New Hearthstone Questline mechanic tosses wrench in game’s power dynamic

The digital card game Hearthstone has a new set coming on August 3 by the name of United in Stormwind. This new set has a whopping 135 new cards, effectively changing the way the game will work if you’re the sort of person who plays every single day of the week. It all begins with three new features: Tradeable, Questline, and Mount! Right this minute, we’re going to take a peek at how Questline works.


A Questline is similar to what we had with Journey to Un’goro and Descent of Dragons with Quests and Sidequests. You put one Questline in your deck and it appears in your starting hand, automatically. You’ll play said quest (likely on your first turn) and attempt to achieve the requirements.

Each time you achieve the requirements of your Questline, you get a reward. Once you achieve three sets of requirements, you get the ultimate reward – which in this case is an exceedingly powerful Legendary minion.

So the Questline Sorcerer’s Gambit starts with a 1-mana cost to play, and requires that you cast a Fire, Frost, and Arcane spell. You get to draw a spell as a reward, and move on to the next bit of the Questline: Stall for Time.

With Stall for Time, you need to cast another Fire, Frost, and Arcane spell. Your reward for this part of the Questline is that you’ll get to “discover one”. In other words, “one” of the three sorts of spells. The final bit of the Questline is “Reach the Portal Room”, and it, too, requires that you cast a Fire, Frost, and Arcane spell, and your reward is the Legendary minion Arcanist Dawngrasp.

If you’ve played as a Mage any time recently, you know that the speed at which you can toss out spells of many sorts is… pretty extreme. You’ve got to have a bit of luck on your side, but really – this is more than doable.

If this Questline is any indication, this new set will radically change the power dynamics of the game, as any great new card set should. We’ll see the full extent of the changes made when the set is released on August 1, 2021.

Repost: Original Source and Author Link


Horizon Forbidden West Borrows Zelda’s Best Mechanic

Sony showed off 14 minutes of gameplay for the upcoming Horizon Forbidden West during a State of Play event today, and the protagonist, Aloy, has a lot of new gadgets up her sleeve. Surprisingly, Sony and Guerrilla Games did not reveal the release date for the game, which was originally planned for a 2021 launch.

The surprising omission leads to speculation that it has been delayed to next year possibly. Since we’re halfway through the year, it would have made sense for the game to get a release window if it’s still intended to launch before the end of 2021.

In this new entry, the main character has access to a grappling hook, a diving mask to allow her to swim underwater, and a glider similar to the one in The Legend of Zelda: Breath of the Wild.

The first entry, Horizon Zero Dawn, launched right around the same time as Breath of the Wild and because of that, many critics and fans couldn’t help but compare the two. After all, both are open-world action games with an emphasis on combat, exploration, and inventory management. One thing fans adored in Breath of the Wild was its gliding mechanic, which allows players to safely and quickly traverse the map from tall structures. Now, Horizon Forbidden West will utilize its own version of the glider.

The only thing Sony did reiterate is that Horizon Forbidden West is a PlayStation exclusive, coming to the PS4 and PS5. Guerrilla Games did say that more details would be revealed at a later time, so it’s possible we’ll get another update later this year.

Editors’ Choice

Repost: Original Source and Author Link