It’s time for yet another Fortnite challenge guide, this time for season 8, week 9. This week, you’ll be able to partake in the Shadow Ops quests, which are relatively straightforward if you’re a frequent Fortnite player. Still, you might need assistance with some of them, as a handful require you to visit specific locations. Thankfully, you’ll likely be able to get through the bulk of these naturally.
Nonetheless, we’ve got you covered with tips on getting through the latest challenges. These are the new Shadow Ops quests and how to complete them in Fortnite.
Shadow Ops challenge list
To begin this questline, you need to visit Shadow Ops on the map itself. This NPC can be found on the south side of Lazy Lake, so head to their location and talk to them. Once you do, the questline will begin. Below are is the full list of quests.
Visit a Guardian Tower (1)
Collect light ammo, medium ammo, and shells (3)
Cause shotgun damage to Cube Monsters in The Sideways (150)
Get a headshot with a pistol (1)
Eliminate an opponent with an SMG (1)
Shadow Ops challenge guide
Visit a Guardian Tower (1)
To complete this challenge, simply visit one of the six Guardian Towers shown on the map above. We recommend the one by Weeping Woods since there’s usually decent loot nearby.
Collect light ammo, medium ammo, and shells (3)
This is one of the easiest challenges, as you’ll likely complete it without even trying. As long as you loot semi-regularly, you’ll find the different ammo required to complete this challenge.
Cause shotgun damage to Cube Monsters in The Sideways (150)
Arguably the toughest quest of the bunch, this one requires you to grab a shotgun, enter The Sideways, and damage Cube Monsters. Finding a shotgun is the toughest part, so land nearby to The Sideways (indicated by a purple circle on the map), and loot every building you see. Once you have a shotgun, enter The Sideways and deal damage to the creatures inside.
Get a headshot with a pistol (1)
This challenge isn’t too tricky, but to make it go more smoothly, we advise playing in any team-based mode so you can down an enemy player. Once they’re down, you can easily use a pistol to finish them off with a headshot.
Eliminate an opponent with an SMG (1)
Again, this challenge will likely come naturally, but do your best to loot so you can find an SMG. If you’re playing in any team-based mode, you can down your opponent with any weapon, then switch to the SMG to secure the elimination. This is a handy trick if you have a common SMG that doesn’t deal much damage.
PlayStation Plus subscribers can finally download Sony’s free games for July 2021, the most notable title being Call of Duty: Black Ops IIII. The game, as well as two other titles, went live for downloading yesterday, July 6, and will remain available to active subscribers until early August. Once claimed, subscribers can download the games at any time for free.
As any PlayStation Plus subscriber knows, Sony makes a few games available for these customers to download on a monthly basis. The games remain available for around four weeks, depending on the title, and can be claimed for free during that time. Once claimed, the games will be available to download to your console whenever you want (as long as you remain a subscriber).
Sony announced its July 2021 games list at the end of June, but they weren’t available to download the next day. Rather, this month’s free PS Plus games went live yesterday and will remain available until August 2. The July 2021 titles are:
– Call of Duty: Black Ops IIII – WWE 2K Battlegrounds – A Plague Tale: Innocence.
While the first two games are PS4 titles and therefore can be downloaded for both the PlayStation 4 and PlayStation 5 consoles, the last title — A Plague Tale — is only available as a PS5 title. That means, overall, PS5 console owners get three free games this month while PS4 owners get two free games.
PlayStation console owners can sign up for PS Plus now to get access to the free games. Monthly customers will pay $9.99/month for the subscription, though there’s also a cheaper three-month option at $24.99 (works out to $8.33/month) and an annual option at $59.99 (works out to $5/month).
Sony has the next batch of games PlayStation Plus members can claim starting on July 6th. The highlight for many will be , the 2018 entry in the blockbuster series. It includes three multiplayer modes: the standard multiplayer affairs that Call of Duty fans have enjoyed for nearly two decades, Zombies and the .
PlayStation 5 owners can get their hands on at no extra cost if they’re PS Plus subscribers. The PS5 and Xbox Series X versions of the survival horror game arrive on July 6th, as does the Nintendo Switch port. The other addition to the PS Plus library in July is WWE 2K Battlegrounds, an arcade-style take on WWE’s brand of pro wrestling.
You’ll have until August 2nd to claim these three games, as well as Virtua Fighter 5 Ultimate Showdown, which stays in the lineup for a second month. There are still a few more days to grab currently on offer, and Operation: Tango (PS5-only). July 5th is the deadline for snagging those.
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Season 2 of Call of Duty Black Ops: Cold War might be the most extensive free-content download since Warzone itself dropped in March of 2020. Season 2 introduced brand-new operators, weapons, and maps into the game. A cargo ship full of zombies crashed landed on the Prison shore in Warzone, and exposed nuclear missile silos currently cast an ominous aura over the future of Verdansk. However, the most widely anticipated feature of Season 2 is the release of Outbreak Zombies.
Outbreak Zombies is a semi-open world zombie experience set across Black Ops: Cold War‘s three Fireteam maps, Alpine, Ruka, and Golova. Players will warp between each area to complete objectives and slay the undead. Each location is full of buildings to loot, secrets to find, and dragons to feed. Yes, we said dragons to feed. This guide will walk you through everything you need to know about Outbreak Zombies, Black Ops: Cold War’s latest un-dead experience.
Outbreak at a glance
You objective is to explore all three maps searching for top-tier weapons, loot, and gear. Each map will feature one main objective that will rotate between five different options. You’ll also be presented with three side objectives and a bonus objective should you be so lucky. Now, each map isn’t guaranteed to be fully loaded with missions. The best thing you can do for yourself is get acquainted with the different map markers and understand what each one means.
After completing the main objective, you’ll be prompted to activate a beacon that will warp you to the next map. When you warp, the beacon will take you to a different fireteam map, and the difficulty will be ramped up to the next level. You can also choose to Exfil at the beacon. If you choose to Exfil, you’ll have to run toward a marked area on the map and eliminate a certain number of zombies to clear the landing zone. The same Exfil strategies from Firebase Z and Die Machine apply to Outbreak. Chopper Gunners and Monkey Bombs will be your best friends.
To put the difficulty of each wave in perspective:
Wave 1 — Round 1 zombies
Wave 2 — Round 5 zombies
Wave 3 — Round 10 zombies
Use this five-round scale to determine when it’s best to upgrade your weapons at the Pack-a-Punch and mannequin. Each Outbreak map will come fully equipped with everything you’ll need to upgrade. However, you’ll have to do some exploring to find each station. Alternatively, you can rush the main objective and activate the beacon. Doing so will spawn the Pack-a-Punch machine, a crafting table, the Wonderfizz Machine, and the upgrade mannequin in the immediate vicinity.
You’ll earn significantly fewer points than typical games of Die Machine or Firebase Z. Killing zombies will award you 25 points instead of 100. Critical kills will reward you with 35 points. While there are hundreds of infinitely spawning zombies to kill on each map, players will receive 1/4 the points for each one.
The main objectives
There are five main objectives to complete in Outbreak Zombies. Players are free to loot and explore as much as they want before they start the objectives. However, once they do, there’s no stopping it until the mission is complete. Upon completion, players will be able to activate the beacon. Again, they do not have to go through the beacon right away and are free to explore, loot, and upgrade. Here are the five main objectives:
In holdout, players are transported through the Dark Aether to a close-quarters building that they cannot escape. The windows are boarded up in classic zombie fashion, and players will have to stay alive for 3 1/2 minutes. Holdout is very easy in the early stages, but once players get up to round 5 or 6, they’ll be in for a real challenge.
The most effective way to complete a Holdout is to hunker down in a corridor and defend the doorway. As long as one teammate keeps an eye on the window, the rest of the team can bottleneck zombies in the door and kill them with ease. One Holdout building will transport players to a two-story cabin. Head up the stairs and down the hallway. There will be a boarded-up door to your back. Zombies will ignore the door and only come up the stairs. All players can focus their fire on the stairs and doorway to the left.
Escort will have players following an armored rover with a caged monkey on the back. It will travel to three different portals before finally passing through into the Dark Aether. Defend the rover from incoming zombies and don’t let them damage it. The Rover will not move if there are zombies in front of it. Keep the path cleared, and don’t lose track of the Rover.
While Escort will prove easy at first, don’t underestimate how much damage elite enemies can do. A team of four should keep two people in front and two people in the back. Each time the rover gets spat out of an aether portal, its cargo (the monkey) will transform. If the monkey transforms into a pick-up like Max Ammo or Double Points, approach the cage and melee it to grab the upgrade.
Retrieve is the most difficult of all five objectives. Players are tasked with picking up and transporting two aether canisters to a rocket. While holding the canister, your movement will be restricted. You cannot sprint, and you cannot jump. You can still shoot to defend yourself. You’re also free to drop the aether canister if you get overrun.
You’ll also get a special field upgrade that releases a powerful pulse wave in every direction. Use the pulse wave when you make it back to the rocket to load the aether. It will clear out nearby zombies and leave a window of opportunity. It takes a few seconds to load the canister in, so make sure your teammates are nearby to provide cover.
Players can drive cars while holding the aether canister. However, the vehicle will take damage as they’re driving, so keep an eye on its health and bail out when it’s at critical damage. It is wise to drive two cars up to the rocket before starting the objective, especially on higher rounds. Just be careful of the Tempest’s EMP blasts.
This objective is straightforward. Players will load a severed head into a machine and defend the machine from incoming zombies. This objective is broken up into three waves of increasing difficulty. Do not underestimate the ease of the first wave. Sentry turrets will come in handy when defending the church building. Chopper Gunners are better suited for outside areas.
This objective will spawn a powerful elite nearby. This mini-boss fight will have three stages as the elite jumps around to different nearby POIs. Track it down and kill it before it kills the Requiem team.
While completing the main objective is the only way to activate the beacon, completing side objectives is equally important. This is the best way to earn more points to spend at the Pack-a-Punch and Wonderfizz Machines.
Three objectives will randomly spawn on each map. Sometimes you’ll get all three; sometimes you’ll only get one. Check the map as soon as you spawn and formulate a plan to hit all objectives available. These side objectives are the best way to find upgraded weapons. However, the best part about completing these is the random perk reward. Whether it drops as a purple pick-up or a green Max Ammo-like bonus, random perks will save you some serious cash in the early rounds.
Feed the dragon
Marked by an encircled dragon head on the map, players will find what looks like a rocket ship with two large canisters on each side. They’ll be prompted to “begin feeding time” at the machine. Activating the machine will spawn a purple Ring of Fire-like circle in front of the dragon. An actual aether dragon head will pop out of the machine as well.
Zombies start spawning in every direction, but players will have to wait for them to enter the circle to feed the beast. Wait for the zombies to glow purple before killing them. Keep track of your progress by checking the canisters on the side of the dragon. They’ll be filling with pink liquid. You’ll know you’ve succeeded if the horizontal bar at the top of each canister is full. After a short amount of time, the dragon will rocket into space and leave behind a loot box relative to how many zombies you killed in the circle.
Eliminate the HVT
Marked by a cluster of skulls on the map, for this objective players will find a deceased Requiem team. Interact with a radio on the corpse to spawn a group of elite enemies nearby. You’ll see large beams of blue light descending from the clouds, and the same skull cluster will mark them. Multiple zombies, Plaguehounds, and Hellhounds will guard the HVT (high-value target). The target itself will differ depending on the wave. Early-round HVTs will be an average Mangler or Megaton. However, higher rounds will spawn mini-bosses with massive pools of health dealing absurd amounts of damage. Tread lightly.
The HVTs will drop upgraded weapons, perks, equipment, and killstreaks when defeated. These are the most fruitful of the three side objectives and should be done before the main objective.
Golden Loot Box
A lightning bolt on your map marks the Golden Loot Box. As you near it, you’ll see a blue light shoot down from the sky and spawn the loot box out in the open. Interact with it to “confront the Dark Aether.” A circle of zombies will spawn, ranging from average undead to high-level elites. You must eliminate all of them to unlock the loot box and claim your reward. Again, this is the best way to get free perks and upgraded weapons.
The Screaming Aether Orb
The Screaming Aether Orb is not marked on your map and can only be found through exploration. Once you’re close enough, you will see it pop up as a ridged circle on your mini-map. Unload on the orb to spawn multiple Zombie Essence canisters. Once you shoot it enough, the Orb will let out a child-like scream and start moving. Thankfully, it will only move in a straight line, so following it is easy.
However, do not lose track of the Orb as it’s not easy to locate once lost. After three times, the Orb will explode with valuable loot. You can also take advantage of a Double Points upgrade when collecting the essence dropped from the Orb. Instead of 100, it’ll be 200.
Elite enemies (new to Outbreak)
Elites will be scattered all over each map and are easily identified by the skull symbol on the mini-map. Most of the roaming elites will be Manglers and Tempests, with a few Megatons mixed in. Krasny Soldats will make appearances on high difficulties, and Mimics will be disguised as they always are. You already know all about Mimics, Megatons, and Manglers. So, let’s dive into Outbreak Zombie’s latest elite enemies.
Tempests are easy to kill but annoying to encounter. Their sole purpose is to disable your vehicles with their EMP blasts. These same blasts will also slow your movement and blur your vision if they connect. They’ll warp around the vicinity when shot. However, you can get an idea of where they’ll warp to by the blue wisp they give off.
If you can bunny hop, wait for the Tempest to shoot at you, then jump left or right. Don’t jump too soon, though. We all know how enemy projectiles track in Cold War Zombies. The same trick applies to Manglers. However, you’ll want to concentrate your fire on the Manglers’ arm cannons to kill them quickly. Tempests are small-framed, so you’ll need to be accurate with your shots.
These are going to be the most challenging enemies you’ll encounter when playing Outbreak Zombies. They are heavily armored, with only a small window of opportunity for critical headshots. They’ll shoot an arm-mounted flame thrower when at close range. Get too far away, and Krasny Soldats will shoot an incendiary grenade at you. Whenever one of these bad boys appears, the entire team should focus on killing it. They’ll jump great distances and close gaps in the blink of an eye. Don’t be afraid to burn a killstreak to kill Krasnys, especially on later rounds.
When completing objectives like Eliminate, Golden Loot Chests, or HVTs, you’ll encounter upgraded mini-boss versions of these elite enemies. They’ll have unique names and an upgraded health pool. You’ll easily recognize mini-boss Megatons by their red features.
Outbreak Zombies: Best strategies
Now that you know how all the inner mechanics of Outbreak work, let’s talk about the best way to complete objectives, upgrade weapons, and survive high rounds.
Outbreak is a time investment. It’ll take two to three hours to reach round 8 or 9 with everything fully upgraded. The bulk of the time will be spent between rounds 1 and 3, as you’ll be exploring all three maps to complete objectives and earn points while the game is still relatively easy.
Ideally, you should earn enough points to Pack-a-Punch your primary weapon before completing the first main objective. You’ll have already gotten a random perk from side missions and hopefully have a decent secondary to back you up. Of course, Outbreak still operates on a random number generator. There is no guarantee you’ll get every side objective in the first area. If you do, consider yourself lucky.
By the end of round 3, you should have most of the perks, ideally Juggernaut, Stamin-Up, Quick Revive, and Speed Cola, two high-tier-double-Pack-a-Punched weapons, and a killstreak to use in case of emergency. Use rounds 4 and 5 to triple-pack at least one of those weapons. By rounds 6 and 7, you’ll start getting Wonder Weapons to drop upon completing objectives. You can find the Rai-K 84, Ray Gun, and D.I.E Machine as challenge rewards and elite drops.
When it comes to building your Outbreak Zombie loadout, you’ll want to be using automatic weapons with large clips. LMGs take too long to reload, even when equipped with the fast mags. Your best bet is any Assault Rifle with the largest clip possible. Make sure to equip any attachments that increase your salvage or equipment drop rates as well.
A team of four will want to strategize when it comes to field upgrades. There’s no reason all four players should be running Ring of Fire. The new Frenzied Guard field upgrade will keep players armored and proves useful in Outbreak. One team member should also be running Healing Aura to revive downed teammates from a distance. Healing Aura will also help if the team gets overrun during a Holdout or Defend mission.
Keep your vehicles at a safe distance
There’s a lot of splash damage and ranged attacks in Outbreak Zombies. Vehicles are necessary for traversing the map on higher rounds as to not waste ammo and armor on roaming zombies. However, once you arrive at your destination, leave your vehicle away from the action. One accidental blast from the Rai-K or Ray Gun can blow it sky-high.
Split up on early rounds
Rounds 1, 2, and 3 should be manageable for any experienced Zombies player. Everyone should be able to split off on their own to expedite the looting progress. Four-player squads can split up into teams of two to be safe. Players will reconvene to complete challenges and primary objectives. They should also be activating reward challenges whenever they pass by the station. These challenges are a great way to earn bonus essence, perks, and a possible Wonder Weapon.
Stay together on higher rounds
Once players have completely upgraded, there’s no reason to split off from the pack. You’ll be hard-pressed to find anything more valuable than your upgraded Wonder Weapon or legendary primary.
On a related note, don’t challenge every group of zombies you see once you’ve made it to the higher rounds. Again, there’s nothing else you’ll need at this point, and your main focus should be completing the main objective and making it as far as possible. Don’t even worry about side objectives anymore.
The only thing Outbreak Zombies is currently lacking is a useful map. If Outbreak were to implement the same interactive style map as Warzone, it would make marking objectives and waypoints much easier. It’s easy to get lost and sidetracked on your way to side objectives and upgrade stations. Otherwise, Outbreak Zombies might be the best zombie mode Call of Duty has ever released. If players are willing to put the time into a game, they can expect a fun and challenging experience.
Call of Duty: Black Ops 4 was the game that set the current state of Call of Duty in motion. Blackout mode was the franchise’s first take on battle royale and followed the cut-and-dried model laid out by Fortnite. Fast-forward to 2020 and everybody knows how popular Call of Duty: Warzone has become. While Black Ops 4 only dipped its toes in battle royale, it gave us some incredible zombie experiences, the likes of which we had never seen. Black Ops: Cold War picked up the mantle, but there’s something about fending off zombie hordes in ancient Aztec ruins that hits differently. Here are some helpful tips and tricks if you find yourself diving back into Zombie mode in Call of Duty: Black Ops 4.
There are two separate campaigns split across three maps
The standard version of Black Ops 4 currently has three different Zombies maps to play, but these are split across two separate storylines, and each have their own loadouts. The maps “IX” and “Voyage of Despair” are part of one storyline, while the map “Blood of the Dead” is part of another. The perks, elixirs, and customization options you choose in one do not affect the other, so ensure you have everything you need for the current map before you enter a game.
Don’t forget to choose elixirs
Black Ops 4 automatically equips your characters with four “elixirs” — special items that grant you unique abilities during a Zombies match. However, you aren’t stuck with the ones you’ve been given. In the bottom-left corner of the main Zombies menu, you’ll spot an option to buy new elixirs. Using the money you’ve earned from matches, you can purchase three random elixirs, which can then be swapped in for your current choices.
Experiment and find what works best for you, but do not use the “Anywhere But Here!” elixir if you’re playing with a group of humans. The elixir transports you to a random spot on the map, and this has the potential to completely separate you from your group, and can lead to a quick mission failure.
Spend points to open new areas ASAP
Each map starts you in a small area. Breaking out of that area is important. If you don’t explore the rest of the map, you’ll find yourself quickly outmatched by the hordes of zombies drawing near.
To remedy that, don’t immediately spend your points on new weapons. Instead, open up the doors located around the zone. These will lead to spots with better weapons and perk shrines, as well as more room to maneuver.
You’ll also see doors marked with a red rune. These can only be unlocked after completing a task. In the Voyage of Despair mission, you must recover an artifact at the other end of the Titanic to open this, for instance – once you do that, you’ll find even more powerful gear that can help you survive several more rounds.
Use bots. They are your friends
Call of Duty: Black Ops 4 can be played completely solo without the assistance of any other teammates, but if you are knocked down during a match by yourself, you automatically lose. However, you can add up to three computer-controlled teammates to fight alongside you. At the lobby but before you begin the match, you should spot an option to add bots. You can hit it a few times to add more to your game, and doing so will give you a huge advantage.
Not only are bots able to revive you like a regular human player can, but they can also take far more damage and absolutely slaughter zombies. It feels a little like cheating, but zombies don’t exactly play fair.
Wait for ‘Max Ammo’ instead of buying ammo
The weapon purchase points located on the walls of each Zombies map also include the ability to purchase additional ammunition for a fee. If you’re in an absolute bind or you’re playing alone, you can spend some of your cash to refill your stock this way, but you’ll very rarely need to in a group. Killed zombies often drop the “Max Ammo” bonus reward, which instantly refills every players’ stock of ammunition in both their weapons.
Because of this, if your favorite weapon is looking low on ammunition, briefly switch to your backup and continue killing zombies as best you can. Before too long, someone on your team will get your ammunition fully refilled.
Don’t pick a bolt-action rifle. Do pick the SMG or Shotgun
In earlier rounds of Zombies, slow-firing weapons you’ll find on the wall can seem like a big upgrade from your initial revolver, but when you start facing numerous enemies at once, they become all but useless. Any assault rifle or submachine gun with a high rate of fire will serve you well, and for your secondary weapon, a shotgun is a great choice. You can quickly take out a few zombies with a single shell, particularly when they’re struggling to get through a boarded-up area.
Every character in Zombies also has access to a special “Wonder Weapon” that deals extreme damage and has special properties. You can swap them out regardless of which character you’re actually playing as in the mode, so experiment and find a few that you particularly like. For escaping a crowd of Zombies, two great choices are the Hammer of Valhalla and the Path of Sorrows. Both are melee weapons that deal a damaging strike in front of you, swinging from side to side to take out as many nearby enemies as possible.
Check behind you — right now
If you don’t know where the Zombies are in a given round, they’re probably right behind you. Seemingly without failure, zombies will appear and attack you as soon as your back is turned, so it’s important to regularly turn around just to ensure you aren’t being stealth-attacked by the undead. Failing to do this is the quickest way to be eliminated, which can lead to headaches – or worse – for the rest of your team.
Provided that you have enough firepower, you can avoid this by placing yourself against a corner of a room. This does open up the potential of being trapped, but you can usually use a Wonder Weapon to get out of a pinch.
Call of Duty: Black Ops 4 is the first game in the series to feature a battle royale mode, inspiring the spin-off title Warzone to improve upon that foundation. Blackout mode drops you and 87-99 other players onto an enormous map to fight to the death. There are a ton of different weapons at your disposal, but it can be difficult to determine what you should use when you’re new to the mode and its stealth-oriented approach to combat. Cold War didn’t bring back this mode, leaving Blackout as the only Black Ops specific version of a Call of Duty battle royale.
The best guns in Blackout
For this list, we’ve chosen 10 weapons that you’ll have great success with in Blackout mode. These include light machine guns, assault rifles, shotguns, and pistols. We’ve left out sniper rifles, as they’re more likely to get you spotted and killed than anything else, and specialty weapons because they’re difficult to find. These are all great mid-tier choices that won’t require an immense amount of effort to find and won’t put you at risk of being killed. These are the best guns you can use in Call of Duty: Black Ops 4’s Blackout.
1. RK 7 Garrison
You won’t last very long in a full Blackout match if you use a pistol the entire time, but the RK 7 Garrison is a great option for when you first touch down from your parachute. With burst-fire rather than a traditional semi-automatic mode, the RK 7 Garrison can take enemies – even armored ones – down fairly quickly, and buy you the time you need to find something a little beefier.
There are a few different shotguns available in Blackout, but they aren’t all created equal. The pump-action MOG-12 shotgun is unreliable, even at very close range, to kill a target armed with something like a submachine gun or assault rifle. The semi-automatic SG12, on the other hand, can fire a few shots before your enemy is able to respond, and it’s the perfect weapon for guarding a small room against invaders.
If you need to absolutely light a room up with your bullets, we’d consider a lamp instead, but the Spitfire is also a great choice. With a ridiculous rate of fire and .45 caliber ammunition capable of stopping targets better than some of the other submachine guns, it’s ideal for those who stick primarily to indoor areas in Blackout, and it serves well in conjunction with a tactical rifle.
A more well-rounded submachine gun than the Spitfire, the GKS is accurate and functions well in both indoor and outdoor areas, and can essentially take the place of an assault rifle in your loadout. This gives you room for a specialty weapon for taking out helicopters or ground vehicles – just make sure you keep plenty of reserve ammunition in stock.
Reliable for indoor and outdoor firefights, the VAPR-XKG is a balanced and powerful rifle that you can count on in nearly any engagement. It has enough range to take on enemies wielding tactical rifles, and its rate of fire and damage are plenty high enough to compete with smaller weapons. Using 5.56 ammunition, you’ll have no problem keeping it firing, and several attachments can be added to further improve its efficiency.
6. Hellion Salvo
See a helicopter flying through the air or a truck driving on the road? Want to see it explode? Then the Hellion Salvo is the weapon you’re looking for. You won’t run into the launcher too often, but its rockets allow you to quickly destroy enemy vehicles, throwing a wrench into a potential escape plan. It also has lock-on for hitting mobile vehicles, but you will have to fire a couple of shots to take out a truck coming directly toward you.
This gun. This gun. The Zweihänder falls into the category of super-special guns you aren’t going to usually find roaming around on the map, but there are usually a ton of them on the floor of the Asylum to the east. More accurate than it has any right to be and packing a huge punch, the Zweihänder will win nearly any battle it’s thrown into, against either a human or a pack of zombies.
A burst-fire tactical rifle, the Swordfish excels in medium-range encounters, and you’ll be able to take out most assault-rifle-wielding enemies you see out in the open. It won’t replace the efficiency of an assault rifle, shotgun, or submachine gun for closer engagements, but you can quickly spit out bullets in a hurry in the event that you are surprised by another player in a building.
The Titan light machine gun is the perfect weapon for holding down a position, especially toward the end of a match when you’re likely defending yourself outside. Putting out an absurd amount of damage and using 7.62 ammunition that is readily available, it can easily be your main weapon during a Blackout match, though its accuracy is significantly reduced at longer distances.
10. Rampart 17
Technically an assault rifle because of its automatic fire, the Rampart 17 is nevertheless a tremendous option for medium-long engagements. The weapon does considerably more damage than most other automatic weapons, and though it has a slower rate of fire as a tradeoff, it only takes a few hits to kill an enemy.