LG could have two of the best new monitors on its hands. Its UltraGear OLED gaming monitor and UltraFine Display Ergo AI are coming soon, and the brand will showcase at IFA 2022 in Berlin, Germany in early September.
Both curved displays introduce new technologies to LG’s consumer lines and provide unique experiences for users. The UltraGear OLED gaming monitor, model 45GR95QE, is the brand’s first OLED display featuring a 240Hz refresh rate. Meanwhile, the LG UltraFine Display Ergo AI, model 32UQ890, is able to adjust its position throughout the day with AI tracking to provide users with maximum ergonomic comfort.
LG touts the UltraGear OLED gaming monitor as ideal for immersive gaming. In addition to a 240Hz refresh rate, it is also the first 45-inch display to have an 800R curvature. Some spec highlights include a WQHD (3440 x 1440) resolution for the OLED monitor, a 21:9 aspect ratio, 0.1 milliseconds gray-to-gray response time, 98.5% DCI-P3 color coverage, HDR10, and a Variable Refresh Rate (VRR).
The UltraGear OLED gaming monitor also features a borderless design and an anti-glare and low reflection coating to maintain viewing quality. For ports, the monitor includes HDMI 2.1 and DisplayPort 1.4. It also supports picture-by-picture and picture-in-picture for productivity.
The UltraFine Display Ergo AI is aimed as a home or office peripheral with a built-in AI camera that can analyze a user’s posture by tracking their eyes and adjusting the tilt and height of the display accordingly. The tilt has a range of 40 degrees, while the height can be adjusted by 160 millimeters. The consistent display movement helps users not remain in one position for long periods of time and to prevent bad posture habits. Users can set the monitor to one of three modes for their ergonomic preference: AI Motion, Continuous Motion, or Periodic Motion.
Specifications for the monitor include a 31.5-inch 4K (3840 x 2160) resolution, an IPS panel, 95% coverage of DCI-P3, and HDR.
The UltraFine Display Ergo AI is essentially a higher-tech version of the LG DualUp monitor, which was released in June. That monitor feature’s LG’s second-generation Ergo stand, with manual pivot, height, tilt, and swivel movements, which allows the display to maximize ergonomic comfort for users.
Price and availability details for the UltraGear OLED gaming monitor and the UltraFine Display Ergo AI will likely be announced during or after IFA, which takes place from September 2 to 6.
By the time the UltraGear OLED gaming monitor launches, its closest competitor will likely be the 32-inch 240Hz Samsung Odyssey Neo G8, which has been available on the market since June, selling for $1,500.
F1 2022 is here, and like every annual release from the popular racing series, it’s a huge benchmark for PC performance. It’s demanding but well optimized. I booted up the DT test bench to find the best settings for F1 2022 so you can have a high frame rate.
You don’t need to do a lot of work to get F1 2022 working, especially with its multiple upscaling options. Ray tracing is a performance killer, though, and it’s not worth the frame rate dip for the vast majority of players.
The best settings for F1 2022
F1 2022 has a ton of graphics options, and none of them destroy performance or image quality. Ray tracing, which I’ll dig into later, is the main culprit of performance issues. Otherwise, you can stick with one of the game’s five presets to get an image you like, as well as use the dynamic resolution option in the Display settings menu to improve your frame rate. If you want to go at it on your own, here are the best settings for F1 2022:
Most people should stick around medium to high settings. I’ll go more in-depth in the benchmarks below, but F1 2022 shows diminishing returns beyond Medium for most settings. The Ultra Low preset isn’t too useful for the best graphics cards, offering only a slight bump over the Medium preset. With multiple upscaling options available, the only reason to go down to Ultra Low is if you’re running well below the recommended system requirements.
F1 2022 system requirements
F1 2022 doesn’t call for much, but the system requirements are a little misleading. At a minimum, an ancient Core i3-2130 or AMD FX 4300 is all you need, but I’d recommend sticking with the recommended specs when it comes to the CPU. F1 2022 is really CPU limited, so pairing a fast GPU with an older processor is sure to cause a PC bottleneck.
For graphics, even a GTX 1050 Ti should be enough at 1080p (though one of the best 1080p graphics cards is better). F1 2022 is really well optimized with ray tracing turned off, and you have a lot of bandwidth to improve your performance with dynamic resolution and the supersampling options in the game.
Ray tracing is the killer. You’ll need a GPU with DirectX 12 support to run the game, even if you want to turn ray tracing off. With ray tracing on, you’ll also need a much faster GPU. The system requirements only call for an RTX 2060 or RX 6700 XT, but I wouldn’t recommend ray tracing with anything less than an RTX 3070. Otherwise, you’ll likely have to settle for frame rates below 60 fps, especially if you want to run at a high resolution.
F1 2022 benchmarks (4K, 1440p, 1080p)
There are five graphics presets in F1 2022, and I tested all of them across 4K, 1440p, and 1080p with a Ryzen 9 5950X, RTX 3070, and 32GB of DDR4-3200 memory. Across resolutions, one preset is vastly slower than the others: Ultra High. This is the only preset that turns on ray tracing as a default option, and it’s extremely demanding.
At 4K, for example, you can see that the RTX 3070 just barely manages 30 fps with the Ultra High preset. The next step down results in a massive 238% increase in performance mostly on the back of turning ray tracing off. Medium offers a solid 32% bump over that, as well.
As mentioned, F1 2022 is fairly CPU limited, so performance returns start to fall off beyond the Medium preset. 1440p and 1080p illustrate this point clearly. They’re much closer in performance at each preset, and in some cases, such as the Medium preset, 1440p and 1080p show nearly identical performance. Take advantage of the lower settings if you have an older processor, but don’t count on them to improve your graphics performance.
Ray tracing in F1 2022
It should be clear by now, but ray tracing is extremely demanding in F1 2022. The most demanding Ultra High ray tracing preset can cause as much as a 63% slowdown in your average frame rate, so keep ray tracing turned off unless you have a super power graphics card like the RTX 3090 Ti, or if you take advantage of upscaling options.
Before getting to ray tracing performance, we need to talk about how it works in F1 2022. The game supports ray-traced shadows, reflections, transparent reflections, and ambient occlusion. You have a toggle for each of these settings, as well as three overall quality presets for ray tracing: Medium, High, and Ultra High. You can’t set the quality for individual settings, but the quality doesn’t have a huge impact on performance regardless.
You can see that in the graph above. The High and Ultra High ray tracing presets have almost identical performance (the game actually uses the High settings for the Ultra High graphics preset). The Medium setting offers a solid 75% increase over the High preset, but it’s still far below just turning ray tracing off.
I’m struggling to see a difference between the quality modes for ray tracing, so if you turn it on, I’d recommend sticking with Medium quality. Most people should just turn ray tracing off, though, as the screen space reflections offer plenty of visual glitter without the massive hit to your frame rate.
DLSS doesn’t offer the highest performance, but it’s the best option to maintain image quality. At 4K with the Ultra High preset, it offered a 50% boost in performance with the Quality mode. That’s big, but I’d recommend most people stick with the Balanced mode when using DLSS. It more than doubled my average frame rate without sacrificing image quality too much.
Unfortunately, DLSS only works on Nvidia’s RTX graphics cards. For everyone else, there’s FSR. F1 2022 only supports FSR 1.0, not the much better FSR 2.0 we’ve seen in games like Deathloop. I wouldn’t go beyond the Balanced preset for FSR 1.0 if you want decent image quality, though. FSR falls apart beyond that point.
An interesting trend with both DLSS and FSR is that they fall off past the Balanced mode. With F1 2022 being CPU limited the way it is, the more aggressive quality modes don’t offer as much of a bump in performance as they should.
has added a long-awaited feature to its store: user ratings. The company that only those who have played a game for at least two hours will be able to rate it on a five-star scale. Not everyone will be able to rate a game either. Epic will randomly offer players the chance to score a game after they finish a play session. The company believes this approach will prevent and make sure ratings are from people who are actually playing the games.
An overall rating will be calculated based on players’ scores and this will appear on a title’s page. The aim, of course, is to help users figure out whether a game’s worth playing. Store pages already featured critics’ reviews to help folks make a decision about whether to buy or download something.
Epic says it likely won’t ask for ratings on every game or app and the randomization approach will help it avoid spamming players. That seems like a good call. It’s a little annoying, for instance, that Microsoft asks for feedback after every Xbox Cloud Gaming session.
In addition, Epic may ask you to answer a poll after a game session. There’s a broad range of questions, including the likes of whether a game is better to play with a team or how challenging the combat is.
Epic will use data from polls to create tags for store pages. Eventually, tags will be used on category pages and to create tag-based categories for the home page. The idea is to improve discoverability and help people gain a better understanding of what to expect from a game.
Separately, Epic is a set of cross-play tools for developers. Epic Online Services an overlay that can merge Steam and Epic Games friends lists and help players find their buds, send friend requests and hop into multiplayer sessions with cross-platform in-game invites.
Epic has broader ambitions for support beyond Steam. It’s working to support other PC launchers, as well as macOS and Linux. It will add cross-play tools for consoles and mobile to the SDK further down the line. Several of Epic’s own games — including Fortnite, Rocket League and Fall Guys: Ultimate Knockout — have full cross-play support.
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Interpol has warned that the coronavirus pandemic has led to an “alarming” rate of cyberattacks as criminals focus increasingly on larger organizations by targeting staff working from home.
A report released by the international police agency on Thursday, August 4, said that since the start of the pandemic it has seen a “significant target shift from individuals and small businesses to major corporations, governments, and critical infrastructure.”
It said that while the spread of the coronavirus has led to more organizations and businesses setting up remote networks to enable their staff to work from home, online security measures are often not as robust as those in the workplace, making it easier for cybercriminals to cause disruption, steal data, and generate profits.
“Cybercriminals are developing and boosting their attacks at an alarming rate, exploiting the fear and uncertainty caused by the unstable social and economic situation created by COVID-19,” said Jurgen Stock, secretary-general of Interpol.
The organization says it has seen an uptick in many different types of attacks, including phishing, where a perpetrator sends someone a fake email in a bid to trick the victim into clicking on a malicious link — a scam that could lead to the target giving up sensitive information about their business.
Cybercriminals are also launching more attacks using ransomware, a method that locks a computer system until a sum of money is paid.
With the pandemic still the main focus of so many people’s lives, perpetrators are also changing their tactics by increasingly impersonating government and healthcare facilities in emails that attempt to trick their targets into clicking on a link that could ultimately lead to a malware or ransomware attack.
Interpol, which counts the U.S. among its 194 member states, has also warned that if a vaccine is developed, cybercriminals will likely try to use it to launch more attacks by referring to it in bogus emails.
Twitter recently suffered a major hack where some of its employees, who may have been working from home, were tricked into giving up vital information about its internal systems. Meanwhile, tech company Garmin experienced a ransomware attack last month that forced a server outage, causing major disruption to customers using Garmin Connect, the network that controls data syncs for its wearables and online apps. The Kansas-based company has reportedly since received a decryption key to recover its files, suggesting it may have paid a ransom that one report put at $10 million.
Interpol urged organizations and businesses to ensure they have effective online security measures in place or risk becoming the next victim as cybercriminals increase their activities during the pandemic.
Welcome to TNW Basics, a collection of tips, guides, and advice on how to easily get the most out of your gadgets, apps, and other stuff.
More and more Android phones are adopting displays with higher refresh rates than the standard 60Hz. And it’s not just the flagships; Xiaomi just launched a $270 Redmi Note 10 Pro with a superb AMOLED display that supports 120Hz.
A higher refresh rate allows for smoother animations, whether you’re scrolling web pages or playing graphics-intensive games. However, not all apps support high refresh rates. So how can you check if they do? I’ve got your back.
First, we need to enable developer mode on your Android phone. Here’s how to do that:
Head to Settings and locate the About phone section.
Tap on the software version five times.
Note that every time you’ll tap, you should see a popup that reads, “You are X steps away from being a developer.”
You’ll finally get a “You’re now a developer” popup.
Now it’s time to enable the refresh rate checker:
Head to Settings > Developer Settings.
Go to Debugging > Show Refresh Rate.
Enable that toggle.
Once you do this, you’ll see the refresh rate being displayed on your screen. For me, on my Redmi Note 10 Pro, it’s showing the number on the top left-hand corner.
I noticed that apps such as YouTube and Camera run on a 60Hz refresh rate. Plus, if your phone allows an adaptive refresh rate, you might notice the number drop if you’re inactive for some time.
This is a handy way to check which of your apps support refresh rates higher than 60Hz, so that you can take full advantage of your screen’s prowess.
If the number on the screen bothers you, you could switch off the “Show refresh rate” toggle once you’re done testing.
When it comes to PC gaming, frames per second (fps) mean everything. The higher the number goes, the smoother action looks, and the faster you can respond to what you see. Frame rates not only give gamers a way to gauge their performance but also to verify that they’re getting the most out of their setup. If you have a 144Hz display, for example, you might be able to turn off a few special effects in a game’s graphical settings to get the most out of the display. Some games just feel better at higher frame rates, even if you sacrifice detail to get them. Before you can do that, though, you need to know what your in-game frame rate is.
A decent portion of popular PC games include an in-game frame rate counter, including Fortnite. If you want to see your frame rate across games, however, you’ll need an external tool. Thankfully, if you own an AMD or Nvidia GPU, you likely already have one of these tools installed. Here’s how to check your PC’s frame rate when playing video games.
How to check your PC’s frame rate when playing video games
These are the best frame rate counters on PC, and although you only need one, it’s worth trying out a few of them. The Steam overlay, for example, is great for getting frame numbers quickly right inside a tool you probably already have installed. A tool like MSI Afterburner, however, can give you more information on your frame rates, as well as the components in your system.
Given that AMD’s Radeon GPUs come already installed in many PCs, you might have a built-in frame rate tracker and not even know it. Fortunately, it’s very easy to make use of AMD Relive. It requires an AMD HD 7700 or newer and the latest drivers installed.
To find your frame rate, right-click on the desktop and select AMD Radeon Settings from the pop-up menu.
From there, follow this path: Relive > Toolbar Hotkey (toggle) > Performance > Metric Options > Show Metrics
Next, minimize Metric Options, maximize Select Metrics, and turn on FPS.
NVIDIA’s GeForce Experience
If you have a GeForce GT 600, GTX 600, or newer, getting info on your machine’s frame rate is very simple. Simply download the latest drivers and open the GeForce Experience app.
With the app open, click the Gear icon located next to your Nvidia account name. Under About, check the box next to Enable Experimental Features. This lets you access and turn on the option for In-Game Overlay. Click the associated Settings button.
A window appears on your screen. Click HUD Layout followed by FPS Counter. Under Position, select a location within the box where you want the counter to reside on your screen. Click Back to finalize your settings.
Once you’re done, the FPS counter icon will appear, resembling two sticky notes held by a paperclip.
Given Steam’s popularity as a PC gaming platform, the inclusion of a frame rate counter should come as no surprise. To make use of it, click Steam located in the top-left corner followed by Settings in the drop-down menu.
The settings window appears on your screen. Select In-Game listed on the left and then click the Down Arrow located under In-Game FPS Counter shown on the right. Select one of four locations from the drop-down menu.
It’s worth noting that you can also choose to toggle on or off a High Contrast Color setting.
Serving up frame rate counts since 1999, Fraps is a free, easy-to-use frame-counting tool that quietly sits in your task bar. The program is fairly tiny, with the download weighing in at a measly 2.2MB, smaller than most MP3 files.
Once installed, Fraps will automatically sneak into your task bar. If you want to change its settings, right-click on the Icon and select Settings on the pop-up menu — the Fraps icon resembles a monitor with a yellow 99. Otherwise, just game on!
Any game you play from here on out will have a yellow number displayed in the corner of your screen. That number represents your game’s current frame rate.
Once you exit the game, however, the Fraps counter can behave erratically. Although the issue usually doesn’t appear in Windows, at times it will pop up. If you want to close it while not playing games, right-click on the Icon and select Exit Fraps on the pop-up menu. You can start it again by locating it on the Start Menu or by typing Fraps in the task bar search field.
MSI is one of the more popular gaming brands on the market. The company manufactures motherboards, peripherals, desktops, laptops, and add-in graphics cards. MSI Afterburner is a free tool that essentially complements its graphics cards, allowing customers to overclock them for better performance. But it also includes an on-screen display that can show your minimum and maximum frame rates.
To enable the frame rate counter, click the gear icon located under Fan Speed to open the app’s settings. Next, with the MSI Afterburner properties window now on your screen, select the Monitoring tab.
From there, select up to seven related settings found under Active Hardware Monitoring Graphs. These include Framerate, Framerate Min, Framerate Avg, and more. Click to the left of each setting to enable (green check mark).
Finally, be sure to enable Show in On-Screen Display located just under Graph Columns. Click Apply followed by OK to complete.
Windows/Xbox 10 Game Bar
Since late 2019, Windows 10 users have enjoyed the addition of a frame rate counter via Xbox Game Bar and Microsoft Store. All that’s required is downloading the app from either source, going through the installation wizard, and rebooting your PC.
Boot up your game and press the Windows + G keys to open the Windows 10 counter. Go to the Performance section to see the new frame rate counter — you’ll see a small box on your display that will show your PC’s performance data.
Games with frame rate counters built in
A lot of PC games have frame rate counters built in. It depends on the developer, of course, and including the swath of indie titles on PC, it’s impossible to compile a full list of games that include one. If you’re wondering if your favorite game has a frame rate counter, check the settings menu (usually under Display or something similar). Here’s a short list of popular games that have a counter built in:
Opening the console and entering “showfps” will allow you to check the counter in Sniper Elite 3 and a few other games. This command also works with many other games on Unreal Engine 4 as long as they are also compatible with the commands on your console.
To open the console with a US keyboard, use the Tilde key right above Tab, and put in “Stat FPS” to see your frame rate. You can also display the frame times by entering “stat UnitGraph.” You will lose a visual of the counter unless you open the options from the game’s startup menu to add an argument.
Steam utilizes these arguments, even if not all launchers will. If you use Steam, right-click your preferred game and pick Properties. Choose Set Launch Option and then enter in -ExecCmds=” stat UnitGraph” or -ExecCmds=” stat FPS”. You have to make sure to input this code using the exact symbols we’ve just typed out for you, including the mix of capital and lower-case letters, quotation marks, and dash or equal symbols. If you don’t, you won’t pull it off. We can’t guarantee that this stunt will work for every game, but you’ll never know until you try.
Do you keep hearing people talk about sampling rate in music? But aren’t certain what that actually is?? Well, friend, you’ve come to the right place.
On a fundamental level, sampling rate is a result of the digitization of audio. While analog sound waves are continuous, digital music is made up from lots of small data points played one after another.
But we’re getting ahead of ourselves.
Sampling rate in audio is literally the number of “samples” taken per second. This is measured in Hertz (Hz).
[Read: How do you build a pet-friendly gadget? We asked experts and animal owners]
Now, the common rate is that of CDs or FLAC, which is a lossless audio file. This clocks in at 44.1kHz. What this means in practice is for every second of music, 44,100 samples are taken from a continuous analog signal in order to create a digital file.
The higher this number is, the higher the quality of audio — up to a point, but we’ll get to that soon. This graph is a good visualization tool for how that works:
All that should have illuminated you on what sampling rate in audio is, but now we have another question…
What impact does sampling rate have on music?
We’ve already touched on the accuracy issue (i.e. the higher the sampling rate, the higher the quality), but it’s not quite that simple. Sampling rate is directly related to frequency, in other words the highest sound that can be accurately reproduced.
Let’s look at the common 44.1kHz figure we discussed earlier.
This allows sounds of up to 22kHz to be played back. The reason it’s this frequency and not 44.1kHz is all down to the Nyquist–Shannon Theorem. Those brainboxes had this to say about it:
“If a system uniformly samples an analog signal at a rate that exceeds the signal’s highest frequency by at least a factor of two, the original analog signal can be perfectly recovered from the discrete values produced by sampling.”
If you want to know more, you can go and read about it here. The easiest way to remember it is the sampling rate of audio needs to be double that of the highest frequency that needs to be reproduced.
Here’s a picture, because why not?
Do you remember earlier when I said sampling rate impacts quality, but only up to a point? Now’s the time to resolve that.
The limits of human hearing stretch from 20Hz to 20kHz. The truth is though that the majority of people cannot hear anywhere near these high. The average upper limit for adults is between between 15kHz and 17kHz.
What this means is that CDs and many FLAC files play music with frequencies beyond what humans can hear.
Of course, this is a contentious topic. If you browse forums, you’ll find plenty of people arguing the case for 48kHz (which I think makes sense), 96kHz, and even 192kHz sampling rates.
I’m not going to get into this too much (a lot of my view with music is that if it makes you happy, then it’s fine — who am I to judge?), but the science supporting the importance of high sampling rates to listeners is shaky at best, and non-existent at worst.
I will say this though: I’m talking about this from the perspective of a music consumer. For recording, high sampling rates can be a useful tool, mainly due to a whole load of technical details that you can read more about here .
Sampling rate can be seen as the audio version of frames per second. It is the number of “clips” taken from an analogue sound wave in order to make it a digital file.
On top of this, sampling rate also controls the highest frequency that can be accurately reproduced by a digital file.
There we go, people! Some analysis on what sampling rate is, just for you.
NVIDIA announced today that it’s rolling out a new feature called Resizable BAR to some RTX 30-series machines. This new feature could boost performance in some games, resulting in as much as a 10% boost to frame rates in those titles. For now, Resizable BAR is only available through the RTX 3060 on desktop and on RTX 30-series laptops, but NVIDIA says it will come to the whole RTX 30-series family next month.
So, what does Resizable BAR do? In a post to the GeForce website today, NVIDIA explains that Resizable BAR “is an optional PCI Express interface technology. As you move through a world in a game, GPU memory (VRAM) constantly transfers textures, shaders and geometry via many small CPU to GPU transfers.” As games continue to grow in size, the number of transfers the CPU and GPU have to make grow as well.
“Using Resizable BAR, assets can instead be requested as-needed and sent in full, so the CPU can efficiently access the entire frame buffer,” NVIDIA continues. “And if multiple requests are made, transfers can occur concurrently, rather than queuing.” NVIDIA actually notes that while this can translate to as much as 10% boost to frame rate in some games, there are other titles that actually experience a drop in performance. The good news is that NVIDIA is testing titles ahead of time, and will only turn on Resizable BAR support in games where it serves up a performance increase.
The first of batch of games getting NVIDIA’s Resizable BAR support include Assassin’s Creed Valhalla, Battlefield V, Borderlands 3, Forza Horizon 4, Gears 5, Metro Exodus, Red Dead Redemption 2, and Watch Dogs: Legion. Resizable BAR support for all of those titles is shipping in the GeForce Game Ready Driver that was released yesterday, February 25th.
Of course, since Resizable BAR is a PCI Express technology that deals with both the GPU and CPU, you need more than just a compatible GPU and the latest Game Ready Driver to get it up and running – you also need a compatible chipset, CPU, and motherboard. As far as the RTX 30-series laptops are concerned, NVIDIA prompts users to check with their computer manufacturer to see if their machine is capable.
When it comes to desktops, there’s a fairly decent range of CPU and motherboards that Resizable BAR is compatible with. A full list (along with instructions on how to get Resizable BAR up and running) can be found at the GeForce website link above, but 10th gen Intel Core i3, i5, i7, and i9 CPUs support it; as do 11th-gen i5, i7, and i9 CPUs. A number of AMD Zen 3 CPUs support the technology as well, and there are a bunch of motherboard manufacturers supporting Resizable BAR through SBIOS updates including ASUS, ASRock, Colorful, EVGA, Gigabyte, and MSI. We’ll let you know when Resizable BAR comes to other RTX 30-series desktop cards, which should be happening in late March.
There are plenty of new features in the Galaxy S20 to get excited about—the new cameras, the larger screens, the 5G modem—but the best has to be the high-refresh display. Samsung fans have watched from the sidelines as Google, OnePlus, and Razer all released phones with 90Hz or 120Hz screens. Even worse, those phones have actually used Samsung displays. But the S20 levels the playing field, bringing a 120Hz high-refresh display to Galaxyland for buttery smooth scrolling and crisp animations.
Samsung isn’t limiting the high refresh rate to the uber-expensive S20 Ultra either. Samsung offers its 120Hz display—which oddly doesn’t have a cute marketing name like the Pixel 4’s Smooth Display or the OnePlus 7T’s Liquid Display—on every version of the S20. And you don’t need to raise your brightness level to ensure it works properly. On paper, it seems like the best of both worlds: a glorious 1440p Infinity display and the fastest refresh rate around.
However, pixel purists looking to get their scroll on might be bummed when they turn on their new S20 for the first time. That’s because you can’t use the 120Hz setting at full resolution. At all. Not even if you agree to a battery hit.
For starters, the 120Hz screen is off by default. So you’ll need to visit the display settings to turn it on. While it’s somewhat strange that Samsung would keep one of its best new features hidden, it’s not a total surprise. For years, Samsung has been shipping its Galaxy phones at a default Full HD 1080p resolution rather than full-res Quad HD 1440p in an effort to squeeze the most battery life out of them. Samsung devotees have known for years that they need to hit the display settings and switch the resolution to WQHD for the best possible text and image rendering.
However, when they go to switch on the 120Hz screen, S20 users are going to be in for a bit of a rude awakening: You can’t have it both ways. If you’ve already turned on the 120Hz screen and go to flip the display to Quad HD resolution, you’re going to get a message: High refresh rate isn’t supported in WQHD+. Your screen will change to a standard 60Hz refresh rate.
That means you have to make a difficult choice: either high resolution or high refresh rate. The same is true for the S20 Ultra, with its 5,000mAh battery and $1,400 price tag. For either performance or battery reasons, Samsung is tying the 120Hz option to Full HD, and that’s that.
It’s worth noting that the Pixel 4 XL and OnePlus 7T serve up their 90Hz refresh rate at 1440p. While the Razer Phone offers 120Hz refresh at 1440p, it uses an IGZO LCD rather than OLED.
Samsung could have been the first smartphone to deliver a Quad HD+ 120Hz refresh OLED display. But barring a software update, we’ll need to wait until the S30 for that.
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There has been a lot of focus on fast rates in the tech industry of late, from the usual clock speeds of CPUs and GPUs to a seeming obsession over screen refresh rates. In contrast, Razer says that gaming mice makers are still stuck at improving accuracy and responsiveness, particularly with DPI numbers. That isn’t the only important figure, though, the gaming company says, and it is trying to prove its point with the new Razer Viper 8KHz with HyperPolling technology.
In addition to mouse sensitivity measure in dots per inch or DPI, there is also such a thing as polling rate or how many times a device, such as a mouse, reports its data to the computer’s OS. Even for gaming mice, the standard has been 1000 Hz (1KHz) or polling 1,000 times per second. Razer’s new HyperPolling, however, multiplies that by eight.
HyperPolling is the marketing term Razer is giving the Viper 8KHz’s capability to poll at 8,000 times per second or 8KHz, hence the name. Naturally, it isn’t sharing how it accomplishes that magic other than using a high-speed USB controller to achieve such speeds. In theory, that reduces input delay from 1ms to 1/8th of a millisecond, claims the company.
In practice, this should help reduce the micro stutters or sudden jumps in cursor position that some gamers experience because their screens and their mice don’t easily sync their rates. In fact, Razer says that HyperPolling technology is a better match for monitors with high refresh rates than even the 1KHz standard gaming mice.
In addition to HyperPolling, the Razer Viper 8KHz also has the staples of the company’s gaming mice, like Optical Mouse switches and Focus+ Optical Sensor. With Razer Synapse 3, users can also customize the eight programmable buttons to whatever they wish. The Razer Viper 8KHz is now available from Razer.com and authorized resellers for $79.99.