It looks like fans of Cyberpunk 2077 and The Witcher 3 are going to be waiting a bit longer for the PS5 and Xbox Series X versions of those games. While both next-gen versions were slated to release at some point later this year, now both will miss those release windows. Instead of launching this year, CD Projekt Red has confirmed that both games will be arriving in 2022.
CD Projekt Red announced both delays in a brief statement to Twitter today. “We have an important update regarding next generation updates of Cyberpunk 2077 and The Witcher 3: Wild Hunt for consoles and PC,” the statement reads. “Based on recommendations supplied by teams supervising the development of both games, we have decided to postpone their releases until 2022.”
The publisher went on to say that it’s currently targeting the next-gen version of Cyberpunk 2077 for release in the first quarter of 2022, while the next-gen version of The Witcher 3 will follow behind it sometime in the second quarter of 2022. “Apologies for the extended wait, but we want to make it right,” CD Projekt Red added.
The decision to delay the next-gen version of Cyberpunk 2077 to “make it right” will probably be okay with a lot of Cyberpunk fans, as that game was widely considered to be unfinished on its release. CD Projekt’s post-release schedule for Cyberpunk 2077 has been delayed to some extent thanks to a security breach the publisher suffered earlier in the year.
So, even though we don’t have a precise release date for either of these games, it looks like we’re waiting at least a few months for the release of Cyberpunk 2077 on PS5 and Xbox Series X. We’ll let you know when CD Projekt Red announces new details, so stay tuned.
Today is a big day for DOOM Eternal fans because the game is getting its big next-gen upgrade today. The upgrade is going live on Xbox Series X|S and PlayStation 5, bringing graphics upgrades in the form of new fidelity modes. On top of that, we’re also seeing ray tracing coming to the PC version, along with an update that’s bringing new content to the game on all platforms.
The next-gen versions of DOOM Eternal for Xbox Series X and PlayStation 5 will offer three different graphics modes. There’s a ray tracing graphics mode that will run at 1800p/60 FPS on both consoles, along with a balanced graphics mode that will run at 4K60. There’s also a 120 FPS graphics mode that will run at 1800p on Xbox Series X and 1584p on PlayStation 5. Both platforms will also offer Ultra-quality graphics settings too.
On Xbox Series S, we’ll see just two graphics modes: a 120 FPS mode running at 1080p and a balanced graphics mode that runs at 1440p60 (unfortunately, there’s no ray tracing mode for Xbox Series S). All three platforms will support HDR10 across all their graphics modes, along with variable refresh rate and variable rate shading. On PlayStation 5, we’re also getting new support for the DualSense controller’s adaptive triggers, while on both PS5 and PS4, we’re getting added support for the DualSense and DualShock 4’s integrated speakers.
These next-gen versions are available for free to anyone who bought DOOM Eternal on Xbox One or PlayStation 4, though you’ll need to stick to the same console family when upgrading. Those with a PS5 and Xbox Series X|S also have the option of buying the upgraded version of DOOM Eternal digitally through their platform’s store and Xbox Game Pass subscribers with a current-gen console will also be getting upgraded visuals.
Ray tracing support is also going live on PC today. In a post to the DOOM Eternal website, Bethesda outlines three different ray tracing specifications that range from 1080p60 on low settings to 2160p60 on Ultra-Nightmare settings. On the low end, you can enable ray tracing in your game with an RTX 2060 (6GB) or an AMD Radeon RX 6700XT and either a Core i5 clocked at 3.3 GHz or a Ryzen 3 clocked at 3.1GHz (or higher).
To hit that Ultra-Nightmare 4K spec, however, you’ll need a lot of top-end hardware, including an RTX 3090/3080 Ti or a Radeon RX 6900XT with an Intel Core i9-9900K/Ryzen 7 3700X. Unfortunately, those cards are all hard to come by at the moment, so we’re guessing there aren’t that many players who be able to run this 4K Ultra-Nightmare ray tracing spec.
There’s also some new content shipping along with these graphics upgrades in DOOM Eternal Update 6, though sadly, Switch owners will have to wait a bit longer for this bonus content to arrive. We’ll see the addition of a new master level called Taras Nabad, along with a new Battlemode arena called Corrosion. There are also several balance updates and changes coming to both the campaign and Battlemode, so for more on those, check out the Bethesda blog post we linked above.
Last summer, Rockstar revealed that Grand Theft Auto V will be getting enhanced for next-gen consoles. Yes, despite the fact that Grand Theft Auto V is quickly approaching its 8th anniversary and is a game that originally launched for the Xbox 360 and PlayStation 3, it’s going to get an enhanced re-release on Xbox Series X and PlayStation 5. We don’t know a whole lot about what this re-release will entail, but today, we finally learned when it will launch.
Unfortunately, those of you who have already secured your next-gen console of choice still have quite the wait ahead of you, as the Xbox Series X and PlayStation 5 versions of Grand Theft Auto V won’t be arriving until November 11th. Of course, if you don’t have an Xbox Series X or PlayStation 5 yet, this is good news, as it means you have a further six months to compete with stock shortages and high demand in your search for a console of your own.
In addition to re-releasing Grand Theft Auto V on Xbox Series X and PlayStation 5, Rockstar will also be releasing a next-gen, standalone version of GTA Online as well. In a post to the Rockstar blog today, the company reminds us that the standalone version of GTA Online will be free to PlayStation 5 users during its first three months of availability. There is also an ongoing promotion that gives PlayStation Plus subscribers on PS4 GTA$1,000,000 each month until the launch of GTA Online on PlayStation 5, so be sure to start claiming that if you haven’t been already.
While Rockstar’s blog post was otherwise devoid of new details about the next-gen versions of GTA V and GTA Online, it did detail some new additions coming to GTA Online and Red Dead Online over the summer. In the lead up to GTA Online‘s big summer update – which Rockstar promises will provide “high stakes and high action” with new race types, new vehicles, and multi-part robbery missions – players will be able to participate in new Stunt Races beginning on May 27th. Following the arrival of those new Stunt Missions, we’ll see seven new arenas for Deadline and new locations for Survival mode, but details on those were fairly slim.
Just as well, Red Dead Online will be adding eight new races across the Standard, Open, Target, and Open Target race modes, all going live on May 25th. Rockstar says that those who participate in GTA Online‘s summer festivities will get bonuses in the enhanced versions of GTA Online when they arrive in November. Rockstar also teased something for GTA III‘s upcoming 20th anniversary, so we’ll keep our eyes peeled for more details about that.
Acer’s latest Swift 3 laptops surprised us, debuting in two versions that are slightly different, most notably in containing either AMD’s latest 7nm Ryzen 4000 series or Intel’s mobile Ice Lake chips.
After all, this is simply Acer’s mid-priced thin-and-light laptop line, not normally expected to be exciting. Our most recent Swift 3 review liked most of what we saw, other than the audio and the battery life.
But now with this announcement Monday at CES in Las Vegas, buyers are faced with an AMD-vs.-Intel decision, such as we’ve explored recently with the Microsoft Surface Laptop 3. Which should you buy? We won’t know until we test them, but a close look at the specs we know now present some interesting points of comparison.
Acer Swift 3, AMD vs. Intel
Acer’s Swift 3 Intel versions will use Intel 10th-gen, 10nm ”Ice Lake” mobile CPUs, ranging from the Core i3-1005G1 to the Core i7-1065G7. The AMD versions will use one of the brand-new 7nm mobile parts, specifically the AMD Ryzen 7 4700U.
Intel’s mobile Ice Lake chips beat AMD’s mobile Ryzen handily in our head-to-head title fight across the Surface Laptop 3. But AMD’s Ryzen 7 3780U Radeon RX Vega 11 Surface Edition used the older Zen+ architecture and its older 12-nm process—and lost by roughly about 10 percent or so to Intel across the board. Now, AMD’s back with the Zen 2 architecture that’s competed well against Intel on the desktop, plus its 7nm process. AMD mobile performance should significantly improve.
The AMD and Intel versions of the Swift 3 differ in more ways than their CPUs. For starters, Acer’s AMD version of the Swift 3 (the SF314-42) boasts a 14-inch screen, while the Swift 3 with Intel inside (the SF313-52/G) has a slightly smaller 13.5-inch screen. The two laptops also have slightly different profiles as a result: The Intel version’s 13.5-inch screen is dimensionally smaller but has a higher 3:2 aspect ratio, so the laptop body has a taller, squarish shape when closed or opened. The AMD version’s 14-inch screen is dimensionally bigger but has a wider aspect ratio, so the laptop body is rectangular and a little shorter.
The Swift 3’s weight changes a great deal, too. While the 2019 version of the Swift 3 we reviewed weighed in at 3.05 pounds, the new Swift 3 weighs 2.62 pounds (Intel Core) and 2.6 pounds (AMD Ryzen), respectively. Yes, that’s about a 15 percent drop in weight.
Acer also seems to be spending more than the usual amount of attention to refining the Intel version of the Swift 3, qualifying the SF313-52/G as part of Intel’s Project Athena program. Typically reserved for flagship or “hero” devices, Project Athena laptops have to meet certain expectations for hardware specifications, fast wake-up, responsiveness, and battery life. It’s not clear whether Acer set similar expectations for the AMD version of the Swift 3, as we’ll see in other specs, below.
The biggest difference between AMD and Intel mobile before has been in battery life, where Intel beat AMD handily in our head-to-head comparison with the Surface Laptop 3. We thought we saw more of the same when Acer claimed 16 hours of battery life for the Intel-based Swift 3, and substantially fewer hours for the AMD version. After our story originally published, Acer decided to walk back the AMD spec, saying that lower number was an “early projection, and may not be anywhere close to accurate.”
The AMD version has ingredients for better battery life, including its lower-resolution display compared to the Intel model’s. However, Intel has also invested heavily in its Project Athena engineering, including extending battery life. We expect to gain greater insight as we bring in Ryzen 4000-based laptops to test against Intel rivals.
The AMD version apparently lacks Thunderbolt capabilities, too. Both differences are something to watch out for.
An Acer representative also confirmed that the Intel SF313-52/G will include Nvidia’s discrete graphics, but the company hasn’t disclosed which chip.
According to Acer, the Intel-based SF313-52/G will support fast charging, with up to four hours of use on a 30-minute charge. Both Swifts appear to support Windows Hello via fingerprint reader, as well as Wake on Voice, for interacting with Cortana while in Modern Standby mode.
The final big differences will be in price and availability. The Intel-powered Acer Swift 3 (SF313-52/G) will be available in North America in March, starting at $699. The Ryzen-based Acer Swift 3 (SF314-42) will be available in North America in May, starting at $599. We’ll be eager to get our hands on both.
Acer Swift 3 (SF313-52/G, Intel Core) basic specs
Acer Swift 3 (SF314-42, AMD Ryzen) basic specs
This story was updated at 10:33 AM on January 13. In a previous version of the story, Acer provided a battery life expectation for the AMD-specific version of the Swift 3, the SF314-42. Acer has since walked that back, stating that it was an early estimate.
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