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NVIDIA’s DLSS upscaling comes to ‘Rust’ and a wave of Linux games

NVIDIA’s Deep Learning Super Sampling (DLSS) is about to reach a host of big-name games — and more titles that don’t rely on Windows. The company has announced that Facepunch Studios’ survival hit Rust is adding DLSS support on July 1st. That’s on top of a slew of already-revealed major titles receiving DLSS, including Doom Eternal (which also gets ray-traced reflections) on June 29th and, at an unspecified point, Red Dead Redemption 2.

You can also expect to see DLSS in more Linux titles. A driver update arriving on June 22nd will enable DLSS in Vulkan-based games using the Proton compatibility layer. If a Windows game isn’t quite running smoothly enough on your Linux rig, the AI-powered tech might make it more enjoyable. You’ll have to wait until the fall for a boost to DirectX games, but this should still help with the likes of Doom Eternal and No Man’s Sky.

As always, DLSS helps by using deep learning to upscale a game from a base resolution to a higher one. While the output won’t quite match native quality, it’s close enough that it can put 4K gaming within reach for people who’d otherwise have to settle for a ‘lowly’ 1080p or 1440p. That’s particularly important for frame rate-dependent games like Doom.

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Rust Console Edition finally arrives in May, but there’s a downside

Popular survival game Rust has historically only been available to PC gamers, but that’s finally changing. The team behind the game has announced Rust Console Edition, meaning PlayStation and Xbox owners will finally be able to get in on the fun. The downside? Only the Xbox One and PS4 will be supported at launch.

The team behind Rust notes that the Console Edition is ‘based’ on the PC game, but that there are some necessary changes that result in a ‘completely separate and unique console player experience.’ The game has to be optimized to run on the lesser hardware offered by consoles, for example.

The Double 11 team explained in a blog post:

To accommodate the game on these systems, some light optimisations wouldn’t cut it! So the team needed to rip apart and rewrite major engine subsystems within Unity. Some of the systems we designed and refactored helped us a lot, improving the performance of the game over on consoles.

The team also had to work to reduce the game’s load time from a massive 45 minutes to a more tolerable one-minute timeframe. Three years of work have gone into the console port and the result is, according to Double 11, a game with which ‘we could not be more happy with the results.’

Rust Console Edition players can expect regular updates to the port, including the addition of new content over time. However, the console version will have its own update roadmap separate from the PC game. The game is available to preorder now and will be released on May 21.

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Rust EU servers begin to come back online following fire at French datacenter

It’s been a wild 24 hours or so for the developers behind Rust – Facepunch Studios – and the game’s European playerbase. Yesterday, Facepunch Studios published a post to Twitter in which it said it was aware that a number of its EU servers were down, telling us that the datacenter those servers are hosted at was looking into the issue. It turns out this was more than a mere outage, as the servers were down because of a fire at that datacenter.

The fire happened at one of the four Strasbourg, France-based datacenters owned by OVH Cloud. According to a statement from OVH Cloud, the fire destroyed its SBG2 datacenter, but luckily, no one was hurt in the blaze. However, that fire brought down 25 different Rust servers in the EU, with Facepunch saying that it was expecting a “large amount of data loss,” and that the lost data wouldn’t be able to be restored.

As the day went on, Facepunch has been slowly bringing those affected servers back online. In a series of tweets, the company has been announcing new batches of servers which are now online, but unfortunately, the company wasn’t able to restore the data it expected to lose.

In a follow-up tweet, Facepunch clarified what it meant when it was talking about lost data in earlier tweets. “For clarity: When we referred to ‘data’ in prior Tweets today the data lost in question was only player progression on 25 servers.” That’s a bit of good news in that the entire server wasn’t wiped, but still, players are going to have to start over when it comes to progression with their characters.

Still, it sounds like this fire could have been a whole lot worse, so it’s good news indeed that the only thing that was lost was the stuff stored in that datacenter. If you’re an EU Rust player, you might want to check the official Rust Twitter account to see if your server was affected and whether or not it’s now back online.



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Rust February 2021 update brings ‘softcore’ servers for newbies

Rust, the survival game that is notoriously difficult for new players, has released its February 2021 update with its new softcore game mode. With softcore servers, players who are new to the game benefit from some key changes that give them a better chance at surviving and learning to play. Among other things, the softcore mode includes safe zones for respawning.

Vanilla Rust servers are ‘hardcore’ servers; you spawn naked on a beach where the odds are high that you’ll be quickly killed before you can start harvesting materials and getting supplies to make your own base. The softcore game mode isn’t too different, but there are some tweaks to help you get a head start.

These servers only let players view the content of wounded players, plus the maximum team size is limited to four people. Assuming the player isn’t flagged as hostile, they can also spawn at the Outpost and Bandit Town safe zones whenever they’d like.

Assuming you are killed, you’ll be able to get half your items back at a reclaim terminal (above) or at the spot where you died. The Rust team describes the 10 new softcore servers as ‘a good starting place for a more casual mode,’ one that will see improvements in the future.

In addition, this update also brings Marketplaces to the Outpost and Bandit Camp monuments. With these vending machines, players can open a terminal and place an order for different items, which are then delivered using a drone. This is a tricky option: though you can get the items you need, it can also take up to five minutes for the drone to arrive.

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