The 13th and 14th generations of Intel processors are in the works. New images have emerged, showcasing the upcoming 14th-gen Intel CPUs. The photos display several different chips that are likely to release in 2022 and 2023.

Image credit: CNET

Stephen Shankland from CNET took a tour of the inside of Intel’s chipmaking factory, the Intel Fab 42 located in Chandler, Arizona. He came back with several high-quality images of the upcoming chips that won’t hit the market for at least another year, and in some cases, even two years.

The first chip is dubbed Sapphire Rapids and is a server processor set to release in 2022 as part of Intel’s Xeon server CPU lineup. It includes four larger chiplets that contain processing engines and four smaller memory modules. The entire infrastructure is connected with Intel’s Embedded Multi-die Interconnect Bridge (EMIB) links.

Among the upcoming chips, Shankland also found an Intel Ponte Vecchio CPU that’s set to release in 2022. This is a high-performance data center accelerator that Intel claims is going to be twice as powerful as initially planned.

A 300mm wafer of Meteor Lake test chips.
Image credit: CNET

Perhaps the most interesting reveal is the wafer of the upcoming Meteor Lake chip. Pictured above is a 300mm wafer that features hundreds of test chips of the Intel Meteor Lake-M, which is likely going to be Intel’s power-efficient series of 14th-Generation processors. Although it’s not confirmed whether these chips are part of the M-series of CPUs, their size definitely hints toward just that.

Meteor Lake-M processors are rumored to operate on ultralow power requirements, needing only between 5 watts and 15W to function. While the images are clear, it’s hard to judge the purpose of each and every tile on the chip.

The chip has previously been confirmed to be built using Foveros packaging technology, allowing the use of up to three tiles through stacking chiplets into a full processor. The first tile used would be the computer die, followed by a system on a chip (SoC) LP die, and lastly, a graphics die. Meteor Lake-M might also feature anywhere between 96 and 192 execution units (EUs).

The design of Intel’s 14th-Generation of processors is interesting. The use of SoC ( makes it similar to Apple’s latest and greatest, the M1 Max chip, which was also the brand’s first SoC-based system. Intel’s 12th-Gen CPUs currently perform very well when compared to Apple’s M1 Max. As Apple has plans of its own when it comes to improving its signature chip, it’s likely that the two tech giants will continue to go head-to-head when it comes to the CPU race.

Considering that the current-generation Intel Alder Lake processors feature up to 96 execution units, Meteor Lake with its rumored 192 EUs has the potential to be incredibly powerful. However, before these CPUs ever see the light of day, Intel Raptor Lake will be released first — likely in the last quarter of 2022.

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Apple M3 Max Rumored to Use 3nm Design With Up to 40 Cores

A new report reveals some important details on the future of Apple’s Mac chips, including both of the next two generations of Mac chips, presumably to be called the M2 Max and M3 Max.

The report comes from The Information, which states that the second generation of Apple silicon will be a minor improvement compared to the third, which will allegedly feature 3nm chips with up to 40 cores.

Apple’s current M1 Max and M1 Pro chips are produced by TSMC, the Taiwan-based semiconductor foundry, and based on the latest report, their successors reveal how Apple will scale performance in future generations.

The M1, M1 Max, and M1 Pro chips are all 5nm chips, and according to the rumors, the upcoming generation, likely called M2, will also utilize the TSMC’s 5nm process. However, there will be improvements: The chip will contain two dies, allowing for the use of more cores. This will still be an upgrade over the current (already incredibly solid) generation, but it won’t be as big a leap as what we’ve seen between the M1 and the M1 Max and M1 Pro chips.

This new variant of the M1 Max chip is reportedly going to be used in the successor to the current Mac Pro and will feature two dies, whoch should provide a notable jump in performance. It’s likely that the second generation of M1 Max and M1 Pro chips will be found in the next MacBook Pro models.

While the immediate successor to the M1 Max and M1 Pro sounds interesting, it’s the third generation of Apple silicon that truly captures attention. According to The Information, Apple is looking to start producing 3nm chips with the rumored M3 chip. The swap from 5nm to 3nm would make room for up to four dies, opening up the possibilities for much greater performance than what we’re seeing now.

Using the 3nm chip with four dies clears room for up to 40 compute cores. Compared to the 5nm chip, this is a massive upgrade. The highest number of cores presently found inside Apple products is the high-end Mac Pro tower with up to 28 cores, but that’s on an Intel Xeon W processor. Apple’s own silicon offers eight cores (M1) and 10 cores (M1 Max and M1 Pro) at the most.

new macbook pro 2021.

The third generation of Apple chips is currently code-named Ibiza, Lobos, and Palma. The report reveals that TSMC may be able to produce 3nm chips in partnership with Apple as soon as 2023. They would likely first be found in Apple’s premium models, such as the next generation of MacBook Pro, but also in future models of the iPhone. Apple is also releasing planning to release a less impressive version of the 3nm chip specifically for the MacBook Air.

Apple struck gold with its recent M1 Max and M1 Pro chips. Found inside the new 14-inch and 16-inch MacBook Pros, these powerful chipsets are performing excellently in benchmarks. It seems that Apple’s road map is quite clear: 2022 may bring the second generation of Apple silicon with smaller upgrades, and 2023 will be the year of a massive leap that has the chance to blow the competition out of the water.

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Apple Confirms High Power Mode On M1 Max MacBook Pro

Apple has just confirmed that the 16-inch version of the latest MacBook Pro will support the new High Power mode. This applies only to models that run on the M1 Max chip. High Power mode is Apple’s new invention made to maximize performance during periods of intense workloads, such as color grading an 8K ProRes video.

In order to enable the new High Power mode, users will likely need the 16-inch version of the new MacBook Pro, equipped with an M1 Max chip and running MacOS Monterey. According to Apple, the new mode will be enabled through System Preferences and will not be on by default.

It’s still somewhat unclear what the new High Power setting will fully entail. It’s clear that it’s meant to let the MacBook Pro handle periods of highly intensive workloads. Such tasks can involve working with 4K or 8K videos, video editing, design work, and more.

Although this feature should let the 16-inch MacBook Pro run smoothly during resource-intensive tasks, code-level references that were previously found indicate that this will make the fans louder. Whether the temperatures will rise beyond what’s acceptable remains to be seen, but Apple did optimize these new Macs to offer better airflow. Battery life reduction is also to be expected during High Power mode usage.

The first references to the new feature were discovered last month by Filipe Espósito of 9to5Mac in the beta of MacOS Monterey. Prior to this, in 2020, references to “Pro Mode” were found in MacOS Catalina 10.15.3. At that time, the internal code that was found suggested this option will make apps run faster while quickly exhausting the Mac’s battery.

Lifestyle image of someone using the new Macbook Pro 2021.

Apple hasn’t made a statement as to whether the feature will be enabled on the M1 Pro chip or whether it will be available on the 14-inch MacBook Pro at all. For now, it’s safe to assume that High Power mode will remain reserved for the 16-inch MacBook. This marks a difference compared to the previous assumptions that the 14-inch and 16-inch MacBook Pros will offer the exact same performance, but it still remains to be seen whether this is true.

Pre-orders for the new 14-inch and 16-inch MacBook Pros, equipped with the new-and-improved M1 Pro and M1 Max chips, have already started rolling in. The first units are set to be shipped soon and will arrive on October 26. At that point, we can expect more reviews of High Power mode, which should clarify the extent of the performance increase provided by this setting. Regardless of the final outcome, it’s already clear that the new notebooks are swiftly topping the ranks of the best MacBooks out there due to the new M1 Pro and M1 Max chips installed inside.

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Leak Shows Stunning M1 Max MacBook Pro Premiere Performance

When Apple announced the M1 Max chip at its Apple Unleashed event, we knew it would be a powerful processor. And a growing pile of leaked benchmarks is lending credibility to Apple’s claims, with the M1 Max outperforming nearly all of the best laptops you can buy right now.

The most recent result comes from PugetBench for Premiere Pro — a benchmark we use when testing machines ourselves. The result shows an M1 Max-equipped MacBook Pro with 64GB of RAM earning an overall score of 1,168. We’re not sure if this is the 32-core or 24-core GPU model of the M1 Max, though the result suggests it’s the former.

That’s far above even the most performant laptops on the market. A machine equipped with AMD’s Ryzen 9 5900HX and Radeon RX 6800M — the two top mobile parts from AMD — earned a score of 863. The M1 Max is around 35% faster. Similarly, an Alienware X17 R1 with an Intel Core i7-11800H and RTX 3080 mobile GPU earned a score of 872 — about 34% behind the M1 Max MacBook Pro.

The results still aren’t perfect, though. The mobile chip can’t best a desktop machine with an RTX 2080 Super in the graphics department, which runs counter to a previous rumor. Still, the M1 Max is close to some recent desktop graphics cards, with an almost identical GPU score to the AMD RX 6800.

With more cores, RAM, and graphics power, it shouldn’t come as surprise that the M1 Max vastly outperforms the base M1. The new result shows about a 188% increase over the base M1 MacBook Pro. This is only one benchmark, so you shouldn’t expect that large of an increase across the board. Still, it illustrates Apple’s claims about the M1 Max’s power.

The M1 Max and M1 Pro are both based on the M1 that Apple released in 2020. The new chips just bump up the specs by a lot. Both come with 10 CPU cores instead of eight, and they feature more performance cores (eight performant and two efficient cores on the M1 Pro and Max, compared to a four/four split on the M1).

More important, the M1 Pro doubles the GPU cores of the M1 while the M1 Max quadruples them. That bump is doing wonders for the chip if leaked benchmarks are to be believed.

Still, it’s important to wait for third-party testing before making any performance assumptions. The M1 Max looks like an obscenely powerful chip, but other factors — such as heat, noise, and battery life — could sour the experience. Apple says the new machines have even better battery life than the M1 MacBook Pro, but we don’t have any testing to reference on that front yet.

The 2021 MacBook Pro 14 and 16 are available to pre-order now, and Apple says the first units will start shipping the week of October 25. Lead times might be longer than normal, though, as Apple and other device makers deal with the fallout from the chip shortage.

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Apple’s M1 Max Scores Big Wins Against Desktop GPUs

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Apple’s big claims about the performance capabilities of the M1 Pro and M1 Max seem to be legitimate as more benchmarks surface. This time, a Redditor found GFXBench scores for the M1 Max that place it at around 25% faster than the mobile Nvidia RTX 3070. This puts it in line with Apple’s charts from its presentation.

Reddit user senttoschool posted the first M1 Max GFXBench scores in the r/Hardware subreddit. Obviously, it would be wise to be skeptical of these results for a couple of reasons. First, the submission on GFXBench was made utilizing Apple’s Metal API, compared to the Nvidia and AMD results using OpenGL on Windows.

That said, comparing M1 Max results to the RTX 3080 Mobile and Radeon RX 6800M (the same GPUs that Apple used in its presentation) sees the Apple Silicon either beating or coming within striking distance of the other two GPUs when looking at the offscreen results.

Comparing the Aztec Ruins Normal Tier Offscreen results to other GPUs is pretty mind-blowing. The M1 Max appears more powerful than several desktop graphics cards, including the RTX 2080 Super, Radeon RX 6800 XT, and even the Nvidia Titan V. The M1 Max doesn’t win on every benchmark such as the Car Chase and the Aztec Ruins High Tier, but the fact that it’s even keeping up at all with desktop components is a game changer.

M1 Max GFXBench comparison with GPUs.

These aren’t the only benchmarks that bear out the performance of the M1 Max. Just a few days ago, we reported on early Geekbench scores for the M1 Max. In that benchmark, the M1 Max scored a 1,749 in the single-core test and 11,542 on the multi-core. Compared to Apple’s own M1 silicon in the MacBook Pro 13-inch, the M1 Max is almost 60% faster in multi-core performance.

It must be stated that raw power alone isn’t the only feat here. These performance gains are in spite of the M1 Pro and Max consuming 70% less power compared to Intel’s offerings. Remember, the maximum wattage available for charging the new MacBook Pro 16-inch is 140 watts. The desktop RTX 2080 Super alone has a 250W TGP.

As stated before, it’s important to look at these numbers with healthy skepticism. Using Apple’s Metal API gives an advantage as it’s tailored specifically for Apple hardware, whereas OpenGL is more generalized for hardware compatibility.

However, this also means that apps that are specifically made for Apple Silicon could see much greater performance benefits. Apple has not only put Intel on notice, but also AMD and Nvidia, and it will be interesting to see how the companies combat Apple’s massive vertical integration advantage.

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Why The M1 Max MacBook Pro Still Isn’t a Good Gaming Laptop

Apple announced the new M1 Max chip at its Apple Unleashed event on October 18. The updated system on a chip (SoC) features some big improvements — the most impressive of which is a staggering 32 GPU cores. That’s four times as many as the Apple M1, the notion of which pushed my rotted PC gamer brain to one place: Portable MacBook gaming.

With a much higher core count, the M1 Max MacBook Pro should offer a big boost to gaming performance compared to the M1. That doesn’t mean the MacBook Pro is a gaming laptop, though. It was never designed that way, and a lacking library of Mac titles means that most games won’t be able to take advantage of the extra horsepower.

32 graphics cores

Thirty-two graphics cores. That’s why the M1 Max is so impressive. It’s a much more powerful chip than the M1 overall, sporting a balance of performant and efficient cores that leans heavier on the performant side of things. But when Apple announced the M1 Max, I wanted to know how I could put four times as many GPU cores to work.

Unsurprisingly, Apple didn’t talk about gaming, but we still have some reference points for what 32 GPU cores could offer. With eight cores on the M1 MacBook Pro, we were able to hit above 60 frames per second (fps) in Fortnite at Medium settings. With four times as many cores, plus 64GB of unified memory, you could probably push the frame rate and settings much higher.

The most concrete information we have right now is a comparison to AMD’s 5600M. Apple says the M1 Pro with 16 GPU cores offers 2.5x the performance, while the M1 Max with 32 cores offers x the performance. In 3DMark Time Spy, machines with a 5600M average a combined score of 6,027, taking into account CPU and GPU performance.

Unfortunately, 3DMark isn’t available on Mac, but four times as many cores doesn’t mean four times the performance. However, if the M1 Max could double the result of the 5600M, it would be on the level of a mobile RTX 3070 discrete GPU. That’s really impressive.

It’s possible, too. YouTuber Dave2D estimated the 16-core M1 Pro could be on the level of AMD’s 5500M that’s in MacBook Pros now, while saying the M1 Max could reach frame rates similar to a mobile RTX 3070. Even if that’s too high, there’s no doubting that the M1 Max will offer a huge boost to the already respectable gaming performance on the M1.

Add in the 120Hz ProMotion refresh rate, and you have the makings of a decent gaming laptop. With 32 GPU cores on tap, you could run some demanding games with high frame rates. That’s the main problem with a gaming MacBook Pro, though — the games.

A lot of power and nowhere to use it

MacOS Steam.
Just a few on the many Steam games you can’t play on Mac.

Our list of the best Mac games has some fantastic options. Disco Elysium is one of the best RPGs of the decade, Hades is a breakout roguelike that’s damned addicting, and Fortnite is one of the most popular games in the world for a reason. Still, the library of Mac games is small, and new releases seldom show up on Apple devices.

Gaming is clearly important to Apple. Just look at Apple Arcade, which not only features a stellar roster of games, but also exclusives like the excellent Grindstone. You get a very different view of Apple’s gaming prowess on Steam, though.

I scrolled through the first 10 pages of upcoming MacOS releases — 150 games in total — and didn’t recognize a single one. And I’m on Steam multiple times every day. For the most part, Macs get standout evergreen games like Stardew Valley and Counter-Strike: Global Offensive — titles that a massive audience wants to play for years to come.

That’s where the M1 Max can most improve MacBook Pros when it comes to gaming. Titles like The Elder Scrolls Online and Fortnite are possible at respectable settings, resolutions, and frame rates. It’s clear Apple cares about gaming, but it cares more about casual, mobile-focused titles, not AAA blockbusters that can bring high-end gaming PCs to their knees.

Don’t buy a MacBook for gaming

Lifestyle image of someone using the new Macbook Pro 2021.

You shouldn’t buy a new MacBook Pro for gaming. You should get one of the best thin and light gaming laptops instead. The M1 Max will certainly boost gaming performance, and it could even rival discrete GPU options from AMD and Nvidia. But the lackluster library of Mac games means you’ll run out of games to play before you get your money’s worth.

The extra GPU cores and unified memory architecture are better for intensive creative workloads like 3D modeling and rendering. Adobe apps are available natively on M1 machines now, and with four times as many GPU cores available, you can expect accelerated rendering and workflow with the M1 Max. Apple has made come concrete claims here — four times the performance in DaVinci Resolve and eight times as fast rendering ProRes files.

This type of work is where the M1 Max should shine. Gaming is possible, and based on what we know now, the M1 Max should offer some competitive gaming performance. But the library of software just isn’t up to snuff. If you want the M1 Max MacBook Pro, buy it for creative work, not for gaming.

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Hearthstone Mount as explained by Master Blaster from Mad Max

Hearthstone is about to release a new set of cards with several new gameplay mechanics. Today we’re going to look at two of these mechanics: Tradeable, which you can trade for other cards in your deck, if you wish, and Mount. The Mount cards we’ve seen teased by Hearthstone so far seem to be like animals: a ram, an Elekk (elephant-like creature), but the mechanic behaves more like we’re dealing with a character pair straight out of Mad Max.


There’s a new sort of spell that’ll appear in this expansion by the name of Mount. A mount is like Master Blaster from the movie Mad Max: Return to Thunderdome. The way we FIRST understood the “Mount” feature to work was as follows: A minion you have in play is like Blaster, and a Mount spell is like Master, who rides above the shoulders of Blaster and continues to battle even if Blaster is defeated. But that’s not exactly right – it’s the opposite.

We assumed at first that the card played first, the minion, would by definition be the “horse” of the situation. But a Mount is not the rider – the Mount is the Mount. It gets confusing here because, unlike almost any other game we’ve ever played, we have to play the rider (the minion) first, and the Mount second.

In this expansion for Hearthstone, you get a Mount like what you see above: Elekk Mount, which when played effectively slides an Elekk (a giant elephant-like beast) under the minion you target. Once that minion is defeated, the “Elekk Mount” will “summon an Elekk”.

So it’s more like you’ve already played Master, and you cast Blaster Mount on Master. When Master is defeated, you still need to fight Master’s Blaster. That makes a lot more sense to my mind that the idea that someone would defeat the rider of a horse, but then still need to fight the horse.

This is all inspired by an earlier card that was a bit of a one-off: Spikeridged Steed. It was there that we first saw the “mount”, but without the name. Spikeridged Steed was released with Jouney to Un’Goro, and had wording almost identical to that of the new Mount system. “Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.”


Tradeable is a new feature that appears on some cards, allowing said cards to be traded back into your deck for one mana. You can pay the full cost of the card to play the card, or you can pay one mana to shuffle the card into your deck and draw a new card in its place. Easy enough!

We’ll see these cards are a whole bunch of others in the next set starting on August 3, 2021. Cross your fingers we get a few more early freebies to toss a few wrenches into the game before then, too!

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LucasArts legacy lives on in Prime Gaming push: Sam & Max, Secret of Monkey Island

Amazon heralded a return to some of the most beloved cult-classic video games ever made by LucasArts this summer in Prime Gaming. If you are an Amazon Prime member, you’ll be able to “claim” a few games with Prime Gaming starting on July 1, then again on August 1 and September 1. The games are each LucasArts classic titles, each of them “iconic point-and-click adventures.”

The July 1 release is The Secret of Monkey Island: Special Edition. There’ll be an August 1, 2021 release on Prime Gaming for claim of Indiana Jones and the Fate of Atlantis. If you’re still a Prime member on September 1, you’ll be able to claim Sam & Max: Hit The Road.

Much like other recently popular game stores giving away free games, you need to have the Prime Gaming app in order to play the games you “own.” You can claim The Secret of Monkey Island: Special Edition now for free, but you need to both have the app and an active Amazon Prime membership in order to play the game.

Amazon Prime Gaming also has a few other “free” games you can claim at the moment, each of them with said “claim” ending on August 2, 2021. There’s Automachef (from Team17 Digital Ltd), Tales of the Neon Sea (from Thermite Games), Batman – The Enemy Within (from Telltale), The Wanderer: Frankenstein’s Creature (from Plug In Digital), RAD (from Bandai Namco), and Portal Dogs (from Brain Connected).

There’ll also likely be more titles turning over come August. The hero titles are, of course, the LucasArts games, each of which was either a monster hit when first released or became a slow burn monster over the past decades. Disney effectively shut down LucasArts back in 2013, but the legacy of the creators of the games the brand made live on. You’ll find LucasArts classic games on all platforms now, from mobile to PC to Xbox and back again – have a peek, and drop in an X-Wing vs TIE Fighter battle if you’ve not already done so.

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Tech News

Apple’s AirPods Max see a rare price cut – and AirPods Pro too

Apple’s AirPods Max have seen a rare discount, with the active noise canceling headphones dipping to under $520. Launched late last year, Apple’s first over-the-ear model borrows the streamlined connectivity of its earbud brethren but bumps up the audio quality – and the design.

Indeed, AirPods Max’s performance as already being praised by reviewers, and that’s before the arrival of Dolby Atmos spatial audio on Apple Music. Meanwhile you get the usual voice-activated Siri functionality along with hands-free support for your iPhone.

Currently, Amazon has the AirPods Max for $519.99, a rare discount from the ANC headphones’ usual $549. They’re available in all five of Apple’s colors, too: Space Gray, Green, Pink, Silver, and Sky Blue.

It’s not the only AirPods deal around at the moment, mind. If you want a more surreptitious in-ear version, AirPods Pro are currently $197. That’s a 21-percent saving over the usual sticker price, and you still get features like active noise cancellation and a wireless charging battery case.

Regular AirPods are down to $159.98, a cut from their usual $199, complete with Apple’s wireless charging case. Cheaper still are AirPods with the standard, wired charging case .They’re now $128.99, versus their usual $159.

It’s fair to say that AirPods have been some of Apple’s most successful recent launches, with the accessories finding favor both among iPhone users and those on Android too. The rumor mill has suggested that upgrades to the earbuds are in the pipeline, though that now isn’t expected to happen for some time yet. It could be 2022 before we see any change to AirPods Pro, for example, as Apple tries to navigate the complexities of the chip shortage.

Meanwhile, what Apple has in mind for the design of the rumored new AirPods Pro 2 could end up being previewed a little sooner. Beats is expected to launch its own true wireless earbuds soon, with the Beats Studio Buds already spotted in the wild (courtesy of the ears of LeBron James). The earbuds lack the “stem” design of the current AirPods Pro, fitting more cleanly into the ear, though Beats is almost certain to use at the very least the same wireless pairing chipset for its new model as Apple does for its headphones.

Disclosure: SlashGear uses affiliate links, If you click on a link in this article and buy something we’ll get a small cut of the sale.

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Boeing 737 MAX hit with $17m FAA fine as 787 Dreamliner woes continue

Boeing faces a further $17 million in fines from the US Federal Aviation Administration (FAA) over the 737 MAX incident, the penalties announced amid rumors that 787 Dreamliner deliveries have again been delayed. The aircraft-maker saw 737 MAX planes return to service late in 2020, after nearly two years of being grounded following two fatal crashes.

The incidents forced Boeing to reexamine some of the key safety technology it had integrated into its most recent iterations of the 737 fleet. The changes – made in part to deal with repercussions of wing adjustments intended to save airlines on fuel costs – left the 737 MAX potentially overruling pilot intentions during takeoff.

Boeing addressed the situation with updates including secondary sensors and new pilot training. However, in the meantime, a production issue saw 759 new 737 MAX and NG aircraft improperly equipped with unapproved sensors. Boeing also “submitted approximately 178 Boeing 737 MAX aircraft for airworthiness certification when the aircraft potentially had nonconforming slat tracks installed,” the FAA says, “and improperly marked those slat tracks.”

The FAA has levied a $17 million penalty, which Boeing has 30 days to pay after signing the agreement with the agency. It also has a list of corrective actions that must be undertaken, including strengthening its parts validation procedures, and undergoing Safety Risk Management analyses to flag any potential oversight lapses as it readies an increase of 737 MAX production. It will also need to change its production monitoring to give the FAA more access to assessments, and improve oversight of its suppliers.

If Boeing doesn’t convince the FAA on all those points, within the agreed timeframe, the company could face up to a further $10.1 million in extra fines.

It wasn’t a one-off issue, either. According to the FAA’s investigation, for almost five years ending April 2019, Boeing had been installing head-up guidance systems on the 737 NG and 737 MAX which had sensors neither tested nor approved as being compatible.

“The FAA alleges that Boeing violated Federal Aviation Regulations when it certified these aircraft as airworthy when they were not in conformance with their type certificate,” the FAA said back in March 2020. “The agency further alleges that Boeing failed to follow its own Business Process Instructions, which are in place to help prevent such situations from occurring.”

Meanwhile, Boeing’s run-in with the FAA hasn’t been limited to the 737. Deliveries of the 787 Dreamliner have been halted, the WSJ reports, after air-safety regulators demanded more information about how Boeing would address other recent quality issues. Boeing has not publicly acknowledged any delay specifically, though the company said it was working with regulators around information on undelivered aircraft, but sources tell the newspaper that at least one plane which was scheduled to be handed over to American Airlines this week is now unlikely to see that happen until next week at the earliest.

That new hurdle – which comes just after a five month suspension of 787 Dreamliner deliveries – could end up a costly one, at least in the short term. Aircraft purchases usually see the bulk of the cost of the plane transferred when it is handed over, the newspaper says.

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