Returnal 2.0 Update Finally Adds a Long Requested Feature

Returnal‘s new 2.0 update is live right now and brings a new quality of life feature to the game in the form of Suspend Cycle. This update also brings a photo mode to the game, a feature plenty suited to the game and its unique visuals.

Returnal released as one of the first PlayStation 5 exclusive titles in April. While the game was met with positive reception, many players voiced problems with the roguelike nature of the game and not being able to finish missions, due to how long runs can last. This update fixes that problem by allowing players to suspend their run.

Suspend Cycle allows players to pause mid-cycle and return to it later. That means it’s possible to exit the game, play something else, or turn off the console completely and still return later exactly where you left off. This feature isn’t to be confused with the typical Save option, as you’re only allotted one suspend point at a time.

There are also limitations to Suspend Cycle. Players won’t be able to suspend during cinematics, first-person sequences, intense combat scenarios, and boss battles to keep the challenge intact.

The 2.0 update also adds a highly-requested Photo Mode, which many gamers have come to expect from most AAA games at this point. At any time, besides first-person sequences, players can pause the game and enter the new Photo Mode. Like with Photo Modes in other games, players can change the focus, filters, coloring, and more.

Returnal and its free 2.0 update are available now for the PlayStation 5.

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‘Returnal’ players can finally save their game (sort of)

One of the main complaints players had about , aside from the high level of difficulty, is that, until now, there was no real way to in the middle of a run. Sure, you could leave your PS5 on or put it in rest mode, but if there was a power outage or an overnight automatic system software update, you’d lose all of your progress. Given that runs can last several hours, not having any kind of save state option wasn’t great.

Housemarque, , has finally attempted to remedy that problem in Returnal’s 2.0 patch. With the Suspend Cycle option, you can pause your run, create a suspend point and close the game without worrying too much about losing progress. 

There are some caveats, though. You’ll only be able to resume your run from any suspend point one time. So, don’t expect to return to that point if (or more likely when) Selene dies. It’s a smart way to introduce a save system and let players take a break without disrupting the game’s start-over-when-you-die roguelite structure.

You won’t be able to create a suspend point in certain scenarios either. If you’re in the midst of a boss battle, intense combat sequence, cinematic or first-person section, you’ll need to see it through, one way or another. “We felt there are certain moments in Returnal that are best experienced unfragmented to preserve the intended challenge and flow,” game director Harry Krueger wrote in a .

As deadly as the biomes of Atropos are, they’re often gorgeous too. To help you capture the sights, another feature that Returnal players have been clamoring for is now in the game — Photo Mode. Other than in certain situations (such as first-person sections), you can pause the PS5 exclusive and enter Photo Mode.

You have a selection of tools at your disposal, including settings like focal distance, aperture, color gradient, saturation and contrast, as well as a way to change the scene’s lighting. There are also filters, effects, frames, coloring options and other ways to jazz up your image before you capture it.

Meanwhile, Sony is set to host its next on Wednesday. The showcase will run for around 20 minutes and primarily focus on third-party games, but don’t be surprised if Sony sneaks a first-party game or two in there.

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Returnal version 2.0 update adds a long-requested feature

Returnal made some waves when it launched for PlayStation 5 earlier this year, and now the game is being updated to version 2.0. Returnal developer Housemarque detailed the version 2.0 update today, and while it doesn’t seem to be an extensive update, it does add two big features. The first is a “Suspend Cycle” feature that will allow users to save their progress in the middle of a cycle and return to it later.

To be clear, this is not a traditional save system, so you won’t be able to save scum your way to victory if you encounter a cycle that’s giving you problems. Instead, the Suspend Cycle feature will create a single suspend point that is deleted once you resume playing. It’s good for people who have to walk away in the middle of a cycle and don’t want to lose their progress, but beyond that, it has pretty limited functionality.

For instance, Housemarque says that you won’t be able to suspend a cycle during boss battles, cinematics, intense combat scenarios, or the game’s first-person sequences. Housemarque noted that this approach to suspend points allows it to “keep the roguelike spirit and ‘high stakes’ commitment to your run intact, while still providing some quality-of-life convenience for players who like to experience Returnal in shorter bursts.”

In addition to the new Suspend Cycle feature, Returnal version 2.0 adds a Photo Mode to the game. Even though Returnal can be a dark game, there are plenty of visually impressive moments, so Photo Mode allows you to capture those moments. With the exception of first-person sequences, it sounds like Photo Mode can be activated at any time by pausing the game.

Players can use the analog sticks and triggers to change the camera angle, and then after finding the right angle for the shot, they’ll be able to change settings like focal distance and saturation before applying filters and effects. After that point, all you’ll need to do is hit the Capture button to take the screenshot. Returnal‘s version 2.0 update is live today on PS5, so give it a download and take these new features for a spin.

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The Best Games of 2021 (So Far): From Mario to Returnal

It’s been a strange year for video games so far. The long-term effects of the coronavirus pandemic on game development didn’t really rear its ugly head until the start of 2021. That led to a sudden wave of delays, emptying out the year’s release calendar one month at a time.

Despite that, 2021 has seen a string of surprising hits, from established franchises to entirely new properties. We haven’t been buried in new releases in the past six months, but there’s been something worth checking out every few weeks. For those who are looking to play catch-up this summer before the holiday rush, here are the best games we’ve played in 2021 so far.

It Takes Two

Josef Fares, the eclectic game director famous for his unfiltered rants, likes to make big claims. When his multiplayer game A Way Out released, he seemed confident that it would change gaming as we know it. It didn’t, though the game received positive enough buzz. So when It Takes Two was first announced at The Game Awards and Fares started rolling out the effusive praise, some were understandably skeptical. He wasn’t overpromising this time though; It Takes Two actually is that good.

The co-op adventure shines thanks to brilliant multiplayer mechanics that are always changing. In one level, players are solving puzzles with a hammer head and nail gun. In another, they’re shooting down waves of wasps. Every hour of the game is totally unique and always makes sure to treat both players as the main character. While some have taken issue with the game’s oversimplified divorce narrative, it’s hard to argue with it from a pure gameplay standpoint. It has the confidence of a classic Nintendo platformer.

Read our It Takes Two review

Monster Hunter Rise

Players attack an enemy in Monster Hunter Rise.

The Monster Hunter series isn’t very friendly to newcomers. It has complex action, a myriad of materials, and a headache-inducing interface that’ll turn away even the most seasoned gamer. Monster Hunter Rise still has those barriers, but it’s the closest the series has come to offering an accessible experience yet (thanks in no small part to the fact that it’s on the Nintendo Switch).

Monster Hunter Rise includes all the hallmarks fans have come to know and love, like oversized weapons and giant monsters. But it’s the new features that make it shine. The Wirebug mechanic adds new mobility options to the game that make it easier to traverse maps. Rampage battles are a neat addition, adding tower defense battles to the mix. Toss in some excellent online multiplayer, and you have the recipe for a successful installment in the beloved franchise.

Read our Monster Hunter Rise review

Ratchet & Clank: Rift Apart

Rivet using hover boots in ratchet & Clank Rift Apart.

Heading into 2021, the PS5 had a problem. Everyone wanted to get their hands on the system, but there weren’t a lot of new games to play on it. With games like Gran Turismo 7 and God of War getting delayed, it seemed like the console would have trouble landing a killer app in its first year. Enter Ratchet & Clank: Rift Apart, which is this console generation’s first bona fide system seller.

The 3D action platformer does what the series has always done best: It delivers thrilling set pieces and lots of creative weapons to toy around with. What makes Rift Apart really stand out, however, is its use of the PS5 hardware. It’s a technical masterclass that uses the system’s ultrafast SSD to create dimension-hopping magic tricks. It’s the first game that really makes it feel like we’re in a new era of gaming — and it’s fun as heck, to boot.

Read our Ratchet & Clank: Rift Apart review

Super Mario 3D World + Bowser’s Fury

Mario escapes a fire-breathing Bowser in Bowser's Fury.

Super Mario 3D World was one of the last Wii U holdouts to make its way to Switch, but it was worth the wait. The platformer was always quietly one of the best games tucked away on Nintendo’s failed system, and it was high time it got a second chance with a wider player base. Those who never had a chance to play it got to experience one of Mario’s most joyous and vibrant adventures yet.

It’s not Super Mario 3D World that makes this package a must-own, though; it’s the original pack-in game that comes with it. Bowser’s Fury is an excellent Mario game in its own right, giving players a mini Super Mario Odyssey sequel that takes place in a series of islands. It’s a short experiment with the Mario form, but one that feels like the future of the series. The open world setup perfectly fits the genre, as Mario can hop from island to island collecting Cat Shines. Expect the next mainline Mario game to take some cues from it.

Read our Super Mario 3D World + Bowser’s Fury review



Returnal is the kind of left-field hit that makes the gaming industry so exciting. Developed by Hosuemarque, the sci-fi roguelite was always a curiosity in Sony’s State of Play presentations. It certainly made a statement with its creepy atmosphere and 3D “bullet hell” gameplay. As it turned out, Returnal was every bit as intriguing as it looked, giving the PS5 a fascinating original property.

There’s a lot to love in Returnal. The third-person shooting is fast and furious, it creatively mashes up genres, and it features a genuinely harrowing narrative. It’s a game that doesn’t feel like it was pushed into an AAA template. It’s a wholly original project that combines influences to create something entirely new. It’s also the best showcase of the DualSense controller outside of Astro’s Playroom, using haptic feedback to bring its alien world to life.

Read our Returnal review

Scarlet Nexus

A battle in Scarlet Nexus.

Speaking of surprise hits, Scarlet Nexus truly came out of nowhere. The RPG was featured in some of Sony’s earliest PS5 presentations, but news went a bit quiet as its launch drew nearer. That could have been cause for concern, but fortunately Scarlet Nexus turned out to be a fantastic hidden gem.

The game is most notable for its combat system, which allows players to chain together absurd combos and unleash a bevy of elemental attacks. It feels a bit like PlatinumGames titles like Astral Chain that put an emphasis on sharp action. A mystifying story and memorable characters pull the whole package together, turning it into an RPG that should be in any RPG fan’s backlog this summer.

Read our Scarlet Nexus review

Hitman 3

Agent 47 in Hitman 3.

When it comes to the Hitman series, there’s a fitting cliche: If it ain’t broke, don’t fix it. On paper, Hitman 3 is virtually identical to the previous two games in the series. It features the same excellent stealth gameplay that turns assassinations into one big puzzle. It’s more of the same, but that’s hardly a complaint with a franchise this rock solid.

Instead of reinventing the franchise, Hitman 3 simply ups the ante by offering some of its strongest levels to date. Agent 47 sneaks his way through a sprawling vineyard, a massive Dubai skyscraper, and more. The best of the batch is the game’s Dartmoor level, which is a full-on “whodunit” movie where Agent 47 can assume the role of a detective trying to solve a family murder. Or he can ignore that quest entirely and poison his target’s tea. That freedom makes it a memorable conclusion to the World of Assassination trilogy.

Read our Hitman 3 review

Before Your Eyes

The protagonist of Before Your Eyes lays in bed as his family watches on.

For those who want to go deeper beyond this year’s high-profile releases, there are plenty of excellent indies to check out. Chicory: A Colorful Tale is a gorgeous painting adventure, Overboard! is a brilliant reverse murder mystery, and Apple Arcade subscribers shouldn’t sleep on Fantasian. There’s one indie that you really need to see to believe, though. Before Your Eyes is a game that’s entirely controlled with the blink of an eye.

The game features a truly one-of-a-kind premise. It hooks up to a webcam and tracks a player’s blinks. That system is used to tell a story about a character at the end of his life reliving his memories. Every time the player blinks in real life, they skip ahead in time — you’ll literally blink and miss it. What begins as a clever control experiment turns into a remarkable story that takes some unexpected emotional turns. You may find yourself struggling to keep your eyes open as the tears well up.

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Sony buys ‘Returnal’ developer Housemarque

Sony has acquired Housemarque, the Helsinki-based studio behind PlayStation games including Returnal for the PS5, and arcade-style shooters like Super Stardust HD and Dead Nation. Financial details have not been disclosed. The move sees Sony Interactive Entertainment further bolstering its in-house gaming roster after previously snapping up Ratchet and Clank developer Insomniac Games in 2019. Before that, it acquired Killzone developer Guerilla and Sucker Punch, the studio behind the critically acclaimed Ghost of Tsushima.  

With the addition of Housemarque, Sony Interactive Entertainment now has 13 companies under its PlayStation Studios banner. The deal should help it to go toe-to-toe with Microsoft, which recently completed a massive acquisition itself by snagging Bethesda’s parent ZeniMax for $750 billion in order to beef up its Xbox Game Pass subscription service. 

After a run of classic PlayStation games, Housemarque recently reiterated its credentials with Returnal, a PS5 title that was greeted with widespread acclaim. Sony said that the studio’s day-to-day operations will continue to be run by its current management team with input from PlayStation Studios personnel.

“Housemarque has flexed its creative palette on a wide range of PlayStation games over the years that have continually showcased the power of our hardware,” said Jim Ryan, president and CEO, Sony Interactive Entertainment. “The addition of Housemarque to PlayStation Studios reiterates our commitment to elevating the best development teams in the industry and delivering new experiences that can only be found on the PlayStation platform.”

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