GTA Trilogy returns to PC as Rockstar promises performance fixes

It’s been a pretty wild ride for owners of Grand Theft Auto: The Trilogy – The Definitive Edition on PC. Shortly after the game launched last week, Rockstar pulled both it and the Rockstar Games Launcher offline. While the Launcher came back a day later, the game was down for most of the weekend. The PC version is back now, but there’s still a lot of work left to be done on the game across all platforms.

GTA Trilogy and the story so far

Grand Theft Auto: The Trilogy – The Definitive Edition launched on various platforms on November 11th. Unfortunately, later that day, Rockstar took both the PC version of the game and the Rockstar Games Launcher offline for maintenance, and the Launcher was offline for more than a day. This was particularly problematic because many of Rockstar’s modern PC games rely on the Launcher to function, even those that aren’t sold directly by Rockstar.

This means that Steam versions of GTA Online and Red Dead Redemption 2 were inaccessible while the Rockstar Games Launcher was offline. At the same time this was happening, Rockstar stopped selling the PC version of the GTA Trilogy, removing the listing for it from its website.

Initially, Rockstar didn’t explain why the GTA Trilogy had been removed from sale, but as the weekend was getting underway, the company’s support account published another tweet saying that it was working to “remove files unintentionally included in these versions.” This was revealed as the Rockstar Games Launcher came back online for PC users. Now the PC version of Grand Theft Auto: The Trilogy – The Definitive Edition is playable once more for those who already own it and available for purchase from Rockstar’s website for those who don’t.

Still a long way to go

If you were planning to buy the GTA Trilogy on PC, you might want to pump the brakes and hold off for now even though the game is up for sale again. Ever since launch, users across all platforms have reported various issues with the game, from remastered character models that are shockingly bad in some cases to performance problems.

These issues seem to exist in the GTA Trilogy regardless of the platform, and it’s led to abysmally low user review scores on Metacritic. Every version of the GTA Trilogy has a user score below 1.0 on Metacritic at the time of this writing, with the Xbox One version sporting the lowest at 0.4.

That, as you might imagine, is not great, but in the tweet announcing the PC version’s return, Rockstar also says that it is “working to improve and update overall performance as we move forward.” There are no concrete details on when Rockstar plans to deliver an update to the GTA Trilogy, but judging by some of the replies to that tweet, there’s a lot to fix. We’ll update you when Rockstar shares more, but for now, it might be a good idea to put the GTA Trilogy down and spend time with other games as we wait on the company to start pushing out fixes.

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The remastered GTA trilogy is available to buy on PC again

Three days after it pulled from sale on PC, Rockstar Games says players can once again buy the bundle on that platform. The publisher the remastered collection from the Rockstar Games Launcher’s store “to remove some data files that were unintentionally included in the new versions of these games.”

The publisher apologized for the inconvenience and said it would “improve and update overall performance as we move forward.” Many players have criticized the latest versions of GTA III, GTA: Vice City and GTA: San Andreas, and some have of various glitches and bugs. They’ve also voiced their displeasure on Metacritic, where they’ve been — the aggregate user score is currently below one out of 10 on every platform.

Soon after the trilogy was released last week, the Rockstar Games Launcher was taken offline for what the publisher says was maintenance reasons. That meant those who did buy the collection were unable to play its three games for over a day, while Grand Theft Auto Online and Red Dead Online were also out of commission until Rockstar restored service on Friday evening.

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Rockstar offline: What’s wrong with the GTA Trilogy on PC?

It’s been a weird 24 hours for those who purchased Grand Theft Auto: The Trilogy – The Definitive Edition on PC. The game launched yesterday on PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch, but it wasn’t long before Rockstar pulled the game from sale on PC and disabled the Rockstar Games Launcher on the platform. With long periods of silence from Rockstar, it’s been difficult to figure out just what is happening – or when the trilogy will return.

The case of the vanishing GTA games

If you head over to the Rockstar website at the moment, you’ll see that the PC version of Grand Theft Auto: The Trilogy – The Definitive Edition is no longer up for sale. It was removed entirely from Rockstar’s store shortly after it launched yesterday, and it’s been unobtainable since then. Rockstar so far has given no reason for pulling the PC version from sale, and we have no idea when it might be available again.

The Rockstar Games Launcher has been down for much of the last day as well. The Rockstar Games Launcher is the only way to play Grand Theft Auto: The Trilogy – The Definitive Edition on PC, so those who managed to purchase the PC version before it was removed from sale can’t even play it.

The Rockstar Support Twitter account first notified users that it was taking the Rockstar Games Launcher offline for “maintenance” around 20 hours ago. In the time since then, it has only posted one update thanking fans for their patience as Rockstar works to restore service. For now, we have no idea when the Rockstar Games Launcher and the PC titles that need it will be functional again.

A far-reaching problem

More titles beyond Grand Theft Auto: The Trilogy – The Definitive Edition are impacted by the Rockstar Games Launcher being taken offline. Obviously, players can’t access any PC games they purchased directly through Rockstar while the Launcher is offline, but it gets even worse than that. As Kotaku points out, certain Rockstar games available through Steam require the Launcher as well – notably Red Dead Redemption 2 and GTA Online – meaning those have been inaccessible all this time, too.

It’s hard to get a handle on what’s going on here simply because Rockstar has been so quiet. Even if the Rockstar Games Launcher requires a full day of maintenance – which is strange but not unheard of – why was the PC version of the GTA Trilogy delisted from Rockstar’s website? Is the game going to be relisted once this maintenance with the Rockstar Games Launcher is over?

So far, it seems the fan reactions to the GTA trilogy have been mixed at best. The compilation offers remasters of three PS2-era Grand Theft Auto titles: GTA III, GTA: Vice City, and GTA: San Andreas, though some fans have taken to social media to express their frustration with the apparent quality of the remasters. Perhaps the PC version was delisted in response to those criticisms? We’ll have to wait for Rockstar to provide an update and clarify the matter. Assuming it does so, we’ll let you know what the company says.

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Rockstar pulls the remastered GTA trilogy on PC

The PC version of Grand Theft Auto: The Trilogy — The Definitive Edition seems to have some serious issues at the minute. The bundle — a remastered collection of GTA III, GTA: Vice City and GTA: San Andreas — arrived on Thursday. However, at the time of writing, the Rockstar Games website says “this title is currently unavailable in your country or region.” Console players can still buy it on the Xbox, PlayStation and Switch digital stores.

A screenshot of the Rockstar Games website indicating that Grand Theft Auto: The Trilogy — The Definitive Edition is

Rockstar Games

According to Kotaku, those who bought the title on PC before it disappeared are unable to play it at the minute. Rockstar removed the older versions of the three games from PC storefronts before the collection arrived.

Adding to the publisher’s woes, the Rockstar Launcher has been out of commission for around 24 hours “for maintenance” — not a great look when Rockstar just released a new collection of some of its most notable games. That means Rockstar’s PC games like Grand Theft Auto Online and Red Dead Online are unavailable. The store, cloud services, downloads and authentication systems are also down.

“We thank you for your patience and understanding as we continue to work on restoring services for the Rockstar Games Launcher and supported titles,” Rockstar wrote on Twitter early Friday morning. Engadget has contacted Rockstar Games for comment.

Some fans have expressed disappointment at the quality of remasters, with screenshots of glitches and videos of bugs popping up. One player posted a video of a rainstorm in San Andreas that made it difficult to see anything around CJ. 

Update 11/12/21 10PM ET: Rockstar told Engadget in a statement:

“The Rockstar Games Launcher is now back online. However, Grand Theft Auto: The Trilogy – The Definitive Edition will remain unavailable to play or purchase as we work to remove some data files that were unintentionally included in the new versions of these games. We sincerely apologize for the inconvenience and we hope to have the correct versions of the games up and running for everyone as soon as possible.”

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Grand Theft Auto: The Trilogy – The Definitive Edition release date revealed

Earlier this month, Rockstar Games confirmed long-running rumors which claimed that it was working on modern remasters of Grand Theft Auto III and its two sequels, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. However, while Rockstar’s announcement contained a fair number of details about the remastered trilogy – which is somewhat annoyingly called Grand Theft Auto: The Trilogy – The Definitive Edition – it left one out one key detail: the release date.

Today, we’re finally learning when Grand Theft Auto: The Trilogy – The Definitive Edition will be launching, and release is just around the corner. Today, Rockstar said that the remastered compilation will be launching on November 11th, 2021, for Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC via the Rockstar Games Launcher.

That’s the date for the digital versions of the game, but Rockstar also says that it will release physical versions of the game for Xbox Series X/S, Xbox One, Nintendo Switch, and PlayStation 4. We’ll have to wait until December 7th for those.

Rockstar also released a trailer today that shows off the updated graphics we can expect from The Definitive Edition. The changes are pretty dramatic, and even though the trailer is brief, it’s long enough to make it clear that these are more than basic remasters. In a post to its website, Rockstar says that players can expect a “completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more.”

We’ll also be getting several quality of life improvements which include “targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more.” If you’re playing on Switch, you can expect Gyro aiming controls and touchscreen camera controls, while those on PC will be getting NVIDIA DLSS.

In addition to announcing a release date today, Rockstar also revealed that Grand Theft Auto: San Andreas – The Definitive Edition will be going live on Xbox Game Pass on November 11th (the same day the whole compilation releases), while Grand Theft Auto III – The Definitive Edition will arrive on PlayStation Now on December 7th. So, if you’re on the fence about buying the whole trilogy, you can check out one of the remastered games using either Xbox Game Pass or PS Now to get a taste of what to expect.

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The remastered Grand Theft Auto trilogy arrives November 11th

Today is the 20th anniversary of the groundbreaking Grand Theft Auto III. Although Rockstar Games didn’t mark the occasion with a sudden surprise release of , it when you’ll be able to get your hands on the upgraded versions of GTA III, GTA: Vice City and GTA: San Andreas.

The bundle arrives digitally on November 11th (the for the PS5 and Xbox Series X versions of ) on PC, PlayStation 4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch. Physical editions will be available for consoles on December 7th.

Rockstar is charging $60 for the trilogy, which might be hard to swallow for some given that the original versions were often available for a few bucks each before the publisher pulled them from digital storefronts this month. It’s worth noting that the remastered hits Xbox Game Pass on November 11th and the upgraded GTA III will arrive on PlayStation Now on December 7th.

The most obvious changes to the games are upgraded, richer visuals. Rockstar has added higher resolution textures, enhanced the weather effects, improved character and vehicle models, overhauled the lighting system and increased draw distances — all while trying to hang onto each game’s original aesthetic. Vice City, for one thing, looks far more vibrant than the original, but it’s clearly still Vice City.

There are some platform-specific enhancements. PS5 and Xbox Series X players will be able to run the games in 4K at up to 60 frames per second. On PC, there’s support for NVIDIA’s upscaling tech. Switch players, meanwhile, will have gyro controls and can use the touchscreen to to navigate menus and to zoom and pan the camera.

Rockstar has tweaked the gameplay in other ways. The controller layout now matches that of GTA V, and there are changes to gunplay and targeting, the weapon and radio station selection wheels and minimaps (such as the ability to set waypoints). You’ll also be able to immediately restart a mission after failing too, which is a great quality of life update.

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GTA Remastered Trilogy tipped to breathe new life into PS2-era classics

For quite some time, multiple rumors have claimed that Rockstar is looking to remaster classic Grand Theft Auto titles and re-release them on modern platforms. Thus far, those rumors haven’t materialized into any confirmation from Rockstar, but according to a new report today, that confirmation may not be very far off. If you were a fan of GTA games like Grand Theft Auto 3, GTA: Vice City, or GTA: San Andreas back in the day, then it might not be long before you’re able to play them with a fresh coat of paint.

This rumor comes from Kotaku, which spoke to sources familiar with Rockstar’s plans who claim that the company is approaching the finish line with these long-rumored remasters. In all, Kotaku said that it spoke with three different sources, all with corroborating details on the development of these games, noting that all of them have “reliable track records” when it comes to leaks related to GTA and Red Dead Redemption.

Those sources say that Rockstar is currently working on remasters of all the PS2-era games we listed above and that they’ll come with refreshed graphics and updated UIs. The goal, it seems, is to update these games for modern platforms while at the same time keeping the overall classic feel of them intact.

Kotaku’s sources also note that Rockstar Dundee is working on these remasters while at the same time helping Rockstar bring GTA V to PlayStation 5 and Xbox Series X. Originally, it seems Rockstar planned to offer these as a bonus for those who buy that upgraded version of GTA V, but now the plan seems to be to offer the GTA Remastered Trilogy as a standalone product this fall – we’re told to expect them to launch around the end of October or the beginning of November.

One interesting thing revealed by this report is that Rockstar plans to release the GTA Remastered Collection on pretty much every platform under the sun: PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC, Stadia, and even mobile devices. However, it’s important to point out that Nintendo consoles have historically missed out on the GTA franchise’s biggest games. While the first two GTA games were ported to the Game Boy Color and there were a pair of spin-offs developed for the Game Boy Advance and Nintendo DS, Nintendo’s home consoles have never received a proper GTA release.

So, if Kotaku’s report is correct, this would be a big release for the Switch. These sources also claim that Rockstar could remaster the original Red Dead Redemption as well, but that isn’t necessarily in the cards just yet as the company works to finish the GTA remasters first. All in all, it’s a very fascinating report, and if everything pans out, it may not be long before we have official confirmation of the GTA Remastered Trilogy.

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Trilogy of Data, analytics, AI is accelerating innovation across industries

Did you miss today’s livestream? Watch the AI at the Edge & IoT Summit on demand now.

Technology industry veterans Tom Davenport and Tom Seibel have seen firsthand how data, analytics and artificial intelligence have changed business models over the past three decades.

In a conversation with ThoughtSpot Chief Data Strategy Officer Cindi Howson at VentureBeat’s Transform 2021 conference on Tuesday, Davenport and Siebel shared their insights into how technology has boosted innovation and how it can transform industries, as well as the dangers it presents.

Analytics and data

Davenport said the biggest change he’s seen in his career has been the democratization of technology.

“There’s been a continual move toward the software being easier to use, and being able to do more things on its own — automated analytics, automated data science, automated machine learning,” Davenport said. “I think we’re poised for even more democratization, which is great. I think overall there’s some issues that it raises, but it really opens up this field to a lot more people who may not have been nerdy enough to study statistics and get into the details of how you create various models.”

Siebel said it’s difficult to overestimate the impact of the cloud.

“Computing used to be expensive. Storage is something we used to move in and out of machinery with a forklift, he said.

Now, infinite computing capacity and storage are essentially free. And that has allowed startups to grow quickly and compete with more established firms.

“They don’t have to build a big IT infrastructure, they can get it pretty much all from the cloud,” Siebel said.

AI and ethics

Technologies like cloud computing and predictive analytics have enabled classes of applications that solve problems that were previously unsolvable, Siebel said.

“We have large banks, the oil and gas companies, Department of Defense, Food and Drug Administration, travel, transportation companies, all kind of reinventing themselves using predictive analytics to fundamentally change the way that they manage their businesses and deal with customers,” Siebel said.

Despite its benefits, AI has some pitfalls, Howson noted. In 2020, for instance, some felt like their models did not help predict the future.

Davenport attributed this to the slow pace in which humans and organizational culture improve.

“Particularly in these legacy companies, we haven’t made much progress in becoming more data-driven in how we make decisions,” Davenport said. “There’s still a lot in organizations, conservatism, failure to experiment with new technologies and new approaches, to analyzing and understanding data. So that to me is the big problem.”

Additionally, AI presents some ethical issues.

Siebel, who believes the largest commercial application of AI will be in precision medicine, said we can build machine learning models that can do meaningful things like disease prediction. But health care providers via the state or private enterprise can misuse that data, he said.

“Are they going to use it to ration health care? Absolutely,” Siebel said. “Are they going to use it to set rates? Absolutely. … This is very scary stuff.”

He described the privacy and ethical implications of AI “very troubling.”

“They need to be addressed,” Siebel said.


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Crysis Remastered Trilogy revealed, but it isn’t all good news

Last year, in the depths of COVID-19 pandemic, Crytek released Crysis Remastered for consoles and PC. As it turns out, that was just Crytek’s first act when it comes to revisiting the Crysis trilogy. Today, the company confirmed that it will be remastering the second and third Crysis games and releasing them all in one compilation called the Crysis Remastered Trilogy.

This probably won’t be a shock to most after the first Crysis remaster landed last year. After all, while the original Crysis was certainly a little long in the tooth having first been released in 2007, it isn’t as if Crysis 2 and Crysis 3 can be considered recent games with release years of 2011 and 2013, respectively, making them prime candidates for remasters of their own.

This compilation will give Crysis 2 and Crysis 3 a fresh coat of paint on consoles and PC. In a blog post, Crytek says that the remasters are being made with the folks at Saber Interactive, and that the Crysis Remastered Trilogy will be available on PlayStation, Xbox, Nintendo Switch, and PC. Crytek also says that the game will run “even smoother” on Xbox Series X|S and PS5, though it’s unclear if that means the Remastered Trilogy will be getting a full next-gen upgrade.

One thing to note, however, is that these remasters will only include the single-player portion of each game. Crytek confirmed that in its announcement blog post in addition to replies to various Twitter users asking if multiplayer will be included in the Crysis Remastered Trilogy, so if you’re looking to relive the days of Crysis 2 or Crysis 3 multiplayer, just know you won’t be able to do so with this bundle.

What about those who already own Crysis Remastered? Crytek says that in addition to offering the Remastered Trilogy as a bundle, it will also offer Crysis 2 and Crysis 3 separately. We don’t have any details on pricing – or release date, for that matter – but we do know that the Crysis Remastered Trilogy will be launching sometime this fall. We’ll share more details when Crytek reveals them, so stay tuned.

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Mass Effect trilogy extras go free-to-download ahead of Legendary Edition release

Mass Effect Legendary Edition is launching next week, and before it does, BioWare and Electronic Arts have made some extras from the original Mass Effect trilogy free for a limited time. Much of what’s available includes extras that were originally part of the Mass Effect 2 and 3 Deluxe Editions, though there’s also one big bonus from the original Mass Effect.

The 1.7GB download is available on the Mass Effect website beginning today. It’ll be available until May 31st, 2021 or until download capacity is reached, so if you want these extras, you might want to download the compilation sooner rather than later just to make sure BioWare and EA don’t pull it down before you have a chance to nab it.

What do you get in exchange for 1.7GB of bandwidth? For starters, you get 88 tracks from the trilogy, which includes the soundtrack for the original Mass Effect and a new track from the Legendary Edition called Resynthesis. BioWare has also uploaded all of those tracks to YouTube in one 4-hour video that has been fully timestamped, so you can listen to it that way if you wish.

Also included in this download are two PDF art books from Mass Effect 2 and Mass Effect 3, and two Dark Horse comic books (also in PDF form) – Mass Effect: Redemption issue 1 and Mass Effect: Invasion issue 1. Finally, you’ll also get a digital lithograph of the Normandy, which looks pretty cool.

All in all, it isn’t a bad collection of bonus content for any Mass Effect die-hards out there, especially considering that it’s free. The content is available until May 31st, so hit the link above if you want to download the compilation for yourself.

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