Record-breaking Twitch streamer Ludwig Ahgren is moving to YouTube

YouTube Gaming has been aggressively luring Twitch creators to its platform, and the latest to defect is “Ludwig” Ahgren. Ludwig is perhaps best known for his marathon streaming session that allowed him to break the Twitch all-time subscriber record held by Ninja, eventually hitting 283,066 all-time active subs.

Ludwig broke the news in an amusing Twitter video that showed him driving with his manager “Slime” in a purple car that eventually explodes after they get out. He then jumps into a red model, driving home the point that he’s leaving team purple for team red. “It’s pretty much the same one,” says Slime. “Yeah, it’s just like a different color,” Ludwig replies. (“We actually blew up a car and one-take-jaked it,” Slime tweeted separately.) 

In a reply on Twitter, Twitch said “You’re a mogul in every sense, Ludwig. Best of luck and keep doing big things out there. However, the site has been bleeding talent to its rival of late. Ludwig’s departure follows recent moves to YouTube Gaming by Benjamin Lupo (“DrLupo”) and TimTheTatMan (Tim Betar), along with previous defections by big-name streamers Lannan “LazarBeam” Eacott, Elliott “Muselk” Watkins and Rachell “Valkyrae” Hofstetter. Jack “CouRage” Dunlop also jumped ship in 2019. 

In a separate video explaining the move, Ludwig said that he first spoke to YouTube gaming as “leverage” but planned to stay with Twitch “because I’m a Twitch guy.” However, he later realized that YouTube made more sense, in part because he wants to produce content like Mogul Money on top of game react videos. 

He also noted that if he had stayed with Twitch, “I would have to be grinding hours,” and that “I loved Twitch, but it wasn’t necessarily a two-way street.” Finally, he said that while the change wasn’t necessarily about money, “YouTube offered me more money. Straight up.”

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Move Over, Twitch: Facebook Gaming is Steadily on the Rise

The world of video games and game streaming exploded during the COVID-19 pandemic. Stuck inside and far away from friends, many gamers made new acquaintances in streamers and their communities, joining together virtually as the outside world remained dangerous. Others began their streaming career from their bedrooms, hoping to find a way to pass the time, make a little money, and play the games they love for an audience.

This boom resulted in an explosion in the growth for streaming platforms. The biggest streaming platform, Twitch, raked in money as viewers subscribed to their favorite personalities and an increasing number of streamers started their own channels.

At the same time, Twitch was dogged with a variety of accusations and problems ranging from insufficient moderation to the proliferation of hate raids and other targeted attacks on minority streamers to a lack of backend tools for all streamers. These issues prompted third-party companies to come up with solutions to issues it seemed Twitch was not committed to solving. During the resulting boycott, titled “A Day Away From Twitch,” streamers and viewers alike began looking for alternate platforms to build their communities and interact with fans.

Enter Facebook Gaming. Though Facebook’s homemade streaming platform has been around since 2018, it’s received a recent boost in both viewership and hours streamed due to the pandemic and the widespread fallout at Twitch. While Facebook Gaming is undoubtedly growing in size and scope, can it hold a candle to established streaming titans like Twitch and YouTube Gaming and carve out its own niche in a crowded industry? The answer is yes — with an asterisk.

By the numbers

Last month, third-party software maker Streamlabs and data analytics company Stream Hatchet released a report detailing viewership and streaming data from Twitch, YouTube Gaming, and Facebook Gaming for the third quarter of 2021. One of the biggest takeaways is that the total amount of hours watched on Facebook Gaming was higher than the total amount of hours watched on YouTube Gamin, Viewers watched 1.29 billion hours of live content on Facebook Gaming versus 1.13 billion hours of live content on YouTube Gaming. Note that this only accounts for livestreams and does not include other video viewership on either platform.

Twitch still holds the crown with a total of 5.79 billion hours watched in the third quarter, though it’s interesting to note that this number fell from 6.51 billion hours watched in the second quarter. Facebook Gaming was the only platform of the three that increased in total hours watched during the third quarter. It represents a staggering amount of live content across all platforms.

On the streaming end, more hours were streamed on Facebook Gaming during  the third quarter of 2021 than on YouTube Gaming. Creators streamed 17.1 million hours of content on Facebook Gaming, while only 8.4 million hours were streamed on YouTube Gaming (Twitch sits at 222.9 million hours streamed). Streamlabs and Stream Hatchet also reported that the number of hours streamed on Twitch during the third quarter fell by the largest percentage in the platform’s history. While Facebook Gaming’s amount of hours streamed in the third quarter was less than in the second quarter, the company still saw a year-over-year increase in hours streamed compared to the third quarter of 2020.

It’s worth noting that Facebook Gaming had a sharp drop in unique channels streaming in 2021, from 1.538 million in the first quarter to 440,000 in the third quarter, likely due in part to the easing of pandemic restrictions.

As these numbers stand, Facebook Gaming has 13.8% of the streaming market share between the three companies in terms of hours watched and 6.9% of the market share for hours streamed. While that seems like a pittance next to Twitch’s lion’s share of the market, it’s important to note the trends in data. The fact that Facebook Gaming overtook YouTube Gaming in both hours watched and hours streamed, combined with Twitch’s losses in some areas, could mark the beginning of a new era for the platform.

In an email interview, Amanda Jefson, director of product at Facebook Gaming, told Digital Trends that the platform is “looking at sustained growth in the number of channels” despite the decrease noted above. Though it’s hard to go toe-to-toe with Twitch right now, it seems that Facebook Gaming is playing the long game, which could help both streamers and viewers over time.

Features for the discerning

Since its launch, Facebook Gaming has released a variety of quality of life and monetization features to develop the platform further. Last month, Facebook Gaming announced co-streaming, which allows streamers to stream with one another and lets viewers choose which stream they want to view. Twitch has a similar feature, but only Partners, defined as content creators with large followings and individual contracts with the company, can use it. Facebook Gaming has also introduced other features and programs, like the ability to use certain background music in streams without having to worry about copyright issues, a frequent complaint on Twitch.

Facebook is also expanding its commitment to diversity with the Black Gaming Creator Program, an effort to “help fund the next generation of Black gaming creators and provide mentorship, training, and early access to new products and features,” according to Jefson. The spirit of Facebook Gaming is “a welcoming space where anyone can play, watch, or connect around their favorite games,” she added.

Most notably, Facebook Gaming has created a variety of mental health workshops that give its content creators access to counselors and therapists, as well as resources and additional assistance when needed. “They’ve … put together wellness events to talk about the pressures of the industry and how to take care your mental health while navigating this career,” said Facebook Gaming streamer Michael “The Fierce Diva” Reynolds in an email interview.

A content creator co-streaming on Facebook Gaming.

Facebook has been in the news for a while after the release of a bombshell report concerning internal company knowledge that its platforms promote unhealthy atmospheres for teenagers and young people. While the company grapples with the ramifications of the report, Facebook Gaming at least appears to be trying to help its creators on the mental health front.

The company also has immunity in one area that has plagued Twitch for several months now: Hate raids. Part of the issue with hate raids on Twitch was that spammers and malicious users could make as many accounts as they wanted to under different usernames, allowing them to jump back onto the platform after one account was banned. These users frequently remained anonymous because of Twitch’s username system. On Facebook Gaming, viewers chat and interact with their real names because the platform’s logins are synonymous with those of Facebook, which requires the use of a first and last name. This makes it more difficult for spammers and hate raiders to harass content creators. If they can’t hide behind anonymous accounts and usernames, they’re less likely to rain hate on an unsuspecting streamer.

While these changes and high points are ostensibly meant to help both streamers and viewers, increasing viewership and streaming on the platform will ultimately make Facebook significantly more money. Though Facebook Gaming has pledged to give streamers 100% of the revenue from subscriptions — Twitch only gives a percentage — and announced a $1 billion “commitment” to creators, the ultimate goal is undoubtedly to make the platform more attractive to streamers and viewers and therefore increase ad revenue for the company. It’s also notable that many of these Facebook announcements are coming on the heels of widespread negative press and boycotts around Twitch, as well as the departure of several of the streaming giant’s biggest personalities.

Laser focus

The sense I got from speaking with Jefson and Reynolds was that Facebook Gaming is aiming to be a one-stop shop for everything that content creators want to do: Play games, engage with their community, and build a social media following. Rather than having to direct viewers to a Discord server for chatting or a social media page for curated content, Facebook Gaming streamers can interact directly with their followers and post recorded content on Fan Groups.

“My favorite part of Facebook Gaming is that social media is embedded into the foundation of everyone’s page,” said Reynolds. “I think this ultimately allows those that use the platform to connect with their audience more meaningfully.”

“Streamer Fan Groups allow for a community to connect and talk with each other and stay engaged before and after streams …,” adds Jefson.

Content creators laugh together at Facebook Gaming's PLAYLOUD event.

Facebook Gaming is also popular in countries outside of the U.S., including Thailand, Brazil, Indonesia, and Mexico. It’s noted in the Streamlabs report that only one of the top 10 Facebook Gaming content creators by follower count speaks primarily English. According to Indian finance website Moneycontrol, over 207 million Indian users, or about 15% of the country’s population, watched “live gaming videos on Facebook” during the third quarter of 2021. While Facebook is simply one of many social networks used in the U.S., to many other countries, it’s an essential method of communication and information sharing. Tying Facebook Gaming to an already successful social network is one of the ways that Facebook Gaming has been able to grow its platform.

As a result, Facebook Gaming’s most popular titles are a little different than Twitch’s and YouTube Gaming’s. Facebook Gaming allows content creators to easily stream mobile games from their phones or tablets, which leads to generally higher popularity for mobile-only titles on Facebook’s platform than on competitors’. Games that have found success outside of the U.S. are also more popular on Facebook Gaming than they are elsewhere, which speaks to a truly international audience with a broad range of interests, rather than the usual North American- and European-centric streaming focus.

Is Facebook Gaming a viable alternative to Twitch and YouTube Gaming? Yes, if you have specific aims and goals for your stream. If you’re sick of the restrictions and lack of moderation that Twitch has thrown onto the shoulders of its content creators, you’ll no doubt be attracted to Facebook Gaming’s more deliberate commitment to its streamers. The company also offers more transparent pay schemes and a variety of other features that Twitch and YouTube Gaming could do well to implement. If you primarily stream mobile titles and are bilingual or are aiming for an international audience, Facebook Gaming seems like great place to start.

At the same time, it’s not clear whether streaming as a whole will be able to regain the soaring heights of popularity that the industry reached during the worst of the pandemic. Content creation has become a busy, crowded field — it’s no longer possible to simply stream yourself playing Call of Duty and instantly make money. Knowing this, it will be interesting to see what streaming companies and platforms do in the future if unique accounts continue to wane and the hype dies down just a little bit.

Will companies like Facebook Gaming be able to retain their commitment, both financial and otherwise, to streamers if the field doesn’t maintain its glamour in the future? It’s unclear. For now, though, the streaming waters are warm, so you may as well swim.

Editors’ Choice

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Twitch increases the number of custom emotes affiliate streamers can offer

Emotes are a great way to add character and distinctiveness to a Twitch community — they can also get casual viewers to pay for subscriptions. A Twitch affiliate who’s just starting out, however, used to only have a single custom emote slot. Now, the livestreaming website has upped the initial number of emote slots to five, based on affiliates’ feedback. That means streamers can offer five custom emotes from the get-go, simply by meeting the bare requirements needed to become part of the affiliate program. In all, affiliates can earn nine slots for custom emotes by reaching certain subscription milestones. 

Twitch is also carrying the change over to its partner program, increasing the slots available for them, as well. To be able to apply for partner status, an affiliate must reach a certain number of streaming hours, views and subscribers. Even then, they might not get in. That’s why giving potential subscribers more incentive in the form of emotes could help beginners reach their goal sooner and earn more money.

The website has also given affiliates the capability offer animated emotes to their community. They’ll start with one slot and can unlock up to five as their audience grows. Those who can’t afford to pay an artist to create animated emotes for them can use the website’s Easy Animate feature to quickly convert static emotes into animated versions for free. These updates have started rolling out to Twitch streamers and will be reaching everyone in the coming weeks. 

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How the New G4 Plans to Stand Out in the Twitch Era

G4 is back. The iconic TV channel made its official return to the air on November 16, both in a traditional cable television format and on Twitch and YouTube.

It’s a return to the airwaves for a channel that went offline in 2014 after a 12-year run on American cable TV. It was arguably at its height in the early 2000s as a primarily gaming-focused channel, with programs like Attack of the Show, X-Play, and American Ninja Warrior, as well as on-air talent that included Adam Sessler, Morgan Webb, and Olivia Munn.

G4 had been teasing a return to the airwaves since July 2020, with Sessler slated to return alongside revivals of Attack of the Show and X-Play. It’s slowly built a new pool of talent since then, which ranges from celebrity gamers like Xavier Woods to online broadcasters such as Gina Darling, Indiana “Froskurinn” Black, Jirard “The Completionist” Khalil, and the virtual YouTuber CodeMiko.

The first new original show on the network, Invitation to Party, focuses on Dungeons & Dragons-style live-play, with B. Dave Walters running adventures for Ify Nwadiwe (Smosh), Fiona Nova (Rooster Teeth’s Achievement Hunter), Froskurinn, and YouTuber Kassem G.

On the day after the network’s official return, I sat down with Brian Terwilliger, G4’s senior vice president of programming and development and a returning behind-the-scenes employee from G4’s original run. We discussed G4’s current game plan, its programming lineup, and how to create a new cable network in 2021.

Brian Terwilliger, G4’s senior VP of programming and development.

I assumed that when you said “cable channel,” you meant a traditional 24-7 network. Now it looks like it’s mostly on-demand. How does that work?

Brian Terwilliger: You are not incorrect. The cable channels are programmed as 24/7 linear channels. Twitch and YouTube, every day, is going to be a multihour live experience. Never reruns, never old stuff, fresh uploads every single day.

On linear, traditional cable, that’s where you’re getting the 24/7, warm and fuzzy, just like you remember it, curated and timed programs, specifically for that audience. We are taking different approaches based on the different platforms.

It does seem like you’re trying to split the middle between the on-demand system and the more traditional “appointment TV” sort of deal. How do you arrive at that programming schedule in an increasingly post-cable world?

BT: It’s a great question. I’ll say, what we look like at launch and what we look like 90 days from now, it’s going to evolve. We know that we’re going to learn, we’re going to have feedback across all of our platforms. At the end of the day, we want to be everywhere gamers are. That’s really the story we’re telling through our programming.

For Twitch and YouTube, I mentioned never having a rerun and always being live. The way we look at this, our core thinking for how this crazy Rube Goldberg content flow works, is that our Twitch and YouTube are the daily live studio taping. If you go to the Tonight Show taping, craziness is breaking loose, things break, and someone cursed. That’s OK, because that’s the live environment to us.

Then, for linear and traditional cable, that’s where a more curated approach is really required. Not all of Twitch and YouTube makes for good TV. They have a lot of interactivity, which is great for those digital platforms, but playing out linearly doesn’t quite work.

You saw a lot of this during the pandemic. There were a lot of digital formats just being thrown against the wall. We took that learning and assessment and really baked it into the foundation, of how you get Attack of the Show to work. How can it be true to the digital audience? If we expect an audience to grow with us, we’ve got to make sure we’re being inclusive, and that includes the younger demo. How do we get the legacy audience, who’s probably watching us on those more traditional platforms?

Over time, we’re going to learn more about who’s watching where and what we might find. We’re excited to learn. But our core thesis is that our digital is the live taping, our rawest form, all the fun, all the mistakes, all the ugly bits, and then we clean it up and it becomes a nice, pristine TV show.

That makes a lot of sense. I suppose it also explains the “we don’t know what we’re doing” aspect of your media presence. When you look at the website, it comes off like you all don’t quite know what’s going on.

BT: That’s dead-on accurate. That’s what we are. G4 has always been a comedic brand, and it just so happened that games and technology and gadgets were what that was applied to. That’s very much the most important thing. These are comedy brands that we feel embody the same shenanigans and sensibilities that are expressed across our stuff.

That’s just who we are. It’s not just the brand campaign. We will always be the first to acknowledge we’re terrible, we’re going to say we stink, we will be the first to punch ourselves. I think that defines G4, that’s what makes it accessible. We don’t have an ego. G4 can make fun of itself first.

It kind of reminds me of the original Muppet Show, that spit-and-baling-wire community theater feel.

BT: Yes. Yes!

What drew you to the talent that you picked for the relaunch? It’s this interesting mix of Twitch personalities, YouTubers, and a few returning people like Adam Sessler.

BT: As someone who worked at the original G4, it’s no secret: G4 was very white.

If you look at our cast now, our G4 cast today represents all gamers. I can say that with a full heart and complete sincerity. That’s who the gaming audience is. We’re representative across background, across sexuality, across gender. It’s really important. This is one of those things where, if you look back, G4 could’ve been better about. We didn’t necessarily have all the pieces that we needed.

The idea is that G4 is representing the industry, everyone’s very specific areas of interests and passions. We’ve got folks that are into esports, folks that are into cosplay, we’ve got tabletop. The world has changed. You look at our roster, it’s deep and dynamic. Because they’re successful Twitch streamers with those really deep points of passion, it’s authentic. You can’t be a successful Twitch streamer being inauthentic, you just can’t.

It’s consideration of who we want to be in 2021, and as we find our footing into 2022, as our programming evolves and we start covering events and we return to all the things that people expect G4 to participate in. At the old G4, Kevin Smith and Jason Mewes did a weekly movie review that they didn’t need to come in and do. They did it because they wanted to be on G4 and to have fun.

Our programming is essentially our talent, putting our ideas together. We have the right people in play, and they want to create.

This interview has been edited for clarity.

Editors’ Choice

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Twitch Nintendo Switch first impressions: Why is Netflix still MIA?

Twitch made a surprise appearance on the Nintendo Switch eShop this week, becoming one of the few media apps available on the platform. The addition of Twitch continues this slow, seemingly random drip release of media apps for the Switch that we’ve seen since launch. Unfortunately, there are a large number of media apps that could be on the Switch but aren’t – a fact that’s brought back to the forefront whenever a new media app makes its way to the eShop.

Twitch is the latest member of an exclusive Switch club

Twitch is enjoying some rarified air as a Nintendo Switch app. There’s only one major paid streaming service on the Switch, and that’s Hulu, which was released for the Switch way back in November 2017 – only about seven months after the Switch itself launched. It was soon joined by YouTube and later Pokemon TV, but those were the only streaming apps available on Switch until Twitch arrived this week.

The lack of entertainment apps on the Switch is a head-scratcher for sure. Nintendo platforms in the past have been home to many different streaming apps, chief among them Netflix. Netflix was even available for the 3DS, a handheld console with a low-resolution screen, making its absence on the Switch even more bizarre.

At this point, we’re coming up on the Switch’s fifth anniversary, which probably means that we’re never going to see Netflix and others like Amazon Prime Video and Disney+ at this point. Still, Twitch’s surprise release proves that anything is possible even late in the game, so maybe there is hope after all.

How does the Twitch app for Switch work?

As far as the app itself is concerned, it seems to work rather well, though there’s some limited functionality. For example, while getting logged into your Twitch account is easy enough – it requires either scanning a QR code with your mobile device or heading to Twitch’s activation site and entering a code – you can only watch livestreams in the Switch app.

That means you can’t participate in chat using the Switch. In fact, I’ve found no way to even show chat as I’m watching the livestream. The only place where chat appears is on the preview page for each stream, where you’re invited to join chat on your mobile device by scanning another QR code.

Assuming you do that, the stream opens on your device in chat-only mode, so you’ll be watching and listening to the stream on the Switch and chatting with your phone. It certainly isn’t the most elegant solution to participating in chat, but then again, chatting on Switch would likely make for a clunky experience anyway.

All in all, the Twitch app on Switch works well enough, but it probably isn’t going to be my primary device for watching livestreams. For that, I’ll stick to my desktop or phone, but I’ll keep the Twitch app installed on the Switch for those rare scenarios where it comes in handy. Twitch is available now on the Switch eShop as a free download.

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Twitch is now available on Switch

Twitch is officially available on a Nintendo console — the Amazon-owned brand has released a Twitch app for the Switch (yes, that rhymes) that lets you watch the livestreaming service on the hybrid console. The free app offers the same core functionality as Twitch on other consoles, including on-demand videos. However, the Switch’s nature might give it an edge — you can watch docked if you want the largest screen possible, or handheld if you have the itch to tune in from bed.

There is a potential hitch in the Switch version, though. As you might have predicted, this Twitch app is strictly for viewing. You can’t natively broadcast your Metroid Dread session, and you certainly can’t show your face when there’s no selfie camera. You’ll still have to route video through a PC (typically using a capture card) if you’re more interested in creating content than watching it.

Not that you’ll want to expect broadcasting any time soon. While Nintendo hasn’t been adamantly opposed to Twitch, former president Reggie Fils-Aime told Polygon in 2014 that the company preferred more focused video sharing instead of simply streaming whatever you happened to be playing. The video game pioneer also has a long history of trying to control online videos and share profits from video producers’ work. Although Nintendo has softened its stance since then, it’s not exactly in a rush to make Twitch a two-way affair.

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Twitch now allows recurring subscriptions on iOS

Since 2019, Twitch has offered as a way for iOS users to support their favorite streamers. They offer the same benefits of subscribing on desktop, including access to ad-free viewing and sub-only chat, but they’re a one-time purchase you can redeem when you want. However, Twitch is now doing away with that mechanism in favor of a more straightforward approach.

Once you update to the latest version of the Twitch iOS app, you’ll find the option to purchase recurring subscriptions. It’s a change the company says it’s making based on user feedback. “We learned from the community that non-renewing Sub Tokens on iOS can prevent them from consistently enjoying subscriber benefits and supporting their favorite creators,” the company said in a . With the tweak, you don’t have to worry about losing access to your subscriber benefits or missing a sub streak.

Sub Tokens aren’t disappearing, at least not immediately. Twitch will continue to sell them until December 1st. At that point, you can continue to redeem until January 10th, 2022. After that date, any remaining Sub Tokens you have left on your account will be refunded by Apple. All told, it’s a chance that should make it easier for Twitch users to support their favorite streamers, particularly if they primarily use an iOS device to watch them.

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Microsoft Insider update offers easier Twitch streaming on Xbox consoles

Streaming to Twitch on the PS5 is relatively easy, but not so much on the Xbox Series X or S — you currently need to download the Twitch app and run through a series of steps. However, Microsoft is introducing “Console Live Streaming” on its latest update Xbox Insider preview, making Twitch access easier and more direct. It also added an Xbox Cloud Gaming beta to Xbox One, giving users of older consoles access to the latest games. 

To use the new Twitch streaming feature, you’ll just need to navigate the “Capture and Share” tab and choose “Live streaming.” Link your Twitch account using a mobile device or console settings, then hit the “Go live now” button to start streaming gameplay. “This feature only streams game play so viewers will see a pause screen if the user navigates to home or another app,” Microsoft notes. 

If you’re still on an Xbox One and want to play Xbox Series X/S titles or more hardware intensive games, the Xbox Cloud Gaming beta is also available to Insiders. Want to play an Xbox Series X/S exclusive like Microsoft Flight Simulator or The Medium on an Xbox One? It’s now feasible if you’re on the Alpha Skip-Ahead ring, launching today at 5PM EST. Both of these features will eventually come to everyone, as well.

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Twitch data breach update brings users good news

Earlier this month, Twitch suffered a major security breach in which many details about the website and its streamers were leaked to the internet. While it seems the extent of the breach is still being investigated, Twitch has provided an update about its findings so far, and it’s made a big confirmation for users who were worried that their personal information or login credentials were leaked.

In an update published to the Twitch blog earlier today, the company started by reiterating that the “incident was a result of a server configuration change that allowed improper access by an unauthorized third party.” Twitch says that the configuration issue has since been fixed and the company’s systems secured.

Twitch then went on to say that Twitch passwords haven’t been exposed, which is good news indeed. When news of the breach first broke, it was unclear if passwords had been revealed, but Twitch said early on that it had no indication that login credentials were compromised. Now it seems to have confirmation that at least passwords were left untouched.

“We are also confident that systems that store Twitch login credentials, which are hashed with bcrypt, were not accessed, nor were full credit card numbers or ACH / bank information,” Twitch added. “The exposed data primarily contained documents from Twitch’s source code repository, as well as a subset of creator payout data. We’ve undergone a thorough review of the information included in the files exposed and are confident that it only affected a small fraction of users and the customer impact is minimal. We are contacting those who have been impacted directly.”

So, even though the customer impact is minimal, Twitch’s statement on the matter suggests that there’s still some kind of impact. If you’re a regular Twitch user, it might be a good idea to keep an eye on your email to see if you’re one of the users Twitch is reaching out to directly.

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Twitch says ‘server configuration change’ led to massive data leak

Twitch has released an update on a massive hack that appears to have exposed source code, streamer payment figures and other information. It said that data was exposed to the internet “due to an error in a Twitch server configuration change that was subsequently accessed by a malicious third party.” It added that its teams are working with “urgency” to investigate the attack. 

The Amazon-owned streaming site added that it has “no indication” that any login credentials, including passwords, were exposed. “Additionally, full credit card numbers are not stored by Twitch, so full credit card numbers were not exposed,” the company said.

Twitch also said that “out of an abundance of caution, we have reset all stream keys,” and provided a link to get a new one. Depending on the broadcast software you use, you may need to manually update your software to start a new stream. “Twitch Studio, Streamlabs, Xbox, PlayStation and Twitch Mobile App users should not need to take any action for your new key to work,” it wrote. “OBS users who have connected their Twitch account should also not need to take any action.”

However, if you haven’t connect your OBS account to Twitch, you’ll need to manually copy your stream from the Twitch Dashboard and paste it into OBS. “For all others, please refer to specific setup instructions for your software of choice.”

Yesterday, attackers said they stole the “entirety of,” including the site’s mobile, desktop and console Twitch clients. It also accessed proprietary SDKs and internal AWS services, red-teaming tools and more. All of that information could make Twitch vulnerable to future attacks by letting potential hackers probe for weaknesses. 

The leak also shows creator payments in the millions for streamers like xQc, Nickmercs and Shroud. Several have confirmed that the figures are accurate. 

Twitch said that the investigation is ongoing. “We are still in the process of understanding the impact in detail,” the company wrote. 

Update 10/7/2021 4:54 AM ET: Twitch has reset all stream keys and advised users on how to update their software. That information has been added to the article. 

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