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Game

Ford’s Mustang Mach-E is coming to ‘Rocket League’ this week

Psyonix is bringing a couple more Ford vehicles to Rocket League this week, and whether players are more interested in brand-new cars or classics, there should be something to catch their interest. On December 9th, the Ford Mustang Mach-E EV will land in the Item Shop. Perhaps to underscore that this is an electric vehicle, you’ll see a visual lightning effect when it goes supersonic.

Joining the Mach-E in the store this week is the classic 1965 Ford Mustang Shelby GT350R. Each car is part of a bundle that includes themed decals, wheels, a player banner and engine audio. You can buy each bundle for 1,100 Credits or both for 2,000 Credits. The bundles will be available until December 22nd.

The addition of the Mach-E and GT350R builds on the partnership between Psyonix and Ford. The F-150 arrived in the game earlier this year. The automaker is also sponsoring the Rocket League Championship Series Fall Major, an in-person tournament that takes place in Stockholm this week.

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Game

BMW will help recreate ‘Rocket League’ in real life for charity

You probably won’t see Rocket League’s flying cars in the real world any time soon, but BMW and esports brand LVL might offer the next best thing. They’re teaming on Das Race Goal, a Rocket League-style esports platform that has remote-controlled cars play soccer for charity. Players worldwide will steer the vehicles in a real arena while grabbing virtual powerups and activating “special effects.”

The initial event takes place December 12th at 1PM Eastern and will be streamed live on LVL’s Twitch channel. This inaugural competition will have six three-player teams compete in Munich’s BMW Welt stadium to raise awareness and funds for the United Nations Population Fund’s Skills for Life programs, which aim to improve education and healthcare for youth in the Caribbean and Latin America. Each team will have an esports player (including members from Cloud9, Fnatic, G2 Esports and OG), a social media influencer and a young gamer involved in the UN’s efforts.

Thomas Fellger, chief of Das Race Goal partner Icon Group, stressed this wasn’t just a one-off tourney — it was part of a “long-term partnership” that could help the UN’s long-term rights initiatives. At the least, this could add the thrill of real-world elements to a video game format that already has a loyal following.

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Game

‘Rocket League Sideswipe’ rolls out globally on iOS and Android

After launching into pre-season earlier this month, the mobile game Rocket League Sideswipe is rolling out to iOS and Android users around the world, 9to5Mac has reported. The side-scrolling car soccer game was unveiled earlier this year as a mobile, 2D version of Rocket League that lets you play solo or team with friends for two vs. two matches.  

Like the original, Sideswipe is all about that car soccer life, but with a 2D side-on instead of a 3D view. It uses touch controls designed to be easy to master, with advanced control mechanics available for better players. Like the original, there’s a ranking system and numerous car customization options. 

As with the pre-season trailer, the official gameplay video brings a similar look and feels as the original but adapted for simpler mobile play. Logging in with an Epic Games account for online matches will let you earn extra XP across both the regular Rocket League game and Sideswipe. The game launched in pre-season in Oceania to shake out any bugs, but it’s now available to everyone for free on the iOS App Store and Google Play

Update 12/1/2021 11:14 AM ET: The article originally stated that Rocket League Sideswipe was free with in-app purchases, but there are no in-app purchases. It has been updated with the correct information.

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Game

‘Rocket League Sideswipe’ for mobile has launched into pre-season

The new mobile game Rocket League Sideswipe has launched into pre-season starting in Oceania with a wider rollout coming soon, developer Psyonix has announced. The car soccer game for iOS and Android was revealed earlier in March as a mobile, 2D version of Rocket League that lets you play solo or team up with a friend for two vs. two matches. 

Instead of the regular 3D Rocket League perspective, Sideswipe has a 2D side-on view, as the name suggests. It uses touch controls that are relatively easy to master, according to Psyonix, but will also offer advanced control mechanics for better players. As with the original, it will offer a ranking system for competitive modes with plenty of car customization options.

As the game trailer above shows, it looks to capture the spirit of the original game and actually crosses over in one way. As the developer detailed, logging in with your Epic Games account for online matches will let you earn extra XP across both Rocket League and Sideswipe

“Every time you level up in Sideswipe, you’ll earn a ‘Bonus Win’ in Rocket League. Then, once you win an Online Match in Rocket League, you’ll get extra XP for that Bonus Win. Bonus Wins can also be earned for Sideswipe by playing Rocket League, so enjoy the extra XP in both games,” Psyonix wrote. 

Psyonix no doubt launched Rocket League Sideswipe in Oceania (Australia, Melanesia, Micronesia and Polynesia) to shake out any bugs, but confirmed that the game will launch globally before the end of the year. So far, however, it has yet to provide any details for a further rollout. 

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Game

Shadow Lugia in Pokemon GO: Giovanni returns with Team Rocket

On November 9, 2021, right as the clock strikes 12:01 in the morning, a Team GO Rocket event was scheduled to begin in Pokemon GO. This was an event called “With Light Comes Shadow…” as named after one of the several phrases a Team GO Rocket grunt might say before entering a battle. This event is special as it brings Giovanni back to the game after an extended absence, along with Shadow Lugia!

Shadow Lugia

If you are fighting Lugia, you’re going to be taking on a mainly Psychic Pokemon with a bit of Flying-type action. This Pokemon is weak to Ghost, Dark, Electric, Ice, and Rock-type moves. As such, you’re going to want to bring out Pokemon like Gengar, Magnezone, Weavile, Raikou, Gyarados, Manectric, Darkrai, Tyranitar (Smack Down and Crunch), and even Hoopa!

Once you capture a Shadow Lugia, you’ll do well to make sure it has Dragon Tail as its Fast Move – or teach it said move for optimal battle action. The best Charged Move a Shadow Lugia can have is certainly Aeroblast. Teach that monster this move with a Charged TM, for sure. Future Sight comes in at a close second.

Giovanni Encounter

If you have a Super Rocket Radar, you’ll have the opportunity to find and battle Giovanni. If you do not have a full Super Rocket Radar, you’ll need to complete some Special Research to attain said Radar. In the past, Niantic planned on releasing a bit of Giovanni Rocket Special Research at the start of each month – that didn’t pan out. Now that we’re seeing Giovanni return to the game, Niantic might be indicating that they’re ready to try a month-to-month launch sort of deal – we shall see!

If you want to fight any of the other Rocket leaders, you’ll need to go battle a bunch of Team GO Rocket Grunts until you get enough parts of a Rocket Radar. One Rocket Radar will grant you access to battle Cliff, Sierra, or Arlo. The Pokemon teams you’ll be battling with these members of Team GO Rocket are new. If you’ve been attempting to take down any of the Team GO Rocket leaders in the past, their current lineup might be surprising!

Arlo will start with Shadow Gligar, for sure. The second Pokemon could be Shadow Marwile, Shadow Lapras, or a third Pokemon (not yet revealed). The third Pokemon Arlo battles with could be Shadow Scizor or one of two other mystery Pokemon.

Cliff will be rolling with Shadow Grimer for the first toss, followed by Shadow Venusaur (or one of two other mystery Pokemon). The third Pokemon in Cliff’s team could be either Shadow Tyranitar or one of two other mystery Pokemon.

Sierra’s team is slightly less of a mystery than the rest – shell have Shadow Nidoran for the start, followed by Shadow Beedril, Shadow Vileplume, or Shadow Slowbro. The third Pokemon on Sierra’s team will be Shadow Houndoom, Shadow Marowak, or a third mystery Pokemon.

Battling the rest of Giovanni’s team will require that you take on Shadow Persian first. The second Pokemon will be Shadow Rhyperior, Shadow Kingler, or a third mystery Pokemon. The final Pokemon you’ll battle with Giovanni will, of course, be Shadow Lugia.

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Game

James Bond’s iconic Aston Martin is coming to ‘Rocket League’

Yet another iconic car is coming to Rocket League, and it’s one that’ll be nigh-on impossible to drive without humming a certain theme tune. James Bond’s Aston Martin DB5 will arrive in the Item Shop on July 29th. 

Until August 4th, you’ll be able to snag the 1963 model of the car, along with a DB5 paint finish (which is designed to look like Aston Martin’s signature Silver Birch color), engine audio, wheels and decal. Given the Bond movies’ focus on gadgetry, something about firing up the rocket boosters to score a goal with the DB5 seems just right. 

This won’t be a one-and-done deal for James Bond in Rocket League, either. More content related to the legendary superspy is in the pipeline. Developer Psyonix struck a multi-year deal with MGM and Aston Martin.

James Bond's 1963 Aston Martin DB5 in Rocket League

Psyonix

This is the latest in a long line of crossovers between Rocket League and pop culture tentpoles. The DeLorean from Back to the Future and Ecto-1 from Ghostbusters have made their way to the arena. More recently, three vehicles from the Fast and Furious franchise rolled into the game.

Meanwhile, the latest Bond movie, No Time to Die, is scheduled to finally hit theaters on September 30th in the UK and October 8th in the US. The impact of COVID-19 forced distributors MGM and Universal to delay it several times.

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Game

Fast and Furious is returning to ‘Rocket League’

Ahead of the release of F9, a trio of cars from the Fast and Furious franchise are barreling on to Rocket League. The vehicle bundle includes the return of two iconic franchise faves that have been absent since the game went free to play last summer, along with the debut of a pivotal custom car from the upcoming sequel. Fans will once again be able to take Dominic Toretto’s Dodge Charger and his dearly departed bro Brian O’Conner’s Nissan Skyline for a spin. Alongside the American muscle and heritage Japanese street racer will be F9‘s rocket-strapped Pontiac Fiero. 

Rocket League

Psyonix

You’ll be able to buy the three-vehicle bundle, complete with a bunch of decals, for 2400 Credits. Individually, they’ll cost 1000 credits or 300 credits for those that already own the Charger or Skyline. Of course, it wouldn’t be a Fast and Furious celebration without some Reggaeton. So, Rocket League is adding two player anthems, including a new song by Anitta called Furiosa and an additional anthem that will be revealed when it goes live. 

All the goodies will be available in the item shop from June 17th to June 30th. As a freebie, the “Tuna, No Crust” title — a nod to an exchange between love birds O’Conner and Mia Toretto — will be available alongside the new car packs. F9, meanwhile, will roar on to US theaters on June 25th.

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Game

Full Rocket League planned for mobile devices, like Fortnite

Rocket League plans were leaked this week courtesy of the Epic Games vs Apple court case. In a document called “Epic Games Presentation on 2021 Plans”, a whole bunch of Rocket League data was delivered. Two different sorts of Rocket League will be appearing on mobile devices, including Rocket League “2D” and a “next-generation client with full game experience across all platforms, including mobile.”

If Epic can bring Fortnite to mobile devices, why not Rocket League? In the documentation leaked this week, it was shown that Epic has plans for a mobile Alpha and Beta “long before it’s released on other platforms.” It’s also suggested that this Mobile Beta will appear in Q2 of 2021. That means we could very possibly see Rocket League on mobile devices by the end of June, 2021.

It’s also shown that there’ll be a Rocket League “rebuilt for touch controls.” This version of the game appears to be more of a side-scroll situation, with a shared social graph with console and PC game friend lists and cross-platform gameplay. This is a different release from the multiple 3rd-party initiatives also called Rocket League 2D.

This 2D version (AKA what became Rocket League Sideswipe) is different from the 3D version, and it would appear that both versions were in development at the same time. The documentation appears “contributed by The Verge” and was almost certainly part of the court proceedings happening this week. It’s POSSIBLE that the Psyonix/Epic plans outlined in the document could have changed since the document was first made – but we’re crossing our fingers for the multi-game, multi-platform future it appears to depict.

What other games have you played on PC or console that you believe should (potentially) be available on your mobile device? We’re talking full-powered, native, ready to roll, not just streamed. Is it time we start talking about considering mobile devices as one of the default platforms for all games as they’re developed for PC, Xbox, and PlayStation?

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AI

Rocket Software acquires ASG Technologies to boost infrastructure management tools

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Rocket Software this week announced it intends to acquire ASG Technologies as part of an ongoing effort to expand the reach of its portfolio. Terms of the deal were not disclosed.

ASG Technologies is best known for providing a configuration management database (CMDB) that is widely employed in IBM environments. But in recent years, it has expanded its portfolio to include infrastructure management tools, as well as business process management (BPM) and content management software it gained by acquiring Mowbly in 2018 and the acquisition of Mobius Management Systems in 2007.

Rocket Software, which is privately held by Bain Capital, has historically focused on middleware and tools that are employed to modernize mainframe environments. With the acquisition of ASG Technologies, the company will expand the scope of its product offerings to include more infrastructure management tools and software further up the application stack, newly appointed Rocket Software president Milan Shetti told VentureBeat.

Rocket Software sees the acquisition of ASG Technologies as part of a larger strategy to expand its reach across the enterprise, Shetti noted.

Industry growth

The overall size of the mainframe market opportunity, however, continues to grow as the IT platform becomes more tightly integrated with distributed computing platforms running inside and outside of cloud computing environments, Shetti added.

In the months ahead, the company will continue looking to expand its portfolio through organic and inorganic acquisitions, Shetti noted. Over the course of its history, Rocket Software has made more than 45 acquisitions, including Zephyr, Shadow, Aldon, and D3. The acquisition of ASG Technologies will present opportunities across a soon-to-be expanded product portfolio, Shetti noted. “We will continue to be an acquisitive company,” he said.

Of course, there is no shortage of rival offerings for managing applications and IT infrastructure in what is becoming an extended enterprise computing environment that reaches from public clouds all the way to the network edge. At the same time, the management of data and the applications employed to create that data are becoming more disaggregated. As that trend continues, the need for more sophisticated tools that can manage what is evolving into multiple centers of data gravity will become more pressing. One of the areas Rocket Software will invest in is developing the machine learning models needed to automate the management of a wide range of IT management tasks, Shetti said.

The promise of AIOps

In effect, an arms race to build next-generation tools for managing enterprise IT environments — also known as AIOps — is now well underway. There is no consensus on how sustainable AIOps is, given the degree to which all IT management tools will employ machine and deep learning algorithms. But the next generation of IT management platforms will continuously learn about the IT environment as changes and updates are made. It’s not likely these tools will replace the need for IT administrators as IT environments continue to become more complex. However, the amount of time spent trying to discover the root cause of a specific IT issue should be sharply reduced.

In addition, those platforms will enable IT organizations to compensate for a current shortage of IT skills that limits the degree to which such environments can scale. In theory, an IT team should be able to leverage AI platforms to manage several orders of magnitude more workloads as IT becomes more automated.

It may be a while before the promise of AIOps is fully realized, but the future of IT management can already be seen in large enterprises. It’s just a question of how long it might take for those AI capabilities to be pervasively applied across all enterprises.

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Game

Rocket League Sideswipe is a standalone spin-off for iOS and Android

While the mainline Rocket League game continues to receive new content as a free-to-play game in Epic Games’ portfolio, Psyonix today revealed that it’s been working on a new spin-off. The spin-off is titled Rocket League Sideswipe, and it’s currently in development for iOS and Android devices. The new game should be ready to go at some point later this year, with testing even beginning in some regions today.

Rocket League seems like it would be a particularly difficult game to pull off on mobile devices (and with mobile controls no less), so it shouldn’t come as a complete shock that Rocket League Sideswipe looks quite a bit different from its more fully-featured counterpart. The objective is to still sink an oversized ball into your opponent’s goal using rocket-powered cars, but the perspective has changed for this mobile installment.

In normal Rocket League, the camera is positioned behind the player, but in Sideswipe, it views the playing field from the side. Arenas seem more designed around verticality than in Rocket League proper, and you’ll be participating in 1v1 or 2v2 matches – no 3v3s or 4v4s here. Psyonix also says that matches will only last 2 minutes.

Those who might be worried about hit-or-miss touchscreen controls are promised “mobile controls that are easy to pick up whether you’re a master of Rocket League or a new player still learning your way around the league.” Add to that a competitive ranking system, customization presumably similar to what we get in the standard Rocket League game, and “advanced mechanics” for those who want to take the game a little more seriously and it sounds like this could be worth diving into for Rocket League fans.

Of course, we’ll have to see more of the game in action before we can make that call, and if you’re in Australia and New Zealand, you’ll have the chance to do that today through a regional alpha that’s taking place on the Google Play Store. Psyonix says more betas are coming up in additional regions, so we’ll let you know when the studio shares more details on that front.

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