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How to Heal and Revive Teammates in Battlefield 2042

Battlefield 2042 features several ways for players to heal themselves and each other. Out of 10 playable specialists, two come with the power to revive fallen allies. However, players have access to other healing items to coordinate within a cooperative squad. Getting shot deals plenty of damage, so recovering as quickly as possible should be the priority. Here is everything you need to know about how to heal in Battlefield 2042, along with some helpful tips and tricks to reviving fallen teammates.

Healing in Battlefield 2024

Unlike previous games, players do not have bandages or first aid kits in their inventory. Unless you’re carrying a Medical Crate or Med Pen, there is no way to heal yourself on the fly. How you feel about this is entirely your own opinion. Players used to self-healing after a quick engagement need to find alternate methods.

You will heal passively when out of combat. If you’ve taken a few shots, you’ll need to find a spot to hide for a few seconds while your health regenerates. However, there are few places to hide from 64 other players in the game’s current state, especially when 70% of the fight takes place around one or two objectives.

Healing items in Battlefield 2042

There are only two equipable gadgets that can heal you in Battlefield 2042. They are Medical Crates and Med Pens. Players will start with Medicale Crates available to them, but the Med Pen must be unlocked by reaching level 26.

Like the Stim Shots from Call of Duty, Med Pens are a quick jab in the arm that’ll restore you to full health. However, they take the place of your gadget, thus sacrificing a team-benefiting item like Medical and Ammo Crates. This also means no anti-vehicle gadgets like the Recoilless M5 Rockets or C5.

Medical Crates are more beneficial because they’ll heal any teammates standing in the vicinity. Furthermore, they’ll continue to heal you as you take potshots from behind cover. Med Pens are one-and-done, where Medicale Crates help you hold your ground.

The medics of Battlefield 2042

With 10 specialists to choose from (and more on the way via multiple seasons), there are only two that can revive fallen teammates. They are Falck and Angel, and both work in two very different ways.

Falck

Falck from Battlefield 2042 holding a baby.

Players met Falck in the beta and learned all about her healing pen and full-health revival. To revive a fallen teammate in Battlefield 2042, look for the blue EKG symbol (the heartbeat monitor) appearing on the battlefield. If it’s a squadmate, the symbol will appear green. Remember, medics can revive anybody, whereas squadmates can only revive others in their squad.

Run over to them and press the appropriate button to pull out your defibrillators. After about two seconds, your teammates will revive in the prone position and can get right back in the fight. When Falck revives people, she’ll restore them to full health.

Falck can use her Syrette Pistol to heal injured teammates but can also use it to heal herself. The self-heal works like the Med-Pen without costing you a gadget spot.

Angel

Angel from Battlefield 2042.

Angel is the all-around utility man in Battlefield 2042. He can call in loadout drops, allowing teammates to refill on their current loadout or change to a new one altogether. Remember the One Man Army perk from Call of Duty: Modern Warfare 2? Angel’s Loadout Crate is essentially the same thing.

The Loadout Crate also benefits the players, especially when they find themselves wishing they had a sniper rifle right about now. You can call one in for yourself and swap to a different class if the situation calls for it. Furthermore, the Loadout Crate has a short cooldown, so once you’re done sniping, you can switch back to your previous class. Tank-buster players can utilize the Loadout Crate to refill on rockets. Vehicles eat a ton of damage in Battlefield 2042, so you’ll never destroy a full health tank with the M5 Rockets on hand. When you run out of explosives:

  • Call in a Loadout Drop.
  • Approach the box and interact with it.
  • Choose the same class you were already using (or a different class with M5 Rockets, C5, or any other anti-vehicle gadget you prefer).

Angel will see the same EKG symbol for reviving teammates and squadmates. However, instead of restoring them to full health, he’ll provide them with armor. If they can stay out of combat for a moment, or if Angel also drops a medical crate nearby, his patients will come back with full health and armor. Other than the Loadout Crate, Angel can also drop ammo and armor pouches to his teammates.

Reviving tips and tricks

The life of a medic isn’t easy. You’ll be running out into open gunfire to save the lives of your fallen teammates with blatant disregard for your safety. So here are some helpful tips and tricks for playing the medic role in Battlefield 2042.

For starters, you can slide into your revive. Sprint toward a fallen ally, initiate a slide, and hold the Revive button as soon as you’re prompted. You’ll keep sliding while you pull out your paddles, making you a tougher target for the sniper that just took out your patient.

To double-down on the slide-revive, you can keep moving while you’re reviving someone. Let’s say a teammate ran out from cover and got themselves shot. You can get close enough to initiate the revive and then slowly backpedal back to cover while still reviving your teammate.

If the whole team is pushing up, you can keep moving forward while reviving someone too. In short, never stand still when reviving someone. Static Medics make for the easiest kills in any Battlefield game.

Finally, as players learn how tedious it is to grind for weapons in Battlefield 2042, playing the medic is a great way to farm XP. You’ll get 50 XP with each revive. Revive enough teammates to earn the medic ribbon at the end of the match, which grants an additional 1,000 XP.

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Valorant’s latest Agent is a robot with an ability that lets anyone revive him

Ever since Riot Games offered a small tease during the Summer Games Fest, Valorant players have had a genuine reason to believe that the new agent coming to the popular free-to-play shooter will be a robot. Not one to keep fans guessing, the company today unveiled KAY/O, a “machine of war” whose mechanics are all named for code terminology and borrow a little from other popular FPSes.

KAY/O is an initiator with three throwable abilities. The first is ZERO/point, a knife that when cast lodges into the first surface it hits and suppresses anyone within its blast radius. Think Revenant’s Silence from Apex Legends but with a blade instead of a device. Opponents caught within its area of effect will find themselves unable to select their own abilities and have to simply rely on gun skill. It can also deactivate weapons like Killjoy’s turret, which will be music to the ears of players who just want to “click heads.”

Next up is FLASH/drive. It comes in the form of a flash grenade, which can be charged to reduce ‘cook’ time. Right clicking will throw a charged flash that only needs one second to cook, whereas a left click will up that wait time to 1.6 seconds. KAY/O’s final non-ultimate ability is FRAG/ment, an “explosive fragment” that will stick to the ground and explode numerous times. It’s capable of almost entirely wiping out an opponent’s health if they’re caught at the centre of its blast, kind of like damage from Raze’s Cluster Grenade.

While Sage remains the only hero capable of bringing eliminated players back into battle, KAY/O’s ultimate ability looks set to change mid-to-late game skirmishes. NULL/cmd allows players to “instantly overload with polarized radianite energy” which gives KAY/O a combat stim, emits pulses that can suppress enemies and, most importantly, allows him to be downed rather than eliminated. But be mindful, that only happens while he’s in his overloaded state.

Similar to the revive mechanics in battle royale shooters like Fortnite and Warzone, teammates will be vulnerable to damage while they “stabilze” KAY/O’s core and eventually get the killer robot back to its feet. Like Sage mains, players willing to take evasive manoeuvres during battle could turn a 1v1 in their favor with a well-timed rescue.

KAY/O isn’t the only new addition coming to the Episode 3 Act I battlepass when it goes live on June 22nd. On top of the usual free and paid weapon skins, gun buddies, cards, sprays and titles, Riot is offering bonus XP to players who squad up with friends during the Valorant Year One Event between June 22nd and July 6th. Parties of two will see an 8 percent boost, while squads of three and four will see 12- and 16-percent bonuses respectively. If can you fill all five spots, the XP bonus rises to an impressive 20 percent.

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Diablo 4 Should Revive the Series’ Most Hated Feature

In 2012, Blizzard fired up one of its many future controversies: It wasn’t the decision to simply revive the Diablo franchise that did this, but the fact that it chose to monetize the legendary hack ‘n’ slash RPG with Diablo 3. Beyond trading items with another player, an in-game auction house meant players could buy and sell items with real money.

For some, it was a bewildering decision from a developer already battling the threat of real-money trading (RMT) in its monolithic MMORPG World of Warcraft. The idea of claiming a cut of player’s profits was seen as simple corporate greed stemming from the then-recent merger with Activision, a company known for pushing aggressive revenue streams onto consumers.

Within two years, uproar caused the feature to be ripped from the game, with a “smarter” loot system put into place to reduce the need to rely on other players for equipment. But a lot has changed since 2012, and with Diablo IV in the works, it’s time for the auction house to make a return.

A real grind

In any Diablo game, each character class relies on different equipment types, armor sets, and stats to thrive. All of these are randomly generated after slaying a monster. If an item drops and its random stat rolls aren’t perfect for your ideal build, it’s back to the grind you go. Statistically, the grind for perfect loot could go on forever. If you have the time, there’s no harm in chasing the dream. If you don’t, the game feels like a chore.

The Diablo III auction house was a faster alternative to that chase, though it was regarded as a black market by players. It just felt shady. The idea of paying real money for any in-game item rubbed players the wrong way at the time, despite the fact that the game didn’t feature the kind of “pay-to-win” mechanics that plague multiplayer games.

Those complaints feel misguided in retrospect. These days, one of the biggest complaints in gaming is when a title doesn’t respect our time. When a powerful or must-have item is locked behind menial tasks that are drawn out over weeks, sometimes months, in a bid to artificially inflate the game and have it look like a bigger value investment than it really is.

Even before the auction house, trading to get ahead was nothing new for the franchise. In its heyday, Diablo II was rife with gameplay automation software and “gold farmers” enticing players with rare items and in-game gold at a relatively low cost. As anyone who frequents an online RPG can attest, scrubbing a game of sketchy third-party services is impossible. It’s pure supply and demand. If people weren’t clearly willing to pay, the market wouldn’t exist, meaning we only have ourselves to blame for its existence — similar to the scalping situation currently driving up the prices of computer components and next-gen consoles.

On its surface, the Diablo III auction house looked like nothing more than a way for Blizzard to extract extra cash from its already paying customers. In actuality, it was a way to legitimize and moderate the in-game market, giving anyone the means to reap the rewards of continued play or circumvent the hours of farming needed to chase gear.

It’s an approach the company later adopted in a similar form in World of Warcraft with the WoW Token. Players could buy one for real cash and sell it to another player for in-game gold to cover their membership fees. They couldn’t make money from it, but they could save some. And because it was Blizzard-approved practice of RMT, it was allowed to live and thrive, with its in-game price dictated by supply and demand.

So why shouldn’t Diablo IV reintroduce the auction house? The allure of lady luck one day sending that perfect piece of loot flying out of the bloodied corpse of a goat man is what keeps Diablo players hooked. It’s what the whole looter genre is built to support. But the needs of one player won’t always match the free time of another. If you have a whole day to freely grind for items, why shouldn’t you be able to offload any gear you don’t need to a player who might not have the time to blindly grind for a specific item that has no guarantee of appearing? We expect to get paid for the hours we work, so why are we so averse to the idea of generating a little something for the time we put into a particular activity?

Diablo III gear

Win-win situation

Loot in Diablo is infinite. Someone finding what you need doesn’t mean it’s suddenly locked behind a paywall. You can still luck out and find your own. But if you’d rather not take the chance of losing dozens of hours to the gamble of the grind, why not tip someone else for their time spent? After all, there’s a chance they didn’t find what they were after, either. If their struggle can save you time and your money can ease the pain of their misfortune, it’s a win-win situation for players on either side of the hunt.

With so many forms of entertainment vying for our time, player choice matters most, and reintroducing the auction house to Diablo IV can help facilitate the ever-changing needs of the modern gamer. Where once we could pay a stranger to spend their time “boosting” our character, now we simply pay the publisher to change a number in a database. So why do we draw the line at paying someone else for their time spent farming items? People are willing to pay for things like a Double EXP boost to save time, so why villainize those who want to buy a piece of gear someone else just so happened to find before you? The focus of Diablo should be on playing with an item, not playing to acquire it.

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