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‘Hyenas’ is a team shooter from the creators of ‘Alien: Isolation’

Creative Assembly is best known for deliberately-paced games like Alien: Isolation and the Total War series, but it’s about jump headlong into the multiplayer action realm. The developer is partnering with Sega to introduce Hyenas, a team-based shooter coming to PS5, PS4, Xbox Series X/S, Xbox One and PCs in 2023. The title takes its cue from tech headlines, but also doesn’t take itself (or its gameplay mechanics) too seriously.

You join three-person teams to raid spaceship shopping malls for the coveted merch left behind by Mars billionaires. You’ll have to compete against four other loot-seeking teams while simultaneously dealing with security systems, hired goons and zero-gravity. You can not only flip gravity on and off, but use bridge-making goo and other special abilities to claim the upper hand. And yes, it’s pretty silly — you can expect appearances from Richard Nixon masks, Sonic the Hedgehog merch and Pez dispensers.

The creators are currently accepting sign-ups for a closed alpha test on PCs. They’ve also made clear there will be no “pay to win” systems. While that suggests you might have the option of buying cosmetic items, your success should depend solely on talent. It’s just a question of whether Hyenas will be good enough to pry gamers away from multiplayer shooter mainstays like the Call of Duty series or Fortnite.

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Titanfall 2 Is Still an Unrivaled Shooter Five Years Later

This year was supposed to be a landmark one for first-person shooters. With Call of Duty: Vanguard, Battlefield 2042, and Halo Infinite all launching in the same season, fans of the genre would have their work cut out for them.

Not everything went according to plan, though. While Halo Infinite has lived up to expectations in its beta, the other two haven’t quite turned heads. We love Battlefield 2042, but it’s been widely panned by players for missing features and stability issues. Call of Duty: Vanguard was underwhelming too, delivering more of the same. The closest 2021 got to changing the shooter landscape was in the excellent Splitgate, though interest in the game waned after some initial praise.

The fact is that no shooter this year has managed to topple the reigning champion of the genre: Titanfall 2.

Send in the bots

Titanfall 2 has become something of a cult classic, despite being a big-budget, EA-published title. Originally released in 2016, the sequel had to contend with an unfortunate release date. It was sandwiched right in between Battlefield 1 and Call of Duty: Infinite Warfare. With its potential player base cannibalized by much bigger fish, the shooter just didn’t stand a chance. Developer Respawn Entertainment would instead shift its focus to Apex Legends, making Titanfall 3 seem unlikely (though EA and Respawn have hinted otherwise recently).

It was a shame, because Titanfall 2 is still the most innovative shooter to come out in the past five years, both in its single and multiplayer content. First, there’s the game’s main hook. Players run around battlefields shooting one another in PvP, but the twist was that they could call in gigantic titans during battle. These mechs could completely turn the tide of battle, squishing players with ease. Of course, the opposing team could summon titans of their own, leading to monster clashes that gave the game a constantly shifting sense of scale.

Even when players weren’t in mechs, the basic mobility was still a game-changer. Movement was fast and fluid, with players sprinting at high speeds, running on walls, and sliding around. Many of its features went on to become templates for other popular games. One could argue that Halo Infinite’s standout Grappleshot might not exist without Titanfall 2’s grappling hook.

The single-player campaign was just as innovative and should be a blueprint for any multiplayer game that includes solo content. The story mode isn’t a throwaway tutorial that preps players for PvP. It’s a wildly creative adventure that finds ways to twist the mechanics. Its standout mission, Effect and Cause, has players seamlessly swapping between past and present, with the entire world changing with the click of a button. Moments like that still make it memorable half a decade later.

Titanfall 2 is a perfect example of how games can strive to push the industry forwards, rather than churn out more of the same. To this day, the game remains a wholly unique experience that no one has been able to fully replicate. Even so, its DNA can be felt in many of today’s best shooters. That’s especially true of Respawn’s mega-popular Apex Legends, which built on Titanfall 2’s ideas and led to the best battle royale game on the market today. Innovation breeds innovation.

A titan shoots flames in Titanfall 2.
Titanfall 2

Time hasn’t been kind to Titanfall 2. The game has been taken over by hackers recently, rendering it almost unplayable. Respawn even discontinued the original Titanfall this week, which may have been related to that ongoing issue. It seems like Titanfall 2 could suffer a similar fate down the line, spoiling what should be a pristine legacy.

Even with the misfortune, I haven’t stopped thinking about Titanfall 2 since I first played it five years ago. It’s become the gold standard I measure other multiplayer shooters by. When I play something like Halo Infinite, I find myself searching for those genre-defining features that will influence other games for years to come. I’m finding them harder to come by in big-budget games these days, which seem content to prioritize reliability over experimentation. Titanfall 2 made no such compromises and I wish more games were confident enough to follow its lead.

Editors’ Choice




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‘Nerf Legends’ arena shooter brings the iconic blasters to console and PC

While we wait for Nerf to come to Oculus VR, Hasbro has unveiled a new game featuring its toy blasters. Nerf Legends is a first-person arena shooter with a sci-fi twist that sees players battling robots across 19 single player levels. There’s also online multiplayer including four versus four and eight player free-for-all modes.  

Of course, the game is another way to sell real-life Nerf products to a generation of kids who have grown up playing Fortnite. As such, there are 15 blasters from the Mega, Ultra and Elite lines, with upgrades and skins, to choose from. To help your side win, you’ll be able to use dart power-ups like magnetic push and pull, seeker and freeze on your opponents. The game is rated T for Teen, which suggests it’s not quite fit for kids of all ages, possibly due to the futuristic violence.

Nerf Legends will hit all major consoles, including the Nintendo Switch, and PC on October 19th, according to a Best Buy listing. It will be followed by Nerf Ultimate Championship, another arena shooter, on Oculus Quest in 2022. The double whammy of releases signals that Hasbro is serious about the potential of gaming to boost its long-running line of toy blasters.

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‘Skin Deep’ is a stinky sci-fi shooter from indie icon Brendon Chung

Brendon Chung knows what people expect out of a first-person shooter. Guns? Check. Strafing? Yep. Ammo drops in strategic yet predictable locations? You betcha.

A sneezing system? Uh, sure. Noxious green clouds that follow you when you’re smelly, giving away your location? Um. Actually, yes.

https://www.youtube.com/watch?v= CeyXnAn-7wY

Skin Deep is the latest project out of Chung’s studio, Blendo Games, and it’s his first-ever FPS title. He’s known for developing clever first-person action and puzzle games including Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy, and visually, Skin Deep fits perfectly into his repertoire. The only difference is the gun.

“I’d never done one where you just have a gun and you straight-up shoot people,” Chung said. “I thought, you know what? This is something that I love. This is a game genre that has been so important to me for a long time… This is kind of my attempt at making a bunch of little things that I like in first-person shooter games, and putting them into a game that I think will be funny.”

Skin Deep

Annapurna Interactive

Chung started coding back in elementary school, when he would spend hours between classes customizing levels in FPS classics Doom and Quake, and he continued modding as titles like Half-Life, Quake 2 and Doom 3 hit the scene. He got a job at a mainstream studio in Los Angeles, but continued working on his own projects and eventually went fully independent, picking up a handful of accolades in the process.

Despite a deep personal connection to the FPS genre, Chung hasn’t released a shooter of his own — but that’s going to change when Skin Deep hits Steam. The actual release date is still up in the air, a fact that may be concerning for anyone who remembers waiting for Quadrilateral Cowboy, a game that was “six months away” for well over three years. (On the Skin Deep FAQ page, one of the Qs reads, “Is Skin Deep going to take 4+ years of development time like your previous game Quadrilateral Cowboy?” and the accompanying answer is, “I hope not.”)

Regardless of a release date, today publisher Annapurna Interactive showed off a new trailer for Skin Deep. A new, extra-smelly trailer.

Skin Deep is a non-linear espionage shooter set on a spaceship and played from the perspective of an armed, cryogenically frozen insurance agent whose job is to protect the vessel from invading space pirates. The game looks lighthearted yet sophisticated, in classic Blendo fashion; it involves shooting, sneaking and solving puzzles, and all of it is animated in Chung’s signature cubist style. This ties back to FPS history, too — Skin Deep and most of Blendo Games’ titles are built on a modified port of the Doom 3 engine, idTech4.

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‘Aliens: Fireteam Elite’ is an arcade shooter for the online era

Image Credit: 20th Century Studios

Fireteam Elite fails to build tension. With such a transparent gameplay structure, any feeling of pressure or horror has to come from the xenomorphs themselves, and frankly, they’re often not smart enough to make this happen. The swarms rarely feel unmanageable and the specialized xenomorphs, like spitters or jumpers, routinely behave in non-threatening ways. This unpredictability ends up being more adorable than scary. Plus, I have to note that my game crashed three times in about seven hours of play.

That’s not to say the AI is trash altogether. Cold Iron says it’s already resolved some of the movement issues the xenomorphs were experiencing in the preview build, and it really is impressive to see dozens of inky black aliens bounding down the hallway, each on its own path but out for blood, and the game is built around these moments. The xenos stumble around corners like dogs on a tile floor, and details like this add much-needed personality to the waves.

Aliens: Fireteam Elite

20th Century Studios

The game’s most exciting moments come at the end of each mission, during the final swarm. These are long standoffs with waves of xenomorphs, including spitters, prowlers, bursters and giants that hunt down a single crew member at a time. I’ve found the technician and doc to be particularly useful in these moments — the technician has a turret that recharges after it’s been destroyed and shock grenades to keep the xenomorphs at bay, while the doc has an incredibly handy healing circle.

This is where the most strategizing takes place, even if it is mostly just turret talk. There are chests containing consumable weapons, health and on-demand ammo refills at each final battle, meaning your whole team will start off well-equipped and they’re free to spray and pray. This is good, considering the reticles on most of the weapons are generous, and crowd control is the name of the game, not accuracy. 

Aliens: Fireteam Elite

20th Century Studios

There are a few bright spots in Aliens: Fireteam Elite. The soundtrack is a James Horner-inspired orchestral situation and it’s a constant reminder of the game’s cinematic 1980s roots; it does a lot of heavy lifting when it comes to setting the mood. Plus, the game’s RPG elements — including character, loadout and weapon customization, and challenge cards — add a necessary layer of depth to otherwise straightforward missions.

I wasn’t expecting Fireteam Elite to be as narrative-driven as the films or as moody as Alien: Isolation, but I had hoped for something like Left 4 Dead meets Dead Space, and this ain’t that. Instead, Aliens: Fireteam Elite feels like a theme park ride in video game form. The monsters aren’t really threatening, but the crowds certainly are. And, of course, it’s more fun with friends.

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Tom Clancy’s XDefiant is a New Free-To-Play Ubisoft Shooter

Ubisoft revealed a new entry in the Tom Clancy franchise today, and no, it wasn’t a new Splinter Cell game. Instead, it’s a new free-to-play first-person shooter titled Tom Clancy’s XDefiant. The game is currently still in development, but a closed beta is set to launch in early August.

Developed by Ubisoft San Francisco, Tom Clancy’s XDefiant is “fast-paced firefights meets punk rock mosh pit” according to the game’s executive producer Mark Rubin and its creative director Jason Schroeder.

In Tom Clancy’s XDefiant, players will clash against each other with personalized classes, represented through different factions. Wolves make up the game’s tanks and sport large guns, as well as circular shields that can soak up damage. Cleaners fill the assault role and can wield flamethrowers. Support characters fit into the Echelon faction and come with SMGs and a set of goggles that let them see enemies through walls. Finally, healers are represented by the Outcasts, who can create a healing aura around themselves. Each faction also has its own extra abilities and an ultimate power.

Matches in Tom Clancy’s XDefiant will be 6-v-6, and include both arena style and linear modes, with domination and escort modes being revealed by a press release. The game will also feature “a large pool of uniquely designed maps,” although it doesn’t say how many maps players will be able to expect once the game launches.

A release date for Tom Clancy’s XDefiant hasn’t been revealed yet, but anyone that’s interested can try to get into one of the game’s betas. Players can register for the game’s first beta, slated for August 5, on its website.

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Co-op shooter ‘Aliens: Fireteam Elite’ heads to consoles and PC on August 24th

After nearly six years in development, Aliens: Fireteam finally has a release date. Now known as Aliens: Fireteam Elite, it’s coming out on August 24th on Steam, PlayStation 4, PS5, Xbox One and Xbox Series X/S. 20th Century Games will sell the game for $40, though you can pay extra for the deluxe edition to get various in-game items.  

If you’re not familiar with the game, it’s essentially the Aliens to . Fireteam Elite downplays the horror elements of the franchise in favor of crafting a tight team-based shooter. Like in Valve’s , you’ll embark on a variety of repeatable missions where you’ll need to use teamwork and communication to take on the challenges before you. In all, there’ll be 20 different Xenomorphs, Weyland-Yutani synthetics and other enemies, each with their own AI systems, for you and your friends to take on. Each time you jump into a mission, two other Colonial Marines will support you, and they can be played by both humans and AI bots.

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Top-down shooter ‘Demon Throttle’ is a physical exclusive for the Nintendo Switch

The age of digital meant that games could never be sold out again. You could always find a title in an online store, even when your local GameStop was sold out or the eBay prices were too rich for your blood. However, Devolver is publishing a top-down shooter for Nintendo Switch that feels specifically made for the aftermarket, because it will be physical-only, with no digital release on the horizon.

Demon Throttle is what the kids would call “retro-style,” and it’s being developed by Doinksoft, the makers of Gato Roboto, Tombshaft and Devolver Bootleg. You won’t even be able to pick this up at your local store or major online retailer, as it’s only being sold though the collector boutique site Special Reserve Games. The regular, “single” version will go for $30, while there’s also a collector’s edition for $40. Good luck with trying to get one — the site is currently dumping users in a virtual queue. My estimated wait time is… 54 minutes. Which is fine, I guess, since the game doesn’t actually ship until 2022.

'Demon Throttle' wait

Special Reserve Games

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Knockout City is a Kid-Friendly Shooter

Young audiences love Fortnite. It’s full of bright colors, dance moves, and cartoon characters such as a sentient banana man. But it’s not exactly “kid-friendly.” While it doesn’t have blood and guts, it’s still a third-person shooter where players gun each other down with snipers and shotguns.

Knockout City is a perfect alternative for worried parents. Developed by Velan Studios, the team behind Mario Kart Live: Home Circuit, the multiplayer dodgeball game is squeaky clean family entertainment. Though what’s funny here is that the game isn’t fundamentally that much different from a traditional shooter.

The basic premise is that two teams of three jump into a small map and try to hit each other with rubber balls. Throwing is an incredibly streamlined process designed in a way that players of all ages can understand. Hold down the throw button and the ball will auto-lock onto the closest target — no aim required. Players can counter each other by catching a ball before it hits them and sending it right back. Knock an opponent out, get a point.

It’s a deathmatch without the death.

Dodgeball is an inspired choice for the shooter framework. It’s a perfect deconstruction of the genre that gets at what’s actually fun about firing a digital gun. It’s not about the bullets and loud noises; it’s the same satisfaction that comes from landing a bullseye in a carnival game.

Mario creator Shigeru Miyamoto hit the nail on the head when he spoke to The New Yorker back in December. Reporter Simon Parkin calls up an anecdote from the Nintendo 64 era where Miyamoto was reportedly “saddened” by all the killing in Goldeneye 007. When asked how he feels about how dominant the shooter is in today’s landscape, Miyamoto inadvertently describes the exact appeal that Knockout City carries.

“I think humans are wired to experience joy when we throw a ball and hit a target, for example,” Miyamoto told The New Yorker. “That’s human nature. But, when it comes to video games, I have some resistance to focusing on this single source of pleasure. As human beings, we have many ways to experience fun. Ideally, game designers would explore those other ways.”

Nintendo itself is no stranger to twisting the idea of a shooter into something non-violent. The Splatoon series takes the core tenets of the genre and replaces bullets with ink. Knockout City is a successful experiment for EA that follows Splatoon’s delightful lead.

As someone who very much enjoys the genre, Knockout City leaves me questioning why so many games instinctually gravitate towards guns. The more you break down what’s fun about shooters, the less it actually has to do with artillery. What’s the difference between chucking a ‘Sniper Ball’ at someone to eliminate them and landing a headshot with an actual sniper rifle? It’s the same action with the same result; it just trades lead for rubber.

Knockout City is an imaginative twist on the modern shooter that proves there are still so many ways to approach the genre. What’s yet to be seen is whether or not it can rewire players’ brains. For decades, we’ve been taught that guns are what make popular games so fun. If EA ends up landing a surprise hit, “kid-friendly” games might actually become kid-friendly for a change.

Knockout City is currently free-to-play until May 31 on PC, PS4, PS5, Xbox One, Xbox Series X, and Nintendo Switch. It will be purchasable for $20 after that and will remain available to Xbox Game Pass subscribers through EA Play.

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The Best PS4 Shooter Games (FPS, TPS, Arcade, and More)

The PlayStation 4 is one of the most popular consoles of all time and it’s home to some of the best shooters of the current generation. Shooter games are unquestionably popular, especially with Call of Duty, Overwatch, and Fortnite heading the lineup. Not only have these games’ stories become more complex and the characters more diverse, but new locations and activities create increasingly versatile gameplay. 

Shooters can have a broad appeal and are often some of the bestselling games on modern consoles. But there are so many to choose from. In this breakdown, we’ll go through the best shooters on PS4 — from free FPS games, twin stick shooters, to tactical multiplayer PS4 games, these are the best shooters available on the system. We’ve also found the best PS4 games overall.

First-person shooters

Killzone: Shadow Fall

A launch title for the PlayStation 4, Killzone: Shadow Fall had the very difficult task of convincing interested players that it was worth taking the leap into the next generation of consoles. It managed to do its job and then some, with a campaign that featured gorgeous, colorful environments and snappy shooting that took full advantage of the new Ps4 controllers. Where Shadow: Fall excelled even more was in its competitive multiplayer, which focused more on coordination and team play than some of its competitors.

Read our full Killzone: Shadow Fall review

Overwatch

One of the most influential games of the decade, Blizzard’s Overwatch certainly didn’t invent the “hero shooter,” but it took the concept and polished it to a stunning sheen. With a growing cast of unique heroes that all play differently from one another, the amount of variety you can get in a standard multiplayer match is unparalleled, and seasonal events such as “Lucioball” offer fun twists on the traditional game mechanics. Overwatch has all the Blizzard charm we expected, but the way its classes all balance each other out to create a competitive team game blew us away. Best of all, we have much more Overwatch to look forward to, as its sequel is due out some time in the (hopefully) near future.

Read our full Overwatch review

Titanfall 2

Respawn Entertainment’s original Titanfall was a terrific multiplayer game with an exciting mix of first-person shooting and mech-based combat, but it was light on content and didn’t offer a campaign mode. The studio addressed that fully in Titanfall 2, which delivered a time-traveling story with a surprising amount of heart and plenty of robot-destroying action.

Its competitive mode didn’t disappoint, either with a wide number of modes and a progression system that made your character feel important in every match. Sadly, its underwhelming sales may mean we never get a full sequel, but the Titanfall brand lives on.

Read our full Titanfall 2 review

Apex Legends

How to play Octane guide | Apex Legends

Taking the Titans out of Titanfall and turning it into a battle royale game sounds like the most cynical thing an EA-owned studio could possibly do. Perhaps it is, but Respawn Entertainment somehow managed to make it the most engaging battle royale game yet.

Apex Legends is cut from the same cloth as Black Ops 4 or even PlayerUnknown’s Battlegrounds, but the ability to respawn and redeploy keeps players from getting too comfortable during late-game moments. It helps that it keeps Titanfall 2’s unmatched shooting, and gives players several heroes to choose from each round.

Read our full Apex Legends review

Battlefield 1

battlefield 1 screenshot

Sure, Battlefield V didn’t turn out the way players were hoping for, but 2016’s Battlefield 1 is a fantastic large-scale multiplayer shooter. With classic Battlefield destruction on enormous maps and multi-stage events putting a new twist on the series’ formula, Battlefield 1 feels like the next evolution of online multiplayer. It also offered a stronger campaign than its predecessors, telling lesser-known World War I tales in a “War Stories” mode that covers the war form several different nations’ perspectives.

Read our full Battlefield 1 review

Wolfenstein II: The New Colossus

No one was expecting 2014’s Wolfenstein: The New Order to be as thought-provoking and emotional as it was, but all eyes were on MachineGames to deliver in the sequel Wolfenstein II: The New Colossus. The studio somehow managed to top the previous game, moving the action to an alternate history version of the United States overtaken by the Nazis in the 1960s. It delivers multiple twists we weren’t expecting alongside all the fascist-killing action we were expecting, and it even incorporated clever side objectives for those looking to make the most of their time with it.

Read our full Wolfenstein II: The New Colossus review

DOOM

Wolfenstein returned to PlayStation 4 as a story-driven, character-focused first-person shooter. DOOM did not. For the reboot of its classic first-person shooter series, Id Software focused only on what truly matters in a DOOM game – killing demons – and it paid off in a big way. Shotguns, rocket launchers, assault rifles, a chainsaw, and the classic “BFG” are all available to slaughter the hellspawn, and slaughter them you will. With gorgeous world design and grotesque monsters to fight, Doom is Id Software at its absolute best. Its sequel, DOOM Eternal was also positively received following its launch earlier this year.

Read our full Doom review

Call of Duty: Modern Warfare

Modern Warfare TDM

Whether Call of Duty: Modern Warfare is better than Black Ops 4 is still up for debate, but the newer Call of Duty game will always have the most active playerbase, making it an easy recommendation for most Call of Duty fans. Modern Warfare surprised players and critics this year by actually including a half-decent campaign mode, giving those lone wolves a reason to pick up this year’s iteration. What we lose by having a campaign, however, is the classic Zombies mode — though Warzone, its battle royale mode certainly makes up for this. With a supposed 200 maps due to release over its lifespan, both single and multiplayer Call of Duty fanatics will find something to enjoy here.

Read our full Call of Duty: Modern Warfare review

Metro Exodus

Metro Exodus Review

After setting Metro 2033 and its sequel Metro: Last Light primarily in the titular subway system, 4A Games changed things up considerably. Metro Exodus is largely set outdoors, with protagonist Artyom and his companions attempting to find a safe haven after a nuclear apocalypse destroyed much of civilization.

Exodus doesn’t drop the series’ claustrophobic or horror-based elements, but the varied environments, expanded crafting and customization systems, and brilliant climax help to make it the best game in the series by a considerable margin.

Read our full Metro Exodus review

SUPERHOT

First-person shooters – especially those with single-player modes – tend to follow a similar “hide, shoot, and hide again” formula. No one told that to the creators of SUPERHOT, which turns shooting into a puzzle game by only making time move when you move.

Battles that seem impossible can be won by planning your every action ahead of time, after which the game lets you relive the glory with a full video replay. The hacker-centric story layered on top of the gameplay is equally brilliant, and you can spend much of your time just reading IRC messages instead of shooting bad guys.

Firewall: Zero Hour

PlayStation VR enthusiasts have limited options for competitive multiplayer games, but Firewall: Zero Hour has managed to impress tactical-minded shooter fans with its methodical and team-focused approach. Similar to Rainbow Six Siege but with you actually becoming an operator in the game.

Firewall is compatible with the PSVR’s Aim controller and features 3D audio. This makes the action feel more realistic than ever before, and you can choose between single-player, cooperative, or competitive game modes.

Rainbow Six Siege

rainbow six seige e3 2015

Ubisoft canceled its ambitious Rainbow 6: Patriots, which would have focused on economic strife and the ugly side of capitalism, but the company didn’t leave the series in limbo. Instead, it created Rainbow Six Siege, a multiplayer-focused shooter with destructible environments that forces players to look in all directions as they pick off the enemy team one by one. Every shot matters, and with squads working together in unison, the joy of executing a winning strategy is immense. Of course, so is the pain of getting killed two seconds into a round.

Read our full Rainbow Six Siege review

Destiny 2

Destiny felt like a half-baked game that could have used significantly more time in the oven, but Bungie didn’t make the same mistake twice with Destiny 2. A thrilling campaign with an imposing villain took players from Earth to Io, Titan, and Nessus, with tons of exciting set-piece moments and a thrilling final battle. Competitive play in the “Crucible” is among the best of any multiplayer shooter, and the game has only increased the amount of cooperative content you can enjoy since its launch in 2017.

Read our full Destiny 2 review

Borderlands 3

Finally released after what we’d say is the end of this console generation, Borderlands 3 didn’t exactly reignite the flames of passion surrounding the FPS genre, but its reluctance to change up the Borderlands formula was appreciated by the die-hard fans. If you like the loot shooter genre but can’t be doing with the online elements of The Division 2 or Destiny 2, Borderlands 3 might be what you’re looking for. It’s like if Michael Bay had directed Mad Max: Fury Road: it’s fast, everyone is out of their minds, but you can get the gist of the story while scrolling through Twitter during cutscenes. To get you started with this one, we’ve found the best weapons in Borderlands 3.

Third-person shooters

Ratchet & Clank

Not quite a remake, but not quite not a remake, Ratchet & Clank managed to take the thrilling blend of third-person shooting and platforming from the original PS2 game and turn it into a wonderful PS4 exclusive. With a ton of silly and powerful weapons to choose from and a difficulty level appropriate for players of all skills, Ratchet & Clank is a wonderful introduction to the genre, and its writing will have you laughing out loud throughout.

Uncharted 4: A Thief’s End

Uncharted 4: A Thief's End

The last of Nathan Drake’s grand adventures, Uncharted 4 sends the treasure-hunting explorer out on one last job, this time accompanied by his brother. Darker than the first three games but still filled with banter and witty one-liners, Uncharted 4 is a fitting conclusion to Drake’s storyline, and it’s packed with gun battles against waves of baddies. Stealth attacks give you more options for how you engage, but things will still often come to all-out firefights.

Read our full Uncharted 4: A Thief’s End review

The Division 2

The Division 2 Endgame Guide

Building on the success of the original 2016 game, Tom Clancy’s The Division 2 is everything you could want in a sequel. Its progression system avoids forcing you to grind for levels. Its story missions offer varied environments and a fair challenge.

Its side content and competitive multiplayer give you plenty of reasons to walk off the beaten path. Aside from all of that, though, it just feels good, with realistic weaponry and abilities that force you to change up your tactics in the middle of fights.

Read our full The Division 2 review

Plants vs. Zombies: Garden Warfare 2

If the violence of Call of Duty or Battlefield is too much for your younger shooter fans, they can still get a great multiplayer experience in Plants vs. Zombies: Garden Warfare 2. With kill-based and objective-based game modes to choose from, Garden Warfare 2 delivers all the competitive multiplayer action you want with a healthy dose of goofiness.

All character classes from the first game can be imported into the sequel, and newcomers like “Kernel Corn” are incredibly fun. With wave-based cooperative modes and even a light story, it’s an underrated gem that is for more than just kids.

Fortnite

fortnite search between a mysterious hatch fortnite week 8 challenges

The most popular game on the planet right now, Fortnite found success for a reason. By taking the building mechanics of its “Save the World” mode and combining them with battle royale, Epic Games was able to create something more frenetic and fast-paced than any other game in the genre.

Its initial success wasn’t a fluke, as the company has consistently updated it with new weapons, areas, and activities. Fortnite has become some video game fans’ only game, and it shows no signs of slowing down.

 Read our full Fortnite review

Arcade and isometric shooters

Nex Machina

shooting-enemies

An arcade shooter designed in collaboration with Robotron 2084 and Smash TV creator Eugene Jarvis, Housemarque’s Nex Machina is unapologetically old-school. Huge waves of enemies fire so many projectiles at you that you can barely see your own character, and must move with pinpoint accuracy in order to survive.

Nex Machina is a challenge for even the most experienced gamers, and finishing it will bring you immense satisfaction. The game’s honest and ingenious graphics make it incredible to play and explore. Nex Machina is distinctive for its graphics and gameplay, and you’d have a hard time finding a similar experience elsewhere. 

Helldivers

Helldivers is a combination of a tactical isometric shooting game and a response to Starship Troopers and is much slower than most of the other games on this list. Your task is to survive dangerous terrain while killing three different types of enemies. The gameplay is very difficult and leaves little room for error. You can play Helldivers either solo or as part of a team, but be aware that your team will need to be committed. This game requires teamwork and cooperation to defeat enemies without stepping on each other, which could destroy you. 

Resogun

Resogun

With a sleek design and retro arcade-like style, Resogun packs in action and entertainment. To maximize your screen view, Resogun uses sights instead of a large weapon. Resogun is similar to Nex Machina and other Flash-based mini-games that you would find in an arcade or play in a school hallway between classes. If you take Defender, combine it with Datastorm, and throw in some flashy neon, you’ve got Resogun. New features are available if you buy the Defenders and Heroes bundles. They make the games more exciting and unpredictable and include a couch co-op option.

Editors’ Choice




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