Mortal Kombat 11 released a little more than two years ago, and in the time since then, we’ve seen a fair amount of extra content launch for the title. We’ve seen two Kombat Packs – adding nine fighters between them – along with an expansion called Mortal Kombat 11: Aftermath, which added another three fighters on top of new story content. While many fans were hoping that we’d see a third Kombat Pack with more fighters from the series’ past, it looks like that’s not going to happen.
NetherRealm today closed the book on Mortal Kombat 11 for good, announcing on Twitter that it is officially done supporting the game with new DLC. “NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end,” the company wrote in a rather brief announcement.
NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.
While DLC is done and hopes of new characters have been dashed, that doesn’t necessarily mean that all support for the game is drying up. NetherRealm specifically says that its plans for DLC are finished in the tweet, leaving the door open for new balance patches and other updates in the future.
As for what this new project is, that’s anyone’s guess. It’s probably safe to assume that NetherRealm’s next project is a fighting game given the company’s history, and even without concrete details, we can probably narrow it down to a couple of different franchises. For instance, NetherRealm could be working on a new Injustice game following the success of 2017’s Injustice 2. Of course, the company could also be working on the next Mortal Kombat game since that series is NetherRealm’s bread and butter.
That said, it’s always possible that NetherRealm is working on something entirely new. We’ll just have to wait and see what the studio announces next, but such an announcement might be a long way off. We’ll let you know when that happens, so stay tuned for more.
NetherRealm Studios announced on Twitter that it is no longer creating new DLC for Mortal Kombat 11. The studio will now focus on creating an entirely new project after supporting Mortal Kombat 11 with new content for about two years.
Mortal Kombat 11 was released in 2019 and has seen a rather healthy stream of DLC that added 12 new characters to the roster, which increased the total number of fighters in the game to 35. Many DLC characters, such as Fujin and Mileena, were characters from previous Mortal Kombat titles. However, NetherRealm Studios added five guest characters from different franchises: Spawn, Robocop, Rambo, Terminator, and The Joker from the DC comics appeared in the game as guest DLC.
NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.
— Mortal Kombat 11 Ultimate (@MortalKombat) July 2, 2021
Interestingly, the tweet did not indicate that it will cease support for the game in terms of patches, balancing, or ladder updates. With that in mind, there is a possibility that NetherRealm will still have an active hand in the life of Mortal Kombat 11. However, it will no longer add new content to the game.
For players who are interested in getting the full experience of Mortal Kombat 11, NetherRealm Studios released Mortal Kombat 11 Ultimate in November. This ultimate edition includes all of the game’s story and character DLC content, in addition to costume DLC like the “Klassic MK Movie” skins that made certain characters resemble their 1995 movie counterparts.
Mortal Kombat has provided shocking delights since 1992. The over-the-top fighting series is known for its copious amounts of blood and gore, cheekily dark atmosphere, and of course, the signature fatalities which seem to get more inventively disgusting with each new entry.
You could make an argument for Street Fighter, but in our view, Mortal Kombat is the most recognizable and iconic fighting game franchise of all time. From its early rise as a 2D fighter to its questionable turn to 3D — and its triumphant return to form — Mortal Kombat certainly has an interesting history.
With Mortal Kombat 11 now available and more DLC presumedly on the way, we decided to rank the Mortal Kombat mainline series from best to worst. Non-fighting game entries in the franchise, such as Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces, aren’t eligible (and they’re largely terrible, anyway).
1. Mortal Kombat 11
The most recent release, Mortal Kombat 11, is also the strongest entry in the entire franchise, packed to the gills with content including the famous Klassic Towers, Towers of Time, story mode, online multiplayer, and the exploration-based Krypt. Longtime fighters such as Sub-Zero and Kitana are joined by newcomers with creative and deceptive abilities, and the stages’ interactive elements force you to always know exactly where you’re standing. Plus the two released Kombat packs added even more story elements and guest characters to tear apart.
Spacing plays a huge role in Mortal Kombat 11, which doesn’t rely as heavily on combo attacks as its predecessors. Instead, it’s all about punishing mistakes and taking advantage of brief windows to deliver bursts of damage.
Mortal Kombat 11 has plenty of the gory fatalities fans are looking for, but it also introduces the new tactical “Fatal Blows.” These moves are used during matches once you run low on health and can help keep less-experienced players from losing a match before they have a chance to respond.
Read our full Mortal Kombat 11 review
2. Mortal Kombat X
Mortal Kombat X took the franchise to superstardom. The series’ over-the-top gameplay could finally be rendered in all of the intricate glory that it deserved.
Featuring the most creative and spine-crawling fatalities yet, Mortal Kombat X further proved that NetherRealm Studios was more than up for the task of carrying on the legacy of the iconic franchise. The new characters added to the roster, especially Cassie Cage and Erron Black, felt like fully fleshed out fighters who compelled you to switch up your main.
Mortal Kombat X also benefitted from the current delivery system of games, with worthwhile DLC characters and flourishes like new costumes releasing steadily post-launch. A definitive version of the game, Mortal Kombat XL, was later released and includes all of the DLC. The story mode may not have been as well-told as our third-ranked game, but the fighting reached a level of nuance the series hadn’t seen thus far.
Read our full Mortal Kombat X review
3. Mortal Kombat (2011)
The ninth game in the mainline series, and the first to be developed by NetherRealm Studios, Mortal Kombat earns the third spot on this list for a variety of reasons. First, it successfully rebooted the franchise for both longtime fans and new audiences.
Featuring iconic fighters from the first three games in the series, Mortal Kombat felt like both an homage to the historic fighting franchise and a new beginning. Sure, Mortal Kombat vs. DC Universe had released years earlier on Xbox 360 and PS3, but Mortal Kombat was the first true MK experience running on drastically more powerful hardware.
Mortal Kombat‘s return to 2D fighting showed that the franchise probably should’ve never even tried 3D environments, and NeatherRealm showed signs of the juggernaut they’d become in the fighting game space by creating the best MK story mode to date. Mortal Kombat ushered the franchise into a new era, reminding us why we fell in love with the over-the-top series to begin with.
Read our full Mortal Kombat review
4. Mortal Kombat II
Mortal Kombat II had big shoes to fill following the breakout hit that was the original. It filled them and then some, however, making critical improvements on the mechanics that made combat easier to pick up but also harder to master.
Mortal Kombat II saw the return of beloved characters from the original like Sub-Zero, Johnny Cage, and Raiden, but it also introduced a handful of new fighters who are now amongst the series’ most famous. The mutant Baraka, the brash Jax, Kung Lao, Kitana, and Mileena all joined the fight in MKII. Needless to say, Mortal Kombat II is the best 2D entry in the series.
5. Ultimate Mortal Kombat 3
Mortal Kombat 3 is not one of the best MK games, but Ultimate Mortal Kombat 3 certainly is. Mortal Kombat 3 inexplicably dropped Kitana and Scorpion and was light on gameplay modes when it launched in 1995. But just six months later, Midway released Ultimate Mortal Kombat 3 as a standalone “update.” It included a 2v2 versus mode and a tournament mode to beef up the package. Characters’ movesets were also expanded and tweaked, with important improvements to the way combos worked.
Following Ultimate Mortal Kombat 3, Midway released yet another updated version of the game — dubbed Mortal Kombat Trilogy — which included some new characters and stages. However, Ultimate Mortal Kombat 3 always felt better in motion, so it wins the war of the MK3s for us.
6. Mortal Kombat
Mortal Kombat‘s placement on this list is largely due to its importance. It was the first entry in the series, after all. Without it, none of the other games would exist. Mortal Kombat is still playable today, decades after its initial launch, but if you return to it, you’ll notice that it’s missing a lot of key features that were added over time. Namely combos, but also the roster, though excellent in terms of quality, lacked in quantity.
There’s no doubt that Mortal Kombat altered the way we perceived fighting games. Its approach to violence, the animated globs of blood spewing from the fighters, was bold, daring, and shocking in 1992. So, yes, Mortal Kombat was an incredibly influential game. It holds up today, though is not nearly as dynamic as most other entries in the series.
7. Mortal Kombat: Deception
Mortal Kombat: Deception, the sixth mainline entry in the series, introduced an important addition to the MK formula: interactive stages. From destructible objects to traps, Deception made each stage stand out. On top of a refined fighting system with 26 3D fighters, Deception had a treasure trove of interesting game modes.
The Konquest RPG mode gave us the history of Shujinko. Sadly, he was a poorly developed and bland character that has been long forgotten. Two other modes added surprising replay value, though. A chess mini-game which replaced chess pieces with MK fighters who would fight traditional battles to claim spots on the boards was one we spent way more time on than expected.
The other, an apt-titled puzzle game called Puzzle Kombat, was a battle-infused, grid-based puzzler. Deception may not be among the best MK games, but it experimented with the formula in surprising and fun ways. Though the 3D-era MK games aren’t highly regarded, Deception definitely came the closest to capturing MK’s magic inside 3D arenas.
8. Mortal Kombat vs. DC Universe
Mortal Kombat vs. DC Universe is weird, right? Not because it’s a crossover event we never expected to happen, but because it’s technically considered the eighth mainline entry in the franchise.
Mortal Kombat vs. DC Universe was the first MK game developed for the Xbox 360 and PlayStation 3, and as such, it showed off some great visuals. It was also just a cool game concept; I mean, who doesn’t want to see Sub-Zero square off against Batman? It was neat to play from both the MK and DC perspectives in the world-colliding story mode.
Unfortunately, not all of the DC heroes had cool movesets that seemed to gel with the established MK roster. As it was rated T for Teen, the violence was significantly toned down in a way that ultimately felt like it restricted MK’s core identity. Still, it was a fun experiment from Midway that undoubtedly paved the way for NetherRealm’s Injustice franchise.
9. Mortal Kombat: Deadly Alliance
Mortal Kombat: Deadly Alliance begins our descent into the worse MK games of all time. It was a better 3D fighting game than Midway’s first attempt (hint hint), but today, it looks like a failed attempt at a much-needed reboot, which wouldn’t come to fruition until Mortal Kombat (2011).
The mechanics worked well, but the story choices — such as killing off longtime favorites — failed spectacularly. To be clear, the story itself wasn’t terrible, and we appreciated the risks it took, but it went on to prop up a new collection of fighters that weren’t very interesting. In fact, there were almost as many new characters as returning characters, and the vast majority of them felt underdeveloped.
10. Mortal Kombat: Armageddon
Mortal Kombat: Armageddon is proof that you can most certainly have too much of something. In Armageddon‘s case, it was fighters. Armageddon featured every single MK character to date, boasting a daunting roster of 62. That seems impressive on the surface, but the task of making 62 characters interesting appears to have been too much. Many of the characters, even longtime favorites, lacked a distinctive personality.
Reused movesets and the questionable choice to let you assign fatalities to each character mean that many fighters feel more like skins than anything else. If you want, you can create your own characters to add to the lengthy, if uninspired, roster. Armageddon was one of the franchise’s most forgettable 3D entries when it comes down to it, even if it did bring the whole crew to the party.
11. Mortal Kombat 4
Midway’s first attempt to bring the franchise to the 3D era wasn’t the worst we’ve seen, but it was far from the best. Blocky visuals and poor voice acting hampered the presentation, and we missed the dark comedy that had been such a fundamental part of MK’s identity. The motion was also disappointing, with clunky combat and a bland roster of new characters.
We did get Quan Chi from Mortal Kombat, though. It’s hard to knock Mortal Kombat 4 too much when you consider that it was the first 3d-rendered game in the series, but like many early-era 3D games, it missed its mark in several areas.
Today we get our first look at a full-length trailer for the next Mortal Kombat movie. This Mortal Kombat (2021) will be ready to roll in April of 2021 in theaters and on HBO Max (for 31 days from theatrical release). This trailer is a cool two minutes and thirty seconds of intrigue, with plenty of promises about BLOOD.
Mortal Kombat (2021) was directed by Simon McQuoid and produced by E Bennet Walsh, Todd Garner, and James Wan. McQuoid is also listed as a producer, and we’ve got a handle on the roles several actors will play, too!
The main character, it would appear, is actor Lewis Tan, who plays a “brand new character to the Mortal Kombat universe” named Cole Young. Young was born with a “strange dragon marking” and – surprise! Someone else has that marking, too! It’s Jax, our favorite Special Forces Major who also has a tip for Cole – run!
Cole’s being hunted by Sub-Zero – Jax knows this isn’t going to turn out great if Cole doesn’t get some help. Jax suggests that Cole should go see Sonya Blade, and they’re all brought to the temple of Lord Raiden!
There, our fighting friends meet “experienced warriors Liu Kang, Kung Lao, and rogue mercenary Kano.” It’s not yet clear if Kano is the same character as he is in every single other Mortal Kombat property – AKA Sonya Blade’s worst enemy.
Then they all fight, and bash heads, and there’s plenty of death. All the fatalities fit to keep the film in the R category, but not quite NC-17. This film needs to be able to actually get in to physical theaters… for whatever reason. Cross your fingers we see plenty of Outworld’s own Emperor Shang Tsung and don’t scrimp on GORO. NOTE: We have no confirmation of Goro just yet – just crossing fingers and toes.
Mortal Kombat 11 hasn’t shied away from any of the mechanics that put the gruesome fighting game on the map. With a movie in the works and more games on the way, the series is considered gaming royalty. Mortal Kombat’s main campaigns have always been fun to play, but the addition of The Tower ramped up gameplay to a whole new level. Klassic is an offline mode, while Towers of Time is a virtually never-ending online mode. This guide will walk players through what they can expect from the different Towers in Mortal Kombat 11 and how to survive their challenges.
Mortal Kombat 11 has two different challenge tower modes. Klassic Towers is an offline tower mode that doles out currency and item rewards for clearing a series of fights. There are five Klassic Towers in all: Novice, Warrior, Champion, Endless, and Survivor. Endless is automatically set to Medium difficulty, but the other four let you choose your own difficulty. What’s good about Klassic Towers is that you can replay them however many times you want for currency and rewards, such as Konsumables.
Klassic Towers are a good primer for the Towers of Time, which we imagine is where you’ll spend most of your MK tower time.
Towers of Time is the new Living Towers
Injustice 2 had the Multiverse, and Mortal Kombat 10 had Living Towers. Now Mortal Kombat 11 has Towers of Time, a revolving door tower mode that constantly rotates which towers are available to try. After completing four tutorial Towers, a map will open up with seven different tower islands.
Four of the seven have timers, showing when they will expire and be replaced with new towers. One of those four, as of writing, contains just a single tower, an extremely hard boss battle against Sub-Zero. Though each island typically contains multiple single-player towers, the fourth is set up for cooperative play. We attempted to take down Sub-Zero solo, but he has a ridiculous amount of health. Besting him, or future “boss” towers solo may prove to be a very tall task.
The other three: The Gauntlet, Summoned Towers, and Character Towers, appear to be permanent fixtures. The Gauntlet is an elongated tutorial in itself, teaching you the ropes of modifiers and Konsumables. Summoned Towers are extra challenging events that can only be raised by using Tower Keys, rare items found throughout Tower play. Character Towers unlock via currency and let you earn character-specific items and gear.
Besides the time restraint, the main difference between Towers of Time and Klassic Towers is that you cannot choose your own difficulty. All of the towers outside the tutorial are at least medium difficulty, but each island typically has towers of varying difficulties.
Complete The Gauntlet after the tutorials
We recommend going through The Gauntlet first. There are multiple stages, starting with five towers (one of which is optional) on medium difficulty. The towers slowly ramp up in difficulty via modifiers.
Modifiers are fight- or tower-specific conditions, such as environmental attacks like fireballs, tidal waves, or even a move that turns the screen black every few seconds. Modifiers understandably make battles more trying on any difficulty level. With modifiers in play, you have to worry about more than just your opponent’s attacks. The Gauntlet properly teaches you to adapt. Luckily, losing a fight isn’t the end. No matter where you are in the tower, on the first rung through the tippy top, you can always retry the fight after losing. Your overall score and some rewards are linked to your deaths, but you’ll still earn a ton of rewards for completing towers and full islands, even if it takes you hours on end.
The Gauntlet has pretty great rewards when it comes to Koins and items.
Konsumables, the MK spelling of consumables, of course, is a key mechanic in the Towers of Time. Before each fight, you can fill three slots with Konsumables. Some take up just a single slot, but others give you two to three uses before running out. These range from medicinal items that replenish health to projectiles to cameo appearances from other fighters to assist you in battle. They are activated with the right stick.
The game recommends certain consumables based on the conditions of the fight, but we’ve found that it tends to stick to health Konsumables — the kind that replenishes health. While these can be helpful, they are by no means the only consumable you should use. In fact, you might be better off conserving these for fights that you know will be challenging.
Generally, though, you should equip at least one for every fight. You earn them at a quick rate, so you don’t have to worry about running out completely. If you’re having trouble with a tower, try switching Konsumables. It can make a huge difference. Some directly counteract modifiers. For instance, when you’re up against a shadow modifier, you can use a Konsumable that eliminates the effects of Dark modifiers. Rather than fighting in the dark, it will be a normal fight.
That’s the thing, while Konsumables can help you get the upper hand, your main goal in choosing them is often to balance the playing field back to level.
There are also “Whole Tower” Konsumables that work throughout each and every fight. Often times, these stack with single fight Konsumables. Witch Blood, for instance, increases the damage of Blood-based Konsumables.
Visit the Krypt to get more Konsumables
While you get Konsumables from completing towers, the brunt of the ones you’ll earn are found in the Krypt: The first person exploration area littered with treasure chests. Each chest requires currency to open, but you earn currency constantly while playing. If you’re running low on, heading to the Krypt for a treasure-chest-opening session is well worth your time.
Skip Fight tokens can be found in the Krypt
Along with Konsumables, you can also find Skip Fight tokens in the Krypt. While we don’t recommend using Skip Fight tokens simply to breeze through towers to grab the rewards, they can help with particularly-trying battles within towers. Skip Fight tokens are a rare commodity, so make sure the battle actually seems insurmountable before using one.
Pick a main, but don’t be afraid to mix it up
Everyone has a “main” in fighting games. If you’ve played recent Mortal Kombat games, you already have a main in mind. Whether you love their core moves or simply cannot get enough of their fatalities, it’s easy to gravitate towards one character. For towers, it’s helpful to fight with the character you’re most comfortable with. Sometimes, though, modifiers may make it harder to find success with your main. Environmental modifiers that require nimble movements may set up better for a character like Jacqui Briggs than Kotal Kahn.
Also, it’s important to note that you can switch characters during a tower without starting over. So if you’re struggling to win with your main, try one of the other fighters you’re familiar with. You can always refresh yourself by looking at each fighter’s move list in the pause menu. For more detailed looks at each fighter, we certainly recommend heading to the tutorials in the main menu under “Learn.” Sometimes a tower fight may seem impossible until you learn the right combination of moves and combos. The tutorials can help with that.
Your progress carries over to the next Tower instance
While four of the seven tower islands are set to timers, you don’t have to worry about losing progress. We entered a tower island with 30 minutes remaining on the clock and were able to stay much longer than that. Once you exit out of an island, though, it will be replaced by a new set of challenges. Don’t worry — if you completed one or more of the island’s towers, that progress will still be there when the island returns. You cannot, however, exit an in-progress tower and pick up where you left off later. Towers need to be completed in a single run, or else you’ll have to start over.