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AI

AI suggested 40,000 new possible chemical weapons in just six hours

It took less than six hours for drug-developing AI to invent 40,000 potentially lethal molecules. Researchers put AI normally used to search for helpful drugs into a kind of “bad actor” mode to show how easily it could be abused at a biological arms control conference.

All the researchers had to do was tweak their methodology to seek out, rather than weed out toxicity. The AI came up with tens of thousands of new substances, some of which are similar to VX, the most potent nerve agent ever developed. Shaken, they published their findings this month in the journal Nature Machine Intelligence.

The paper had us at The Verge a little shook, too. So, to figure out how worried we should be, The Verge spoke with Fabio Urbina, lead author of the paper. He’s also a senior scientist at Collaborations Pharmaceuticals, Inc., a company that focuses on finding drug treatments for rare diseases.

This interview has been lightly edited for length and clarity.

This paper seems to flip your normal work on its head. Tell me about what you do in your day-to-day job.

Primarily, my job is to implement new machine learning models in the area of drug discovery. A large fraction of these machine learning models that we use are meant to predict toxicity. No matter what kind of drug you’re trying to develop, you need to make sure that they’re not going to be toxic. If it turns out that you have this wonderful drug that lowers blood pressure fantastically, but it hits one of these really important, say, heart channels — then basically, it’s a no-go because that’s just too dangerous.

So then, why did you do this study on biochemical weapons? What was the spark?

We got an invite to the Convergence conference by the Swiss Federal Institute for Nuclear, Biological and Chemical Protection, Spiez Laboratory. The idea of the conference is to inform the community at large of new developments with tools that may have implications for the Chemical/Biological Weapons Convention.

We got this invite to talk about machine learning and how it can be misused in our space. It’s something we never really thought about before. But it was just very easy to realize that as we’re building these machine learning models to get better and better at predicting toxicity in order to avoid toxicity, all we have to do is sort of flip the switch around and say, “You know, instead of going away from toxicity, what if we do go toward toxicity?”

Can you walk me through how you did that — moved the model to go toward toxicity?

I’ll be a little vague with some details because we were told basically to withhold some of the specifics. Broadly, the way it works for this experiment is that we have a lot of datasets historically of molecules that have been tested to see whether they’re toxic or not.

In particular, the one that we focus on here is VX. It is an inhibitor of what’s known as acetylcholinesterase. Whenever you do anything muscle-related, your neurons use acetylcholinesterase as a signal to basically say “go move your muscles.” The way VX is lethal is it actually stops your diaphragm, your lung muscles, from being able to move so your lungs become paralyzed.

Obviously, this is something you want to avoid. So historically, experiments have been done with different types of molecules to see whether they inhibit acetylcholinesterase. And so, we built up these large datasets of these molecular structures and how toxic they are.

We can use these datasets in order to create a machine learning model, which basically learns what parts of the molecular structure are important for toxicity and which are not. Then we can give this machine learning model new molecules, potentially new drugs that maybe have never been tested before. And it will tell us this is predicted to be toxic, or this is predicted not to be toxic. This is a way for us to virtually screen very, very fast a lot of molecules and sort of kick out ones that are predicted to be toxic. In our study here, what we did is we inverted that, obviously, and we use this model to try to predict toxicity.

The other key part of what we did here are these new generative models. We can give a generative model a whole lot of different structures, and it learns how to put molecules together. And then we can, in a sense, ask it to generate new molecules. Now it can generate new molecules all over the space of chemistry, and they’re just sort of random molecules. But one thing we can do is we can actually tell the generative model which direction we want to go. We do that by giving it a little scoring function, which gives it a high score if the molecules it generates are towards something we want. Instead of giving a low score to toxic molecules, we give a high score to toxic molecules.

Now we see the model start producing all of these molecules, a lot of which look like VX and also like other chemical warfare agents.

Tell me more about what you found. Did anything surprise you?

We weren’t really sure what we were going to get. Our generative models are fairly new technologies. So we haven’t widely used them a lot.

The biggest thing that jumped out at first was that a lot of the generated compounds were predicted to be actually more toxic than VX. And the reason that’s surprising is because VX is basically one of the most potent compounds known. Meaning you need a very, very, very little amount of it to be lethal.

Now, these are predictions that we haven’t verified, and we certainly don’t want to verify that ourselves. But the predictive models are generally pretty good. So even if there’s a lot of false positives, we’re afraid that there are some more potent molecules in there.

North Korean Leader’s Half-Brother Kim Jong-nam Killed In Malaysia

KUALA LUMPUR, MALAYSIA – FEBRUARY 26, 2017: Malaysia’s Police Forensic Team with the help of Fire Department and Atomic Energy Licensing Board swept the terminal at Kuala Lumpur International Airport 2 for toxic chemicals after they announced on Friday, Kim Jong Nam was poisoned by VX nerve agent, which is listed as the most potent form of nerve agents known in chemical warfare.
Photo by Rahman Roslan/Getty Images

Second, we actually looked at a lot of the structures of these newly generated molecules. And a lot of them did look like VX and other warfare agents, and we even found some that were generated from the model that were actual chemical warfare agents. These were generated from the model having never seen these chemical warfare agents. So we knew we were sort of in the right space here and that it was generating molecules that made sense because some of them had already been made before.

For me, the concern was just how easy it was to do. A lot of the things we used are out there for free. You can go and download a toxicity dataset from anywhere. If you have somebody who knows how to code in Python and has some machine learning capabilities, then in probably a good weekend of work, they could build something like this generative model driven by toxic datasets. So that was the thing that got us really thinking about putting this paper out there; it was such a low barrier of entry for this type of misuse.

Your paper says that by doing this work, you and your colleagues “have still crossed a gray moral boundary, demonstrating that it is possible to design virtual potential toxic molecules without much in the way of effort, time or computational resources. We can easily erase the thousands of molecules we created, but we cannot delete the knowledge of how to recreate them.” What was running through your head as you were doing this work?

This was quite an unusual publication. We’ve been back and forth a bit about whether we should publish it or not. This is a potential misuse that didn’t take as much time to perform. And we wanted to get that information out since we really didn’t see it anywhere in the literature. We looked around, and nobody was really talking about it. But at the same time, we didn’t want to give the idea to bad actors.

At the end of the day, we decided that we kind of want to get ahead of this. Because if it’s possible for us to do it, it’s likely that some adversarial agent somewhere is maybe already thinking about it or in the future is going to think about it. By then, our technology may have progressed even beyond what we can do now. And a lot of it’s just going to be open source — which I fully support: the sharing of science, the sharing of data, the sharing of models. But it’s one of these things where we, as scientists, should take care that what we release is done responsibly.

How easy is it for someone to replicate what you did? What would they need?

I don’t want to sound very sensationalist about this, but it is fairly easy for someone to replicate what we did.

If you were to Google generative models, you could find a number of put-together one-liner generative models that people have released for free. And then, if you were to search for toxicity datasets, there’s a large number of open-source tox datasets. So if you just combine those two things, and then you know how to code and build machine learning models — all that requires really is an internet connection and a computer — then, you could easily replicate what we did. And not just for VX, but for pretty much whatever other open-source toxicity datasets exist.

Of course, it does require some expertise. If somebody were to put this together without knowing anything about chemistry, they would ultimately probably generate stuff that was not very useful. And there’s still the next step of having to get those molecules synthesized. Finding a potential drug or potential new toxic molecule is one thing; the next step of synthesis — actually creating a new molecule in the real world — would be another barrier.

Right, there’s still some big leaps between what the AI comes up with and turning that into a real-world threat. What are the gaps there?

The big gap to start with is that you really don’t know if these molecules are actually toxic or not. There’s going to be some amount of false positives. If we’re walking ourselves through what a bad agent would be thinking or doing, they would have to make a decision on which of these new molecules they would want to synthesize ultimately.

As far as synthesis routes, this could be a make it or break it. If you find something that looks like a chemical warfare agent and try to get that synthesized, chances are it’s not going to happen. A lot of the chemical building blocks of these chemical warfare agents are well known and are watched. They’re regulated. But there’s so many synthesis companies. As long as it doesn’t look like a chemical warfare agent, they’re most likely going to just synthesize it and send it right back because who knows what the molecule is being used for, right?

You get at this later in the paper, but what can be done to prevent this kind of misuse of AI? What safeguards would you like to see established?

For context, there are more and more policies about data sharing. And I completely agree with it because it opens up more avenues for research. It allows other researchers to see your data and use it for their own research. But at the same time, that also includes things like toxicity datasets and toxicity models. So it’s a little hard to figure out a good solution for this problem.

MALAYSIA-NKOREA-SKOREA-KIM-VX

Members of Malaysia’s Hazmat team conduct a decontamination operation at the departures terminal of the Kuala Lumpur International Airport 2 in Sepang on February 26, 2017. Kim Jong-Nam, the half-brother of North Korean leader Kim Jong-Un, was killed at the airport on February 13. Malaysian police told the public they would do everything possible to ensure there was no risk from the lethal VX nerve agent used to assassinate Kim Jong-Nam.
Photo by MANAN VATSYAYANA/AFP via Getty Images

We looked over towards Silicon Valley: there’s a group called OpenAI; they released a top-of-the-line language model called GPT-3. It’s almost like a chatbot; it basically can generate sentences and text that is almost indistinguishable from humans. They actually let you use it for free whenever you want, but you have to get a special access token from them to do so. At any point, they could cut off your access from those models. We were thinking something like that could be a useful starting point for potentially sensitive models, such as toxicity models.

Science is all about open communication, open access, open data sharing. Restrictions are antithetical to that notion. But a step going forward could be to at least responsibly account for who’s using your resources.

Your paper also says that “[w]ithout being overly alarmist, this should serve as a wake-up call for our colleagues” — what is it that you want your colleagues to wake up to? And what do you think that being overly alarmist would look like?

We just want more researchers to acknowledge and be aware of potential misuse. When you start working in the chemistry space, you do get informed about misuse of chemistry, and you’re sort of responsible for making sure you avoid that as much as possible. In machine learning, there’s nothing of the sort. There’s no guidance on misuse of the technology.

So putting that awareness out there could help people really be mindful of the issue. Then it’s at least talked about in broader circles and can at least be something that we watch out for as we get better and better at building toxicity models.

I don’t want to propose that machine learning AI is going to start creating toxic molecules and there’s going to be a slew of new biochemical warfare agents just around the corner. That somebody clicks a button and then, you know, chemical warfare agents just sort of appear in their hand.

I don’t want to be alarmist in saying that there’s going to be AI-driven chemical warfare. I don’t think that’s the case now. I don’t think it’s going to be the case anytime soon. But it’s something that’s starting to become a possibility.

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Game

The Best Weapons in Battlefield 2042

It’s not quite as unique to play a multiplayer FPS with 100 or more players in a single match today, but before the battle royale craze hit, there was basically just one franchise pushing player counts above 16 or 24 players. The Battlefield series has always made strives to make players feel like they were really in the midst of an actual warzone. Their mix of high player counts, destructible environments, and vehicle-based warfare on giant maps was unlike anything else on the market. To this day, there are still few other games that attempt to copy this formula of two massive teams fighting it out on the same scale.

For as many people as there can be in a match, each player can still feel like they’re making a difference in the game. Well, assuming they are packing the right weapons. With 22 total weapons in Battlefield 2042 at launch, many of which need to be unlocked via leveling up, experimenting with them all to find the best one could take up a lot of your time. Instead, we’ve put all the guns through their paces and came up with a list of the best weapons in Battlefield 2042 for each category so you can score as many points as possible.

The best SMGs

PP-29

We’re starting with the best SMG, and more specifically the PP-29, because this is arguably the best weapon in Battlefield 2042 bar none. The best SMG in the game for certain, this gun basically does everything but snipe and blow up vehicles. It comes with a giant magazine capacity of 53, way above any other SMG, has exceptional handling, and is effective in both close- and mid-range engagements. You only need to get to level 18 to unlock this arguably broken gun, at which point you can throw on a barrel to drop the recoil and increase the rate of fire, plus a 1.5x scope to turn this thing into an absolute monster.

K30

The alternate SMG doesn’t unlock until you’ve worked your way up to level 53 and acts far more like a real SMG than the PP-29. The K30 does beat out the competition when used up close since it can rip through an enemy with ease. Even with an extended mag, though, you’re probably not going to be able to get more than one or two kills before needing to reload, and anyone outside your effective range is going to easily outgun you since the accuracy drop-off is a bit extreme.

The best assault rifles

Weapon attachment swap screen in Battlefield 2042.

M5A3

The default assault rifle for Battlefield 2042 is the M5A3 and, for being available right off the bat, is actually really good. This medium-ranged weapon has not too bad recoil, a standard 30-bullet magazine, and balanced accuracy. It really is an all-around balanced starting weapon, and with a holo scope, extended barrel, and extra grip, is solid enough to keep you competitive in any open gunfight.

AC-42

When you eventually hit level 40, though, it is well worth taking a look at the AC-42. On the surface, this assault rifle outperforms the M5A3 in a few key areas, primarily damage and rate of fire. You can swap between single fire and burst modes, giving some good versatility and keeping the recoil under control, but the attachments really turn this gun into a star. If you add on a 1.5x scope, compensator, and laser sight, you basically have an assault rifle that can pull double duty as an SMG in close encounters.

The best marksman rifles

Boris from Battlefield 2042 atop a tank.

SVK

Who can resist picking off a super-long-range kill? Unfortunately, Battlefield 2042 makes you stick with the default DM7 until you hit level 14. Once you do, get yourself the SVK right away. This sniper can pick off targets at up to 1,500 meters, has a five-bullet default clip size, and is strong enough to down any player in two shots at most. That small magazine size is really the only drawback to this high-powered rifle. It is slightly less accurate by default than some other guns, but if you toss on a 10x scope, extended magazine, bipod, and muzzle break, you certainly won’t feel like it’s anything but a powerhouse.

VCAR

Another very late unlock, the VCAR won’t be in your arsenal until level 47. This marksman rifle is unique in that it is very, very light and meant for medium- and close-range battles. It does have the lowest accuracy of this weapon type but still is well above average, has plenty of range potential, and is perfect for players who want to be highly mobile and sneak around the enemy. You can customize it for either medium or close range thanks to some great attachments, but either way, the drum ammo is a must-have, as well as the light grip and compensator.

The best snipers

An enemy in a sniper's crosshairs.

DXR-1

In terms of snipers, the DCR-1 is unquestionably the king of the long-range kill. An upgrade over the default sniper in every way, this level 24 unlock blows every other gun in its class out of the water. Yes, we mean in terms of damage, but not just that. The accuracy is also unmatched, as is the range, and it doesn’t even suffer much in terms of handling. It is a bolt action, so the rate of fire is the main drawback. Because it’s as strong as it is, though, as long as you land that shot, you won’t have to worry about a slightly longer time between shots.

SWS-10

The default sniper takes second place in our eyes over the NTW-50, which unlocks at level 60. Aside from being readily available, the only real area the NTW has an edge over the SWS-10 is in slightly more firepower, but even then, its rate of fire is nearly double the NTW’s. Range, accuracy, and handling are all superior here. Just set it up with attachments like you would any sniper, a 10x scope, high-powered ammo, muzzle brake, and bipod, and get yourself to a nice sniping nest to lay down the pain from across the map.

The best LMGs

Aiming at an enemy with an LMG.

LCMG

LMGs are what you turn to when you want to pretend like you never have to reload. In that area, the LCMG will surely satisfy you with its insane 200-bullet magazine, plus the ability to swap between semi- and full-auto firing modes. Somehow, this beast also has very low recoil, making it effective for close- and medium-ranged firefights, but it’s also the only gun that uses AP rounds by default, which are perfect for spraying down vehicles in a pinch. Stick to either a holo or 2x scope, close-combat ammo, a shortened barrel, and a good grip to really dampen the recoil and improve handling.

PKP-BP

The second-best choice for LMGs is by default the second-best since there are only two in the game at launch. The PKP-BP is by no means bad, but not really an improvement either. You will unlock it at level 32 and, aside from a marginally higher damage stat and rate of fire, find it pretty unimpressive compared to the LCMG. The 200-bullet magazine is still here, but you lose out on accuracy, range, and handling by comparison. You could build it out to be a longer-range LMG with the hybrid scope and factory barrel, but in almost all scenarios, you’re better off sticking with the LCMG.

The best utility weapons

A helicopter about to crash into another one.

GVT 45-70

Shotguns are all about getting up close and personal, yet the GVT 45-70 is slightly reminiscent of the pre-patch model 1887 shotgun that terrorized that game for a while. While not at that level of game-breaking power, this shotgun does serve both purposes of a shotgun and long-range rifle. The firepower is quite high, with great accuracy and range for a shotgun. Depending on what attachments you add on, you can make it a heavy damage dealer for close encounters or stabilize it for long-range. It has a ton to pick from, so you can really do just about anything with this versatile shotgun.

12M Auto

The 12M Auto is, well, a fully automatic close-range beast. It has only slightly less firepower than the GVT 45-70, but a way higher rate of fire. That makes it a better choice if you know you want something for tight spaces, but it isn’t going to hold up in any wide-open areas. Accuracy is on the low side, with even less range, so this isn’t a gun you can spec out to cover all your bases. You’ll want to instead buff its strengths by adding a holo scope, buckshot ammo, and laser sight to make firing from the hip as effective as possible.

The best secondary weapons

Holding a revolver with a scope.

M44

Secondary weapons are often ignored, but the M44 is a magnum that demands your respect. In fact, in some ways, this baby is as good as the old Halo magnum from the first game. It is the strongest secondary in the game by a long shot, but can also use a 4x scope to make it have about as effective a range as a rifle. The rate of fire is, again, a drawback, as is the six-bullet magazine size, but with the power this thing packs, you can get a kill in just a few shots. As far as trusty sidearms go, there’s none more reliable to have by your side for close- or medium-range.

MP28

For something that’s a little more automatic, the MP28 is basically a pistol shoved into the case of a rifle. As such, it has better-than-normal stats for a pistol but lags behind any true automatic weapon. However, it is one of the most accurate sidearms you can pick and has a ton of attachment options to pick out. It won’t ever be much use beyond a mid-range battle, but that’s not really what secondaries are for anyway. Add on a holo scope, flashlight, and compensator to make it a lifesaver when caught with your back to the wall and no other options.

Editors’ Choice




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Game

Far Cry 6: The Best Weapons and How to Get Them

The revolution Yara so desperately needs in Far Cry 6 cannot be accomplished without violence. The dictator Anton Castillo is determined to use his new cancer treatment to bolster his own power, despite promising to use it to rebuild the unstable country. Now that he’s treating his people more as slaves than citizens, it is up to you and the guerilla fighters to take down Castillo’s government and free the people of Yara. It is a big island, however, with many obstacles in your path to Castillo, including soldiers as well as natural predators. It’s a good thing your character Dani is more than skilled with various tools of destruction.

You’ll be exposed to a lot of weapons during your time in Far Cry 6. The island is littered with them, though you won’t find the best of the best just lying around. There are many categories of weapons, such as rifles, SMGs, LMGs, snipers, shotguns, bows, and more. Plus, there are unique weapons in each category that have special buffs but are not able to be modded. Between the sheer number of guns, plus all the ways you can alter them with mods, and trying to figure out how to get what you want, this already packed game can be overwhelming. Here are the best weapons in Far Cry 6 and how you can get them.

Further reading

How to unlock guns

Sure, you can get a ton of weapons by prying them from your victims’ hands, but those are just going to be your most basic, run-of-the-mill guns. While there are some on our list that you could find just by chance, most are more reliably unlocked by doing specific things.

The main ways to get the majority of non-unique weapons fall into a few categories. You can get them by finding them in military-controlled zones, upgrading your base with the Guerilla Garrison to sell weapons, as rewards for missions, and at the end of certain treasure hunts.

Resolver weapons are different. These are one-of-a-kind guns with unique names, stats, and abilities that only appear in one specific place, or by doing a specific mission. Whichever the case is for the weapon listed, we’ll tell you exactly what you need to do to get your hands on it.

MS-16 S Rifle

Before we get into the unique weapons, which can be hard to get early on in your liberation efforts in Far Cry 6, the MS-16 S is much easier to find in the early game since it is criminally underrated by the game as a 1-star gun. This semi-auto rifle has a clip of 15, has next to no recoil, and can dish out its fair share of damage, but once you deck this gun out with some good attachments it really starts to sing. Give it armor-piercing ammo, a suppressor, and the Specter Sight to turn it into a perfect tool for wiping the floor with armored enemies in seconds from range without alerting anyone else to your presence.

Because this is a common weapon, there isn’t one dedicated place to pick it up. Odds are you’ll come across it naturally in a military zone, so just make sure you’re inspecting all the guns that drop in the early game to grab this one and bring it back to a workbench to deck it out. If you don’t come across one, you can reliably buy one from the Guerilla Garrison once you purchase that upgrade for your base. It may take a little time to craft the upgrades, but they’re well worth the investment.

La Varita

La Varita on its own isn’t all that special. It’s a Resolver weapon, meaning you’ll need to go out of your way to unlock it, but when you do it may not seem worthy of being on this list. However, if you also equip the Triador Supremo, suddenly it becomes almost too strong. The main feature of La Varita is that its shots can penetrate walls. Combine that with the Triador’s ability to let you see through walls, and you’re basically hacking at that point. The damage on this gun is at max, so you can pretty reliably one-tap any normal enemy in your level range with a single headshot. Even if you can’t hit a headshot, the fact that you can just stand on the other side of a wall and pick off all the enemies without ever exposing yourself is a pretty overpowered strategy.

La Varita and Triador are conveniently tied to the same treasure hunts, which are the three Triada Relics. You can start this quest by going to Oluwa Cave on Isla Santuario, which is the island you start the game on, so you can at least initiate it early. The quest is triggered once you enter the cave and inspect a note inside, marking three treasure hunts for you to do. Two of these hunts aren’t too difficult, but the one in Fort Oro may be one you need to put off until you’ve leveled up quite a bit, plus a little puzzle that needs to be solved. Once you manage to get all three relics, return to the cave to get your overpowered reward.

El Tirano

Two Far Cry 6 players shoot in co-op.

If you’re in the market for something more long-range, the El Tirano sniper rifle is about as good as they come. Sure, the downside of not being able to put a suppressor in it stings a little, but not nearly as much as it will sting the unfortunate soul who ends up in your crosshairs. It comes stacked with armor-piercing rounds, the only Resolver sniper to have that, plus a scope with a magnification of 10x. So while it may not be silenced, you can shoot it from so far it might as well be.

This unique sniper is hidden on the map just waiting to be picked up. On the map, go to the Valle de Oro region and go all the way to the north. There’s a restricted zone called Escila Fort here that you need to infiltrate. Going in loud or quiet, climb up the lighthouse on the coast and pick up El Tirano at the top.

Death Rites

For a fully automatic rifle that won’t let you down, find yourself the Death Rites rifle as soon as you can. This AK-inspired weapon has not only an awesome decal but also perks that will make it a hard gun not to keep in your loadout all the time. This gun is best for medium-ranged encounters, with armor-piercing rounds and the Headshot Supremo, which makes every headshot you land build up your Supremo charge. The downside is that it has pretty wild recoil thanks to the Compensator, but none of that matters when you see the Vampiric Triada mod. This mod gives you a chance to recover health for every shot that hits an enemy. If you’re good enough, you can almost become an unkillable machine with this rifle, or at the very least have a much better chance at recovering from a botched situation by not having to stop fighting back to heal.

Head to Maldito to get started finding the Death Rites. You’ll find this small town on the southeast end of El Este’s zone, which you may already have unlocked as a fast travel spot as part of “The New Revolution” mission. Once there, look for the burning building and head inside. Try to ignore the pile of burned corpses and open the chest inside to grab the gun.

RAT4 Rocket Launcher

Our rocket launcher pick is a non-unique one, but does the job more than well enough to justify its inclusion. As far as what it’s capable of, well, it’s a rocket launcher. If you’ve got some heavy armor or airborne targets making your life miserable, whip this baby out and solve that problem with a heavy dose of explosives. Deck it out with the Lock-On mod to ensure you hit your mark and you’ve got yourself a perfect problem solver.

Again, as a standard weapon, you can either find this gun out in military zones or purchase it from the Guerilla Garrison.

Crackle and Pop

A character shoots a gattling gun in Far Cry 6.

When all else fails, sometimes you just need a gun that you can just hold the trigger down on and watch your problems evaporate into clouds of pink mist. The Crackle & Pop LMG is a light machine gun that punches like a heavyweight. This baby has the rate of fire of an LMG but is dishing out explosive rounds rather than normal lead. That makes it perfect for ripping through armored vehicles. The scope isn’t much, just a 2x, but does the job of giving you clear sight of your target. Don’t expect to snipe anything with this gun, of course. Finally, the quicker reload speed is the icing on the cake.

To add some Crackle & Pop to your arsenal, you will need to be prepared to head deep into Esperanza, specifically the El Rayo Cinema. If you’re able to survive long enough to make it there, find the ladder on the outside on the east side of the building and climb onto the roof. The chest is waiting right on top. You will go by here as part of the main mission, but if you’re daring enough you can try your luck at getting it early.

The Iron Curtain

The first of two options for your SMG pick for the best weapon is The Iron Curtain. As with all SMGs, this weapon should be top of your list for when you need to shred enemies from a close distance with an overwhelming flood of bullets. Specifically, this unique SMG comes with Soft Target bullets, making it rip any unarmored enemy, or animal, to shreds with ease. It has a built-in suppressor, making it nice for all you sneaky players, and can be whipped in and out with ease thanks to the Gunslinger mod. The Keep it Cool mod is also nice for allowing the suppressor to cool down quickly if you fire in bursts.

To find The Iron Curtain, you can easily snag it while doing the mission Balance the Books. This will take you to an abandoned hotel on the west side of Segunda. The chest you’re looking for is actually underwater, so dive down into the waters west of the hotel to plunder this treasure for yourself.

MP7

A character reloads a large gun in Far Cry 6.

But, if you’d rather not go through all that trouble, the standard MP7 can more than compete with The Iron Curtain. In some situations, you can even claim it is better. You’ll still want to outfit it with Soft Target ammo, since that’s what SMGs are best used for, but add in the extended mag and a decent scope and you’re packing an absolute monster in your pocket. If you like playing fast and dangerous, this gun has the bite you’re looking for.

It’s the last “normal” weapon, so grab it like all the others. Find it or buy it from the Guerilla Garrison and mod it to your heart’s content.

The Autocrat

Sidearms are often overlooked, but in a pinch can be the difference between life and death. It is always faster to swap to a sidearm while under fire instead of waiting for a lengthy reload, so having something like The Autocrat at your side is a great backup plan. It actually has really good damage for such a small weapon, and even better accuracy, and the mods make it do even more damage when aimed or hitting a target’s body.

To secure this trusty pistol, you can actually grab it during the mission Du or Die while infiltrating Fort Quito. During the mission, go to the fort’s entrance and look for a door inside the walls. Make your way through to an open hatch you can climb down, leading to yet another ladder to descend followed by some stairs. At the end of it all is a locker room you can break into by smashing some wooden planks. Search the weapon case on the shelves and claim this fancy pistol.

Exterminator Supremo

Last up aren’t technically weapons like the others, but your Supremo. You start out with the ability to launch a series of rockets from your backpack, which is awesome enough as it is. The Exterminator is great for cleaning up clusters of enemies or dealing with armored vehicles before you’re geared up with any anti-vehicle weapons. You will get this one automatically, and, quite frankly, never need to swap off of it.

Volta Supremo

As an alternative, though, the Volta Supremo is perhaps better for after you’ve finalized your ideal loadout and still need something to deal with pesky vehicles that you’re either not ready to, or don’t feel like, wasting ammo on. This Supremo will send out a big EMP that will turn those vehicles into worthless husks ripe for hijacking. If that sounds good to you, you can grab it from either Juan or one of his arms dealers.

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Fortnite adds outfits that can be wrapped like weapons: How to use them

Epic has announced a big new feature for its battle royale game Fortnite: wrappable outfits. With this new style, players are able to apply their existing and future wraps to their outfits in the same way they can wrap weapons and vehicles. The new ability includes support for wrapping pickaxes and back bling, too.

Your existing Fortnite outfits can’t be wrapped, so don’t get too excited. Instead, Epic is introducing new wrappable outfits in the game’s Item Shop, including plans to add more styles in the future. Players can purchase a wrappable outfit, then restyle it using their existing wraps.

This means, for example, that you can have the character’s jacket display the same stunning Galaxy wrap that you have applied to your weapons and vehicles. Anyone who has been playing Fortnite for a while likely has a substantial library of existing wraps, which are often given out for free as rewards for challenges.

Players who want to see their favorite wraps on their characters can get the ‘Show Your Style’ set from the game’s Item Shop as the debut outfits with this support. Any wrap can be applied to these outfits, according to Epic, which notes that you can apply different wraps to the outfit, the back bling, and the pickaxe for a varied appearance.

Players likewise have the option of editing their character’s primary colors; this applies to the hair and some parts of the outfit, the company says. As incentive to pick up the new set, Epic says it will give anyone who picks up the current or future wrappable outfits a free Pixellator Wrap.

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The Best Weapons in Fortnite to Secure a Victory

Surviving in Fortnite and securing a Victory Royale takes skill. Getting better at Fortnite takes a knowledge of the playing field and a drive to outlast your opponents. But none of that matters if you aren’t picking up the right weapons. Building a loadout that suits your playstyle and managing your inventory as the match progresses is key to snagging a win. You don’t want to be caught in a long-range battle with someone on a mountaintop without a solid sniper rifle on hand, and you don’t want to find the storm closing in on a part of the map filled with smaller buildings without a shotgun.

Our guide to the best weapons in Fortnite breaks down rarity types and what they mean, the most effective arms in each weapon category, and tips on how to use them.

Weapon colors and what they mean

Brittany Vincent/Digital Trends

Fortnite Battle Royale’s selection of weapons varies between categories, with plenty of different arms to choose from. From the deadly pulse rifle to the explosive rocket launcher, there’s something to fit every playstyle. Each weapon is assigned a tier on a rarity scale, too. Whether you’re selecting an SMG or an assault rifle, all weapons will be color-coded as such.

  • Gray: Common
  • Green: Uncommon
  • Blue: Rare
  • Purple: Epic
  • Orange: Legendary

The rarer the gun, the higher the damage it will do. In a firefight, the better class of gun has the higher potential for damage, so if you take a gray assault rifle into battle against a blue one, and so on, the person with the blue gun will have an edge.

If at any time during the game you find a higher rarity tier of the weapon you’re currently using, make sure you swap out your current weapon and pick up the new color. This allows you to make sure you are maximizing your damage. Gray and green weapons are fine at the start of the match, but you should have at least blue ones by the time half of the players are dead.

Choosing between different weapons of different tiers is more difficult. It might not be a good idea to trade a common assault rifle for an epic pistol if you know you’re about to cover some open terrain. If you have to make such a choice, think about where you plan to head next and what weapon is best suited to the terrain. If you find yourself not very skilled with sniper rifles, don’t waste the inventory space by picking it up, even if it’s legendary.

Best guns in Fortnite Battle Royale

Fortnite Weapons
Epic Games

While simply stumbling upon any weapon is preferable to running around the Fortnite map wildly swinging your pickax and hoping to avoid the first 90 players before you’re shot out, there are some that are preferable to others. For instance, you should really hope you happen upon a shotgun over a pistol because it’s going to keep you a whole lot safer.

Here’s a reliable hierarchy of the weapons you should strive to aim for, ranked in order of desirability. Some of the following weapons have been Vaulted — meaning they’ve been removed from Fortnite — but they will periodically make an appearance during special events. When available, they’re some of the best weapons in the game, so keep your eyes peeled!

Assault rifles

While assault rifles aren’t the most powerful set of guns in the game, they’re the most versatile. You’ve got several different variants with different kinds of stopping power. They won’t take out enemies from across the map, but you’re easily covered whether you need to make a quick getaway to safety or you’re going on a run for your Victory Royale with five people left standing in your way. Just make sure to fire in short bursts, and you’ll be golden.

These are the different types of assault rifles that you can currently pick up in the game:

  • Slone’s pulse rifle
  • Heavy assault rifle
  • Pulse rifle
  • Assault rifle
  • Burst assault rifle

Powerful Vaulted assault rifles include:

  • Midas drum gun: This weapon only drops when Midas is defeated at the Agency.
  • Skye’s assault rifle: This weapon only drops when Skye is defeated in the Shark.
  • Meowscles Peow Peow rifle: This weapon only drops when Meowscles is defeated on his Yacht.

Shotguns

Shotguns aren’t great at range, of course, but if someone is nearby, you can rock their world with a devastating shotgun blast. They are the perfect complement to your assault rifle. Some are notably better than others, so play around to find the one that suits you best. You can find the different types below:

  • Tactical shotgun
  • Pump shotgun
  • Lever action shotgun

SMGs

While not as powerful or as direct as assault rifles or shotguns, SMGs are still preferable in battle when you need something quick and light to eliminate the competition. They’re automatic, so you can hold the trigger down in a panic, and they’ll hold plenty of ammo.

They won’t do as much damage as assault rifles or shotguns, but they’re like little firecrackers that can still make for quite the party when people come to try and mess with you. Many players underrate the SMG, but it can entirely wreck a shotgun player in close range, especially if you take advantage of that weapon’s delay in shots and frequent reload time. Here are all currently available SMGs:

  • Zyg and Choppy’s ray gun (dropped by Zyg at Hydro 16)
  • Rapid-fire SMG
  • Submachine gun
  • Suppressed submachine gun
  • Kymera ray gun

Sniper rifles

Let’s face it: Not everyone can excel as a sniper. But if a sniper rifle is all you can find, use it wisely. It will require you to constantly remain on the move and on the lookout for areas in-game where you can sit and wait for passersby to pick off, but you’ll be a force to be reckoned with while hidden, and you can one-shot kill anyone who gets in your way with a well-placed headshot. Though not necessarily a rifle, we’ve also included the crossbow in this category because of its functionality.

  • Storm Scout
  • Rail gun
  • Bolt-action sniper rifle
  • Suppressed sniper rifle
  • Plunger bow

Here are a few Vaulted snipers to look out for during special events:

  • Boom Bow (this weapon will drop when TNTina is defeated in the Rig)
  • Hunting rifle

Explosives and heavy weapons

Explosives and heavy weapons can be hit or miss. If you find a grenade launcher or RPG, you’ll be good for a short while but can quickly run out of ammo. They’re not ideal in most situations, but they can still get you out of a jam if you need a quick fix. Because of this, these are best saved for those final assaults when there are only a handful of players left.

Explosives and heavy weapons are extremely powerful but are just as extremely hard to find outside of supply drops. That’s why it’s best that you don’t rely on these weapons and simply use them as a strong asset.

  • Rocket launcher
  • Orange paint launcher
  • Purple paint launcher
  • Recon scanner

Here are a few Vaulted heavy weapons to keep your eyes out for:

Pistols

Most pistols do meager damage, though they can be deadly when you find the right ones. They’re just a lot slower, rarely automatic, and do less damage per shot than most other weapons. Still, a pistol is better than nothing. Thankfully, Epic Games has added some pretty impressive pistols in the last couple of months that can surprise enemies.

  • Night Hawk
  • Marksman Six Shooter
  • Pistol
  • Shadow Tracker
  • Hand cannon

Best guns in each class

Pistols

Fortnite pistol.
Fortnite Wikia

You’ll want to switch to another weapon from a pistol as soon as possible most of the time. However, there are some noteworthy pistols you might want to keep in your inventory. The first is the Marksman Six Shooter. One of the more recent additions, this powerful pistol packs a nice punch.

There’s also Night Hawk, which was un-Vaulted for season 7 and can be purchased from Guggimon or picked up from a malfunctioning vending machine. It works much like the normal scoped revolver but boasts a thermal scope for easy enemy identification. As great as it is for a pistol, you’ll still want to be on the lookout for a weapon with a bit more punch.

Assault Rifles

Fortnite assault rifle.
Fortnite Wikia

Assault rifles come in several different flavors, including the burst-fire and M4 variations. The M4 is the middling, simplest choice that players tend to gravitate toward.

However, arguably the best assault rifle in all of Fortnite is Slone’s pulse rifle. This Mythic item deals 38 damage and fires at a rate of 4.2 — making it a deadly weapon in the right hands. In order to add it to your arsenal, you’ll need to take down Dr. Slone. That can be done just southwest of the old Spire location at the center of the map, but you’ll need to bring some heavy firepower for the job.

Do so successfully, and you’ll be rewarded with one of the best weapons in Fortnite.

Sniper rifles

Fortnite sniper rifle.
Fortnite Wikia

With the Storm Scout un-Vaulted for season 7, it’s quickly become one of the most popular snipers in the game. The same goes for the Bolt-action sniper, which is once again among the most powerful long-range weapons in Fortnite.

However, if you’re looking for something a bit more powerful — but still effective at a distance — look no further than the Rail gun. While you can’t zoom in as much as you can on a typical sniper, the Rail gun outputs incredible damage after charging for a few seconds. It can also shoot through player structures, making it a must-have weapon towards the end of a match.

SMGs

Fortnite SMG.
Fortnite Wikia

When it comes to SMG’s, you’re probably good no matter which one you pick up. As such, your best bet is to focus on making sure it’s the highest quality you can find. When you come across another SMG, don’t allow yourself to automatically ignore it, but make sure it’s not better than the one you already have.

As for the new Kymera Ray Gun, it’s a bit hit-or-miss. While it does output a solid bit of damage, the glowing lights emitted while firing makes you easy to spot from a mile away. If you’re going to use the Kymera Ray Gun, we recommend limiting yourself to indoor locations to hide the flashing lights — or just avoid it entirely.

Shotguns

Fortnite shotgun.
Fortnite Wikia

You’ll find different categories of shotguns to choose from in the form of pump shotguns, tactical shotguns, and lever-action shotguns. The tactical shotgun is currently the best choice for players looking for a high rate of fire.

While the pump shotgun is a much more powerful option, it sacrifices the fire rate for its 95 damage points. It’s a devastating pick for close-range combat, especially with the potential for one-hit kills, but you’ll need to land every shot, every time.

The tactical shotgun is the better all-around choice for that reason, as it’s a more versatile weapon that allows you to pull off various defensive and offensive maneuvers, firing off shots one after another and landing what you can without having to worry yourself with pinpoint accuracy.

Explosives

Fortnite grenade launcher.
Fortnite Wikia

When it comes to grenades, you can select a few different types outside of the typical grenade. These include the vaulted Boogie Bomb, Stink Bomb, and Impulse Grenade. Most of these grenades are less than impressive, but we can’t help but love the Boogie Bomb. It’s a meme for a reason: It opens up your enemies to a heartbreaking loss.

As far as available explosives go, it’s hard to beat the standard rocket launcher. Capable of taking down huge sections of buildings in a single shot, it’s a great way to expose hidden enemies or disrupt someone’s building pattern.

The recon scanner is another useful heavy weapon, which will scan your surrounding for gear, enemies, and vehicles. Attacking foes with the Recon Scanner is futile — its DPS output of 15 is pretty terrible — but it’s a perfect way to get a grip of your surroundings and locate nearby points of interest.

Fortnite Close Encounters

While there are plenty of shortcuts and ploys you can learn to master Fortnite, it is equally important to know what kinds of weapons you’re dealing with and how to utilize them at each stage of your journey. There is a color-coding system that categorizes each weapon, which acts as a useful guide to form the most well-rounded and successful armory.

After you’ve mastered how and when to use every weapon in your arsenal, you’ll be prepared for a victorious experience in Victory Royale. You’re sure to make it to the top if you have purple or orange weapons known to represent the epic and legendary categories, respectively.

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The Best Weapons in Chivalry 2 and How to Use Them

Chivalry 2 is full of unique weapons, most of which are up to player preference. However, some weapons are better in certain situations than others. Chivalry 2‘s Team Objective modes like The Fall of Lionspire and Escape from Falmire will put players in multiple scenarios where a weapon they were using to free the prisoners from cages isn’t ideal for crossing a narrow bridge. Players will find themselves fighting 1v1 as often as they find themselves completely outnumbered. Which weapons will they be wishing they had? We’ve laid out a handful of different combat scenarios and decided on the best weapon to use in Chivalry 2.

Damage types in Chivalry 2

Before we dive into the best weapons in Chivalry 2, it’s essential to understand how different damage types and bonuses apply among various classes. You can deal three types of damage in Chivalry 2: Cut, Chop, and Blunt.

Cut damage from weapons like The Messer, The Falchion, and any other sword or spear is uniform across all class types. These weapons are good places to start for new players as they get used to what the different classes look like on the battlefield.

Cut weapons will often deal more base damage than Blunt or Chop weapons, as seen with the Greatsword and the Messer’s maxed-out damage meter. However, they are not receiving damage buffs against Knights and Footman, the two classes with the most health in the game.

Chop damage deals 25% bonus damage to Knights and 17.5% bonus damage to Footmen. These weapons include axes, the Glaive, and the Halberd. If you could chop wood with it, it deals chop damage in Chivalry 2. The only chop weapons in Chivalry 2 that deal max damage are the War Axe, Executioner’s Axe, and the Battle Axe.

Blunt damage will punish Knights, plain and simple. They will do 50% bonus damage to knights and 35% bonus damage to Footmen. The best blunt weapon in Chivalry 2 is the Maul, which can one-shot knights when unleashing a special attack. Of course, its slow windup does make it hard to use at times.

Now that we’ve established different damage types, let’s dive into some of the best weapons for any given situation in Chivalry 2.

Chivalry 2: The best 1v1 weapons

Players fighting one versus one in Chivalry 2.

Nothing feels better than beating a human opponent in an uninterrupted 1v1. While you might think you want the biggest and baddest weapon, speed and accuracy are more important, and two weapons outperform all others in a 1v1 setting.

One-Handed Spear and Shield

Stats for the One-Handed Spear in Chivalry 2.

The One-Handed Spear has a lightning-fast stab attack dealing 50 light damage and 70 heavy damage. As a cut weapon, that is the max damage you’ll be putting out with the One-Handed Spear. What makes this weapon extra viable is the accompanied shield, which is great for passively blocking arrows and defending yourself.

The One-Handed Spear and Shield can be used by the Knight’s Guardian class and the Footmans’ Man at Arms class. Between the two, the Knight will provide more health and can place healing Banners as their class ability, but the Footman can move faster and deploy bandaids. The One-Handed Spear has decent reach, so it’s best to out-space your opponents. This makes the Footman’s increased speed more valuable than the Knight’s extra health (only 25 more HP). Since you’re in a 1v1 situation, being able to backpedal faster than your opponent can catch up to you puts the advantage on your side.

The downside to the One-Handed Spear is its skill ceiling. You’ve got to be accurate, or you’ll end up stabbing the air next to your opponent. You’ve got a chance of surviving a 2v1, but as soon as three or more enemies surround you, you’re not going to make it out alive.

The Shovel

Stats for the Shovel in Chivalry 2

Yes, you read that right. The Shovel may seem like a useless weapon, but it’s actually one of the best in Chivalry 2, especially in a 1v1 situation. As a Blunt weapon, the Shovel will deal significant bonus damage to Knights and Footmen while still putting out bonus slash damage. Its faster recovery, faster release, and faster slashes make it great for interrupting attacks and punishing players wielding big beefy weapons.

You’ve actually got a better chance when outnumbered with the Shovel than you do with the one-handed spear. The fast slashes make it easy to hit multiple targets, especially when protected during a successful Riposte.

The Footman’s Field Engineer class is the only one that can use the Shovel. You can still move pretty quickly and have a decent pool of health to work with. Use the spike traps and barriers to defend objectives like the Trebuchets on Lionspire. The Field Engineer does 100% bonus damage to objectives, meaning that the Shovel is perfect for breaking down barricades, doors, and enemy traps.

Chivalry 2: Best crowd-control weapons

Two armies charging each other in Chivalry 2.

On the flip side of 1v1 fights is crowd control. By crowd control, we mean a handful of enemies charging at you and you alone. You won’t be able to take them all out at once, but you can keep them at bay and deal some decent damage until reinforcements arrive. Be warned: These crowd-control weapons run the risk of dealing collateral team damage because of their long and wide slash attacks.

The Executioner’s Axe

Stats for the Executioners Axe in Chivalry 2.

The Executioner’s Axe deals chop damage, which grants bonus damage to Knights and Footmen. It has a buffed overall damage output while suffering from slower release. The broad reach of the Executioner’s slash attack, coupled with good dragging mechanics, can hit and stagger several enemies at once.

Timing a charged attack will eviscerate bots and deal a ton of damage to enemy players charging at you. Now reeling and trying to heal, keep up the assault and lead your team forward. Follow up that heavy slash with an overhead attack to finish off enemies in true executioner fashion. Avoid stab attacks with the Executioner’s Axe. The same goes for chop weapons in general.

While decent with enough space, the Executioner’s Axe isn’t worth its weight when somebody’s right in your face. This is especially true if that in-your-face placer wields a quick weapon like the shovel or Short Sword. Make sure to leave a good amount of distance between you and your incoming targets.

Greatsword

Stats for The Greatsword in Chivalry 2.

The Greatsword has its perks, and it has its pitfalls. While it’s great for crowd control, reaching farther than the Executioner’s Axe, it does suffer from a slow windup and a long release. This means you’ll have to allow more space between you and an incoming wave of enemies. However, once you’ve got the timing down, you should be taking out mobs with ease.

The Greatsword is a Cut weapon and can only be used by the Vanguard’s Devastator class. You’ll be dealing base damage across all classes, but the real trick is your leaping strike attack. Although it can only be performed at full sprint, a leaping strike can one-shot Archers and bots while staggering and dealing 100+ damage to other enemies.

You really have to master dragging to be good with the Greatsword. It helps to play in third-person to give you a better idea of where enemies are related to your swing. If you can time it right, you can easily make up for the Greatsword’s slow attack speed by hitting enemies at the very beginning of your slash.

Chivalry 2: Best range weapon

Stats for the Longbow in Chivalry 2.

The Longbow is the only viable ranged weapon in Chivalry 2. Sorry Crossbow users, but the Bow is the easiest ranged weapon to learn and the most reliable in any given situation. Yes, a well-placed crossbow bolt can devastate Knights and Footmen. However, those accurate shots are few and far between unless you’re the best Crossbow player in the world.

With the Bow, you’ll never have to take your eyes off your target. Players should aid their teammates by finishing off or damaging enemies they’re currently engaged with. Be prepared to pull out your sidearm when an enemy starts to close in on you. On the flip side, don’t be afraid to shoot a quick arrow at them before switching. They may be weak already. Weak enemies are covered in blood and only need a little more damage to finish off.

Chivalry 2: The best overall weapon — the Messer

Stats for the Messer in Chivalry 2.

The Messer is, by and large, the best weapon in Chivalry 2. Now, this doesn’t mean you’re going to win every single fight you find yourself in. The Messer is the most versatile and gives you a fighting chance in every situation. It’s great for crowd control and comes with a fast enough slash attack to get the edge on other two-handed weapons. However, if you find yourself up against a shovel-wielding Footman who knows how to use it, you may be in trouble.

As a cut weapon, The Messer will only deal base damage across all classes. However, it does receive an increased damage buff to counter its longer release time. Timing is key to using the Messer, and dragging a powerful slash attack across multiple targets is the best way to use it.

1v1, the Messer can punish with a slash-overhead combo. Avoid stab attacks, as they take long to wind up and don’t deal as much damage as overheads. You have more range than you think with the Messer, so start swinging before an enemy is in range to keep the fight in your favor.

The Messer can be used by the Vanguard’s Raider class and the Knight’s Crusader class. Even though the Raider allows you to carry two primary weapons, the Crusader’s secondaries are some of the best in the game. The Axe and Falchion pair beautifully with the Messer and are handy when using your oil pots. However, players may opt for the Morning Star for bonus damage against other Knights and Footmen.

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The Best Weapons in Scarlet Nexus and How to Get Them

If you want to stand a chance against the biggest, toughest, and most dangerous Others in Scarlet Nexus, you’ll need a weapon that can dish out some major damage. Your base weapons can get you through the early stages of weak mobs, but sooner rather than later, you’ll want to upgrade those starter weapons for ones with a bit more punch to them, especially when going into the endgame content. As with most RPGs, you’ll be picking up and buying new weapons all the time to keep your character on pace with the ever-increasing challenges.

Because this is a single-player experience and not a game intended to be grinded out for weeks or months with new content constantly added, there are weapons that stand above all the others that you can get as the most powerful in the game. The tricky part is that you will want to get them for every character, not just your primary one — and the process of actually getting your hands on them isn’t easy, either. If you need some hints about the best weapons in Scarlet Nexus and how to get them, check out this guide.

Further reading

How to get the best weapons

Microsoft

There are two main steps you need to take in order to get the best weapons for any character in Scarlet Nexus. The first is to actually get the weapon in question. You can get weapons either through random drops, quest rewards or by purchasing them from the shop. The absolute best weapons, which is what you came here for, only become available after you pass certain thresholds in the game’s story. Once you’ve reached the specific phase, you have a chance of finding that weapon out in the world as a random drop, but the most reliable way to get your hands on them will obviously be through the shop.

Next, once you have the weapon, you will, of course, want to upgrade it to the maximum level. Upgrading a weapon requires different materials that drop from enemies. Once you reach the final level of upgrade for either Yuito or Kasane, however, you will need a special material called Phantom Art that you can only get after beating the main campaign. Your party member’s final weapon upgrades will also take rare materials you can only pick up in post-game side quests, but they’re not limited to one per playthrough, like Phantom Arts are.

The best weapons for each main character

Yuito

Your katana-wielding male lead, Yuito, has one of the best weapons in Scarlet Nexus, called the Otori. The base weapon you start with is called the Douji Setsu Ami, which will set you back a hefty 5,000 Kin at the shop. The first upgrade you need to get for it — by going to the shop and navigating to the Exchange section to upgrade — requires the base weapon, two Rat Species Subjugations, and three Battle Record S. The Rat Species Subjugations are dropped from the rat species enemies located in the abandoned underground railroad level, or the Sumeragi land 1 level. Battle record S are less specific drops and simply have a chance of appearing after you beat stronger types of regular Others.

The final upgrade to make this weapon into the Otori requires the upgraded Douji Setsu Ami, obviously, plus one Phantom Art and one Buddy Rummy Analysis. Again, we covered how to get Phantom Arts above, but the Buddy Rummy Analysis comes from the Buddy Rummy Others you encounter on the Kunad Highway: Entrance to Suoh. Get all this to the shopkeeper, and you’ll have the awesome phoenix-inspired katana.

Kasane

Your mid-range fighter’s best weapon is the Hitori. These throwing knives pack a major punch but take a bit of work to get. First, as always, you need to get the base weapon to upgrade. In this case, you’re looking for the Mao Kai, again costing 5,000 Kin from the shop. To upgrade it, you’ll need to track down two Pendu Species Subjugations and three Battle Record S. The Pendu Species Subjugations are dropped from the Pendu Others on the Kunad Highway: Entrance to Suoh, and we already covered where to get the Battle Record S with Yuito.

Once upgraded, to make the final form of the Hitori, you will need your one Phantom Art plus one Rainy Rummy Analysis, which are rare drops from the Rainy Rummy Others.

The best weapons for party members

A battle in Scarlet Nexus.

The only note to make off the top here for getting the materials required for your party member’s ultimate weapons is that they all require a special Phantom Art material that comes from a specific side quest. We’ll note what side quest that is, but bear in mind that these will only open up once you’ve beaten the main story.

Kagero

Never underestimate what a blade is capable of, no matter how small. Kagero’s Sekiei may be a tiny dagger but will dice up Others before they know what hit them. Purchase the Invisible Dancer V6 first, then go out and collect two Pound Species Subjugation and three Battle Record S to get the first upgrade. Pound enemies can be found in Sumeragi Land 5. From there, add in the Phantom Art: Lizard and Judy Chinary Analysis to create the ultimate form in the Sekiei. The quest you’re looking for to get the Phantom Art is called Help with a Report, and Judy Chinary Others can be fought at Mt. Hino or Sumeragi Land 7.

Kyoka

The talented crossbow wielder Kyoka’s best weapon is the Houga, somewhat resembling a bee in design. The base weapon you’re working with is the Buronguhorn 286. The first set of materials you need are two Pendu Species Subjugation and three Battle Record S. The Pendu Others show up on Kunad Highway: Entrance to Suoh, and by now you know where to get Battle Record S. From there, to create the Houga, you’ll need the Phantom Art: Honey Bee and one Dispen Fisher Analysis. This Phantom Art comes from the Want to Learn More quest and the analysis as a reward for beating the Dispen Fisher boss.

Arashi

What’s not to like about a chainsaw-wielding lady? Arashi’s weapons normally have some more creative names, but her best weapon is the more elegant Ayame. That doesn’t mean it isn’t deadly, though. To start off, make sure you get Arashi the Innocent Rabbit Hug 6. Combine this with two Pound Species Subjugations and three Mysterious Ecology S to get the first upgrade. Pound Species are in Sumeragi Land 5 during the Memory of Rebellion, while Mysterious Ecology can be found from powerful Others in the Abandoned Subway: Suoh Line 9. Your final upgrade will need the Phantom Art: Horse and a Brawn Yawn Analysis. This Phantom Art is a reward for doing the Enchanted by Weapons side quest, and Brawn Yawn enemies spawn in the Kunad Highway: Entrance to Suoh area.

Shiden

Shiden is a dual wielder who utilizes his Electrokinesis to deal a shocking amount of damage lighting fast. His ultimate weapons are the Kan’nen, which start out as the Special Guard Stick Rikugo Kai. Once purchased, you will need to farm two Yawn Species Subjugations and three more Battle Record S. The Brawn Yawn Others you need to farm spawn at the Kunad Highway: Entrance to Suoh. To turn the Rikugo into the Kan’nen requires one Phantom Art: Catfish and one Rotunda Pagoda Analysis. This Phantom Art comes from completing the For the Exhibition side quest, and just take down Rotunda Pagodas until you get the Analysis.

Luka

Completely contrasting Luka’s somewhat smaller stature, his massive hammers are always a sight to behold, especially the Shojin. Adorned with golden elephants, this thing is just as tough as its animal inspiration. The base weapon here is the Weight Hammer V6. Upgrade this with two Yawn Species Subjugation and three more Battle Record S. The Yawn enemies show up on the Kunad Highway: Entrance to Suoh. From there, get yourself the Phantom Art: Elephant from the For the Exhibition side quest and one Coat Mote Analysis by beating the enemy of the same name to unlock the Shojin.

Gemma

Who needs a weapon when you can just pull on some gloves and let your fists do the work? Gemma is all about that close-range, knuckle-bleeding combat, and the Kiseki gloves let him hit with all his might. To get his best weapon, using that term loosely, you start out by getting the Gou Musou Land Type and upgrading it with two Bound Species Subjugation and, you guessed it, three Battle Record S. Bound Others spawn in Sumeragi Land 5. From there, combine that weapon with the Phantom Art: Turtle and one Coil Moil Analysis, the former of which you get for completing the No Interference! side quest and the latter for beating the Coil Moil boss.

Tsugumi

Tsugumi is perhaps the smartest member of your team, just for the fact that they are using a gun, and Tsugumi’s firearms still follow the RPG systems of having different stats. To get her best pistol in the game, the bird-like Enmu, you first need to get the Lily Bell M20-6. Take that and two Pool Species Subjugations and yet another three Battle Record S to hit the first upgrade. The Pool Species Subjugations come from Scummy Pool Others located in either the Abandoned Subway: Suoh Line or Hirasaka Station entrance and exit. The final upgrade into the Enmu requires the Phantom Art: Swallow and one Naomi Randall Analysis. This Phantom Art is your reward for the Verifying the Secret quest, and you will need to beat the Naomi Randall boss for their analysis.

Hanabi

Hanabi’s best torch weapon is very appropriately modeled in the aesthetic of a monkey and is just as beautiful as it is deadly. Named the Kaen, this torch is the perfect fit for Hanabi’s fire-based abilities. The base weapon you will be working with is the Torch Type 6. Add in two Paw Species Subjugations and three more Battle Record S to pump it up one upgrade level. Paw species Others can be found in a few places, such as the Kikuchiba: Middle-level Shopping District and Arahabiki Control Layer: Purification Bridge. To turn this torch into the Kaen, add in the Phantom Art: Monkey and one Gankin Fisher Analysis. This primate-themed Phantom Art is the reward for completing the Important Mission side quest, and you can find the analysis simply comes from killing any Gankin Fisher-type Others.

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Chivalry 2 Class Guide: Overview, Subclasses, and Weapons

Chivalry 2, the long-awaited follow-up to 2012’s Chivalry, puts you right at the heart of medieval warfare as you hack and slash your way to victory. Described as a first-person shooter with swords instead of guns, post-launch reviews of Chivalry 2 have been quick to call it the game of the summer. Players have a variety of classes to choose from, each with three subclasses of their own.

So, which Chivalry 2 class is best for you? In this guide, we’ll go over every class in Chivalry 2, along with their strengths, weaknesses, and special moves.

Chivalry 2 classes overview

There are four main classes to choose from in Chivalry 2. They are the Knight, the Archer, the Vanguard, and the Footman. Each comes with a unique set of weapons to choose from, with a little crossover between classes. For example, both the Knight and the Vanguard can wield the Messer Greatsword, a weapon that’s quickly become a Chivalry 2 fan-favorite.

Those four classes break down into three subclasses, which we’ll go over in-depth later on. While the subclasses maintain the same base stats like total Health and Stamina, their special moves, passive traits, and class abilities change.

You can change classes at any time in-game and even edit your subclass loadouts. However, you can only change your cosmetics in the Armoury from the main menu. Unlock more cosmetics for your classes by leveling them up in-game and purchasing them for gold or Crowns, Chivalry 2‘s two in-game currencies. Players earn gold by leveling up their overall rank. Crowns, however, must be purchased with real money.

You’ll start with the first base subclasses for each primary class. To unlock more subclasses and weapons in Chivalry 2, you have to level up that specific class. The second subclass unlocks at Rank 4. The third unlocks at Rank 7. So, if you strictly play as the Knight, you’ll never unlock anything for the Archer or Vanguard.

You can level up everything in Chivalry 2, so don’t be confused by class rank, weapon rank, and global rank. When it comes to unlocking new weapons and subclasses, class rank is the only one that matters.

Each subclass comes with unique special moves and passive traits. For example, the Officer, the first subclass available for the Knight, comes with the Trumpet signature move, which will heal teammates in your line of sight when triggered. The Officer can also use Tackle to charge enemy players and knock them to the ground.

The Knight

A knight about to kill another player in Chivalry 2.

The Knight will be the first class most players learn to play when they boot up Chivalry 2. They have the largest pool of health and can wield many weapons once their subclasses are unlocked. The Knight’s base stats are as follows:

  • Health: 175
  • Speed: 80
  • Stamina: 80

While Knights are weighed down by their heavy armor, they can tank plenty of damage as they hack and slash their way through enemy lines. Just be careful when blocking incoming damage; the Knight’s stamina pool won’t last very long.

The Knight’s subclasses

The Officer is the Knight’s base subclass and, as mentioned, comes with the Trumpet signature move. The Officer is the most balanced class for players to learn with before they branch out to other characters. You can charge your Trumpet by absorbing damage. So, the more the Knight fights and defends himself, the more often he can heal his teammates.

To use the Trumpet properly, fall back behind your teammates. You’ll see tiny green plus signs appear over the heads of those who your Trumpet will heal. Blow the horn to heal yourself and the teammates in range. It’s best to use the Trumpet when multiple teammates are engaged in a choke point. Bringing them to full health will allow them to push through with ease.

The Guardian comes with a shield and a variety of weapons with wholly different stats. The Guardian can place a Banner, their signature ability, which acts as a healing beacon for them and their teammates. It’s best to place the Banner behind the battle so teammates can retreat to it and heal. Placing it in the middle of the fray will see it destroyed almost instantly by wayward strikes. As you learned in the tutorial, shields will auto-block most incoming arrows. We say most because there are a few instances where an accurate Archer can shoot you in the back or an exposed area.

The Crusader is the final subclass unlocked for the Knight, but it doesn’t make it the best. The Crusader comes with the heaviest and highest DPS weapons in the game. However, they are slow to swing and will leave an inaccurate player susceptible to damage. The Messer, and any other weapon with max damage, can one-shot enemies with a heavy attack.

Learning how to space yourself properly can make for a deadly Crusader. The Knight and the Vanguard share many of the same weapons and signature abilities. The Crusader can throw an Oil Pot as their signature move, which will set a small area on fire along with anyone that walks through it. This includes teammates, so make sure to throw the oil pot behind your enemy’s side of the line.

Best weapons for the Knight

Many weapons in Chivalry 2 are left to player preference. The weapon balancing is pristine and doesn’t lead to metas and must-use weapons like in Call of Duty: Warzone. That being said, let’s talk about a few that shine among the others.

  • The Falchion, a Guardian weapon, makes for quick close-quarters combat. In a 1v1, the Falchion can outpace most other weapons because of its increased speed. It also puts out a fair amount of damage and makes for a dealy Guardian with a shield in the off-hand.
  • The Messer is a beefy greatsword that pumps out the maximum amount of damage possible among two-handed weapons. It’s perfect for taking on multiple enemies at once with faster and stronger slashes.
  • The Battle Axe, like the Messer, pumps out the most damage possible and is excellent against shielded enemies. The Battle Axe comes with faster combo times and powerful overhead attacks.

The Archer

A group of Archers from Chivalry 2.

No medieval battlefield would be complete without its bow-wielding Archers. Chivalry 2 does an incredible job of making Archers a valuable part of the battle without being overpowered. The server caps the number of Archers in play at any given time, so you’ll never face an entire team of arrow-happy players. The Archer’s base stats are:

  • Health: 90
  • Speed: 100
  • Stamina: 50

The Archers are panes of glass compared to the other classes in Chivalry 2, and players should not be charging into battle with their Archers. Stay back and rain arrows down on your enemies while your fellow Knights and Vanguards clean up the kills. That, or aid your teammates by finishing off enemies. If you see a teammate deadlocked with an enemy insistent on defending themselves, punish them with arrows. Remember, arrows can’t be blocked unless they hit a shield.

Arrows do suffer from damage drop-off and slow travel speed. The Archer is best used behind the front line, leaving room to retreat if needed. Just be careful not to shoot your teammates. Team damage is very real in Chivalry 2.

The Archer’s subclasses

The Longbowman comes with, you guessed it, a longbow. They’re more mobile than their crossbow-wielding counterparts and will also shoot more arrows per minute. The Longbowman can place a flaming Brazier down once charged and use it to light their arrows on fire. Hitting an enemy with a flaming arrow will set them ablaze and deal damage over time on top of the base damage already suffered. Use the Brazier wisely though, don’t place it somewhere too far away from the fight.

The Cudgel is the last weapon unlocked for the Longbowman and the best secondary they can equip for a secondary. Though it doesn’t deal much damage, it’s quick enough to finish off an incoming enemy you’ve already hit with an arrow or two.

The Crossbowman comes with a crossbow that will deal more damage than the Longbow but suffers from immobility. You have to stand still to pull back another bolt, forcing you to take your eye off the enemy. While the Crossbowman can deploy a shield to keep themselves covered, they’ll have to be as accurate as possible. The Longbowman is more versatile and will land more shots than the Crossbowman. The Crossbowman, like the Knight’s Guardian, can place a Banner to heal themselves and nearby teammates.

The Skirmisher comes with a handful of javelins that work as throwables and melee weapons. However, they must be thrown like you’d thrown any other weapon in the game and cannot be aimed. For this reason, they aren’t as effective at ranged combat as the Longbow and Crossbow. Coupled with a small pool of health, the Skirmisher is of no use to anybody unless they have mastered the art of throwing weapons. They do have access to the Falchion and come with a small shield. However, their minuscule stamina pool will see that shield break almost instantly.

Best weapons for the Archer

If it wasn’t clear enough, the Longbow is the best Archer weapon. It’s more versatile than the crossbow, and you’ll be able to take more shots from a distance. The Longbow will keep Archer’s safe, as they don’t have to look at the ground to reload. They’ll be able to see an enemy charging at them and can pull out their secondary to defend themselves.

While on the subject, the most important part of playing the Archer is knowing when to draw your secondary weapon. Don’t let an enemy get too close. Once they’re within 10 to 15 meters, pull out your secondary and defend yourself until backup can arrive. However, in most cases, an Archer charged by a Knight isn’t going to last very long.

The Vanguard

The Vanguard from Chivalry 2.

While they aren’t as squishy as Archers, the Vanguard still has less health than the Knight and the Footman. However, they are the fastest class in the game and have the most stamina. In short, they can block more damage before their guard breaks, opening more opportunities for counters and ripostes.

  • Health: 130
  • Speed: 120
  • Stamina: 100

To play the Vanguard best, you’ll have to master the blocking and combo mechanics of Chivalry 2. Yes, that same logic applies to every other class, but it’s essential for the Vanguard.

The Vanguard’s subclasses

The Devastator will give players one of the best weapons in the game, the Battle Axe, off the rip. However, the Devastator lacks a powerful sidearm as they only come with a tiny knife. The throwable mallets aren’t great either, and getting stuck with them out is a sure-fire way to get yourself killed. Weapon swapping in Chivalry 2 isn’t the smoothest mechanic in the game, especially on console. Like the Knight’s Crusader, the Devastator comes with an Oil Pot charged by killing enemies with sprint attacks. Of course, sprint attacks aren’t easy to land and will leave the Vanguard open to damage if they whiff.

The Raider is the best Vanguard subclass, hands down. They can carry two primary weapons and can heal their teammates with the Trumpet. The best way to play the Raider is to equip them with a ranged weapon like the Glaive and a mid-range weapon like the Messer or Dane Axe. Breaking one primary weapon after too many blocked attacks leaves the Raider with a fresh one to pull out. Remember, you can always pick weapons up, then short on killing power.

The Ambusher is all about flanking your enemies, which is easier said than done in Chivalry 2. The 40 and 64 player servers leave little opportunity to sneak up on multiple enemies. The Ambusher gets a 35% damage boost when hitting enemies from behind, but they’ll be ambushed themselves pretty quickly. You don’t want to be turning your back to the enemy in Chivalry 2, and the Ambusher will find themselves exposed too often with little ability to defend themselves. Their Quiver signature ability will restock their throwing knives, but that doesn’t really help the team, does it?

Best weapons for the Vanguard

The Vanguard is all about DPS. If the Ambusher can manage to get in and out from behind enemy lines, they can rack up a handful of kills. However, the best Vanguard is a Messer and Glaive-wielding DPS machine ready to charge forward and literally devastate their enemies. The Battle Axe still holds its own, while the Greatsword is the most balanced heavy weapon in the game once you accommodate for its slower windup time.

The Footman

The Footman from Chivalry 2 and their weapon.

The Footman will keep their enemies at bay, making easier targets for their Archers. The Footman’s subclasses divide into three different playstyles, all with the ability to heal their teammates like Medics in Battlefield games. Perhaps those medics will work the same in Battlefield 2042 coming in October 2021?

  • Health: 150
  • Speed: 100
  • Stamina: 80

Well balanced with various weapons and traits, the Footman offers the best variety of playstyle among the four classes in Chivalry 2. They won’t block much incoming damage with their smaller stamina pool, but they ought to be staying out of range of incoming attacks when using long-reaching weapons.

The Footman’s subclasses

The Poleman is all about keeping your enemies out in front of you. They can use the farthest-reaching weapons in the game, like the Halberd and Spear. Every Footman subclass comes with Bandage Kits that can be thrown at teammates to heal them. The Footman can also throw the Bandage Kit on the ground to heal themselves if they must. You can charge the bandage kit by healing teammates and reviving downed players. Think of it this way, the more supportive you are, the more often you can support.

The Man at Arms is a close-quarters Footman that gains 10% movement speed when wielding a one-handed weapon. They do come with a small shield for added protection. The Man at Arms is a well-balanced class but lacks single-shot potential. A fully charged attack on an artificial intelligence-controlled enemy won’t kill them. However, the Man at Arms can bob and weave out of fights and, with proper spacing, can take out an opponent 1v1.

The Field Engineer is best used to deal objective damage, as they are granted 100% damage bonus damage to breakables. This includes barriers, cages, banners, and doors. Stick with the Sledgehammer for the most offensive output, but utilize the Field Engineer’s Spike Traps and Bear Traps to block off doorways and make chokepoints more deadly for incoming enemies. Don’t use the Field Engineer in direct combat. Instead, focus more on defending and destroying objectives.

Best weapons for the Footman

It boils down to how you’re playing the Footman when it comes to choosing their best weapons.

The Polehammer, while it doesn’t have as far a reach as the Halberd, is faster and deals more special damage. Special attacks are necessary to drain an opponent’s stamina and breakthrough shields. The Halberd will teach you how to play the range Footman, but the Polehammer will make you deadly.

The Falchion should be used by any subclass that can get their hands on it. The Man at Arms is one of those classes. However, players should just use the Knight’s Guardian for more health, protection, and healing capabilities.

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New Halo Infinite Multiplayer Maps And Weapons Revealed

After being shown off during Xbox & Bethesda’s E3 Showcase, the new content coming in Halo Infinite‘s multiplayer was further detailed by developer 343 Industries in a post on Halo Waypoint. The post sticks strictly to details on the game’s multiplayer, including details on the new maps, weapons, and vehicles players can expect to see.

Only two weapons were revealed in the Waypoint post: The Skewer and the VK78 Commando. Immediately, both are stylistically different from guns in other Halo titles, taking on a more gritty and realistic look. The Skewer lives up to its name, apparently firing a large pointed rod to shoot through enemies. The weapon also features a rusted blade as a bayonet, ensuring that if enemies don’t keel over from the stab wound, they’ll eventually succumb to tetanus. The commando on the other hand is a standard-looking assault rifle.

In terms of maps, we got a decent look at what’s on the way. Behemoth, set on a Halo ring, will put players into a tropical area, full of sand, palm trees, and massive forerunner structures. Fragmentation takes place at a base called “Installation 07,” and is filled with rocks to take cover behind or jump on top of to get the drop on enemies.

Recharge and Live Fire are more industrial-themed, with the former taking place in an old hydroelectric facility full of open spaces. The latter is a training course for Spartans, so expect an extremely balanced, if not symmetrical, map.

Finally, there’s Bazaar, set in Mombasa. We don’t see a lot of this map in the preview, so it’s hard to say exactly how it will eventually play.

The post on Waypoint also gave us a look at the vehicles players can expect to see in Halo Infinite. Classics such as the Ghost, Chopper, and Banshee are making a comeback, although with a new red and black metallic design. A VTOL attack chopper called the Wasp is also being added, which can seat one player and sports dual machine guns. Finally, the game is getting an additional land vehicle in the Razorback, an offshoot of the Warthog that forgoes weapons for extra armor.

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Genshin Impact: Best Build, Weapons, and Artifacts for Klee

Now on her second run since the start of the game, Klee has returned to Genshin Impact just in time for summer. She may be small, but she packs a hell of a Pryo-infused punch, putting her bewildering explosives expertise to use by sending Hilichurls, Abyss Mages, and fish sky high. Here’s how she plays and the best build, weapons, and artifacts for Klee to send her rallying to the top of your damage charts.

Further reading:

Klee build guide: Team role, attacks, talents, and constellations

Though Genshin Impact has added many other powerful Pyro users since her initial arrival, there’s something about Klee’s hyper-destructive personality that makes her a truly unique choice on your team. Her normal attacks are a little slow, but they certainly pack a bang, pairing well with her other skills to deal heavy Pyro AoE DMG, clearing packs of Slimes and Hilichurls with no problem.

As every attack is Pyro-infused in some way, she’s great for taking on certain Abyss Mages and their shields but will become utterly useless against other Pyro enemies.  She can even toss large monsters, like the Frostarm Lawachurl around like a volleyball.

Here’s a quick breakdown of her skillset.

Skill Effect
Elemental Skill: Jumpy Dumpty Active: Throws a Jumpy Dumpty that bounces three times, dealing AoE Pyro DMG as it travels. Explodes after the third bounce, dealing Pryo DMG and dropping mines around the landing zone. Mines explode near enemies or after a short delay, dealing AoE Pyro DMG. This skill has two charges.
Elemental Burst: Sparks ‘n’ Splash For 10 seconds, Klee automatically deals AoE Pyro DMG to nearby enemies.
Talent 1: Roiling Rime When Klee’s normal attacks and Elemental Skill deals DMG, she has a 50% chance to obtain an explosive spark, which makes her next charged attack cost no stamina and deal 50% increased DMG.
Talent 2: Wellspring of War-Lust After a charged attack CRIT, all party members gain 2 Elemental Energy.
Trait Displays the location of nearby resources unique to Mondstadt on the mini-map.
Constellations Effect
C1: Chained Reactions Attack and Skills have a chance to summon a spark that bombards enemies, dealing DMG equal to 120% of her Elemental Burst DMG.
C2: Explosive Frags Enemies hit by the mines of her Elemental Skill have their DEF decreased by 23% for 10 seconds.
C3: Exquisite Compound Increased the level of Jumpy Dumpty by 3.
C4: Sparkly Explosion If Klee leaves the field during her Elemental Burst, an explosion deals 555% of her ATK as Pyro DMG to nearby enemies.
C5: Nova Burst Increases the level of Sparks ‘n’ Splash by 3.
C6: Blazing Delight During her Elemental Burst, other party members regenerate Energy and gain a 10% Pyro DMG bonus at its end.

Klee’s skills paint a picture of a prime DPS option that’s far more chaotic than most Catalyst characters in the game right now. Large explosions, bouncing bombs, land mines, and laser beams are all part of her kit, with most coming alongside the rest. All this means she’s great at triggering elemental reactions, but she’ll need some help setting them up.

Klee build guide: Best weapons for Klee

The best weapons for Klee in Genshin Impact.

Klee relies on CRIT rate, CRIT DMG, and ATK to rack up high Pryo DMG, but most of her best weapons stem from their added effects. Below are the best Klee weapons to equip her with. Some will increase her raw ATK, some will boost her elemental DMG, and some will just enable her to use her skills far more often.

  1. Lost Prayer to the Sacred Winds
  2. Skyward Atlas
  3. Solar Pearl
  4. Sacrificial Fragments
  5. Eye of Perception

Lost Prayer to the Sacred Winds

  • Bonus State: CRIT Rate
  • Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every four seconds. Max four stacks. Lasts until the character falls or leaves combat.

This five-star gacha weapon will give Klee the added CRIT rate she craves while allowing her to stack up to 36% additional Elemental DMG Bonus in just under 12 seconds.

Skyward Atlas

  • Bonus Stat: ATK
  • Increases Elemental DMG Bonus by 12%. Normal attack hits have a 50% chance to cause clouds to seek out nearby enemies and attack for 15 seconds, dealing 160% ATK DMG. Can only occur once every 30 seconds.

This gacha weapon will play into teams that regularly switch between characters. A 30-second cooldown on its silly little gimmick means that if Klee isn’t your primary damage dealer just yet, it’s worth swapping her in every 30 seconds just to get another cloud going and to spend her boosted Elemental Skill charges.

Solar Pearl

  • Bonus Stat: CRIT rate
  • Normal attack hits increase Elemental Skill and Elemental Burst DMG by 20% for six seconds. Likewise, Elemental Skill or Elemental Burst hits increase normal attack DMG by 20% for six seconds.

This is technically a paid-for weapon, but it’s relatively cheap to obtain and can be upgraded with each new battle pass, making it less reliant on gambling. With CRIT rate attached and a focus on Klee’s regularly spammed normal attacks, this weapon will help main DPS Klee scale to new heights.

Sacrificial Fragments

  • Bonus Stat: Elemental Mastery
  • After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30 seconds.

This one has boons for both main DPS Klee and Support Klee. Her Elemental Skill can already be used twice in one go, but by boosting it with Elemental Mastery and then having two shots to trigger the cooldown reset of the weapon, it’s a perfect, commonly dropped gacha weapon that you should have ready to go already.

Eye of Perception

  • Bonus Stat: ATK
  • Normal and charged attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of four times. This effect can occur once every 12s.

If you’re running out of options, the three-star Eye of Perception can get Klee doing some respectable damage. By focusing on boosting her spammable normal and charged attacks, this weapon turns her already AoE-enabled hits into mini versions of her Elemental Burst.

Klee build guide: Best artifacts for Klee

The best artifacts for Klee in Genshin Impact.
  • Four-piece set: Crimson Witch of Flames

Although the Pale Flame set has been introduced since Klee’s first banner, it isn’t something you want to pick up for her, as her normal and charged attacks already deal Elemental DMG as opposed to Physical DMG.

The best artifact set for Klee remains, as it was before, the Crimson Witch of Flames, which will send her Pyro DMG scaling to new heights. As it scaled another 50% with the full four-piece set, there’s no reason to settle for a split artifact set.

Here are the best stats for Klee. Look out for these when farming and upgrading the Crimson Witch of Flames set:

Slot Main stat Sub stats
Feather ATK ATK%, Elemental Mastery, CRIT DMG, CRIT Rate
Flower HP
Hourglass ATK % / Elemental Mastery
Goblet Pyro DMG Bonus / Elemental Mastery
Headpiece ATK %

Klee build guide: Best team comps for Klee

The best team compositions for Klee in Genshin Impact.

Klee pairs exceptionally well with Bennett. As she rarely needs to move, Bennett’s Elemental Burst can increase her ATK and Elemental Mastery ever higher, ensuring Klee has everything she needs to bombard the enemy. Even just having him in the team will trigger the 25% ATK elemental resonance boost.

Venti is another great pick. He can round up enemies with his frequent Elemental Burst, enabling Klee to both stay safe and real ridiculous AoE DMG. Paired with the Swirl effect, it’s the perfect elemental storm.

Though Bennett and Venti should be able to keep Klee safe and sound, Diona’s shields will not only act as a buffer but can also set up highly potent Melt reactions with Klee’s constant Pyro output.

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