Troubled ‘Star Wars: Knights of the Old Republic’ remake reportedly switches studios

The Star Wars: Knights of the Old Republic remake is reportedly back in development… at a different studio. According to Bloomberg, one of Saber Interactive’s studios in Eastern Europe has taken over the project after it was put on indefinite hold by Aspyr Media in July. Aspyr had been working on the project for years and had industry veterans, as well as people who worked on the original game released back in 2003, on board. It even finished a demo of the game to show Lucasfilm and Sony on June 30th. But a week later, the company reportedly fired design director Brad Prince and art director Jason Minor.

The situation surrounding Prince and Minor wasn’t quite clear, but a source that talked to Bloomberg at the time suggested that the demo cost a disproportionate amount of time and money. Rumors reportedly circulated among Aspyr personnel that Saber Interactive, which has been doing outsourced work for the project, would take the helm. Those speculations may turn out to be true.

While neither developer has issued an official statement yet, mega game publisher Embracer may have alluded to the studio switch in its most recent financial report. Embracer, which owns both Aspyr and Saber Interactive, said one of its “AAA projects has transitioned to another studio” within the company. “This was done to ensure the quality bar is where we need it to be for the title,” it added.

Embracer also said that it’s not expecting any major delays as a result of the transition, but it’s not like the Star Wars: Knights of the Old Republic remake was scheduled for release in the near future anyway. It doesn’t have a launch date yet, and it will reportedly take at least two more years before it’s ready.

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‘Star Wars: Knights of the Old Republic’ remake is indefinitely delayed

You might not get to play the PlayStation 5 remake of Star Wars: Knights of the Old Republic anytime soon: According to Bloomberg, its development has been delayed indefinitely. Sony announced that Aspyr Media, a company known for creating ports out of existing video games, was remaking BioWare’s classic Star Wars RPG last year. Aspyr had been working on the remake for three years by then and had industry veterans, as well as people who helped create the original game, onboard. Things certainly looked promising, but now the game’s future seems uncertain. 

Apparently, Aspyr finished a demo of the game to show Lucasfilm and Sony on June 30th and the developers were even excited by what they’ve achieved. A week later, however, the company fired design director Brad Prince and art director Jason Minor. On his LinkedIn page, Minor’s Aspyr credit shows his end of employment as July 2022, and his profile image currently features the “#Opentowork” frame.

Aspyr reportedly held a series of meetings in July about the situation to tell employees that the demo wasn’t where they wanted it to be and that the project would be put on hold. The studio heads also told staff members that the company will be looking for new contracts and development opportunities. 

While the developer’s reasons for firing Prince and Minor and for freezing the project aren’t clear at this point, one of Bloomberg’s sources suggested that it poured a disproportionate amount of time and money into creating the demo. If that’s the case, continuing what it’s been doing for the rest of the game wouldn’t be sustainable. Bloomberg says another possible point of contention is the game’s timeline. Aspyr has been telling partners that the game would be released by the end of 2022, but 2025 would be a more realistic target.

Some Aspyr personnel now believe that Saber Interactive, which has been doing outsourced work for the project, could now take over. We reached out to the company for a response to Bloomberg’s report and will edit this post with any information it may provide. To note, company released Star Wars: Knights of the Old Republic II for the Nintendo Switch back in June. The game went out with a bug that prevented people from finishing it, but Aspyr rolled out a patch to fix the issue in July.

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Riders Republic: All Relics Guide

While the majority of your time in Riders Republic will no doubt be blazing your way down the mountain, either in races, events, or just carving your own path, there are some other things worth keeping your eye out for in this massive open world. This is a Ubisoft open-world game, after all, so you can expect a map absolutely littered with icons. Thankfully, because the core gameplay of riding, sliding, and flying around is so satisfying, it doesn’t feel like yet another Ubisoft checklist game like so many others.

No open-world game, Ubisoft or not, can resist hiding some collectibles in its world for you to seek out. While some games just have collectibles for the sake of having them, Riders Republic at least gives you a use for finding these Relics. Each of the 11 Relics is one-of-a-kind Shackdaddy Funkies gear that can’t be obtained any other way. Not only do they look cool, but some are even worth taking into races. These bikes, boards, skis, and more are ones you’ll definitely want to add to your collection, so we’ve pinpointed all the Relic locations across the massive map in Riders Republic.

Further reading

Grandpa Bike

We’ll start our hunt going after all the Shackdaddy Funkies bikes. First on our list is the old, reliable Grandpa Bike. This classic two-wheeler is in Yosemite — Yosemite Valley. If you look on the map, you can see the Chapel labeled under the “T” in Yosemite Valley. From the fast travel point in Yosemite Village, take the road west to the Chapel and look for the wooden mailbox out front. This old red bike, equipped with a basket on the front and leather saddlebags on the back, is leaning up against the post.

This bike is rated standard and doesn’t have all that great stats. It only has 15 Sprint and Grip, making it tough on basically all terrain, but it does have decent air rotation. This is one to admire more than ride.

Adventure Bike

Riders Republic adventure bike stats.

Don’t worry, you don’t have to go on a major journey to find the Adventure Bike. The best fast travel point you can go to for this one is The Invitational, though it isn’t all that close. This bike is way down in the southeast of the map in Canyonlands Park, along the coast of the Colorado River. You can also find it easily by following the path going southeast from the Burned Forest. Either way, you’ll find a little campsite along the river with the bike resting against a rock outside near the fire pit.

The Adventure Bike isn’t too bad. It’s Pro rated with great sprint, speed, grip, and absorption stats. Air rotation is the clear negative, so it’s obviously not meant for tricks, but there’s no reason not to take this one out for a little adventure.

Training Bike

Riders Republic map showing a snowy region.

From the far southeast of the map, all the way to the top northeast corner, we’ll pick up your very own Training Bike. This is the Gran Teton, Cascade Canyon part of the map. From the Table Mountain fast travel point, make your way to the Cascade Canyon Playground to the east. You’ll quickly find a bunch of presents laying around a fully decorated Christmas tree. One present that isn’t wrapped is the Training Bike, which you can claim for yourself.

This is the most obvious joke piece of equipment in the game. It’s just an exercise bike, after all, and will probably end up collecting just as much dust as a real one. The Training Bike has stats of just one across the board, however, as the description states, “It’s the safest bike you’ll ever ride.”

Destroyed Bike

Approaching a broken bike in a river.

Why would you want a Destroyed Bike? Well, aside from being a completionist, it is at least better than the Training Bike. To find this neglected piece of gear, head to Pine Creek in Zion via the Lincoln Peak fast travel point in Mammoth. The spot you’re looking for is right on the border of Zion and east of Hole in the Wall. There’s a broken-down cabin here and the bike, or at least the wheel of it, sticking out of the ground near a rock.

This beaten-up and abused bike is a lowly Standard rating, though it claims to have been good at one point in its life. It has really bad stats, especially grip, which is at the lowest possible 1. The only moderate upside is the air rotation stat of 50, but there’s no reason not to leave the Destroyed Bike in the shed.

Folding Bike

Riders Republic map marker.

If, for some reason, you need a bike just for casual street riding, well, there’s always the Folding Bike. Jump over to the Fiery Furnace fast travel location and look for the Arches and Fiery Furnace Playground. There’s a trail you can take leading west that will bring you right to where the Folding Bike is chilling out. There’s no camp this time, but you can still find a dude chilling on a rock with a guitar right beside it.

This is a nothing-special, Standard-rated bike. For the third time, we get a bike with a 1 grip, but everything else is a bit better. Sprint is just 15, and Air Rotation is the highest at 60, but it won’t outclass anything else you have by this point.

Pizza Delivery Bike

Riders Republic pizza delivery bike stats.

Ready to make some deliveries? The Pizza Delivery Bike is downtown in Mammoth City. Choose either the Up Town or West City travel points into Mammoth City and head down to the southwest end near Canyon Lodge, but still northeast of Bear Park. Head down the road here to the big pizza place — you can’t miss it — and follow the discarded pizza boxes outside to the delivery bike leaning up against the garage. Pick it up for yourself for this hot new ride.

If you ever wondered why your pizza took so long to get to you, they may have been riding this bike. Rated Standard, this isn’t the worst bike but is completely unimpressive. It has only 25 Sprint, 35 Speed, and 30 Grip, with the best stat being Air Rotation at 55. Unless you’re motivated by trying to get a big tip for making a quick delivery, don’t take this one on any races.

Surf Board

A surfboard piece of gear.

With the bikes out of the way, the only Shackdaddy Funkies board is the Surf Board. It’s not where you might expect to find it, though. Way up north in The Wall Glacier area is a little igloo we need to track down. From the Teton North fast travel point, make the long trip across the ice directly west of the “The” in The Wall Glacier text on your map. Once you spot the igloo with a parasol and cooler beside some deck chairs out front, you will find the board leaning up near the snowy entrance.

As a board, the Surf Board is kind of decent. It’s Pro rated and has barely above average Speed at 51, a great Deep Snow rating of 80, and fine Absorption of 40. Don’t take the Surf Board out to do tricks, though, because it’s got a measly 15 for Air Rotation.

Wood Ski Blades

A shirtless guy near some old wooden skis.

The ancient-looking Wood Ski Blades are in the far southwest of Mammoth in the Santiago Bowl. If you use the fast travel point of Mammoth Summit, you’ll find a convenient trail leading south, right to the Wood Ski Blades resting beside a ski lift.

These Standard skis prove that their old design should be left in the past. Unless you’re proving some sort of weird fashion statement or want to show off, leave these as decorations on the wall.

Old School Skis

A shirtless man running to a snowy camp.

Not quite as old as the Wood Ski Blades, the Old School Skis are located in Grand Teton, south of The Wall Glacier. The Teton Glacier fast travel point is your closest drop-off point, from which you will want to go down west to the spot directly north of Disappointment Peak. There’s a small, easily missed brown tent here that you want to keep your eyes peeled for, and the orange skis are laying on a little pile of snow.

While better than the Wood Ski Blades, it’s not by much. They have a pretty good Speed ranking at 60 but low Air Rotation and Deep Snow stats.

Cardboard Plane

It should go without saying, but don’t try this at home. The Cardboard Plane jetpack is sitting on the porch of a cabin in General Highway in Sequoia. Jump over to the Moro Rock fast travel point, make your way along the mountain to the southeast, and you will come across this cabin when you’re roughly between the “O” and “I” in Sequoia on the map. Grab this makeshift device off the porch and take it to the sky.

Just like a paper airplane, this “jetpack” is awesome in both the mobility stats but has a mere 1 Slow Mode.

Plane Wing

A jetpack made of a plane wing.

The final Shackdaddy Funkies gear is another jetpack, only this time made from something a little more appropriate for air travel. You can scavenge the Plane Wing off a crashed plane in the river in Cloud Rest within Yosemite. Eagle View is your fast travel point for this one. Go west from here and follow the river until you spot the carcass of the titular plane sticking out of the water. Jump over and collect your new, not-dangerous-at-all Plane Wing jetpack.

This is an Expert level piece of gear, the only Relic to get this rating. Speed is nice at 45, at the cost of 1 Mobility but with a huge 80 in Engine Boost.

While it’s great that you can actually use all these collectibles (although some you may not want to), the downside is that there’s no trophy or achievement tied to finding them all.

Editors’ Choice

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Forza Horizon 5 vs. Riders Republic: Which Should You Play?

Structurally speaking, Forza Horizon 5 and Riders Republic are identical video games.

Sure, their vehicles are different. Forza is a pure car racing game, while Riders Republic gives players bikes, skis, jetpacks, and more. They’re both categorized as arcade racers, but Forza requires a fair bit more technical skill if you want to beat series veterans. Meanwhile, Riders Republic is a little easier to master, as it takes more creative liberty with physics. At the end of the day, though, these are both big, open-world racing games where you’ll compete in a series of races, gain experience, enjoy some online integration, try your hand at custom modes, and amass a collection of vehicles.

Realistically, most people probably don’t have time to juggle both games. Each one is a live-service time sink that demands long-term investment. And to make the choice harder, they’re both great. Having trouble deciding which game is more your speed? Here are the key strengths (and weaknesses) of both.

Racing feels good in both

When it comes to pure mechanics, it’s ultimately just a matter of taste. Both games feature fun, streamlined racing mechanics. Riders Republic is the more “pick up and play” of the two. Racing is as easy as riding a bike. It’s also literally riding a bike. And a snowboard. And skis. And jetpacks made of cardboard. No matter what ride you’re using, the controls are intuitive and just require that you accelerate and steer. There’s a little more nuance, but the game never overcomplicates anything. Even drifting is as simple as hitting a button and jerking to the side, rather than having to brake and account for speed.

Forza Horizon 5 has a little more depth, by comparison. Just holding down the accelerate button won’t do. You’ll need to learn when to slow down, pump the brakes, or strategically slam the emergency brake. That adds some extra mastery to Forza’s driving, which is more appealing if you’re looking to play something over the long term and grow your skill ceiling. But if you don’t want to put too much more thought into it, Riders Republic is easier to pick up and put down.

Forza has a big tech edge

Let’s make something clear right away: Forza is the more impressive game, technically speaking. There’s no contest here. It’s a game that’s designed to get the most out of the Xbox Series X, and it certainly excels at that. It’s the best-looking current-gen game out there, and it’s a remarkably smooth experience. In 20 hours of play, I never hit a significant bug or crash. I can drive from one end of the game’s giant map to the other and not hit a single second of loading.

Riders Republic is a little rough around the edges by comparison. I’ve experienced several freezes and crashes while playing the game, one of which turned my Xbox screen black and forced me to restart the console. This is an always-online game, so you’re at the mercy of the servers here. I’ve found myself getting errored back to the main menu several times, or having Mass Race events shut down before they can start. It’s still a marvel thanks to its huge world featuring California state parks — fast traveling from place to place is lightning fast, too — but Forza’s the prettier and more reliable option.

Riders brings creativity

If you’ve played Forza Horizon 4, you’ve pretty much played Forza Horizon 5. It’s ultimately the same game on a new map. There are some extra features, but nothing that shakes up the basic beats in any way. That’s not a bad thing. If you’re new to Forza, you’ll be none the wiser. But the game doesn’t do much to subvert its formula. You’ll race cars until your hands hurt, with only a handful of short story missions playing around with that premise (like one mission where you take a runaway parade float off a ramp).

Riders Republic’s biggest strength is its creativity. It’s a downright wacky game that’s always finding ways to make creative use of its driving. Multisport races have players switching between jetpacks and bikes on the fly. Missions will task you with racing downhill while wearing a giant, inflatable giraffe suit. And the game’s 64-player Mass Races are a stroke of chaotic, slapstick genius. Forza ultimately feels better to me, but I’m more delighted when I pop into Riders Republic. I never know what will happen when I load into a mission, which is important for an open-world game like this.

Forza’s got style

Since the Forza Horizon series has been around for so long, Playground Games has had a lot of time to figure out its voice and style. That’s a hard task, and studios don’t often get it right on their first try. Five entries in, Playground Games knows exactly what this series should look and sound like. The game’s soundtrack is a tight collection of bops that are fun to drive around to. The various bits of writing, between NPC banter and radio host chatter, all match up with one another and create a world that feels consistent.

A red car drives fast in Forza Horizon 5.

Riders Republic, on the other hand, is a mess in this department. It’s not really clear what the game’s intended audience is. It’s kid-friendly, but also has an attitude streak. It’s got hip tunes aimed at younger generations, but then drops tracks by The Offspring and Ice-T in the same breath. Even worse, the dialogue is downright painful at times. NPCs are constantly cracking out-of-date jokes that feel like they belong in the MTV era. It feels like the game was made by a team of developers who grew up in the ’90s and are guessing what the TikTok generation likes. It’s very offputting, though understandable given that this is a first try at a new IP. Perhaps it’ll get it right on the second attempt.

Which should you play?

It really depends which details stand out to you the most. If you want a technically impressive racer with a refined vision of what it is, Forza Horizon 5 is the way to go. If you want something that’s a little easier to jump into and that isn’t afraid to get experimental, Riders Republic may be more up your alley. If you can play both, great — each is worth checking out.

Ultimately, Forza Horizon 5 does get an edge here. It’s an incredible achievement that fans of the genre ultimately shouldn’t miss. The fact that it’s included with Xbox Game Pass gives it an added edge — you might already have it, free of charge. But don’t sleep on Riders Republic. It contains plenty of fun twists on the Forza formula that have kept me delighted since it launched. Don’t be surprised if you see Forza Horizon 6 take a few notes from it.

Editors’ Choice

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Google Stadia adds free trials for ‘Control’ and ‘Riders Republic’

Back in October, Google Stadia introduced free trials with its Hello Engineer game. While the service lets users try any game they want with a $10-per-month Pro subscription, it was the first time free users were given the chance to test a game before purchase. Now, according to 9to5Google, Stadia is giving free users the opportunity to take two more games for a spin before they have to buy them. One of those games is Control: Ultimate Edition, which recently just came out for the platform.

Ultimate Edition contains the core Control game, along with the expansions that were released for it. Like Hello Engineer, players will be able to test it out for 30 minutes before they have to decide whether to pay $40 for a copy. The other game is Ubisoft’s recently released Riders Republic, a massively multiplayer extreme sports game, where teams can battle each other on bikes, skis, snowboards and in flying wingsuits. Players will get the chance to try it out for two hours instead of just 30 minutes, perhaps because half an hour might barely be enough to cover tutorials when there are several extreme sports to choose from. Besides, Riders Republic isn’t cheap and costs $60 to purchase.

With the addition of these two games, we can probably expect Google to make more titles available for free trial in the future. It could be an effective way to get people who’d rather own the titles they play interested in purchasing from Stadia instead of from other gaming platforms. 

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Riders Republic: Tips and Tricks to Get Started

Are you ready to ride? Ubisoft’s massive extreme sports game Riders Republic has launched onto the scene with more options on how you want to bomb your way down the mountain than any other game. No longer do you have to choose between a skiing and snowboarding game and a mountain bike or, heck, even wingsuit game. This open-world experience lets you do them all, and sometimes even all at once! With so many different methods to jack up your heart rate, it might feel a little overwhelming to learn how to properly race with each of the options available.

Unlike in real life, there are a few universal mechanics worth learning that can apply to all, or at least most, of your extreme sport of choice in Riders Republic. The game itself wants you to experiment and explore, which you will spend plenty of time doing, but at the same time may gloss over some of the essentials you will want to keep in mind. Whether you’re trying to reach the top of the podium, or just hit a satisfying line from the peak of the mountain all the way to the base, here’s some tips and tricks to get started in Riders Republic.

Further reading

Learn to brake

Just like learning any real sport, the first thing you should master in Riders Republic is how to brake. Now, we’re not saying you’ll want to actually stop during a race, but braking is essential to make it around tons of tight corners and turns in all categories of races. Even wingsuit and jetpack races will have moments where just trying to hold top speed will end up with you falling behind as you skid off-course.

Anticipate what’s coming ahead in a race. If you know a sharp turn is coming up, it can be wise to cut back on your speed early, brake around the turn, and cut it as close as possible. Winning a race isn’t about hitting top speed, but rather having the most consistent run. It can feel counterintuitive, but trust us, the brake is your most powerful tool.

Start out using Racer style

When you first load up into Riders Republic, one of the first options you will be presented with is what style you want your character to use. Your choices are Racer or Trickster, but don’t sweat this decision too much. Racer style essentially makes your character, and the camera, easier to control, but sacrifices your ability to directly choose what tricks you can do. You can still pull tricks off, but this style is clearly intended for making downhill and race events easier.

Trickster is, well, the opposite. Instead of face buttons relating to tricks, you can use the analog sticks to pull off more intricate and creative tricks for way higher scores in trick events. But, with the stick now used for tricking, you won’t have that camera control.

Racer is a good choice when first learning the game since not having that camera control can feel quite awkward. However, once you get to grips with the game, you might want to experiment with Trickster more. Aside from some of the higher-level trick events, Trickster isn’t necessarily required for any events. Thankfully you can swap back and forth between styles easily via the menu.

Master the manual landing

By default, Riders Republic will have an auto-landing system turned on. What this system does, when left on, is correct your rider after a trick to make sure they will land safely. Sounds good, right? Early on, maybe, but you will quickly want to ditch it and learn to land yourself to be able to pull off way more dangerous and extreme stunts. The more you can risk in a trick, the higher your score, after all.

This will take some adjustment, but if you switch it off right away you will quickly feel out and learn how to land after hitting a trick or spinning. Failing your landing will lead to some wipeouts, but that’s all part of the experience. Playing it safe with auto-landing will only end up handicapping you as your skills grow.

Avoid the pack

Riders Republic players riding bikes.

A cluster of racers is one bad, or intentionally bad, move away from becoming a massive pileup of bikes, skis, or what have you. Through no fault of your own, you could end up eating a face full of snow or dirt because you couldn’t avoid the domino effect of all the racers around you losing control. Falling not only slows you down in the moment, but forces you to start from scratch again to build up all that speed you had, which can feel agonizing. This is most important in Mass Races, where the number of competitors is highest.

If you have to choose, hang back a little from the pack. Keep your eye on those ahead and wait for the inevitable crashes to thin out the pack, or moments where you’re safe to squeeze ahead. Those ahead are also more likely to drain their sprint meters faster, letting you swoop in at the tail end of the race for an upset. Don’t sweat being behind for a while in a race. The ones who start out in first almost never remain in first all the way to the end.

Experiment in the practice area

This is mainly for people who want to get into the trick events and online trick battles. There are a lot of tricks in Riders Republic, and pulling them off isn’t easy. Once you’ve turned off auto-landing, you will want to master the execution and timing for as many tricks as you can before heading into these events. The practice area is perfect for learning all the aspects of how tricking works for all the different sports you can hit. Try diving in and mastering one sport at a time rather than switching too much early on. You’ll find a lot of the skill will carry over from one sport to the next, but the differences can make it hard to get the basics down if you swap too frequently while trying to learn.

Don’t mess with first person

Riding a mountain bike in first person.

One really cool aspect of Riders Republic is the ability to go into first person at any time. You should by all means play around and feel the vertigo of racing down the mountain from this terrifying perspective, but when it comes to actually competing, lock yourself in third person. For one thing, any time you do a trick, the camera will automatically pull out to third person to show off the trick, which can be massively disorienting as you are shoved out and back into perspective. Needless to say, you’ll have a very bad time in first person doing any trick events.

For races, first person can be exhilarating, but you’re so much more limited in awareness compared to third person. You won’t be able to see other racers on your flanks, and it can be much more difficult to see the track ahead of you, as well as accurately determine how far away you are from hazards. Play with it all you want when exploring the map, but if you want to be competitive in either event type, you’re only putting yourself at a disadvantage in first person.

Keep an eye on your compass

Riding a bike through the snow to a checkpoint.

Finally, don’t ignore your compass. Until you’ve done a race multiple times, which will probably be a while considering how many different courses there are in Riders Republic, you probably won’t know what’s coming up ahead. Courses are hard to predict, which is why your trusty compass will tell you what direction the upcoming checkpoint is in even when you can’t physically see it yet. Following its direction will keep you from veering off in the wrong direction on some of the more open races.

With that, you have all the basics you need to hit the massive open world of Riders Republic and shred, fly, and ride your way to victory.

Editors’ Choice

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Riders Republic: Crossplay and Cross-Progression Explained

Riders Republic boasts an expansive open world that’s overflowing with singletrack, ski slopes, and — most notably — thousands of other players. The unique MMO incorporates both cross-platform play and cross-progression into the mix, making it easy to meet up with friends or jump into the game on another console without losing all your unlocked gear.

Ubisoft’s newest IP enables both crossplay and cross-progression by default. If you’re curious to know more about the powerful features or simply want to turn them off, here’s how cross-platform play works in Riders Republic.

Further reading

How does crossplay work in Riders Republic?

With races that max out at a staggering 50 players on new-generation consoles and PC, incorporating crossplay into Riders Republic means there’s never a shortage of folks to compete against. It also means you can easily team up with friends on Xbox, PlayStation, and PC without any issues.

This feature is automatically enabled when you first launch the game, and you’ll even get a pop-up notification alerting you to its presence. We strongly suggest you leave crossplay turned on (as it allows for better matchmaking and makes the world feel like a bustling resort), but here’s how you can turn off crossplay in Riders Republic:

  • Pause your game.
  • Navigate to the Gameplay menu.
  • Scroll down to the Crossplay option (this can be found under the Opponents submenu).
  • Toggle Crossplay to Off.

Once crossplay has been deactivated, you’ll only be matched up with other riders on your platform of choice. You can always dive back into the menu and enable crossplay at any time.

How does cross-progression work in Riders Republic?

A biker does a trick in Riders Republic.

Beyond a robust — and easy-to-use — crossplay system, Riders Republic also features cross-progression. All of your unlocked content is tied directly to your Ubisoft Connect account, so as long as you sign in to the same account you’ve been playing on, all your stats will transfer to a new platform.

However, keep in mind that your Republic Coins are tied to a specific platform. If you find yourself with any of this premium currency and are planning to permanently change which console you’re playing Riders Republic on, make sure to spend them all — otherwise, you’ll simply lose out on the cash.

How to join or host a multiplayer match

If you’ve just started up Riders Republic and want to play with your buddies, we have a bit of bad news — you’ll first need to slog through the introductory phase of the game. This runs for about an hour, at which point dozens of new options open up.

Once you’ve completed the intro, simply pause the game and open up the Social tab. From here, you’ll be able to invite friends, manage your group, or find recent players you’ve been racing against. And — as long as crossplay is enabled — you’ll be able to party up with riders on any platform.

Editors’ Choice

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Ubisoft smacks Riders Republic and Rainbow Six Extraction with bad news

If you were looking forward to either Riders Republic or Rainbox Six Extraction, then you’ll want to settle in because the wait for both just got longer today. Ubisoft announced delays for both titles today, moving back two of its most anticipated games of the year. Thankfully, the delay for Riders Republic isn’t a huge one, but the same can’t exactly be said for Rainbox Six Extraction.

Ubisoft announced both delays today in separate news posts on its website. First, regarding Riders Republic, Ubisoft said that it’s moving the game’s release date from September 2nd to October 28th. Essentially, Ubisoft is delaying the game by a couple of months, saying that it needs more time to “fine tune the experience and give you another chance to jump in before launch and provide feedback.”

So, in this case, the silver lining is that Ubisoft will host another beta test aside from the upcoming one that was already scheduled. Unfortunately, the Riders Republic development team didn’t announce when that beta would take place but did say that it’ll have more to share soon.

In regards to Rainbow Six Extraction, it seems we have a more severe delay. Originally slated to launch on September 16th, Ubisoft now says that Extraction has been moved to January 2022. We didn’t get a more specific release date than that, but the Rainbox Six Extraction development team does say that the extra time will help ensure the game will be “the immersive, cooperative, and thrilling experience we set out to create.”

Of course, it’s hardly a surprise to see delayed games, as the COVID-19 pandemic has dramatically changed how those games are made. We’ve seen a lot of delays in recent months, with Extraction and Riders Republic simply being the two latest entries on an already long list.

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SWTOR Star WarsThe Old Republic updates Darth Malgus story, 10 years later

The game Star Wars: The Old Republic is about to turn 10 years old. As the game celebrates a full decade online and active, there’ll be a new expansion called Legacy of the Sith. This new expansion will be driven by the renegade Sith Darth Malgus, suggesting this isn’t the last we’ve heard of the most infamous force of evil to never grace the face of a full-fledged Star Wars movie.

This game, SWTOR, is still active, a decade after it was first released and activated. Now the game will expand with a new campaign and redesigned combat styles, a new character-creation system, and a bunch of rebalancing that’ll make the game more playable and accessible than ever before.

The game will drop into Manaan, a water-bound world where a medical resource called kolto is plentiful. The Sith Empire has its eyes set on this resource, and the Republic will need to fight for control of the planet. As a player completes the Manaan storyline, they’ll unlock a new base for their faction. They’ll also unlock a new daily area – for good measure.

Once that bit’s done, users will also access the planet Elom, where a Sith Fortress is discovered having been “mysteriously erased from all records.” Darth Malgus is here too, effectively playing the same part as both Luke Skywalker and Kylo Ren play later in the universe, “on the hunt for ancient relics throughout the galaxy.”

This new storyline will be released in the Holiday Season 2021, and it’ll be available as a multiplayer Flashpoint and as a solo experience.

The Legacy of the Sith update will appear in detail in the months that lead to the holiday season 2021 on both the Star Wars: The Old Republic homepage and on Steam. There you’ll find the updates necessary to make that expansion appear on your computer, too. We’ll be reporting on all the changes as we reach that point!

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Massively multiplayer extreme sports game ‘Riders Republic’ arrives September 2nd

Sure, you’re used to massively multiplayer titles that involve swords and sorcery, or building and shooting, but how about… extreme sports? Ubisoft’s upcoming Riders Republic is all about that X-Games lifestyle, putting you in direct competition with up to 63 other players on bikes, skis, snowboards, wingsuits and even rocksleds. The game is colorful, filled with product placement, and set to be released on this fall.

Yes, that date has slipped from its original release window of February 25, but there’s plenty on offer to justify the wait. You can participate in six-on-six team battles, earning points for your team and capturing territory by performing tricks on a board. You can build and share your own courses too, to flex your creativity and challenge your friends and rivals. You can even explore the outdoors, which should be nice after a year of being cooped inside. The game wants you to enjoy the space, allowing you to earn achievements for pretty much every kind of activity you can think of in the world.

Bikes in front of the moon, ET style


The Ubisoft Annecy-developed title will hit all the usual suspects — PlayStation 4 and 5, Xbox One and Series X|S, Stadia and PC via the Epic Games Store — on September 2nd. 

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