After a long wait, Marvel’s Avengers players on PlayStation are finally getting access to Spider-Man this month, just without any story missions. As revealed in IGN’s preview of Spider-Man in the Marvel-based action game, the web slinger’s debut won’t include any story missions.
For Marvel’s Avengers, that’s a big departure from the norm for new character rollouts. Each character that has been introduced to the game, from Hawkeye to Black Panther, has come with a group of story missions that introduces them and gives players a bit of a backstory. Spider-Man, who PlayStation players have been looking forward to for over a year, will arrive unceremoniously, with no story missions to speak of. At least that means we don’t have to see Uncle Ben die again.
In lieu of any proper story missions, Spidey’s backstory will be told in-game through audio logs and illustrated cutscenes. Speaking to IGN about the decision, Marvel’s Avengers gameplay director Philippe Therien explained that the team didn’t want anything to get into the way of the game’s upcoming raid. “We want to spend our efforts on content that everyone can enjoy,” Therien explained, “so we chose to spend a lot of our energy on the Klaw raid that’s coming up at the same time.”
Unfortunately for PlayStation players, it seems like Marvel’s Avengers version of Spider-Man is the new best example of why console-exclusive content in games aren’t always a great deal. Developers aren’t as likely to put their all into something that only a small portion of players will actually access, ultimately leaving fans with something that may not live up to the hype.
Finding Titans in Anthem can be a game of chance, but it doesn’t have to be. Luckily, there are certain missions where you fight one (sometimes even three!) and locations that you can visit in Freeplay where your chance of spotting a Titan is far greater.
These giant enemies are hard to miss once they spawn, as they’ll start attacking the moment you’re in range, so it’s best to have a strategy prepared. Even with their large size, you’d be surprised how hard they are to find if you don’t know where to look.
Where to find Titans in Anthem
There are a few different activities that require taking down Titans, one of which includes crafting the Dawn Shield. Without a bit of direction though, simply locating them can be a pain — but we’re here to help.
If you’re not playing a mission that involves killing a Titan, the quickest way to find them is in Freeplay. There are a number of different types of Titans scattered across the map. The first batch of Titans was tied to the “There Be Giants” event that ran during Anthem‘s launch weekend in 2019, but we were still able to locate them well after the event ended. Below are the locations on the map, as well as what the area looks like.
Valley of Tarsis
This first Titan is the easiest to find, and there are advantageous positions for you to fight it from if it does spawn here. As soon as you are out of Fort Tarsis and in Freeplay, head directly east to the Valley of Tarsis. Once you’ve reached the Valley of Tarsis, look for a tall rock pillar. The Titan will be located just beside it. Be warned, however, that the Titan can still attack you with certain abilities if you stand on the pillar.
This next Titan can be found in the Eastern Reach section of the map, which is fairly easy to locate. Once you’ve searched the Valley of Tarsis region, simply fly east and around any mountains or obstacles until you reach the location marked above. During the “There Be Giants” event, this Titan was called a Havoc Titan, but the one players now encounter is a standard Ancient Ash Titan.
Great Falls Canyon
If you haven’t found anything in the Eastern Reach or Valley of Tarsis, you can try heading farther north on the map until you reach Great Falls Canyon. Here, there are mushroom-shaped structures that you can stand on as you search, and to protect yourself from incoming fire. The location is also right by a body of water, if you need to avoid detection or cool off your thrusters in a hurry.
Monument Watch can be a bit tricky if you’re visiting the Titan locations in order. Fly to the area directly southeast of it near the Emerald Abyss and you should spot a large lake. Look up at the mountain nearby and you’ll find a portal that will shoot you into the Monument Watch area. From there, head north until you see large, elevated circular platforms. This is where you can find the Titan if it has spawned.
Missions with titans
You can quickly obtain Corium. You can get access from Titans while moving through the main story without going to Freeplay.
In the “Crafting the Dawn Shield” part, the option to choose between talking to Dax or talking to Matthias pops up. We chose Dax and did her missions first, and you can speak with Matthias after. At Fort Tarsis, speak to him. You will have to finish his contract through various quests. You’ll fight Escari and Titans, receiving Corium as a reward.
Once you execute Titans and Escare, you can claim Corium. It will appear out of thin air. It will take you to the next part of the story. It shouldn’t take more than an hour to complete these missions. You can achieve the same reward benefits by vanquishing Escari in the same manner as you would Titan.
Human space missions to Mars are the next great leap in space exploration, with NASA targeting the 2030s as a reasonable time frame for taking the first humans there. But boarding on a journey to Mars is not like catching a flight to New York. Space is an extremely hostile environment for human life – from the lack of gravity and harmful radiation to isolation and the absence of night and day.
Deep space missions to Mars will be much more physically and mentally demanding than the journeys we’ve made so far during 60 years of human space exploration. A flight to Mars and back will last approximately 14 months, while the actual exploration mission will last at least three years. Sustained high levels of cognitive performance and effective teamwork are prerequisites for the safe and successful outcome of these missions.
But a new study, published in Frontiers of Physiology, has discovered that the lack of gravity on such missions could have a negative impact on astronauts’ cognitive skills and emotional understanding.
Since the first space missions, it has been clear that exposure to “microgravity” (weightlessness) leads to dramatic changes in the human body. This includes alterations in the cardiovascular, musculoskeletal, and neural systems. On Earth, we detect gravity with the help of our vision and various organs, including those inside the inner ear. When our head is upright, small stones in the ears – the vestibular otoliths – are balanced perfectly on a viscous fluid. But when we move the head, gravity makes the fluid move and this triggers a signal to the brain that our head has changed position. In spaceflight, this process no longer works.
Spaceflight can even adversely alter the anatomy of astronauts’ brains. Structural brain changes have been observed in astronauts after returning from the International Space Station (ISS). These include the brain physically moving upwards inside the skull and reduced connectivity between areas on the layer of the brain, the cortex, and those inside.
How these changes affect behavior is not yet fully understood, but scientists are making progress. We know that astronauts can suffer from disorientation, perceptual illusions, balance disorders, and motion sickness. But such findings are often based on small samples.
The new NASA-supported study investigated the effects of microgravity on cognitive performance. But rather than sending their 24 study participants to space, they sent them to bed. That’s because the impact of a certain type of bed rest is analogous to the effects of microgravity – we use it a lot in research. When we are upright, our body and vestibular otoliths are in the same direction as gravity, while when we are lying down they are orthogonal (at right angles).
The participants in the study, therefore, had to lay on their backs at an inclination of 6° angle, with the head lower than the body, for nearly two months without changing position. They were asked to regularly perform a series of cognitive tasks designed for astronauts and relevant to spaceflight in order to evaluate their spatial orientation, memory, risk-taking behavior, and emotional understanding of others.
Results showed a small but reliable slowing of cognitive speed in tasks involving sensory and motor skills. This seems to be coherent with reported changes in brain tissue density over the “sensorimotor cortices,” the primary sensory and motor areas of the brain which help process sensory inputs and movements, observed after spaceflight. Participants also had difficulty reading emotions when looking at people’s faces.
Adjusting to changes in gravity requires time and effort. While the performance on most cognitive tasks initially declined, after about 60 days they then remained unchanged over the course of the experiment. But the ability to recognize emotions continued to worsen. In fact, participants became biased towards negative emotions – they were more likely to identify other people’s facial expressions as angry and less likely to interpret them as happy or neutral.
This is an important finding. The ability of astronauts to be sharp and quick thinkers is crucial to a space mission. So is the capability to correctly “read” each other’s emotional expressions, given they have to spend a lot of time cooped up together in a small space. Space agencies should therefore consider adequate pre-flight psychological training as well as in-flight psychological support in order to minimize this risk.
Recent advancements and investment in rocket technology are ushering in a new and exciting age of space exploration. Microgravity can be profoundly unsettling and can compromise performance levels in many ways. With an eye towards deep-space human missions to Mars, it is a pressing research goal to get a better insight into how microgravity influences cognitive performance and emotional health, as well as develop appropriate medical and psychological support for spaceflight.