‘Portal’ will get ray tracing to show off NVIDIA’s 4000-series GPUs

Portal 3 may never happen, but at least we’ve got a new way to experience the original teleporting puzzle shooter. Today during his GTC keynote, NVIDIA CEO Jensen Huang announced Portal with RTX, a mod that adds support for real-time ray tracing and DLSS 3. Judging from the the short trailer, it looks like the Portal we all know and love, except now the lighting around portals bleeds into their surroundings, and just about every surface is deliciously reflective. 

Similar to what we saw with Minecraft RTX, Portal’s ray tracing mod adds a tremendous amount of depth to a very familiar game. And thanks to DLSS 3, the latest version of NVIDIA’s super sampling technology, it also performs smoothly with plenty of RTX bells and whistles turned on. This footage likely came from the obscenely powerful RTX 4090, but it’ll be interesting to see how well Portal with RTX performs on NVIDIA’s older 2000-series cards. Current Portal owners will be able to play the RTX mod in November.  



Huang says the company developed the RTX mod inside of its Omniverse environment. To take that concept further, NVIDIA is also launching RTX Remix, an application that will let you capture existing game scenes and tweak their objects and environments with high resolution textures and realistic lighting. The company’s AI tools can automatically give materials “physically accurate” properties—a ceiling in Morrowind, for example, becomes reflective after going through RTX Remix. You’ll be able to export remixed scenes as mods, and other players will be able to play them through the RTX renderer. 

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Both of Valve’s classic Portal games arrive on the Switch today

A few months ago, Valve announced that both of its excellent Portal games were coming to the Nintendo Switch, but we didn’t know when. Today’s Nintendo Direct presentation cleared that up. Portal Companion Collection will arrive on the Switch later today for $19.99. The collection includes both the original Portal from 2007 as well as the more expansive, story-driven Portal 2 from 2011. Whether you missed these games the first time out or just want to replay a pair of classics, this collection sounds like a good way to return to one of the most intriguing worlds Valve ever created.

While the original Portal was strictly a single-player experience, Portal 2 has a split-screen co-op experience; you can also pay this mode with a friend online as well. And while these games originated on the PC, Valve also released Portal 2 for the PlayStation 3 — and if I recall, the game’s controls mapped to a controller very well. Given that the Portal series is more puzzle-based than traditional first-person games, you shouldn’t have any problems navigating the world with a pair of Joy-Con controllers. 

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How to Make a Portal in Minecraft

While you roam the plains and mountains and jungles of Minecraft, marveling at all the virtual beauty that seemingly stretches on forever, a sinister dark side awaits. Among the demons and otherworldly entities lay fortresses to explore, chests to loot, and unique resources to gather. This guide shows you how to make a portal in Minecraft so you can step into these nefarious realms.

Here we show you how to build two portals: One leading to the Nether biome and one to the End biome. While you may be anxious to revisit an End Ship and want to build an End Portal immediately, you need an item from a Nether Fortress to build the portal, which in itself can be difficult to find. That means you need to build a Nether Portal first.

Build a Nether Portal: Mine obsidian blocks

This is an involved process, so we grouped the instructions into four parts.

Obsidian blocks create the frame for your Nether Portal. To obtain obsidian, you need a water bucket, a diamond pickaxe, and a pool of red-hot lava!

Step 1: Equip your water bucket and gather water.

Step 2: Find a pool of lava and shower it with the water.

Step 3: Once the lavas cools, retrieve the water using the empty bucket.

Step 4: Mine the resulting obsidian using a diamond pickaxe.

Build a Nether Portal: Create flint and steel

This is what you need to light the obsidian frame and create the Nether Portal. Here you need two types of ore: Iron and gravel. With gravel, just mine it with anything — including your hand — until flint appears. Iron ore must be smelted in the Furnace to create iron ingots.

Step 1: Open your Furnace.

Step 2: Place iron ore into the top square.

Step 3: Place fuel into the bottom square, including wood, charcoal, and coal — basically, anything that burns.

Step 4: Drag the resulting iron ingot down into your inventory.

Note: As shown above, you can place more than one iron ore and one fuel into the Furnace at once to create multiple iron ingots in a single sitting. The Furnace will continue smelting until one or all resources are depleted or you close the Furnace.

Next, with flint and iron ingots now in your inventory, you can make the flint and steel tool.

Step 5: Open your Crafting Table.

Step 6: Place one iron ingot into the top square in the left column.

Step 7: Place one flint into the center square in the middle column.

Step 8: Drag the flint and steel tool down into your inventory.

Build a Nether Portal: Create a fire charge (optional)

This is an optional method of igniting the obsidian frame but requires an ingredient dropped in the Nether. Here’s what you need, and here are the steps:

  • Blaze powder — Created by placing one blaze rod into the Crafting Table’s center square. A blaze rod is dropped by a Blaze, which guards a Nether Fortress.
  • Gunpowder — Obtained by killing a Creeper or opening chests.
  • Coal — Mined from coal ore, which you can find from 4 to 15 blocks under the surface.

Step 1: Open your Crafting Table.

Step 2: Place one gunpowder in the left square in the top row.

Step 3: Place one blaze powder in the center square in the top row.

Step 4: Place one coal into the right square in the top row.

Step 5: Drag the resulting three fire charges down into your inventory.

Step 6: Repeat these steps as necessary.

Build your Nether Portal

The frame requires a total of 14 obsidian blocks. Once it’s built, ignite any obsidian block side facing inward.

Step 1: Place four obsidian blocks on the ground.

Step 2: Stack four obsidian blocks on the left block currently on the ground. This creates a column of five blocks.

Step 3: Stack four obsidian blocks on the right block currently on the ground. This creates a column of five blocks.

Step 4: Connect the two columns using two obsidian blocks.

Step 5: Move your flint and steel or fire charge from your inventory down to the Hotbar and select it.

Step 6: Perform the following to ignite the portal:

  • PC — Right-click on the inner side of any obsidian block.
  • Console — Select the inner side of any obsidian block and press the left trigger button.
  • Mobile — Tap on the inner side of any obsidian block.

Step 7: Step on through to the dark side of Minecraft.

Note: One block in the Nether equals eight blocks in the Overworld, so be wary about how far you stray from the Nether Portal.

Build an End Portal

Here’s the problem: If you’re playing in Survival Mode, you can’t create an End Portal. You can craft the Eye of Ender portion required to build the portal, but there’s no way to obtain the necessary End Portal Frame blocks without switching over to Creative Mode.

The only way to access an End Portal in Survival Mode is to invade an underground Stronghold. You can locate a Stronghold by loading Chunkbase in your web browser and entering your world seed number. This online app gives you the coordinates of each Stronghold.

Otherwise, there’s no method of crafting an End Portal Frame block. They’re only available in the Creative Mode inventory. Technically, you could temporarily switch to Creative Mode and build the portal and then switch back to Survival Mode.

Here are the two ingredients you need to build this portal:

  • 12 Eye of Ender
  • 12 End Portal Frame blocks

Build an End Portal: Create an Eye of Ender

If you don’t want Creative Mode to completely hold your hand, you can craft this portion of the End Portal requirement. Here’s what you need, and here are the steps:

  • One Ender Pearl — This is dropped by a fallen Enderman.
  • One blaze powder — To create this ingredient, you need to place one blaze rod into the Crafting Table’s center square. This item is dropped by a fallen Blaze, which typically guards a Nether Fortress.

Step 1: Open your Crafting Menu.

Step 2: Place one Ender Pearl into the center square in the middle row.

Step 3: Place one blaze powder into the right square in the middle row.

Step 4: Drag the resulting Eye of Ender down into your inventory.

Step 5: Repeat these steps until you craft 12 Eyes of Ender.

Build an End Portal: Build the Frame

Standing or hovering in place, set 12 End Portal Frame blocks on the ground in a 25 x 25 square grid — three on each side. You must place these blocks in a specific direction or the End Portal will not ignite.

Step 1: Consider yourself standing on block zero. Without moving, count two block spaces forward — as shown above — and place your first End Portal Frame block in the “two” spot. Place the second and third blocks on each side of the first block.

At this point, there should be an empty block space — the number 1 shown above — between you and the End Portal Frame blocks.

Step 2: Without moving, turn 90 degrees in place and repeat Step 1.

Step 3: Without moving again, turn 90 degrees in place and repeat Step 1.

Step 4: Finally, without moving again, turn 90 degrees in place and repeat Step 1 to place the final three blocks.

As shown above, we placed a grass path block in the center to demonstrate where we stood while using red wool blocks to demonstrate the one-block space between the player and the End Portal Frame blocks.

Note the arrows. The End Portal Frame block engravings absolutely must point inward toward the player for the portal to open. If not, the portal won’t activate.

The layout shown above is incorrect. Notice how the engravings don’t point inward but instead point away from the frame. These engravings absolutely must point inward, which is why placement is extremely important.

Build an End Portal: Place the Eye of Ender

To activate the portal, you need to equip the Eye of Ender. Target the End Portal Frame block and do one of the following (depending on your device):

  • Commands for Gamers playing on PCRight-click on the End Portal Frame block.
  • Commands for Gaming ConsolesTarget the End Portal Frame block and press the left trigger button.
  • Commands for Mobile Device GamersTap on the End Portal Frame block.

The image below shows a failed attempt, because the End Portal Frame blocks were positioned incorrectly. Unfortunately, the portal will not work if you don’t position the blocks so that the engravings face inward.

Build an End Portal: Make another End Portal

You’ll know you’re able to cross over to the other side if you see a black void. This also lets you know that you built a strong portal — congratulations! After you cross the void, you’ll automatically be moved to the End biome. Depending on your preference, you can either start exploring the space, or if you’re feeling adventurous, fight the Endragon a second time.

Once you’ve experienced all the End biome has to offer, you can easily construct another portal. Since you’ve now figured out how to do this successfully, you’ll be able to make a new one in no time. After you create this new portal, you’ll be transported to your spawn point in the Overworld dimension.

Sadly, you cannot travel to the End city using an End Portal after you’re already inside the Overworld territory. However, it is possible to get into the End City or End Ship by accessing the End Gateway after preparing the Ender Pearls. Once you’ve achieved this, you can create another portal that will transport you out of End City and back to your home.

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Netflix Games portal expands to iOS: How to play on iPhone and iPad

As promised, Netflix has expanded its mobile games to iOS devices, enabling iPhone and iPad owners to play the same handful of titles previously launched on Android devices. The expansion brings the Netflix Games portal to the company’s apps on iPhone and iPad, as well as each standalone game with its own listing in the App Store.

Netflix Games explained

Netflix Games is a relatively new addition to the streaming company’s portfolio. The mobile titles are based on Netflix’s original content, giving the company a new way to engage with customers and, on the flip side, giving fans new opportunities to explore the worlds presented in some movies and TV shows.

Netflix includes the games as part of its streaming plans, meaning players won’t have to pay anything extra for the titles nor will they see advertisements and other annoying monetization schemes. This provides an experience similar to what mobile gamers get from Apple Arcade and Google’s Play Pass subscriptions.

How it works

The Netflix mobile apps on Android and iOS have been updated with a new “Games” section that makes it easy for subscribers to see the entire catalog of available titles. Tapping one of the titles takes the user to their respective platform store (Google Play or App Store) to download the offerings as standalone games.

If your Netflix app doesn’t include a “Games” section in the navigation bar at the bottom of the screen, close the app and then update it to the latest version. The new “Games” section should appear in the navigation bar upon relaunching the app post-update.

Alternatively, assuming you already know which titles you want, simply head into the App Store (for iPhone and iPad) or Google Play Store (for Android) and search for the game. Each title is available to manually download from the app stores; the Netflix app portal simply makes it easier to find them without searching.

Which games are available?

As of the date of this article, Netflix Games is home to a total of five mobile titles:

– Stranger Things 3: The Game (Android | iOS)
– Stranger Things: 1984 (Android | iOS)
– Shooting Hoops (Android | iOS)
– Card Blast (Android | iOS)
– Teeter (Up) (Android | iOS)

Netflix notes that its mobile games default to English if the user doesn’t have a language set in their profile; however, many of the languages supported by Netflix are also supported by its games.

Multiple users can play Netflix Games titles on the same account under their respective profiles. However, Kids Profiles do not include the “Games” category, and, assuming a PIN is set up, Netflix says users will need to enter the code before they can play games on the device.

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Battlefield 2042’s secret third mode is ‘Portal’

When EA and DICE revealed Battlefield 2042 in June, they had to contend with a wave of leaks and spoiled surprises, but they were able to keep details about the game’s third and final mode under wraps. Today, the secret’s out. Battlefield Portal is the third mode in Battlefield 2042, and it’s all about community interaction and user-created levels.

Battlefield Portal includes all seven maps from 2042‘s All-Out Warfare mode, plus six classic environments from previous Battlefield titles. The classic maps are Battle of the Bulge and El Alamein from Battlefield 1942, Arica Harbor and Valparaiso from Battlefield: Bad Company 2, and Caspian Border and Noshahr Canals from Battlefield 3

Battlefield 2042


The mode features pre-programmed, reimagined experiences from these past titles, including conquest, rush and team deathmatch. All of the maps, including the classic ones, will support matches of up to 128 players on PC, Xbox Series consoles and PlayStation 5. As with Battlefield 2042‘s main All-Out Warfare mode, matches on older-gen hardware will be capped at 64 players.

Here’s where it gets custom. Along with the updated, old-school playgrounds, Battlefield Portal includes more than 40 weapons, more than 40 vehicles, and more than 30 gadgets from three theaters of war, plus all of the related content from Battlefield 2042. This means the M1 Garand, Panzerschreck, B17 Bomber, Spitfire, defibrillator and other fan-favorite tools are back.

Battlefield 2042


Factions are also returning to Battlefield Portal. On top of the specialists from Battlefield 2042, the mode features seven armies from the classic games, including the UK, US and Germany out of 1942, and the US and Russia from Bad Company 2. Battlefield Portal also supports classic soldier archetypes like Battlefield 3‘s assault, recon, support and engineer roles.

All of this culminates in the Builder tool in Battlefield Portal. In Builder, players can design their own matches and share them with the community, adjusting a range of settings including the game logic itself. Players will have control over the maps and modes in their custom games, including traits like available factions, weapons and gear; the ability to toggle down sights or go prone; the size of the battle and conditions for victory. 

Battlefield 2042


Players won’t be able to edit any of the actual maps, but overall, Portal has an extremely rich customization mode. All progress in Battlefield Portal is shared across consoles, just like stats in the main game. 

Battlefield 2042 — including Battlefield Portal — is due out on October 22nd, for $60 on PC, Xbox One and PS4, and $70 on Xbox Series X/S and PS5. There’s still one more game mode yet to be revealed, Hazard Zone. We know it’s a “high-stakes squad-based game type never seen before in the Battlefield franchise,” and it’s not a battle royale mode, but that’s about it.

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Battlefield 2042’s Portal platform is what super-fans like me have been waiting for

Last month, we heard a rumor which claimed that one of Battlefield 2042‘s unrevealed modes was actually a sandbox mode that would let players combine different Battlefield eras. Today at EA Play Live, EA and Ripple Effect – the new name for DICE LA – revealed exactly that. The new mode is called Battlefield Portal, and it’s described as “a love letter to fans and creators.”

EA and Ripple Effect have published a lengthy blog post to the Battlefield website with details on Battlefield Portal, but the short and sweet of it is that Battlefield Portal is a mode that will let you customize most things about a match. For example, you can pit different factions against one another, customizing their weapons and vehicles. You can also change movement settings and remove things like going prone or aiming down sights.

Battlefield Portal will pull components from three different games from the franchise’s past: Battlefield 1942, Battlefield: Bad Company 2, and Battlefield 3. In addition to those three classic games, you’ll also have the content in Battlefield 2042 available to you in Battlefield Portal. Players will create “experiences” using components from all four games that other players can join. When creating those experiencing, players can run either custom matches or use preset modes like Conquest, Team Deathmatch, or Rush.

You’ll be able to follow creators you like and hop into their games when they’re hosting them, while creators will have some admin tools available to them that let them ban usernames across all of the experiences they create. Ripple Effect even says that it will feature popular experiences in official playlists, so if you make a good one, it could end up in front of a lot of eyes.

For those who have experience with visual scripting logic, there will even be a Logic Editor they can use, allowing for more granular changes that the settings menu can’t accomplish on its own. So, for those who want a lot of control over what happens in their custom game modes, it sounds like they’ll have the tools to get there.

Ripple Effect says that there will be six fully reimagined maps launching with Battlefield Portal. From Battlefield 1942, we’ll see Battle of the Bulge and El Alamein. The two maps from Battlefield: Bad Company 2 are Arica Harbor and Valparaiso, while finally, we’ll see Caspian Border and Noshahr Canals from Battlefield 3. In addition, Ripple Effect will be bringing back various weapons, gear, vehicles, and soldiers from those games, including the M1 Garand, the M416, the Spitfire, and the B17 Bomber.

While EA and Ripple Effect confirmed a lot of details about Battlefield Portal today, there’s still more to come, as the two companies say that progression will be detailed at a later time. For now, hit the link above to read everything that’s been revealed so far. We’ll let you know when more is announced, so stay tuned for that.

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Microsoft hired the co-creator of ‘Portal’ to build games for the cloud

Microsoft has hired Kim Swift, perhaps best known as a co-creator of Portal, to oversee Xbox Game Studios Publishing’s collaborations with independent studios on games built for the cloud. Swift is joining as senior director of cloud gaming after a stint at Stadia, where she was game design director. 

Swift was a producer of Narbacular Drop, which was released in 2005. Valve hired the team behind that game to make a spiritual successor: Portal. Swift was the project lead on the classic puzzle-platformer. She worked on the Left for Dead series before moving on to Airtight Games (Quantum Conundrum) and later Amazon and EA Motive. 

Google shut down its internal Stadia game studios in February. Many of the team members have moved on to other companies.

“Kim is going to build a team focused on new experiences in the cloud, something that’s going to support our mission of bringing our Xbox games to connect 3 billion gamers to play our games,” Xbox Game Studios Publishing head Peter Wyse told Polygon.

Microsoft wants to reach the vast number of gamers who don’t have, want or need consoles or gaming PCs. It’s building streaming sticks and smart TV apps so people can access Xbox cloud gaming through Game Pass without pricey dedicated hardware. So, it’s little surprise that Xbox is working on “cloud-native games,” as Wyse put it. However, he added that “we don’t know exactly what that looks like today, or what that even plays like,” so those games are likely quite some time away.

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Tech News

Netflix survey hints at future N-Plus online portal with podcasts

A Netflix survey has surfaced that revolves around a potential project called N-Plus, one that would — should it ever launch — possibly include features like show playlists, behind-the-scenes content, podcasts, and other content related to the company’s vast original library. N-Plus could, potentially, become home to the kind of content we already see it publish on social media platforms.

The survey was first reported by Protocol, which got confirmation from Netflix that the survey is legit, but is just part of ‘regular efforts’ to get users’ feedback on ideas explored behind closed doors. The company didn’t elaborate and said that it doesn’t have any other info to provide about its N-Plus idea at this time.

The survey hinted at the kind of features N-Plus may offer, such as the ability to create your own playlists and share them with others. Non-subscribers would only be able to watch the trailers for this content, potentially encouraging them to sign up for a subscription if they like what they see.

As well, the platform may contain podcasts in some way related to the shows, interviews with cast, and it may make the music from shows available. Beyond that, Netflix users may be able to provide feedback on TV shows that are in the pipeline but haven’t yet entered production, giving them the chance to influence the content.

The survey also indicates that users may be able to leave reviews for Netflix shows. As with any idea explored by companies, it is possible Netflix will never move forward with the launch of N-Plus or that it may launch with entirely different features.

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Tech News

Facebook Portal TV finally gets support for Zoom video calls

If you’re a Facebook Portal user who prefers to have your video calls up on the big screen, the company has some good news. As of today, Zoom (as well as GoToMeeting) is now available on Portal TV, the version of Portal that is essentially a smart webcam for your home television. The new support comes weeks after Facebook added Zoom support to its non-TV Portal devices.

Portal TV is a hardware product from Facebook that enables social media users to interact with their friends on their home’s biggest screen. The device features a Smart Camera with zoom and pan functionality that automatically tracks subjects, including zooming out when a new person enters the picture.

The platform packs in more features than you’d get with a high-end webcam, however, including Alexa voice support and the ability to view your security camera feeds, support for calls with WhatsApp and Messenger, a ‘Smart Sound’ feature that reduces background noises during calls, Facebook Live support, and the ability to display pictures from Facebook and Instagram accounts.

In addition to the WhatsApp and Messenger video call support, Facebook says that Portal TV can also now be used to make video calls on Zoom and GoToMeeting. The convenience is obvious; rather than staring at a small screen on your laptop or desktop, you can set up your Zoom calls across the room on the big screen, putting some distance between you and the viewer.

Likewise, the camera makes it possible to stay on video while pacing or moving around, which may allow people who are working from home to more naturally participate in collaboration efforts or demonstrate projects. If you don’t mind the fact that Portal TV is a Facebook product, you can purchase it now for $129 USD.

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M-Files acquires Hubshare to gain access to content-sharing portal

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M-Files today announced it has acquired Hubshare as part of an effort to make it easier to share files and data stored in its enterprise content management (ECM) platform. Terms of the deal were not disclosed.

Hubshare presents end users with a portal through which they can access data and files without requiring IT teams to move everything into one central repository, said M-Files CEO Antti Nivala.

M-Files plans to continue to offer Hubshare as a standalone platform while simultaneously working to tighten integration between Hubshare and the ECM platform provided by M-Files, Nivala added.

In general, most Hubshare users have been people working for different organizations who needed an easier way to collaborate and share files, documents, and other classes of data, noted Nivala. As the number of digital business transformation initiatives involving multiple organizations continues to expand, the need to seamlessly share information will only increase in the months ahead, Nivala said.

In effect, Hubshare is evolving into the front-end portal through which customers can centrally access multiple backend platforms for storing data via a portal that keeps track of which users are authorized to access specific files and documents, Nivala said.

M-Files earlier this year raised an additional $80 million in funding. Ultimately, the company’s goal is to apply AI to metadata independently of the ECM platform it was captured from. Armed with AI capabilities, it should become simpler to optimize workflows spanning multiple ECM platforms.

Despite the rise of massive data lakes in the cloud, Nivala said there will never be a single source of truth in any enterprise. Data will continue to be created and managed within the context of a wide range of application silos that will each continue to have their own set of master data. “There are going to be a number of master locations for data,” he said.

The challenge IT organizations face is finding a way to affordably make all that data accessible to end users inside and outside of an organization in a way that doesn’t compromise security and, just as importantly, can be audited from a compliance perspective, Nivala added.

Most IT organizations don’t have a great track record when it comes to centralizing data management. However, there are now more users than ever that need to directly access data that was created outside of an application environment they have express permission to use. As such, the need for a portal that makes it easier to navigate data residing in multiple master data repositories is rising. Data is now being stored independently of the application first employed to create it. In fact, many organizations will soon find themselves judged based on how easy they are to work with while, paradoxically, being required to make sure that content stays secure. As critical as security might be, productivity is still the most critical of all metrics applied to any workflow.

Of course, competition among providers of ECM platforms is already fierce. These platforms are racing to embed AI capabilities that will make it simpler to access and integrate a wide range of content. It’s not clear to what degree those capabilities might dissuade organizations from launching massive data warehouse projects as it becomes simpler for both end users and third-party applications to access content wherever it happens to reside. Regardless of approach, however, the one thing that is apparent is that legacy approaches to managing content will no longer suffice in an era where the value of data rises in direct proportion to how often and widely it’s employed.


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